David Masover wrote: > John Carmack is pretty much the only superstar programmer in video > games, and after his first fairly massive attempt to make Quake 3 have > two threads (since he'd just gotten a dual-core machine to play with) > actually resulted in the game running some 30-40% slower than it did > with a single thread. Do the two processors have separate caches, and thus being overly fined grained makes you memory transfer bound or?
Two processors tends to create a snappier user experience, in that big CPU processes get throttled nicely. Hans