On Tue, Sep 24, 2002 at 08:22:03AM -0700, Keith Packard wrote:
| 
|                                                        ...  Given that LCD 
| and DLP pixels are truely square, it seems that the box filter is actually 
| a rather accurate choice.

It may turn out to be more complicated in practice.  For general-purpose
antialiasing, the 3D world abandoned area-sampling for point-sampling
six or seven years ago.  Area-sampling turned out to be less-suitable
for high performance hardware implementation, and caused problems for
both multipass methods and depth buffering.  The filtering issues,
though real, were considered less important (as seen from the fact that
multisampling hardware stuck with box filtering for several
generations).

As Alvy Ray Smith says, "a pixel is not a little square."

Allen
_______________________________________________
Render mailing list
[EMAIL PROTECTED]
http://XFree86.Org/mailman/listinfo/render

Reply via email to