On 23 November 2010 20:01, Fritz Zaucker <[email protected]> wrote: > Ok ... could you explain what you are doing? Just for my (and perhaps > others') education? There are several Composite objects on the screen and I move the contents of them around -- depending on user interaction. In one particular case I use removeAll, even though I mainly use remove and then shift just one object around. So, the model associated with the movable objects stays the same this way, whilst I can place them in different 'categories' (the Composite objects).
Joachim -- B.1079 Michael Smith Building Faculty of Life Sciences The University of Manchester Oxford Road Manchester M13 9PT United Kingdom ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
