Thanks, Fritz On Tue, 23 Nov 2010, Ken MacDonald wrote:
> I am planning to use something like this for a system I'm working on, where > I have several dozen Lists, with perhaps 1000 ListItems. Depending on user > interaction, I want to show the corresponding Lists/Items for a different > month, but instead of deleting all of the Items/lists, I want to re-use them > by just changing the content and UserData, since IE especially is not good > at giving back the memory. I am thinking I will keep references to the > objects in a pool, and create more if needed, or use less if I don't need as > many. removeAll() seems perfect for this as it stands now. > Ken > > On Tue, Nov 23, 2010 at 3:10 PM, Joachim Baran <[email protected]>wrote: > >> On 23 November 2010 20:01, Fritz Zaucker <[email protected]> wrote: >>> Ok ... could you explain what you are doing? Just for my (and perhaps >>> others') education? >> There are several Composite objects on the screen and I move the >> contents of them around -- depending on user interaction. In one >> particular case I use removeAll, even though I mainly use remove and >> then shift just one object around. So, the model associated with the >> movable objects stays the same this way, whilst I can place them in >> different 'categories' (the Composite objects). >> >> Joachim >> >> > -- Oetiker+Partner AG tel: +41 62 775 99 03 (direct) Fritz Zaucker +41 62 775 99 00 (switch board) Aarweg 15 +41 79 675 06 30 (mobile) CH-4600 Olten fax: +41 62 775 99 05 Schweiz web: www.oetiker.ch ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
