----- Original Message ----- From: "Michael Gerner Andreasen" <[EMAIL PROTECTED]> To: "Jason Gauthier" <[EMAIL PROTECTED]> Sent: Tuesday, August 13, 2002 10:47 AM Subject: Re: Idea about new exp system
> > A little late, as I've been on vacation. > Np. > > > This is very close to, if not exactly what I've implemented. > Good, now i know atleast one other person who likes the idea. > > > (I save the damage and tally it for each unique attacker) > > Then you divide it up, and give the percentages. > The same plan here. > > > But adding up total damage, if the mob is wrathed, or heals, you get an > > accurate percentage. > Thats true, wants it to be fair of all. > > > One caveat is with pets. If an NPC does damage and has no master, I don't > > update/add anything. > > Otherwise, it's master gets the credit. > Ahh nice dident think of this, but then again, i only got stuff on paper at > the moment, > can see the picture, but the hands are still. > > Would you like to share some code, with the rest of us? would like to see > loops for updating in healing and exp gains. > > and any info on linked lists would be help full, as it is not what I > normally play with all day long. > > will send some code to the list, as I get stuff coded, will properly be full > of bugs and what not, but atleast iam trying something new. > > and to make ppl on the list happy, iam gona try pass this mail via the spell > checker... > That spell checker didn't complete, but I hope you can read it anyways. > > -- Kawaki >

