I'd use shared objects for that if you ask me.

Cheers
On 8/25/07, Mike <[EMAIL PROTECTED]> wrote:
>
> Is it more efficient to use SharedObjects for everything, or to use
> inokes on clients?
>
> For example, let's say I have a game with 20 users connected.
> Each user is updating their character's position in the game.
>
> Is SharedObject the way to go, or should I loop through every client and
> perform an invoke when updates are made?
>
>
> _______________________________________________
> Red5 mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/red5_osflash.org
>



-- 
-------------------------------------------------------------------
If a man speaks in a forest and his wife is not there, is he still wrong?
_______________________________________________
Red5 mailing list
[email protected]
http://osflash.org/mailman/listinfo/red5_osflash.org

Reply via email to