Maybe it should work the other way around, so it was mobs remembering and not you, like olc used for builders you saves em in a string like: player1name player2name player3name player4name player1exp player2exp player3exp player4exp
and then simply remove em all if and when the mob dies, dont know if this might work. to me it would proberly take up the same amount of memory. 20 players each haveing all mobs in an index or all mobs haveing only players thay have been fighting in a list. maybe iam wrong, someone give me ideas, or spank me for my stupidity. :)

