Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Erroir blows jimitron out of the water so long as sparking tail hits. However, jimitron is carried a little bit closer by the breeze of erroir's missed attacks, which is definitely a problem. I like accuracy. Jimitron definitely has that. I can reliably count on his moves to land. But he is also reliably killed in one or two hits to just about anything, which is also a problem. I don't like having to think, if this lands I'm golden. If it misses, I'm in trouble. Really hope he bumps the accuracy on some of those up a bit. Btw what does the accuracy number mean? I thought it was like a percent? As in, 100 accuracy means 100%. I think earthquake has that, but I don't have the game open atm to check. If that's so, why then does earthquake still miss, especially on groups? Sleeping things is cool, but again, only when it hits. I get that banyardan is best used to put things to sleep and then open up until you kill whatever you're fighting. But you�
 39;re relying on a lot of randomness, starting with whether or not the move lands, and then how long does it stay asleep? It could be right away, or it could be in 5 rounds, and there's no way to know how long it's gonna be that I know of. Also, is it just me, or is the freeze that comes from psycho trick kind of, er, pointless? It says they're frozen, and then the next line, when it's their turn, it says they're no longer frozen. That's not even one round. Bleh.

URL: http://forum.audiogames.net/viewtopic.php?pid=277343#p277343





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Re: accessible PSP Games?

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : border1 via Audiogames-reflector


  


Re: accessible PSP Games?

Is it possible to write a guide for setting up mlb 06?

URL: http://forum.audiogames.net/viewtopic.php?pid=277344#p277344





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Zach, if you haven't, might wanna put the command line version of the game in your first post for those that don't want to use the graphical one.

URL: http://forum.audiogames.net/viewtopic.php?pid=277345#p277345





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Re: Think of your own Manamon

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of your own Manamon

I think you're thinking of a Vespa, which is a type of scooter.Vesper is a double play actually. Vesp is the German word for "wasp", and "vespers" refers to a particular traditional Catholic mass. I figure if we can do things like pokemon, and then have things like Myaneko and Tenshaino and Ninjarkin and the like, then Vesper referencing both real-world German and real-world Catholicism would work. I thought it was sort of clever honestly. lolHere's another one, while I'm here.Name: ClambrianDescription: A large bivalve with rock encrusted on its shell and a single muscular clawed foot sticking out the bottom. It is brown and gray, shaped vaguely like half a hemisphere, but prefers burying itself in sand or existing underwater.Manapedia: Clambrian is an ancient manamon said to have remained essentially unchanged for millions of years. Although slow, it is known for the tremendous crushing power in its shell, and f
 or the valuable gemstones sometimes found when it is harvested.Type: water and stoneMoves01: Tidal Wave01: Stone Throw05: Guard Up10: Suffocate14: Bite19: Dissonant Chime25: Pressure Jet (physical water move, 80 power, 100 accuracy, may lower foe's defense by 1 stage if it hits)33: Mud Ball39: Rock Barrage46: Mystic Guard55: Hydrofang65: Stone Spike (physical stone move, 110 power, 95 accuracy, has a high critical hit ratio)Height: 4 feet 11 inchesWeight: 405 pounds

URL: http://forum.audiogames.net/viewtopic.php?pid=277346#p277346





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

If I have healing items, and if I'm not facing an ice type, I've got that time with Banyardan. All of its stats are above average, if only by a little, so if it misses once, you use an herb, or try again, -then use an herb and start your Sharpen spree. It works more often than it doesn't. And though Earthquake comes very, very late, it does eventually come. There are a good many water types and earth types in the game for Berserk Branch to wreck, and not a whole lot who resist it.Regarding Erroir's misses, you're right of course. Missing sucks. But on the plus side, the foe will miss often as well. I don't like this, but that's because I prefer strategy over luck more often than not. A trend I've noticed, though, is that a lot of manamon seem to have better special defense than defense, so physical attacks usually seem to hit harder because they're hitting the weaker stat.It is possible for freeze to wear off on the same t
 urn it's applied, and that might've been what happened with your PsychoTrick. If it's a regular occurrence though - as in, you can fairly easily cause it to happen and it's guaranteed to occur on a Psycho-trick freeze - then that's troublesome.I found a bug actually. If a manamon attacks Hydrake or Thornita with a multi-hit move, and hits multiple times, it will continue doing damage after it's dead.Example: Rhinodyo is at 1% health and uses Trample on Hydrake. It hits, Hydrake takes a bit of damage, Rhinodyo takes some Thorny Body damage and ought to die. But it doesn't. Trample hits again, Hydrake gets hurt, Rhinodyo takes more damage. This is most definitely a bug and not intended behaviour, though it's pretty rare and I'm not at all surprised it slipped past the bug-testing phase.

URL: http://forum.audiogames.net/viewtopic.php?pid=277347#p277347





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Re: One Question about Draconis

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: One Question about Draconis

Dragomier,I sell some of my games through Draconis and the last sale was August 31, 2016, 2 days ago, using their pay pal system.

URL: http://forum.audiogames.net/viewtopic.php?pid=277348#p277348





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those keys... So yeah, a menu is coming. Let me know what options you would like i
 n here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those keys... So yeah, a menu is coming. Let me know what options you would like i
 n here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.Thanks for the feedback!

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those keys... So yeah, a menu is coming. Let me know what options you would like i
 n here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.Also, glad to see the Mac version is working! Thanks for testing it SLJ!Thanks for the feedback!

