Hi! On 23 November 2010 19:44, Fritz Zaucker <[email protected]> wrote: > That would only make sense to me, if I would add the widgets again later on. > Is something like that done in the framework somewhere? Otherwise it would > perhaps even be possible to replace removeAll() by destroyAll() My I veto that, please. :) I use removeAll() and re-use the components in other places afterwards.
> or have a removeAll with a destroy parameter. I would second that though. Joachim -- B.1079 Michael Smith Building Faculty of Life Sciences The University of Manchester Oxford Road Manchester M13 9PT United Kingdom ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
