HI Warren,
Glad you like it. There are 15 screens of the main game, but there might be
more to see if you get lucky... :)
I should of course mention when I say "my" first game, I didn't work wholly
alone as I had great assistance from a good friend of mine on the graphics
and music - Mr Jaco Van Der Walt.
Cheers
Andrew
--------------------------------------------------
From: <war...@wdlee.co.uk>
Sent: Friday, January 27, 2012 2:49 PM
To: <sam-users@nvg.ntnu.no>
Subject: Re: New Game - "Dave Invaders"
It's great to see any new SAM game! Well done! And congrats for
programming it in assembler. Wish I could do that, as it would give me
much more elbow room for a couple of my own projects. (It's GamesMaster's
fault, honest!!)
It's certainly good old fashioned platformer fun. How many levels/screens
are there?
Warren
Quoting Andrew Gillen <a...@joua.net>:
Hi folks
I've finished writing my first game for the SAM. In fact it is pretty
much the first game I've ever programmed in assembler (certainly on the
SAM anyway) . I've tinkered with various high level languages over the
years but have nothing to show for it.
You can grab it from this rather minimalist website:
http://www.joua.net/
You need a 512KB SAM for it (although when playing it you'd be forgiven
for asking why..).
Just a run of the mill single screen platfomer, really, but I appreciate
any feed back. I've learned a heck of a lot of the year programming it
and should be taking the experience gained to improve my skills (what
skills?!) when tackling new projects which will be forthcoming!
If you find the frame rate somewhat lacking on some levels then you can
turn off the music (e-tracker mods) to gain some processing time. Or
just turn it off anyway of course if you don't like it!
Anyway, enjoy.
Cheers
Andrew.