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those keys... So yeah, a menu is coming. Let me know what options you would like i
 n here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.Also, glad to see the Mac version is working! Thanks for testing it SLJ!Cheers,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,SLJ: Glad to see the Mac version is working! Thanks for testing it.I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those ke
 ys... So yeah, a menu is coming. Let me know what options you would like in here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.Should have a new demo with feedback encoperated into it by the end of Sunday.Thank you for your feedback everyone.Cheers,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,SLJ: Glad to see the Mac version is working! Thanks for testing it.I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elements. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those ke
 ys... So yeah, a menu is coming. Let me know what options you would like in here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.Should have a new demo with feedback encoperated into it by the end of Monday, I'll also put up a thread in the new releases room section of the forum with links to the demo.Thank you for your feedback everyone.Cheers,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : IdeaCabin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello,I would first like to address a mechanical issue that I would like to solve and get your feedback on the matter:It seams an issue with the game tends to be not knowing when the player is moving into a solid object such as a wall where they cannot pass, I originally thought to circumvent this issue by having the player's footsteps audible when moving. Therefore if the footsteps cannot be heard, the player is not moving and may be hitting a wall... I don't think this is working too well as it can be quite awkward to navigate out of tight areas by not being able to tell which direction the walls are in as well as footsteps sometimes being not very audible due to other sounds that may play at the same time.Therefore, I propose a solid object collision sound system where if the user impacts a solid object they cannot pass, they hear a sound in the direction they have crashed into for example if the player approaches a wall straight on, they would he
 ar a bumping sound in the direction straight on from the user. If this is also a tight corner and they cannot move to the left, they will also hear a bump sound to the left when they try to move that direction.Please let me know what you think or make any suggestions. Now onto the most recent comments:SLJ: Glad to see the Mac version is working! Thanks for testing it.Ishan: I can understand the confusion of not being able to find the tranquiliser, there is currently an audio cue for a computer humming which hints where the tranquiliser is, as stated by the guide; the tranquiliser is near the computer. I'll re-record that part and make it a bit clearer, espically since the guide states that the desk is to the user's right, which is not correct.Ishan: Yeah, I think a menu system may be useful and will be encoperated shortly. I originally envisioned not having a menu system as I felt it would ruin the purity of the game not having any visual elemen
 ts. But in the end of the day, a menu is not always displayed on the user interface and is not part of gameplay either. I figured I'll instead bind typical menu items to hotkeys but that is a fallacy in itself because the user would need to actually tab out of the game to look at a README file to know those keys... So yeah, a menu is coming. Let me know what options you would like in here and any help into how I can make this accessible for blind users would be great.So far I'm thinking...Escape button opens menuMenu Items:Restart from Last CheckpointCheckpoint selector, which activates after first completion of the gameNew GameVolume ControlsExit GameThe game auto-saves at each checkpoint and auto-loads the most recent checkpoint each time it is re-opened so I don't think we need specific save and load mechanisms as checkpoints are very common.I should have a new demo with feedback encoperated into it 
 by the end of Monday, I'll also put up a thread in the new releases room section of the forum with links to the demo.Thank you for your feedback everyone.Cheers,Dan

URL: http://forum.audiogames.net/viewtopic.php?pid=277349#p277349





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Announcing the audiogames archive

John,You are correct, I forgot about,                       DEVIL STAR ISLAND SCAVENGER HUNTPRODUCED BYPERSONAL COMPUTER SYSTEMSWRITTEN BYCARL MICKLASOUNDS BYPHILIP VLASAKIt is a full game, not a demo that we developed to give out at blind conventions.Thanks for reminding me of it.

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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Announcing the audiogames archive

@Figment, I'm currently going through the audiogames archive and adding links to the appropriate pages to game pages in the database, fixing download links as necessary. Obviously this is a major undertaking,but should hopefully help when your looking for certain abandoned games who's hosting is doubtful, as well as provide some nice summaries of developer history for missing titles.As regards age of slaughter, there is actually a topic kicking around on the forum somewhere. It was an attempt at a medeival themed stratogy game with an emphasis on controlling your population including executions. it never really got beyond the very early demo phase, particularly because the developer was rather young at the time and not particularly interested in professional documentation, presentation or planning.I never made a database entry since the game wasn't really complete enough to have one, but it might be an interesting curiosity, I do recall it having some 
 sort of amusing voice acting and sound effects around the torture, albeit games like Castaways have since done a rather better job of that style of game.

URL: http://forum.audiogames.net/viewtopic.php?pid=277351#p277351





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Announcing the audiogames archive

@Johm, looking through the archive I note that on the Bpc programs page you don't have a listing for the game Fartman. I wonder if that is one you could also include in your hosting?@Figment, I'm currently going through the audiogames archive and adding links to the appropriate pages to game pages in the database, fixing download links as necessary. Obviously this is a major undertaking,but should hopefully help when your looking for certain abandoned games who's hosting is doubtful, as well as provide some nice summaries of developer history for missing titles.As regards age of slaughter, there is actually a topic kicking around on the forum somewhere. It was an attempt at a medeival themed stratogy game with an emphasis on controlling your population including executions. it never really got beyond the very early demo phase, particularly because the developer was rather young at the time and not particularly interested in professional documenta
 tion, presentation or planning.I never made a database entry since the game wasn't really complete enough to have one, but it might be an interesting curiosity, I do recall it having some sort of amusing voice acting and sound effects around the torture, albeit games like Castaways have since done a rather better job of that style of game.

URL: http://forum.audiogames.net/viewtopic.php?pid=277351#p277351





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help about warsim

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


help about warsim

Hi i try to play warsim game on my lap-top... but my lap-top do not have a numpad ky how to play this game with nvda?

URL: http://forum.audiogames.net/viewtopic.php?pid=277352#p277352





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Re: One Question about Draconis

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: One Question about Draconis

So, I bought the game and unlike the other games I've bought recently my key wasn't given to me immediately. So, my question is, how long does their service generally take?

URL: http://forum.audiogames.net/viewtopic.php?pid=277353#p277353





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Re: A new audio game from a new developer - Dark Passenger

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello folks! Dan, this approach is quite common in the audiogames scene, I'm perfectly fine with that.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277354#p277354





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Announcing the audiogames archive

[[wow]] thanks for the info dark 

URL: http://forum.audiogames.net/viewtopic.php?pid=277355#p277355





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Site updates September 2nd

2016-09-02 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Site updates September 2nd

