On Tue, 23 Nov 2010, Joachim Baran wrote: > On 23 November 2010 20:01, Fritz Zaucker <[email protected]> wrote: >> Ok ... could you explain what you are doing? Just for my (and perhaps >> others') education? > There are several Composite objects on the screen and I move the > contents of them around -- depending on user interaction. In one > particular case I use removeAll, even though I mainly use remove and > then shift just one object around. So, the model associated with the > movable objects stays the same this way, whilst I can place them in > different 'categories' (the Composite objects).
Thanks, Fritz -- Oetiker+Partner AG tel: +41 62 775 99 03 (direct) Fritz Zaucker +41 62 775 99 00 (switch board) Aarweg 15 +41 79 675 06 30 (mobile) CH-4600 Olten fax: +41 62 775 99 05 Schweiz web: www.oetiker.ch ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
