I would have to agree with Storm on this issue of Shared Objects.

I also would use Shared Objects.

Lenny


On 8/27/07, Storm <[EMAIL PROTECTED]> wrote:
>
> I'd use shared objects for that if you ask me.
>
> Cheers
> On 8/25/07, Mike <[EMAIL PROTECTED] > wrote:
> >
> > Is it more efficient to use SharedObjects for everything, or to use
> > inokes on clients?
> >
> > For example, let's say I have a game with 20 users connected.
> > Each user is updating their character's position in the game.
> >
> > Is SharedObject the way to go, or should I loop through every client and
> >
> > perform an invoke when updates are made?
> >
> >
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> >
>
>
>
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