Yes, it's site updates time again, the time we attempt to stuff Mr. Database with as much stuff as a metaphorically stuffed sack of metaphorical gaming stuff can handle being stuffed with,  and we have lots of stuff today, particularly with John's very exceptional Audigoames archive which hosts a lot of important stuff and contains great information on developers as a useful resource of stuff to stuff yourself with stuff with.Updates by dark: Slightly cleaned up entry for Celtic tribes. Sound rts: Added info on Pragma's Crazy mod under a separate heading.Crazy party: Entry and description. Added extra links to the audiogame archive site pages for audioquake, Technoshock, Towers of war, castaways, Darkgrue gamebook creator, Daytona and the book of gold, Swamp, Lunimals, Dog who hates toast, Obsessive compulsive, Revelation, Pawprints, Tripple triad, Youmart, Chillingham, Blastbay game toolkit
 , Palace Punchup, Kringle Crash, Perilous hearts, Paladin of the sky, Adventure at C, Psycho strike.Blindfold Roadtrip: Added details of the Roadtrip with friends version and link to appropriate Applevis page. Mudsplat: fixed homepage link. Blindfold dominoes: Entry, description and links. Grizly gulch: wrote more comprehensive description of the game, removed links to the reviews since they no longer work, and added a link to the audiogame archive page for informational purposes. Q9: Changed license type to Variable, removed homepage and download links, added a note on the game's sad situation with Leasy and a link to the audiogames archive.Jungle: Entry, description and links. Manamon: Entry, description and links. F-ck that bird: Entry, description and links. Beatstar: added links to download the zip version and to the audiogames archive. Updated  3D velocity, Treasurehunt and tournament with homepage and
  download links (for the demos only), from the audiogames archive, along with notes about the disappearence of Bpc programs. Changed license of Treasurehunt to unknown.Danger on the wheel: Entry, description and links. Bomber cats: Entry, description and links. Hammer of glory: Entry, description and links.

URL: http://forum.audiogames.net/viewtopic.php?pid=277356#p277356





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Site updates September 2nd

2016-09-02 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Site updates September 2nd

Yes, it's site updates time again, the time we attempt to stuff Mr. Database with as much stuff as a metaphorically stuffed sack of metaphorical gaming stuff can handle being stuffed with,  and we have lots of stuff today, particularly with John's very exceptional Audiogames archive which hosts a lot of important stuff and contains great information on developers as a useful resource of stuff to stuff yourself with stuff with.Updates by dark: Slightly cleaned up entry for Celtic tribes. Sound rts: Added info on Pragma's Crazy mod under a separate heading.Crazy party: Entry and description. Added extra links to the audiogame archive site pages for audioquake, Technoshock, Towers of war, castaways, Darkgrue gamebook creator, Daytona and the book of gold, Swamp, Lunimals, Dog who hates toast, Obsessive compulsive, Revelation, Pawprints, Tripple triad, Youmart, Chillingham, Blastbay game toolkit
 , Palace Punchup, Kringle Crash, Perilous hearts, Paladin of the sky, Adventure at C, Psycho strike.Blindfold Roadtrip: Added details of the Roadtrip with friends version and link to appropriate Applevis page. Mudsplat: fixed homepage link. Blindfold dominoes: Entry, description and links. Grizly gulch: wrote more comprehensive description of the game, removed links to the reviews since they no longer work, and added a link to the audiogame archive page for informational purposes. Q9: Changed license type to Variable, removed homepage and download links, added a note on the game's sad situation with Leasy and a link to the audiogames archive.Jungle: Entry, description and links. Manamon: Entry, description and links. F-ck that bird: Entry, description and links. Beatstar: added links to download the zip version and to the audiogames archive. Updated  3D velocity, Treasurehunt and tournament with homepage and
  download links (for the demos only), from the audiogames archive, along with notes about the disappearence of Bpc programs. Changed license of Treasurehunt to unknown.Danger on the wheel: Entry, description and links. Bomber cats: Entry, description and links. Hammer of glory: Entry, description and links.

URL: http://forum.audiogames.net/viewtopic.php?pid=277356#p277356





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Re: a strange thing with my PS4

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: a strange thing with my PS4

My ps4 doesn't have a tts so i can't check weather the game is downloading or not. Another kind odumm question: how do i turn on my ps4 when it is in rest mode? Also, if i am downloading a game and i turn off my ps4, can i resume the download after turning my ps4 back on?

URL: http://forum.audiogames.net/viewtopic.php?pid=277357#p277357





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Announcing the audiogames archive

This is a very nice resource. In regards to the PCS Dos games, you don't actually have a full version of the car racing game both links point to a demo. My breakout conversion can be found Here, though it won't be updated as I managed to lose the source. A rewrite isn't out of the question though.

URL: http://forum.audiogames.net/viewtopic.php?pid=277358#p277358





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Announcing the audiogames archive

I know the archive is a major undertaking, I'm just hoping that eventually, by developer won't be the only way to look through the database. Especially since one game I'm looking for may never have been written to begin with. For that game it would be far easier to look for it by name.

URL: http://forum.audiogames.net/viewtopic.php?pid=277359#p277359





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : mate1993 via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

You can download a working wersion of ultrapower from the following link.http://adns.zz.vc/game/up/en/index.phpYou don't need to enter the adress of the server, you must only create a character and log in. Have fun! Thanks to Katil and pt!

URL: http://forum.audiogames.net/viewtopic.php?pid=277360#p277360





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Re: accessible PSP Games?

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: accessible PSP Games?

Hi.something I found out about MLB 11 is that it doesnt support auto fielding or auto pitching.So, why do people say that it is accessi`ble?

URL: http://forum.audiogames.net/viewtopic.php?pid=277361#p277361





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Re: Buying Eloquence

2016-09-02 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Buying Eloquence

It would be very hard to enforce packet sniffing as illegal. By the tems of the license agreement you are not reverse engineering or altering the binaries in any way. However what would bee more usefull is to scan the binaries for the URL to the license server, the do a trace route on it to see if there are any slow routers along the way or if the server itself is slow.

URL: http://forum.audiogames.net/viewtopic.php?pid=277362#p277362





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Announcing the audiogames archive

Hello. Any tips how to run age of slaughter? This bgt file is full of compilation errors, even if i try it with bgt 1.1.

