Is it more efficient to use SharedObjects for everything, or to use inokes on clients?
For example, let's say I have a game with 20 users connected. Each user is updating their character's position in the game. Is SharedObject the way to go, or should I loop through every client and perform an invoke when updates are made? _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
