For me, SO if you want to inform all the clients, invoke if
you just want to talk to a client.

Regards
Pham Ngoc Hai.


--- Storm <[EMAIL PROTECTED]> wrote:

> I'd use shared objects for that if you ask me.
> 
> Cheers
> On 8/25/07, Mike <[EMAIL PROTECTED]> wrote:
> >
> > Is it more efficient to use SharedObjects for
> everything, or to use
> > inokes on clients?
> >
> > For example, let's say I have a game with 20 users
> connected.
> > Each user is updating their character's position in the
> game.
> >
> > Is SharedObject the way to go, or should I loop through
> every client and
> > perform an invoke when updates are made?
> >
> >
> > _______________________________________________
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> > http://osflash.org/mailman/listinfo/red5_osflash.org
> >
> 
> 
> 
> -- 
>
-------------------------------------------------------------------
> If a man speaks in a forest and his wife is not there, is
> he still wrong?
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> 



       
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