URL: http://forum.audiogames.net/viewtopic.php?pid=277363#p277363





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hello,@Lazycat, First, let me thank you for making this game accessible to us. I am a fan of rogue-likes, so this is a special treat. May I suggest a few modifications?At the moment, navigation is quite cumbersome. Exploring the map is great, however it would be quite nice if we could have sounds when there is an opening. This would be very important, because there are cases when an opening is one tile only.Having 8 different sounds for openings is quite overwhelming, but you could have 4 sounds for the 4 directions. They way I imagine it is 4 different wind sounds with different pitches. North-south ones are coming from the centre (i.e. both sound channel volumes are 100), while east-west ones are panned to the left or right, having one channel's volume muted. If this is not manageable in-game, you could pan the wav files in a sound editor, then just play it as a loop as long as there is an opening. Please let us know if you need help with this!The r
 eason why I am suggesting this is because if you can see the screen, you can scan the map fairly quickly, however, even in explorer mode it takes a bit of time to explore your surroundings step by step.Another feature worth having is the ability to scan at least in the 4 cardinal directions, so for example shift+4 would scan to your left up to an object, such as a monster, wall, door, etc. This would be quite useful when trying to keep your range. True, you can use the tab key after each step, but this would be a much faster option to focus on one direction without having to explore, especially with monsters and navigating around traps.Could you please reword the explorer mode when you are on a tile which is out of your view? For example, instead of saying: "You remember seeing a (objectName) here', it could be: '(objectName), out of view'. There are a lot of cases when you want to scan the map quickly and you don't necessarily care about the f
 act that it is out of view, because the object/tile name is more important.One example I can mention is I found a one-tile wooden barricade that I could burn down to find 4 rings to choose from, I assume it was a treasure room. This would've been quite hard to find without looking around.Stealth adds to the game, however I am not sure how it works at the moment. I have seen monsters die without being noticed, does it matter what direction monsters are facing? If yes, could you add the direction they are facing when you are targeting them with the tab key please?When you are saving and loading, you can enter a name. Could you please add a spoken prompt when these happen?I read on the wiki pages that you can start a custom game. It would be nice if we could customise how the game behaves, e.g. start out with all the items identified, maybe save after each floor is complete, etc.Once again, thank you very much for your hard work!Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=277364#p277364





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hello,@Lazycat, First, let me thank you for making this game accessible to us. I am a fan of rogue-likes, so this is a special treat. May I suggest a few modifications?At the moment, navigation is quite cumbersome. Exploring the map is great, however it would be quite nice if we could have sounds when there is an opening. This would be very important, because there are cases when an opening is one tile only.Having 8 different sounds for openings is quite overwhelming, but you could have 4 sounds for the 4 directions. They way I imagine it is 4 different wind sounds with different pitches. North-south ones are coming from the centre (i.e. both sound channel volumes are 100), while east-west ones are panned to the left or right, having one channel's volume muted. If this is not manageable in-game, you could pan the wav files in a sound editor, then just play it as a loop as long as there is an opening. Please let us know if you need help with this!The r
 eason why I am suggesting this is because if you can see the screen, you can scan the map fairly quickly, however, even in explorer mode it takes a bit of time to explore your surroundings step by step.Another feature worth having is the ability to scan at least in the 4 cardinal directions, so for example shift+4 would scan to your left up to an object, such as a monster, wall, door, etc. This would be quite useful when trying to keep your range. True, you can use the tab key after each step, but this would be a much faster option to focus on one direction without having to explore, especially with monsters and navigating around traps.Could you please reword the explorer mode when you are on a tile which is out of your view? For example, instead of saying: "You remember seeing a (objectName) here', it could be: '(objectName), out of view'. There are a lot of cases when you want to scan the map quickly and you don't necessarily care about the f
 act that it is out of view, because the object/tile name is more important.One example I can mention is I found a one-tile wooden barricade that I could burn down to find 4 rings to choose from, I assume it was a treasure room. This would've been quite hard to find without looking around.Stealth adds to the game, however I am not sure how it works at the moment. I have seen monsters die without being noticed, does it matter what direction monsters are facing? If yes, could you add the direction they are facing when you are targeting them with the tab key please?When you are saving and loading, you can enter a name. Could you please add a spoken prompt when these happen?I read on the wiki pages that you can start a custom game. It would be nice if we could customise how the game behaves, e.g. start out with all the items identified, maybe save after each floor is complete, etc.Regarding the ability to name objects, I would keep it, it can be fun
 , as well as relabelling items like scrolls.Once again, thank you very much for your hard work!Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=277364#p277364





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Re: One Question about Draconis

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: One Question about Draconis

Dragomier,Did you get a email reply from them?If so I think it takes a few days to send you the key. As it is almost a holiday weekend today whoever does generate the keys might be away.

URL: http://forum.audiogames.net/viewtopic.php?pid=277365#p277365





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hello folks! Nice ideas Rob, I didn't think about them before, but it definitely makes the game even more enjoyable.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277366#p277366





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

Ok, sorry if this sounds like I'm being extremely negative or anything, but I don't understand why people can't just let ultra power die. Its been what, 10 months since that game was even a thing, minus the clones. I mean if people actually like playing the game that much, then I don't really have an issue. Its just astounding how this game gets so much attempt.

URL: http://forum.audiogames.net/viewtopic.php?pid=277367#p277367





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: Street Fighter V Official thread

hi i have the newest update but the pack isnt installed i use steam for pc must i install it ingame?

URL: http://forum.audiogames.net/viewtopic.php?pid=277368#p277368





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Re: Rhythm Rage has been released! Yes indeed!

2016-09-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi. I've finally got to sit down and put some serious time into this game, and I'm definitely liking thus far. One miner problem though, I can't download the other packs from Oriol's site. For some weerd reason when I click on the "click here to download" buttons, ie crashes. I can download the example pack fine, but that seems to be the same as the beatstar mega mix, and manifestly the game downloads work okay. When I try to save the links directly, they come up as html documents not zips or pack files. So, how do I get the other packs for the game? It seems weerd that the links on Oriols site aren't working correctly, (all his others do, I've been downloading and testing games for  the db).

URL: http://forum.audiogames.net/viewtopic.php?pid=277369#p277369





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Re: New mud: Harshlands

2016-09-02 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

I'm trying to create a trigger to substitute a sertain bit of text for another (a sort of intro feature). I entered the triggers menu, clicked on theeasy script button, select the correct option, there was a text box. I don't know what to put there or how to create a trigger properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=277370#p277370





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

I am determined to get past floor four or five.  I drink every unidentified potion I get, I usually forget about my scrolls though.  I know of no other way to figure out what I have except by equipping things and drinking random things.  I autopilot the first two floors most of the time, only stopping it if I get lucky and find new equipment or armor as if I find it, regardless of what it is I equip it since your starting equipment is weak.  I wonder if their are any other roguelikes that could be made accessible like this one?  That'd be cool to check out others as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=277371#p277371





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Re: 1 thing holding me back from switching to Linux.

2016-09-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: 1 thing holding me back from switching to Linux.

hmm, did you use the actual arch live media, or talking arch, I've used talking arch since I doubt I could get speech any other way during the install. I've tried stormdragon's buildscript, and that sure gets the job done but it installs way too much software.

