If you want to do this properly with Naali with compatibility to Taiga and
upcoming Tundra you should use javascript. In naali we have a entity
component called EC_Script that you can give url to your javascript in web
somewhere. Write that js file with Naali js API and you can then toggle for
example the material/texture/particlescript on your mesh to make it blink
with some interval. At least this is how I would do it, forget about legacy
server scripts :P

Others can comment if I went wrong somewhere there, at least I have gotten
the impression that EC_Script will download a url ref and execute it in the
client. Toni already did some door example with this style, to open/close a
"door" prim. He didnt do it with ec script but I think that steared how ec
script on js side at least should behave.

Ali: did we have some js examples up already and some wiki how to implement
these?

Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/


On Thu, Oct 21, 2010 at 9:16 PM, MasterJ <[email protected]> wrote:

> hmmm i'm thinking about that if it's can be possible to use a python
> script for have a blinking neon for example and play with this script.
> it's give me idea and i actually search for that .... problem is ..
> can we use them on Naali after? and if yes how to made them working?
>
> exemple: i have a light as a mesh (a neon tube a cylinder in this
> exmple hehe) and i have this famous python script (i still search for
> it )
> how i can tell Naali (or it's server side?) to use this script on this
> famous mesh?
>
> can be a good idea to made nice lights with glow and neon no?
>
> MassterJ
>
> On 15 oct, 18:54, pedro <[email protected]> wrote:
> > I just was watching nMechanics demo:
> http://www.youtube.com/watch?v=FUZT1KJJvuQ
> > - is it possible to have this sorts of reflections in naali too or is
> > it too early ? Also is there a possibility available to simulate neon
> > lights and glow around lightsources or is it best to try simulating
> > these effects with materials and textures?
> >
> > Cheers
> > Pedro
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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