All right, figured out the metatype thingy. Added this to
TundraWrapper.cpp before my functions:
int id = qRegisterMetaType<float3>("float3");
Now they work. Curious thing: In 1.*, if you grab the scene with the
right mouse button and move the mouse right or left, the view rotates
horizontally and the rotation z value changes. At least in my 2.0, the
view just wont rotate like that. Have you changed the axes?
If you want my code, just tell me where to paste it.
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