Thank you for all these information! I will try also to update my video 
driver and will let you know how it goes.

I've also played around, trying to find ways around this problem. Here is 
something I found. When creating a new context, if I don't 
use Win32ARBContext but Win32Context, the problem disappears...

I don't know if there's a way to 'downgrade' the context in case the 
exception gl.ContextException: Unable to share contexts is raised. But I 
thought this might be a solution to the problem. Unless using Win32Context 
instead of Win32ARBContext is out of question.

Not sure if I should raise this in the bug tracker, as it might just be a 
restriction of those Intel gpu chips.

Daniel.

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