On 24 nov. 2010, at 10:29, Martin Wittemann wrote: > removeAll should return an array containing all returned children. That would > make it to a single line of code. > > qx.util.DisposeUtil.disposeArray(container.removeAll()); > > What do you think about such a solution? That way, the dispose is kept at its > place and its still a pretty nice API. > +1
What would be the point to keep widget instances when the container is dispose ? A widget can't belongs to several container, so disposing the container should mean disposing the widgets inside. That is not linked to previous point, but container.dispose could do the qx.util.DisposeUtil.disposeArray(container.removeAll()) That way, a simple call to dispose on any GUI node will dispose the sub tree. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
