David Masover wrote:
>   John Carmack is pretty much the only superstar programmer in video
> games, and after his first fairly massive attempt to make Quake 3 have
> two threads (since he'd just gotten a dual-core machine to play with)
> actually resulted in the game running some 30-40% slower than it did
> with a single thread.
Do the two processors have separate caches, and thus being overly fined
grained makes you memory transfer bound or?

Two processors tends to create a snappier user experience, in that big
CPU processes get throttled nicely.

Hans

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