No worries. I just wanted to point out that one doesn't need to spend money
in order to get a lot out of second life, especially as an individual user
(as opposed to an institution with a formal presence.)

 

The talks and lectures I've attended in sl have far exceeded in quality and
content of most rl lectures I've attended. The people I've met have been
incredibly creative and intellectually fascinating. The instances of
griefing have been extremely rare, and I've only accidentally wandered into
a sex sim once. Despite the panic and worry about exposure to unseemly
people, I've found them very easy to avoid.

 

I'm still not convinced that SL's demise is imminent. Things are changing,
yes. And finance and profit are key motivators for that change. It costs
money to run huge numbers of servers and a graphically-intense program with
tens of thousands of users logged in at any given time. Linden Lab is
feeling the crunch. This topic comes up and panic sets in on a regular
basis. But until/unless there is another world that can meet user
expectations, SL will remain the virtual world of choice for many, many
users. I've explored inWorldz, Blue Mars, Active Worlds, Cobalt, OpenSim,
Rocket World, and probably some I've since forgotten. None of these are
anywhere near where Second Life is. 

 

There is a very vocal group of educators planning a mass exodus from SL due
to recent price restructuring, but there is a quieter group of educators and
librarians who are committed to staying. I suspect those seeking greener
pastures will find that you get what you pay for. I wouldn't be surprised if
this all blew over and some of these people "suddenly" found the extra money
to stay in SL.

 

From: [email protected] [mailto:[email protected]] On Behalf Of
Sal Armoniac
Sent: Saturday, October 30, 2010 12:18 PM
To: [email protected]
Subject: Re: Av Rights

 

 

On Sat, Oct 30, 2010 at 8:32 AM, Pat Rapp <[email protected]> wrote:

Just to clarify: Spending money to create 3 dimensional art is not the only
valid form of involvement in SL. None of my five avatars has money to spend
in SL, but that doesn't mean they (or I) are not actively involved. (i.e.
"The two avid residents.")

 

Just sayin'.

 

: )

 

Okay, revise to 3 avid SL residents. Your contributions to SL are much
appreciated, Pat, as are your contributions to the JVWE.  And scratch the
money part of it.  Maybe I wince too much when I hear about the demise of
Second Life because I'm seeing it happen.  Forgive my comment; what with the
sale of the Nineteenth Ward coffee shop we worked so hard for and its
beautiful location, along with the removal of the educational discounts in
SL AND the intense pleasure I get making machinima so recently, I'm feeling
that all rare things and wonderful must suffer the leveling effect of
commerce and profit.  I'm in a weird place right now, in the middle of a
class on making machinima, and seeing all these things happening that will
undermine it and perhaps prevent me from teaching it again.  Sorry.

 

From: [email protected] [mailto:[email protected]] On Behalf Of
Sal Armoniac
Sent: Friday, October 29, 2010 4:52 PM 


To: [email protected]
Subject: Re: Av Rights

 

I notice that the pooh poohers are two people who got in for a while and
lost interest. ;)  And the two avid residents are spending money to create
their 3 dimensional art.  More in response to Dana...but this is it in
essence: LL is going to sell to a web developer.  Where it goes from there I
don't know.  There are alternate VRs springing up, but none with the huge
capacities of SL which admittedly engages or repels those who try it out.
Maybe Dana and I find in it a canvas for expressing something we couldn't do
in any other set of media.

 

Sarah

On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote:

Hey, Eric, great cross-post!  Wanna dance? 



On 10/29/2010 9:52 AM, Eric Scoles wrote: 

I'm increasingly thinking that SL-style virtual worlds may never be
mainstream in the way that web-based social networking is. I'm thinking most
people will bypass that adoption phase and go straight to augmented reality.


 

I also think the successful future path for Second Life / Linden Labs is in
interfacing somehow with Augmented Reality. (And the real path to absolute
dominance for Facebook is to project into Augmented Reality, not retail. But
that's another thought for another time.) 

 

I realize both of these ideas arguably miss at least part of the point of
Second Life in that the SL avatar is an avatar -- you can hide behind it,
and certainly some (prob. a lot of) people do that with their SL (or WoW)
avatars. But what Facebook has taught me is the degree to which people are
willing to expose themselves. Too, Augmented Reality is sort of
dimensionally contextual (tessar-contextual?) in that people and places may
look different depending on the network-identity of the person looking at
them. So you can be different things to different people, depending on how
they're connected to you. And if there's a gateway to VR from AR, you can be
in virtual places that are connected to or overlayed onto LR [Literal
Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
to pick a fight.)

 

Up until recently I would have thought this level of augmented reality was
years away, but I gather it's pretty much just not very well distributed
yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
or Android phone; the Apps For That are as far away as people's
imaginations, at this point. 

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