This raises a subject that's interesting to me, & hopefully not too boring to others: Spending money on SL.
During the big SL commercial land-grab, companies were spending vast amounts of money to construct & maintain presences in SL. Vast. But (as I understood it) public institutions were going into SL at the same time because they saw it as a *cheap *way to get virtual presence. You and Alicia have talked about SL as VR-telepresense (by which I mean being telepresent in VR rather than in RL) as it's used by real, serious organizations like NASA and scholarly organizations. I have a hard time wrapping my mind around that, but it's obviously working. Alicia described a scenario resently where she was talking with someone at NASA and another SL avatar walked up and interrupted to ask a question that Alicia quickly realised was work-related. *IOW, NASA's SL space was a real and really-used extension of their RL space.* Much as I have a hard time imagining that working well for me, I think it's pretty wild. On Sat, Oct 30, 2010 at 8:32 AM, Pat Rapp <[email protected]> wrote: > Just to clarify: Spending money to create 3 dimensional art is not the > only valid form of involvement in SL. None of my five avatars has money to > spend in SL, but that doesn’t mean they (or I) are not actively involved. > (i.e. “The two avid residents…”) > > > > Just sayin’… > > > > : ) > > > > *From:* [email protected] [mailto:[email protected]] *On > Behalf Of *Sal Armoniac > *Sent:* Friday, October 29, 2010 4:52 PM > > *To:* [email protected] > *Subject:* Re: Av Rights > > > > I notice that the pooh poohers are two people who got in for a while and > lost interest. ;) And the two avid residents are spending money to create > their 3 dimensional art. More in response to Dana...but this is it in > essence: LL is going to sell to a web developer. Where it goes from there I > don't know. There are alternate VRs springing up, but none with the huge > capacities of SL which admittedly engages or repels those who try it out. > Maybe Dana and I find in it a canvas for expressing something we couldn't do > in any other set of media. > > > > Sarah > > On Fri, Oct 29, 2010 at 10:00 AM, Dana Paxson <[email protected]> wrote: > > Hey, Eric, great cross-post! Wanna dance? > > > > On 10/29/2010 9:52 AM, Eric Scoles wrote: > > I'm increasingly thinking that SL-style virtual worlds may never be > mainstream in the way that web-based social networking is. I'm thinking most > people will bypass that adoption phase and go straight to augmented > reality. > > > > I also think the successful future path for Second Life / Linden Labs is in > interfacing somehow with Augmented Reality. (And the real path to absolute > dominance for Facebook is to project into Augmented Reality, not retail. But > that's another thought for another time.) > > > > I realize both of these ideas arguably miss at least part of the point of > Second Life in that the SL avatar is an avatar -- you can hide behind it, > and certainly some (prob. a lot of) people do that with their SL (or WoW) > avatars. But what Facebook has taught me is the degree to which people are > willing to *expose* themselves. Too, Augmented Reality is sort of > dimensionally contextual (tessar-contextual?) in that people and places may > look different depending on the network-identity of the person looking at > them. So you can be different things to different people, depending on how > they're connected to you. And if there's a gateway to VR from AR, you can be > in virtual places that are connected to or overlayed onto LR [Literal > Reality]. (I was going to call it 'RR' for 'Real Reality', but I don't want > to pick a fight.) > > > > Up until recently I would have thought this level of augmented reality was > years away, but I gather it's pretty much just not very well distributed > yet, to paraphrase the Chairman. You can already be AugReal with an iPhone > or Android phone; the Apps For That are as far away as people's > imaginations, at this point. > > -- > > You received this message because you are subscribed to the Google Groups > "R-SPEC: The Rochester Speculative Literature Association" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<r-spec%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/r-spec?hl=en. > > > > -- > You received this message because you are subscribed to the Google Groups > "R-SPEC: The Rochester Speculative Literature Association" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<r-spec%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/r-spec?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "R-SPEC: The Rochester Speculative Literature Association" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<r-spec%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/r-spec?hl=en. > -- -- eric scoles | [email protected] -- You received this message because you are subscribed to the Google Groups "R-SPEC: The Rochester Speculative Literature Association" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/r-spec?hl=en.
