On Friday 21 November 2014 05:05:56 pm Frederick Gleason wrote: > This is essentially a production effect (like flanging, or EQ, or > compression, or any one of 2,638 other possible sound effects). As such, it > is outside of Rivendell’s scope, which is simply to store and faithfully to > play whatever audio has been stored in it. Time scaling is an exception only > because there are cases —e.g. breakaways — where the amount of time scaling > required is known only at runtime.
A concise and apparently definitive answer. SO, if pitch change is wanted, then either do it in prod, or evoke the external editor from the library, and do it that way. -- Cowboy http://cowboy.cwf1.com It is practically impossible to teach good programming style to students that have had prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. -- Dijkstra _______________________________________________ Rivendell-dev mailing list Rivendell-dev@lists.rivendellaudio.org http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev