When has the challenge of creating custom content ever stopped the newbie
coders from running a stock mud? (let alone having 50+ players at any given
time... Grrr....) 

Ammaross Danan
www.rotf.net

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf 
> Of David Wilson
> Sent: Monday, June 20, 2005 11:46 AM
> To: [email protected]
> Subject: Re: Quiet
> 
> Well, some of the more popular MUDs are so far advanced from 
> the ROM codebase (or whatever codebase), with so much custom 
> content, that I think a lot of people don't even see any 
> point in trying to run their own MUD, when it would take so 
> much work to get it to a point where people would want to 
> play it (this sentence is Faulkner-esque in length). I know I gave up.
> 
> -David
> 
> On 6/20/05, Witt Hinton <[EMAIL PROTECTED]> wrote:
> > Lol, yea, the 40-50 messages were fairly interesting at 
> times.  I had 
> > to unsubscribe at one point I couldn't deal with them all.  
> But it has 
> > been rather quiet for some time now.  Are Muds just dying?  Or is 
> > everyone too busy playing WOW? ;) --Witt
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