When has the challenge of creating custom content ever stopped the newbie coders from running a stock mud? (let alone having 50+ players at any given time... Grrr....)
Ammaross Danan www.rotf.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf > Of David Wilson > Sent: Monday, June 20, 2005 11:46 AM > To: [email protected] > Subject: Re: Quiet > > Well, some of the more popular MUDs are so far advanced from > the ROM codebase (or whatever codebase), with so much custom > content, that I think a lot of people don't even see any > point in trying to run their own MUD, when it would take so > much work to get it to a point where people would want to > play it (this sentence is Faulkner-esque in length). I know I gave up. > > -David > > On 6/20/05, Witt Hinton <[EMAIL PROTECTED]> wrote: > > Lol, yea, the 40-50 messages were fairly interesting at > times. I had > > to unsubscribe at one point I couldn't deal with them all. > But it has > > been rather quiet for some time now. Are Muds just dying? Or is > > everyone too busy playing WOW? ;) --Witt > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

