agreed

On Sun, 2014-11-23 at 15:22 -0500, Frederick Gleason wrote:

> 
> That’s certainly a factor, but not the primary one in my view.  Unix design 
> history has a very strong tradition of building tools that focus on doing one 
> thing well and then allowing those tools to interoperate, rather than monster 
> monoliths that try to be all things to all people.  This preference turns out 
> to have all kinds of side benefits, not the least being code with lower 
> defect rates (bugs) because it allows global code complexity to be held to a 
> minimum.  This is a tradition that I take very seriously when extending 
> Rivendell.  Thus, the first question I ask when looking to add any particular 
> feature is “does it *have* to be in Rivendell, or is there another place in 
> the toolchain where this would be better implemented”?  I think the answer in 
> this case is clear: pitch alteration belongs in the production room, not the 
> air chain.
> 


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