I'd use shared objects for that if you ask me. Cheers On 8/25/07, Mike <[EMAIL PROTECTED]> wrote: > > Is it more efficient to use SharedObjects for everything, or to use > inokes on clients? > > For example, let's say I have a game with 20 users connected. > Each user is updating their character's position in the game. > > Is SharedObject the way to go, or should I loop through every client and > perform an invoke when updates are made? > > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org >
-- ------------------------------------------------------------------- If a man speaks in a forest and his wife is not there, is he still wrong?
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