For me, SO if you want to inform all the clients, invoke if you just want to talk to a client.
Regards Pham Ngoc Hai. --- Storm <[EMAIL PROTECTED]> wrote: > I'd use shared objects for that if you ask me. > > Cheers > On 8/25/07, Mike <[EMAIL PROTECTED]> wrote: > > > > Is it more efficient to use SharedObjects for > everything, or to use > > inokes on clients? > > > > For example, let's say I have a game with 20 users > connected. > > Each user is updating their character's position in the > game. > > > > Is SharedObject the way to go, or should I loop through > every client and > > perform an invoke when updates are made? > > > > > > _______________________________________________ > > Red5 mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/red5_osflash.org > > > > > > -- > ------------------------------------------------------------------- > If a man speaks in a forest and his wife is not there, is > he still wrong? > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
