I think he was just doing this to help curb things like power leveling. The mobs still give the same amount of experience as before, but it's divided up more intelligently, based on how much damage individual players did to it.
> My only small thing is this, you could make a mob level 1 with 500,000 hp > and like super level off it, cause your getting exp based on hp taken. > probly should also do some level checks to it.