URL: http://forum.audiogames.net/viewtopic.php?pid=277372#p277372





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Re: Android virtual machine?

2016-09-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Android virtual machine?

getting talkback on there would be difficult I'd say since you have to hold down the power button while holding I think two fingers on the screen during setup, thta ain't gonna be easy, or even possible I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=277373#p277373





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Re: the "lucky cop" is ready to download!

2016-09-02 Thread AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

There is allready some items for regaining health.

URL: http://forum.audiogames.net/viewtopic.php?pid=277374#p277374





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Re: planning to start learning c#. Any websites?

2016-09-02 Thread AudioGames . net Forum — Developers room : kianoosh shakeri via Audiogames-reflector


  


Re: planning to start learning c#. Any websites?

thank you all

URL: http://forum.audiogames.net/viewtopic.php?pid=277375#p277375





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

wait, didn't UP topics get banned from creation? I thought I read something about that a while back.

URL: http://forum.audiogames.net/viewtopic.php?pid=277376#p277376





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

No. Install the pack through steam... and the option should be there in the game's story mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=277377#p277377





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

@Lazycat: Yeah, i absolutely understand this sound thing! And as i said, for me it is not so important. The sounds we have are enough i think.HMM, i dont understand the handling completely. If you press t exactly in the game you get a "throw what" menu. I thought it is something like a shortcut.@blindndangerous: HAHA, i got some happy news for you. There is another realy phantastic roguelike wich is mostly accessible. I will open a topic in the new releases room in some minutes. So i think, we will read each other later. I am sure you will enjoy it!

URL: http://forum.audiogames.net/viewtopic.php?pid=277378#p277378





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

Just posting a death message that I personaly found funny, though you probably won't:You head to shore and explore some stone ruins spotted within the trees.You have gained 13 gold. With tempers reaching the breaking point, your crew cries Mutiny and throws your sorry butt overboard. The morale of your crew has risen.Well, at least throwing me overboard made their morale better, if nothing else. Now, that you are happier again, could someone, uh, help me? Throw a rope or something? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=277379#p277379





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

Once again a large summary answer:There is no search or database feature planned at the moment.I wouldn't be adverse to adding one, but that would require more scripting than I can handle at the moment (all of the archive's pages are pure html).My current advice would be to email webs...@agarchive.net, and we can help you find the game you want.@Dark:I'd be happy to add fartman (as well as the other legacy bpc titles) if there's an installer or archive of it somewhere.I wasn't able to find one while researching games, so if anybody has one, please email submissi...@agarchive.net .PCS Games:We're currently in the process of getting a number of other full titles added to the archive, so keep an eye on the pcs page.Pitermach: my attempt to get a look at your games page met with a 403 forbidden error. I
 f there's anything else up there beyond breakout that we could include in the archive, could you email links to develop...@agarchive.net?Arnold18, I'll take a look and see if I can get it to work.Last I knew it was compiled, but I haven't played the game in years.

URL: http://forum.audiogames.net/viewtopic.php?pid=277380#p277380





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

Yes and no. Up clone topics got banned, E.G. developers trying to make a name for themselves by using code that's not rightfully theres, but nothing was said about up topics in general.

URL: http://forum.audiogames.net/viewtopic.php?pid=277381#p277381





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

Age of slaughter update.I'm declaring this currently unplayable, and removing it from the archive.I feel relatively certain that there is a compiled version out somewhere, but its clearly not the one that we've got, and I'm not up to going through all those compile errors to try to make the game run (the first one, especially, essentially mandates a rewrite of the code).Sorry folks.

URL: http://forum.audiogames.net/viewtopic.php?pid=277382#p277382





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

blindndangerous wrote:regardless of what it is I equip it since your starting equipment is weak.You don't want to do that as more powerful weapons and heavier armor always have higher strength requirement, and if you current strength is below required strength there will be stats penalty which would make those items perform even worse than your lower class items for which you have sufficient strength. On the other hand, if your strength is higher than required there will be stats bonus for using that item.In inventory, if you press ENTER for any selected item it will tell you detailed description where it will also explain if and how much penalty or bonus will there be if you equip that item.

URL: http://forum.audiogames.net/viewtopic.php?pid=277384#p277384





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

@Haramir You might not want to equip every armour and weapon you find, because if you don't have enough strength, you will be penalised.

URL: http://forum.audiogames.net/viewtopic.php?pid=277383#p277383





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Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Another nice accessible roguelike

Hey hey to all!I know it isnt a real new release. But the newest Version is Six momth old. So i think it is OK to post it here.As i allready mentioned, it is a very very good roguelike called Dungeon Crawl stone soup with a long long developing history and absolutely huge content! you got the choice over more than 20 races and each of them are sometimes completely different. There are no real classes but there are starting kids. Another interesting part of this game are the gods. There are also more than 22 different gods you can join. The funny thing about the gods is, that you dont chose your god in the beginning. No no! You have to explore the dungeon and sometimes you will find altars where you can join one of the gods. So you never know wich altar you will find cause the levels are randomly generated as allways in this genre.What makes this crawl so accessible is the fact of autoexploring by pressing o. Nearly 90% of the levels can be explored this way. Som
 etimes there are special places autoexplore cant reach. But this is rarely.Another maybe interesting option for some of you here might be the fact that you can create triggerfiles for soundeffects. It is not complicate. I managed it so it cant be so hard.The general general general main tip is, to read the big manual. It is very informative and you can learn a lot about the gameplay, the races and so on!The latest stable version is 18.1 but you can also get a trunk-update to check the newest ideas and corrections.I thought about getting in contact with the developers. But again there was this chapcar shit. Maybe someone here can try to get one of them into this topic.If some of you got questions about controling and playing, simply ask and i will try to answer it. I think i am relatively familiar with it.Let me say it again. Read the manual first! You will need it!The link to this funny stuff is:crawl.develz.orgThis is the trut
 h. There is no http or www.Oh, realy realy important. I am using NVDA. When you start the game, wait some moments and press alt-tab two or three times to get access to the game.And now, go and have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=277385#p277385





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

ROFL Mayana!  Yeah it seems like a few events mixed that normally shouldn't, or at the very least, the lowered morale that was going to cause the mutiny should have canceled with the rising morale from finding treasure.  I'll look in to that.

