I consider myself a newbie coder (considering I still don't fully understand
how a hash table works), but I refuse to run anything that's stock.  I'll
hack it into pieces, re-write sections, re-design area formats, player files
and anything else I can think of before I even consider running it on a
public port.

Maybe I'm just an odd one in the bunch, but I prefer to do what I can on my
own.  When I've done it, and it's working how I want it to, I move to the
next segment.

As it sits right now, I'm reading SMAUG, ROM, Circle, DoT, RoT and Merc.
Each of them are equally interesting and have many fine points to teach a
newbie such as myself.

What ever happened to the teach-it-to-yourself coders anyway?


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ammaross
Danan
Sent: Monday, June 20, 2005 3:49 PM
To: [email protected]
Subject: RE: Quiet

When has the challenge of creating custom content ever stopped the newbie
coders from running a stock mud? (let alone having 50+ players at any given
time... Grrr....) 

Ammaross Danan
www.rotf.net

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf 
> Of David Wilson
> Sent: Monday, June 20, 2005 11:46 AM
> To: [email protected]
> Subject: Re: Quiet
> 
> Well, some of the more popular MUDs are so far advanced from 
> the ROM codebase (or whatever codebase), with so much custom 
> content, that I think a lot of people don't even see any 
> point in trying to run their own MUD, when it would take so 
> much work to get it to a point where people would want to 
> play it (this sentence is Faulkner-esque in length). I know I gave up.
> 
> -David
> 
> On 6/20/05, Witt Hinton <[EMAIL PROTECTED]> wrote:
> > Lol, yea, the 40-50 messages were fairly interesting at 
> times.  I had 
> > to unsubscribe at one point I couldn't deal with them all.  
> But it has 
> > been rather quiet for some time now.  Are Muds just dying?  Or is 
> > everyone too busy playing WOW? ;) --Witt
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