I think "funness" should go to 11. 



________________________________
From: Ray Salemi <[email protected]>
To: [email protected]
Sent: Mon, July 26, 2010 11:36:27 AM
Subject: Re: Fixing "Wins"

We can add the stat "Funness" and always set it to 100.

On 7/26/10, Tom Salemi <[email protected]> wrote:
> I also think the terms wins and losses are too divisive for our children. I
> think we should start calling all decisions co-victories.
>
> On Mon, Jul 26, 2010 at 10:36 AM, Ray Salemi <[email protected]> wrote:
>
>> Yesterday we saw that "Wins" as we count them today are a useless pitching
>> stat.  They are only vaguely correlated to the skill of a pitcher and can
>> be
>> picked up through sheer luck.
>>
>> That said, I think it would be good to have better "counting" stats for
>> pitchers.  Saves are an example of a decent counting stat.  They measure
>> pitching in difficult situations.  So if I were king of the world (a
>> horrible scenario) I'd like to see the following pitching stats.
>>
>> First a simple rule.  All these stats only apply if the tying run is on
>> deck when the pitcher enters the game.  They are counted when the pitcher
>> leaves the game.
>>
>> There are two basic stats:
>>
>> 1. The hold -- The team had the lead when the pitcher entered the game and
>> kept it when he left.
>> 2. The blown hold -- The team had the lead or a tie when the pitcher
>> entered the game and didn't have it when he left.
>>
>> This gives us the following:
>>
>> 1.  Win -- A hold that happens the inning after a team takes the lead
>> 2.  Loss -- A blown hold in a game where the team never regains the lead
>> 3.  Save -- A hold at the end of the game
>>
>> 4.  Hold  -- as defined
>> 2. Blown hold -- as defined
>>
>> So in yesterday's game Oki would have gotten the loss and Aardmsa would
>> have gotten a Win and a Save.
>>
>> Ray
>>
>>
>> --
>> Author of "FPGA Simulation: A Complete Step-by-Step Guide"
>> www.fpgasimulation.com
>>
>>
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>
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