Running the openCL list linked below my 4870 does not show up, though it works 
with smallLux an I thought it was working with earlier versions of QC. Is the 
OpenCL Context info patch reliable?

Roger Jones

On Nov 22, 2010, at 2:00 AM, JeanMarc Noel wrote:

> Hi,
> As speckert i'am also confused regarding the choice of a graphic card with 
> decent openCL support in QC.
> I asked for a refund for my ATI 5870. I recently read the ATI 5770 doesn't 
> support double precision floating point.
> It looks like the best candidate with mature drivers were the ATI 4870 and 
> the Nvidia GTX 285 but there are no longer available in the Apple Store.
> 
> What is actually the recommanded graphic card for MacPro with decent OpenCL 
> support for development in Quartz Composer ?
> 
> 
> Thanks for any help,
> 
> JeanMarc Noel
> 
> 
> 
> Le 22 nov. 2010 à 04:56, speckert a écrit :
> 
>> Christopher,
>> 
>> I'm confused.
>> 
>> I was definitely under the impression that if I bought a Mac Pro, Westmere, 
>> and the high end graphics card, 5870, that I would be able to use OpenCL in 
>> the development tools, in particular in Quartz Composer.
>> 
>> Do I need to buy an Nvidia card to use OpenCL?
>> 
>> Does QC support the 5870 for OpenCL development?
>> 
>> These should not be complicated questions or answers.  Either it does or it 
>> does not.
>> 
>> Which is it?
>> 
>> -- Glen
>> 
>> On Nov 18, 2010, at 10:18 AM, Christopher Wright wrote:
>> 
>>> Hi JeanMarc :)
>>> 
>>>> This page is listing the cards that support OpenCl with Snow Leopard :
>>>> Apple - Mac OS X Snow Leopard - Technical specifications
>>>> 
>>>> But it looks like it is not really up-to-date or perhaps optimistic.
>>> 
>>> It's potentially correct/up-to-date, but it may not be enough for QC.  QC 
>>> requires some additional CL features, and it might be those extensions that 
>>> the card doesn't support.
>>> 
>>> (Think of it like you would multisampling, or floating point textures in 
>>> OpenGL -- not all GPUs support multisampling or floating point textures 
>>> because they're extensions, so if your program absolutely _required_ those 
>>> features, it just wouldn't work on that GPU.  The GPU would still "support 
>>> OpenGL", just not some of the advanced stuff you need).
>>> 
>>> --
>>> Christopher Wright
>>> [email protected]
>>> 
>>> 
>>> 
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