----- Original Message -----
From: "Michael Gerner Andreasen" <[EMAIL PROTECTED]>
To: "Jason Gauthier" <[EMAIL PROTECTED]>
Sent: Tuesday, August 13, 2002 10:47 AM
Subject: Re: Idea about new exp system


> > A little late, as I've been on vacation.
> Np.
>
> > This is very close to, if not exactly what I've implemented.
> Good, now i know atleast one other person who likes the idea.
>
> > (I save the damage and tally it for each unique attacker)
> > Then you divide it up, and give the percentages.
> The same plan here.
>
> > But adding up total damage, if the mob is wrathed, or heals, you get an
> > accurate percentage.
> Thats true, wants it to be fair of all.
>
> > One caveat is with pets.  If an NPC does damage and has no master, I
don't
> > update/add anything.
> > Otherwise, it's master gets the credit.
> Ahh nice dident think of this, but then again, i only got stuff on paper
at
> the moment,
> can see the picture, but the hands are still.
>
> Would you like to share some code, with the rest of us?  would like to see
> loops for updating in healing and exp gains.
>
> and any info on linked lists would be help full, as it is not what I
> normally play with all day long.
>
> will send some code to the list, as I get stuff coded, will properly be
full
> of bugs and what not, but atleast iam trying something new.
>
> and to make ppl on the list happy, iam gona try pass this mail via the
spell
> checker...
> That spell checker didn't complete, but I hope you can read it anyways.
>
> -- Kawaki
>

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