If you are interested, or if, God forbid, SL service is no longer
available, I can help you set up your own server software that you run
locally on your own machine. It's SL-compatible to a large degree, and
you can create multiple sims, limited by your computer's RAM and
processing power. I had four running on my laptop for a while. And it
doesn't have to run all the time, but can instead be an on-demand sort
of thing, where you want to work on stuff so you fire up the server
software, fire up the SL viewer, and connect. The Linux install was
easy. It was a little more involved on Mac, but not terribly. I don't
remember whether I got it working in Windows.

The difficulty is transporting what you create in your local space to
SL and vice versa. There are ways to do it, but I didn't get that far.
I used the local server to model our yard when I designed your
raised-bed gardens, and used it to learn about building and such.

Anyway, if you're interested, send me a private e-mail message with
your computer's operating system and specs and I'll see if I can hook
you up.

David

On Sat, Oct 30, 2010 at 12:17 PM, Sal Armoniac <[email protected]> wrote:
>
>
> On Sat, Oct 30, 2010 at 8:32 AM, Pat Rapp <[email protected]> wrote:
>>
>> Just to clarify: Spending money to create 3 dimensional art is not the
>> only valid form of involvement in SL. None of my five avatars has money to
>> spend in SL, but that doesn’t mean they (or I) are not actively involved.
>> (i.e. “The two avid residents…”)
>>
>>
>>
>> Just sayin’…
>>
>>
>>
>> : )
>
>
> Okay, revise to 3 avid SL residents. Your contributions to SL are much
> appreciated, Pat, as are your contributions to the JVWE.  And scratch the
> money part of it.  Maybe I wince too much when I hear about the demise of
> Second Life because I'm seeing it happen.  Forgive my comment; what with
> the sale of the Nineteenth Ward coffee shop we worked so hard for and its
> beautiful location, along with the removal of the educational discounts in
> SL AND the intense pleasure I get making machinima so recently, I'm feeling
> that all rare things and wonderful must suffer the leveling effect of
> commerce and profit.  I'm in a weird place right now, in the middle of a
> class on making machinima, and seeing all these things happening that will
> undermine it and perhaps prevent me from teaching it again.  Sorry.
>>
>>
>>
>> From: [email protected] [mailto:[email protected]] On Behalf
>> Of Sal Armoniac
>> Sent: Friday, October 29, 2010 4:52 PM
>> To: [email protected]
>> Subject: Re: Av Rights
>>
>>
>>
>> I notice that the pooh poohers are two people who got in for a while and
>> lost interest. ;)  And the two avid residents are spending money to create
>> their 3 dimensional art.  More in response to Dana...but this is it in
>> essence: LL is going to sell to a web developer.  Where it goes from there I
>> don't know.  There are alternate VRs springing up, but none with the huge
>> capacities of SL which admittedly engages or repels those who try it out.
>> Maybe Dana and I find in it a canvas for expressing something we couldn't do
>> in any other set of media.
>>
>>
>>
>> Sarah
>>
>> On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote:
>>
>> Hey, Eric, great cross-post!  Wanna dance?
>>
>> On 10/29/2010 9:52 AM, Eric Scoles wrote:
>>
>> I'm increasingly thinking that SL-style virtual worlds may never be
>> mainstream in the way that web-based social networking is. I'm thinking most
>> people will bypass that adoption phase and go straight to augmented
>> reality.
>>
>>
>>
>> I also think the successful future path for Second Life / Linden Labs is
>> in interfacing somehow with Augmented Reality. (And the real path to
>> absolute dominance for Facebook is to project into Augmented Reality, not
>> retail. But that's another thought for another time.)
>>
>>
>>
>> I realize both of these ideas arguably miss at least part of the point of
>> Second Life in that the SL avatar is an avatar -- you can hide behind it,
>> and certainly some (prob. a lot of) people do that with their SL (or WoW)
>> avatars. But what Facebook has taught me is the degree to which people are
>> willing to expose themselves. Too, Augmented Reality is sort of
>> dimensionally contextual (tessar-contextual?) in that people and places may
>> look different depending on the network-identity of the person looking at
>> them. So you can be different things to different people, depending on how
>> they're connected to you. And if there's a gateway to VR from AR, you can be
>> in virtual places that are connected to or overlayed onto LR [Literal
>> Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want
>> to pick a fight.)
>>
>>
>>
>> Up until recently I would have thought this level of augmented reality was
>> years away, but I gather it's pretty much just not very well distributed
>> yet, to paraphrase the Chairman. You can already be AugReal with an iPhone
>> or Android phone; the Apps For That are as far away as people's
>> imaginations, at this point.
>>
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