LOL

Yes... ideas for making a MUD unique is something that's almost as difficult
as teaching yourself C.  It seems that there are almost as many derivatives
out there as there are ideas.

Has the MUD wheel been perfected to the point where it's only a matter of
tweaking aesthetic items that makes a game "unique"?  I mean, in all
honesty, how much farther can the text-based gaming community go with the
development of M**'s?  What is there that's left to do?

Something I've always dreamed of doing, but lack the know-how, is to create
a world that can run in unison on 2 different ports.  Each port could be a
different continent in the world of my M**, and players would be free to
switch between them (seamlessly).

Interesting?  I think so.  Impossible?  I'm not sure... but I'm doing my
best to make it work without bandaids.

Now I think I'll get back to reading my C by Example book. ;)



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael
Barton
Sent: Monday, June 20, 2005 11:30 PM
To: [email protected]
Subject: Re: Quiet

I think I'm all out of ideas.

On 6/20/05, brad <[EMAIL PROTECTED]> wrote:
> Hey, I'm new myself, but I have to agree that I'm currently just
> reading through several different codebases' code (though, I was
> planning on trying to run a stock ROM, but saw how much of a pain it
> would be to get it how I want it :P ), and am planning on putting
> together my own codebase based off of it. I haven't really had much
> time yet, though, due to uni. So, the teach-it-to-yourself coders are
> here, we just aren't speaking up much, because, like Sandi said, we're
> too busy teaching ourselves!
> 
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