On Friday 21 November 2014 05:05:56 pm Frederick Gleason wrote:
> This is essentially a production effect  (like flanging, or EQ, or 
> compression, or any one of 2,638 other possible sound effects).  As such, it 
> is outside of Rivendell’s scope, which is simply to store and faithfully to 
> play whatever audio has been stored in it.  Time scaling is an exception only 
> because there are cases —e.g. breakaways — where the amount of time scaling 
> required is known only at runtime.

 A concise and apparently definitive answer.

 SO, if pitch change is wanted, then either do it in prod,
 or evoke the external editor from the library, and do it that way.

-- 
Cowboy

http://cowboy.cwf1.com

It is practically impossible to teach good programming style to
students that have had prior exposure to BASIC: as potential
programmers they are mentally mutilated beyond hope of
regeneration.
                -- Dijkstra
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