I would have to agree with Storm on this issue of Shared Objects. I also would use Shared Objects.
Lenny On 8/27/07, Storm <[EMAIL PROTECTED]> wrote: > > I'd use shared objects for that if you ask me. > > Cheers > On 8/25/07, Mike <[EMAIL PROTECTED] > wrote: > > > > Is it more efficient to use SharedObjects for everything, or to use > > inokes on clients? > > > > For example, let's say I have a game with 20 users connected. > > Each user is updating their character's position in the game. > > > > Is SharedObject the way to go, or should I loop through every client and > > > > perform an invoke when updates are made? > > > > > > _______________________________________________ > > Red5 mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/red5_osflash.org > > > > > > -- > ------------------------------------------------------------------- > If a man speaks in a forest and his wife is not there, is he still wrong? > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org > >
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