URL: http://forum.audiogames.net/viewtopic.php?pid=277386#p277386





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

firefly82 wrote:If you press t exactly in the game you get a "throw what" menu. I thought it is something like a shortcut.It's kind of a shortcut if you know letters assigned to each item.

URL: http://forum.audiogames.net/viewtopic.php?pid=277387#p277387





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Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hello folks. Thanks Firefly.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277388#p277388





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

robjoy wrote:At the moment, navigation is quite cumbersome.I'm only improving upon what screen readers can do, so if people were able to play roguelikes with screen readers I think additional functions implemented here can only make navigation easier and faster to use. I'm sorry but your suggestions require more work than I can afford and I doubt would be practical or beneficial.

URL: http://forum.audiogames.net/viewtopic.php?pid=277390#p277390





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-02 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

Hi. Can someone give me the name of the crazy party skype group? I need a way to connect with people interested in online games, since I can never find someone's game that isn't in progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=277389#p277389





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : LazyCat via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

blindndangerous wrote:regardless of what it is I equip it since your starting equipment is weak.You don't want to do that as more powerful weapons and heavier armor always have higher strength requirement, and if your current strength is below required strength there will be stats penalty which would make those items perform even worse than your lower class items for which you have sufficient strength. On the other hand, if your strength is higher than required there will be stats bonus.In inventory, if you press ENTER for any selected item it will tell you detailed description where it will also explain if and how much penalty or bonus will there be for using that item.

URL: http://forum.audiogames.net/viewtopic.php?pid=277384#p277384





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Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

For what it's worth, I think to a certain extent we need to treat this game a bit differently from more conventional audio games. It's a mainstream game which was retro-fitted to b more accessible. Furthermore, its navigation isn't the same as, say, Shades of Doom. The map is literally a grid, and so you have only up to eight directions to worry about. Auto exploring was created for the sighted community just because it's super tedious to do manually. More manual navigation is probably important at later levels, but I haven't reached that point yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=277391#p277391





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

My groop had no food at all, so of corse the morale dropped, but those idiots decided to take revenge on me before relising that we just found something they should be happy for. Bleh, it's not my fault that we crashed in so many rocks, Ryder was the one driving this damn ship!

URL: http://forum.audiogames.net/viewtopic.php?pid=277392#p277392





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Questions. Are you finished with this project now or are you still gonna release some updates to it? Also, will there be an adventure to fate wiki with monster info and skills? If you are still doin it, could you consider making the death ooze a pet? It would be really fun for a gam bling pet. Either that or you could pick who goes first, the player or the pet. Also, where is the Dragon Glass item in the Frozen Wastelands? If I'm not mistaken, it would be a superb shield for the arcane archer.

URL: http://forum.audiogames.net/viewtopic.php?pid=277393#p277393





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We are developing a fps audio game using 3D sound (HRTF)

2016-09-02 Thread AudioGames . net Forum — Developers room : CosmicNeanderthal via Audiogames-reflector


  


We are developing a fps audio game using 3D sound (HRTF)

First of all, apologies to all if this is the incorrect place to post this topic, I believed this to be the right place.As the topic says, we are a small team of developers/students from Cape Town South Africa who are currently developing a first person shooter audio game that features fully simulated 3 dimensional sound. The 3D sound capabilities are achieved through the use of the OpenAL Soft implementation of the OpenAL 3D audio API, specifically making use of the HRTF functionality.The game plays much like the original Doom video games developed by id Software in the nineties, although with less emphasis on shooting, and more on exploration of maze-like levels with some horror elements included. The player can move and rotate in any direction on the horizontal plane. That is to say that you can move forwards and backwards and side to side, but you may not look or move up and down.The game is currently in the final stages of development, and we are planning
  to release it some time in mid-October. We will be distributing the game on a donation basis from our dedicated website, which is not yet live at this time. All donations received will go directly to the Cape Town Society for the Blind.We are planning on releasing the game as open-source, and have constructed the game to be as mod friendly as possible. The levels are created in a floor-plan format using text-files, where certain characters represent different objects within the game (e.g '|' = wall, 'Z' = zombie). This means that anyone will quickly and easily be able to create their very own levels and play them, should they wish to do so.Below is a link to the Cape Town Society for the Blind website, as well as my email address if you'd like to contact me directly for whatever reason. Cape Town Society for the Blind: http://ctsb.co.za/My email: jackfor...@gmail.comPlease do let us know wha
 t you think, and watch this space for updates. Oh and feel free to read the cheesy game-play scenario below.  You take on the role of a lone survivor stranded on an abandoned space station where some sort of horribly catastrophic event has taken place, resulting in the deaths of all other personnel. You must navigate your way through the labyrinthine hallways of the space station, searching for key cards and fighting off all manner of foul creatures, in order to reach the last remaining escape pod. Armed with your trusty shotgun, you are ready to do what it takes to survive.

URL: http://forum.audiogames.net/viewtopic.php?pid=277394#p277394





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Re: need some songs from rhythm rage: the retro world pack

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: need some songs from rhythm rage: the retro world pack

And here is the soundtrack for Memories 2.http://sndup.net/2nd5/d

URL: http://forum.audiogames.net/viewtopic.php?pid=277395#p277395





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: Street Fighter V Official thread

hm how can i install need i sighted help?

URL: http://forum.audiogames.net/viewtopic.php?pid=277396#p277396





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Found what I'm quite sure is another bug.So, I decided to really and truly try Simulon. It really is pretty awful to start with, its attack stat is just terrible. By the time it evolves for the last time at 45, its attack is mediocre instead of awful, and both defenses are quite good.So here's the bug. This line gets Tunnel, but if it uses it, the move will hit over and over and over again. In other words, if you use Tunnel once, you'll be locked into using the move over and over without a choice once it hits. This is not how Tunnel is supposed to work, and it's not how I've seen it work on other manamon, so I really don't get it. It's either a hidden Simulon perk (which I seriously doubt) or it's a bug (which is what I suspect).Apparently Simulon gets a move called Stone Avalanche or something, and I want to see if it gets anything else besides. That, and I want to know how good Stone Avalanche is. This might be one of th
 ose manamon best suited as a wall with some attack capabilities, sorta like a poor man's Fiendour with more weaknesses.Took Guerrerrol to level 64, and the last thing it learned is Gammadrain. Fair warning: a plant-fighting type royally hates the move Toxic Storm. In raising Guerrerrol, I realized something. The Master Stadium really isn't kind to plant and/or fighting types. Plant types can't stand the first or second tamer, and as for the third one, both Arctana and Submenno are fast and will tear them up with ice attacks. If they're plant-poison, Squarpha also messes them up. And if they're not plant-poison, Turoison can screw them up a bit with Toxic Storm+Rehydrate combo. Really not very nice. Too bad we don't see stuff like Eksponge and Fingon in that fight. And then the fourth tamer is sound-based, so there's a bit of a reprieve there. The stadium master doesn't, at last count, have anything actually weak to plant on his team, an
 d there are a couple (Dragomier comes to mind) which will wreck plant types.Fighting isn't too much better. I'm coming more and more to realize that having a fighting type really isn't a huge deal. Your go-to types appear to be magic, water, earth, electric and maybe air. Ice too, but that's mostly for Irroadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=277397#p277397





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Re: So long, blazblue.

