Hello all rommers 8=)

Currently looking into new ways of giveing players exp for there hack n
slash, and was wondering if someone on here made anything like what i had in
mind, or just had ideas on how to actualy make it.

Wanted to make players gain exp for the job thay did, so if  player go kills
a mob that has all its hp, his is rewarded 100% of the exp hi should have
got, but if someone else already jumped it and it is down to 27% and hi
takes the rest, well then hi/she will get 27% of the exp thay would normaly
do, this should also work for groups and persons returning to a mob thay was
pervorsly fighting.

Example: ( a group fight )
Player A (level 25) Player B (level 24) Player C (level 50)
Player C does most dammages, so hi is rewarded the % of hp hi has taken away
from the mob basen on the exp hi would normaly get for this mob, so will
player A and B.

Another example could be:
Player A (level 27): attacks mob A gets it down to 15% and flees.
Player B (level 5); jumps mob A and gets it down to 11% and flees after
finding out it hit to much on him.
then player A strikes back on mob A and kills in, and is rewarded 96% of the
exp hi/she would normaly get of a mob around that level.

Yeat anotherone:
Player A attacks mob a, gets it at 46%, then flees becours it is quest time,
thay go kill quest mob, but on the way the stump over an aggi mob, thay
fight it awhile, then flees and kills the quest mob, thay return to the
quest master and completes the quest, goes to mob A and finishes it off, but
in the meantime mob A has regenerated some, so we also need a way to make it
not give 150% exp back to someone.

Hope it all makes sence, but as i sed, if you got any ideas on how to make
such system, i would be happy!!

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