Thanks,
Fritz

On Tue, 23 Nov 2010, Ken MacDonald wrote:

> I am planning to use something like this for a system I'm working on, where
> I have several dozen Lists, with perhaps 1000 ListItems. Depending on user
> interaction, I want to show the corresponding Lists/Items for a different
> month, but instead of deleting all of the Items/lists, I want to re-use them
> by just changing the content and UserData, since IE especially is not good
> at giving back the memory. I am thinking I will keep references to the
> objects in a pool, and create more if needed, or use less if I don't need as
> many. removeAll() seems perfect for this as it stands now.
> Ken
>
> On Tue, Nov 23, 2010 at 3:10 PM, Joachim Baran <[email protected]>wrote:
>
>> On 23 November 2010 20:01, Fritz Zaucker <[email protected]> wrote:
>>> Ok ... could you explain what you are doing? Just for my (and perhaps
>>> others') education?
>>   There are several Composite objects on the screen and I move the
>> contents of them around -- depending on user interaction. In one
>> particular case I use removeAll, even though I mainly use remove and
>> then shift just one object around. So, the model associated with the
>> movable objects stays the same this way, whilst I can place them in
>> different 'categories' (the Composite objects).
>>
>> Joachim
>>
>>
>

-- 
Oetiker+Partner AG              tel: +41 62 775 99 03 (direct)
Fritz Zaucker                        +41 62 775 99 00 (switch board)
Aarweg 15                            +41 79 675 06 30 (mobile)
CH-4600 Olten                   fax: +41 62 775 99 05
Schweiz                         web: www.oetiker.ch

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
qooxdoo-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel

Reply via email to