I don’t think it’s an either/or situation. VR and AR are both valid and
valuable, but suit different needs. Yes, both are here, just not well
distributed yet. The advantage AR has is that it fits nicely onto our
phones. I personally can’t imagine a virtual world on a phone due to the
high demand of data download. An AR overlay is significantly more portable
than a rich 3d world with it’s intense graphics. That’s not to say it won’t
happen. We all remember large graphics bringing 2d websites to a grinding
halt in the early days. Our technology had to catch up. 

 

I’m just sayin’ facebook’s user base is humongous due to that fact that it
takes very little effort to learn how to use it. That doesn’t mean virtual
worlds will die and drop off the face of the technology landscape. They are
widely used for other purposes, and provide a rich “you are there” interface
that cannot and will not be displaced by AR or social networking. That’s all
I’m sayin’. : )

 

From: [email protected] [mailto:[email protected]] On Behalf Of
Eric Scoles
Sent: Friday, October 29, 2010 9:53 AM
To: [email protected]
Subject: Re: Av Rights

 

I'm increasingly thinking that SL-style virtual worlds may never be
mainstream in the way that web-based social networking is. I'm thinking most
people will bypass that adoption phase and go straight to augmented reality.


 

I also think the successful future path for Second Life / Linden Labs is in
interfacing somehow with Augmented Reality. (And the real path to absolute
dominance for Facebook is to project into Augmented Reality, not retail. But
that's another thought for another time.) 

 

I realize both of these ideas arguably miss at least part of the point of
Second Life in that the SL avatar is an avatar -- you can hide behind it,
and certainly some (prob. a lot of) people do that with their SL (or WoW)
avatars. But what Facebook has taught me is the degree to which people are
willing to expose themselves. Too, Augmented Reality is sort of
dimensionally contextual (tessar-contextual?) in that people and places may
look different depending on the network-identity of the person looking at
them. So you can be different things to different people, depending on how
they're connected to you. And if there's a gateway to VR from AR, you can be
in virtual places that are connected to or overlayed onto LR [Literal
Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
to pick a fight.)

 

Up until recently I would have thought this level of augmented reality was
years away, but I gather it's pretty much just not very well distributed
yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
or Android phone; the Apps For That are as far away as people's
imaginations, at this point. 

 

 

 

On Fri, Oct 29, 2010 at 9:26 AM, Pat Rapp <[email protected]> wrote:

Well, the user base has a lot to do with that. The learning curve for
facebook (and it’s games) is minimal. Second Life is still  disorienting for
all but the most enthusiastic adopters. As immersive websites become more
prevalent, virtual worlds will become more mainstream. 

 

From: [email protected] [mailto:[email protected]] On Behalf Of
David Henn
Sent: Wednesday, October 27, 2010 8:38 AM


To: [email protected]

Subject: Re: Av Rights

 

At least one reason for this is that facebook and Zynga are making gobs of
money, whereas Second Life has seen its revenues plummet and has had to
close three of its endeavors. Money talks, and all.


David

On Tue, 2010-10-26 at 23:06 -0500, Sal Armoniac wrote:

Just goes to show you that Face Book is taken more seriously than Second
Life. ;)

On Tue, Oct 26, 2010 at 7:08 PM, Pat Rapp <[email protected]> wrote: 

Interesting …

 

http://bit.ly/8ZRbw5

 

“Under Italian law the virtual burglar's actions are considered "aggravated
entry" and can draw penalties of up to five years in prison.”

 

From: [email protected] [mailto:[email protected]] On Behalf Of
Alicia Henn
Sent: Friday, October 22, 2010 5:00 AM
To: [email protected]
Subject: Av Rights

 

 

http://www.jmir.org/2010/3/e28/

This is an interesting article on rights for avatars. It seems reasonable
and yet ludicrous at the same time. My officemate and I have had a great
time expanding on it. -  Alicia

Get Your Paws off of My Pixels: Personal Identity and Avatars as Self

Mark Alan Graber1,2, MD; Abraham David Graber3, BA

ABSTRACT

There is an astounding silence in the peer-reviewed literature regarding
what rights a person ought to expect to retain when being represented by an
avatar rather than a biological body. Before one can have meaningful ethical
discussions about informed consent in virtual worlds, avatar bodily
integrity, and so on, the status of avatars vis-à-vis the self must first be
decided. We argue that as another manifestation of the individual, an
individual’s avatar should have rights analogous to those of a biological
body. Our strategy will be to show that (1) possessing a physical body is
not a necessary condition for possessing rights; (2) rights are already
extended to representations of a person to which no biological consciousness
is attached; and (3) when imbued with intentionality, some prostheses become
“self.” We will then argue that avatars meet all of the conditions necessary
to be protected by rights similar to those enjoyed by a biological body. The
structure of our argument will take the form of a conditional. We will argue
that if a user considers an avatar an extension of the self, then the avatar
has rights analogous to the rights of the user. Finally, we will discuss and
resolve some of the objections to our position including conflicts that may
arise when more than one individual considers an avatar to be part of the
self.

(J Med Internet Res 2010;12(3):e28)
doi:10.2196/jmir.1299

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