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: So long, blazblue.

good news BB fans.they are back in talks for making a English dub for the game after experiencing heavy backlash from the community and even some of the voice actors like ragna..there is even a petition floating around out there for a eng dub to happen..bb fans keep your eyes, toes and fingers crossed we get it

URL: http://forum.audiogames.net/viewtopic.php?pid=277398#p277398





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Street Fighter V Official thread

atlan if you want to play online with myself and a few other VI players, drop your fighter id, and your twitter handle, we all pretty much play everyday

URL: http://forum.audiogames.net/viewtopic.php?pid=277399#p277399





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: Street Fighter V Official thread

ya maybe later when i installed this storypack is the fighter id the steam name?

URL: http://forum.audiogames.net/viewtopic.php?pid=277400#p277400





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Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-02 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: We are developing a fps audio game using 3D sound (HRTF)

Hello! And welcome to the audiogames.net forums!This game sounds like it's right up my alley. I prefer games that focus on exploration and puzzles solving over wall to wall battles. This game sounds like it will be somewhat like the Blindside game (http://www.blindsidegame.com/), which I thoughly enjoyed, even though it was short and was never finished, or at least none of the subsequent chapters of the story were never produced.If you are this close to release, do you perhaps have any recordings of the gameplay we could listen to?I like the idea of the game's proceeds benefiting the blind, I'd be more willing to buy games if more developers did something like that.Looking forward with eager, and sweaty hands for this game!

URL: http://forum.audiogames.net/viewtopic.php?pid=277401#p277401





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Re: Buying Eloquence

2016-09-02 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Buying Eloquence

Yes, that would be an interesting idea. I'd be interested to see what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=277402#p277402





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : Loxias via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Ooh, glad to hear more updates are on the way and that meteor rush is being changed. I guess you've kept up a stream of emails? No, Oristar doesn't get Wind Force, unless that's also changing, which I suppose it always could. But Meteor Rush swapping over will make life easier.Hmm. Simmulon doesn't have any ability that locks it into moves or something, does it? I never really looked... I otherwise don't understand why Tunnel would randomly do that with Simmulon but nobody else.

URL: http://forum.audiogames.net/viewtopic.php?pid=277403#p277403





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Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hey Firefly!Thanks for this!To handle those (foul language) captchas, you might want to look at Captcha Be Gone (https://captchabegone.com/), it's not free but is very reasonable and has no limit to the number of captchas you can solve.You don't have to type "http://" because the browser adds it for you because it is required, so the actual link is:http://crawl.develz.org

URL: http://forum.audiogames.net/viewtopic.php?pid=277404#p277404





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Re: need some songs from rhythm rage: the retro world pack

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: need some songs from rhythm rage: the retro world pack

And here is the soundtrack for Memories 2.http://sndup.net/2nd5/d.Edit: is anyone interested in a zip file of all the Retro World tracks that I have found? I was thinking of creating one, with mostly the original files. However, most of them are .nsf or .xm, which means you'd need to have something like VLC to play them. I could convert them, but that would result in strange channel issues that aren't in the original files. Is anyone interested?

URL: http://forum.audiogames.net/viewtopic.php?pid=277395#p277395





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Re: So long, blazblue.

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: So long, blazblue.

Oh good! glad to see the patition actually had an impact. And opinions from the voiceactors would definitely say something... lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=277405#p277405





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Re: Street Fighter V Official thread

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

The pack installs the same way as any other DLC, dude.

URL: http://forum.audiogames.net/viewtopic.php?pid=277406#p277406





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I've seen the bug you mentioned in a previous post. the mon makes the dying sound but keeps doing damage and taking damage and playing the dying sound. On a move like shred that hits more than just two or three times, this is actually kind of funny. I'm guessing banyardan's plantness is what makes it less usable in the end game. Maybe I'm doing it all wrong but I just see too many things that take it out with one hit. I'm curious about other manamon but I just could not be bothered to grind them up.

URL: http://forum.audiogames.net/viewtopic.php?pid=277407#p277407





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Re: the "lucky cop" is ready to download!

2016-09-02 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

may I suggest another thing for the future? It would be nice to have an options menu. And could support for gamepads be added, too? Maybe with additional force feedback support? If force feedback isn't possible, that's okay but I think gamepad support and the options menu would be nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=277408#p277408





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Re: i think last ultra power: old version of ultra power

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: i think last ultra power: old version of ultra power

Hello,if we are talking about ultrapower again and since Aaron is a moderator and has not removed the topic yet, I hope I will be permitted to say a few things:1. I feal that calling me a copycat, at least, is somewhat incorrect. Although I certainly used code I probably shouldn't have used, I never said that it was mine. I didn't modify the readme either, so if at all, I was not claiming credit for what someone else wrote.2. I just did some searching on my external drive, and I do have a copy of ultrapower source code, with my modifications, server version 13.31, the last server version without massive bugs. So if *everybody* including mason is ok with it, I am willing to host a server on a fast vps, put up the sourcecode again, maybe write some documentation about missing info, and fix critical bugs, No new features!3. For everyone who doesn't know, if you ever played ultrapower and used an important password, make sure to change it immedi
 ately. This does not include server version 13.0 or client version 11.0 or above. In those first versions I made, I changed the way passwords were stored. Previously, they were encrypted with a key, which was also leaked along with the sourcecode. The first thing I did was to store the passwords as hashes, which is basically a way wherein you can convert an entered password to a hash, but you can't convert a hash back into a password, technically you can, but you would need to bruite force it, and sha512, a widely used algorithm, takes approximately 5 dollars to crack per password.4. The only reason I started messing with ultrapower, was to satisfy the 8 something players that were online at servers at the time. What's also not found often in audiogames is that you could host your own server. I know, topspeed and rtr and sound rts allow you to host your own server, but ultrapower was, as far as I know unique in that it allowed you to host your own server and 
 that it was a sidescroller with a large number of items. IOk, I'm sure I forgot about halfe of the things I wanted to say, but at least this is a start.

