Hi Simon Thanks for the response...
Please see the response I made to Gavin Smith. Please see -----Original Message----- From: Simon Cooke <[EMAIL PROTECTED]> To: sam-users@nvg.ntnu.no <sam-users@nvg.ntnu.no> Date: 21 September 1999 14:51 Subject: Re: Sams worst game ever >> Otherwise games bore me to bits. ( most probably cos I cant program >them).. >> Anybody prepared to teach me how to program a game. I have some Ideas but >no >> Idea where to start. Z80 code please. > >Mmm... how about: try writing a shoot-em-up, where all of the sprites and >game logic sit in the top 8k of a 32k pair of pages, and has 16 screens >which are all pageflipped together to scroll the background image. It *can* >be done (I've mocked up examples of it in the past, but never got around to >writing it) .. the page flipping will even let you do full-on parallax >scrolling canyons if you do it right (but they're harder to write back to >the screen when you wipe the sprites off). You can even wipe to different >backgrounds on the fly that way, between bad-guy waves... > >Want to give it a shot? > >Simon > >