URL: http://forum.audiogames.net/viewtopic.php?pid=277409#p277409





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Announcing the audiogames archive

OK, at least for me, that will limit the usefulness of the archive. I pay more attention to what games are available than to who wrote what game. I treat movies the same way, the story the movie tells is more important than which studio made it or who acted in it.The game I'm looking for is a card game called Mille Bornes, or 1000 Miles in QuentinC's Playroom. Before I lost my vision I had a version of the game where you played against a computer opponent. I can't begin to count the number of hours I spent playing that game, so I'm hoping somebody has made an accessible version of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=277410#p277410





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Re: Buying Eloquence

2016-09-02 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Buying Eloquence

Here's a thought, though doing it is beyond me. And that is to create a bridge that would allow the Eloquence that comes with JAWS to be used as a SAPI 5 voice.Then I'd tell Code Factory what they can do with their DRM laced copy of Eloquence.

URL: http://forum.audiogames.net/viewtopic.php?pid=277411#p277411





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Announcing the audiogames archive

umm, use bgt v 1.0  guys to run age of slodder...

URL: http://forum.audiogames.net/viewtopic.php?pid=277412#p277412





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Re: New mud: Harshlands

2016-09-02 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

if you want it to say something you choose  speak some text that next box is what you want it to speak

URL: http://forum.audiogames.net/viewtopic.php?pid=277413#p277413





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Re: the "lucky cop" is ready to download!

2016-09-02 Thread AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

I haven't worked with game pad things in bgt, But I'll try it too.The only thing that is chopping my head is my person class. It's weapon sometimes get some unknoan bugs ok I'll try to add them in the next version. Oh god the next version will be cool I hope.

URL: http://forum.audiogames.net/viewtopic.php?pid=277414#p277414





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Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-02 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: We are developing a fps audio game using 3D sound (HRTF)

Hello folks! Yeah, welcome aboard! I thank you for this project, it reminds me of good old games I used to play with my dady. Can't wait to see it working. Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277415#p277415





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Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hello folks! Firefly, I managed to download, but can't play the game. I'm using NVDA, but the game speaks nothing when I hit enter on the exe file. Maybe I got the wrong package, but I don't know. Can someone help?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277416#p277416





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : LordLuceus via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Jayde, the guide says there's "nothing of interest" in the mayor's house. I'm afraid that's not quite true, unless a rare jewel, an antique jewel, a pile of 1 gold, and maybe another item or two don't interest you.

URL: http://forum.audiogames.net/viewtopic.php?pid=277417#p277417





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.

URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Viktor via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

Hi,the game say's "your xy" to everything if you are on one of your own things but (i mean in the list of things for the next roll). Right now i have more then 7 food and more then 600 of every material, maybe a more dangerous land should be added or something like that? Or something you can invest in?

URL: http://forum.audiogames.net/viewtopic.php?pid=277420#p277420





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Re: Buying Eloquence

2016-09-02 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Buying Eloquence

Does JAWS have an API that allows external applications to use it? Because if it does, you, in theory, could hack together a SAPI voice that somehow sends text to it through the API, and allows SAPI to speak with it. There is in fact an NVDA addon I've seen that allows you to use Macintalk with NVDA, and it bridges itself in the same way. Basically, it sends text as TCP packets, and the Python server on the mac handles it, and outputs the text through Macintalk. And if that was coded for JAWS as a SAPI voice, there wouldn't be many legal issues because you still need JAWS for it to function.

URL: http://forum.audiogames.net/viewtopic.php?pid=277419#p277419





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

7000 food, 600 material? If you don't mind me asking, how'd you do that? I allways die before I could get that much. Guess I'm just terrible then?

URL: http://forum.audiogames.net/viewtopic.php?pid=277421#p277421





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive, rather than an installer.The source will be included and unmodified.

URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418





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Re: New game - the return of the king

2016-09-02 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

Hi!Can you upload the latest version on my mega? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=277422#p277422





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Oh dear. I must've missed those and/or forgot about them. They ring a faint bell though.I've been experimenting with Sansurgion...and guys, this one's not bad. At level 50 he's got 155HP, 111 defense and 118 special defense. Attack and speed are 86, special attack is 98 (though it doesn't really get any good special attacks to use). Learned Pollution Solution at 50, and it's also got Ooze Blast and Takedown. This might be the best poison type in the game, unless you folks know of something that eclipses it. Poison is kind of a bum type, but this is another "poor man's Fiendour"...won't utterly destroy what it hits, but doesn't die by being flicked either.Myaneko...I'm sorry, but it's brutal. Loads of HP, nice speed, crappy everything else. And it gets so many attacking moves off crappy stats. Its only saving grace is Retribution.At this point, I'm just testing out manamon to see their stat s
 preads and their movelists where possible, rather than restart yet again with no further ideas. I've only got a few left.Trumer appears to be a bust. Nice HP, everything else is average, and insect-poison makes it weak to all kinds of stuff.Stone Avalanche is a nice move though.

URL: http://forum.audiogames.net/viewtopic.php?pid=277423#p277423





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Re: Announcing the audiogames archive

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive, rather than an installer.The source will be included and unmodified.Edit 2:Ok, 99% unmodified, I've moved all .bgt files to their own source directory so the game's folder isn't quite as cluttered.To execute, run age of slaughter.exe.http://www.agarchive.net/games/other/ag … aughter.7z

URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418





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Re: Seven Shores, another little phone/browser game by Aprone

2016-09-02 Thread AudioGames . net Forum — New releases room : Viktor via Audiogames-reflector


  


Re: Seven Shores, another little phone/browser game by Aprone

I think you just need some luck at the beginning so you can buy 5 more people and buy 2 ship-upgrades, after that you can afford the next update very fast and fill your crew up and with 20 people and 100 ship hit points nothing can really kill you.

URL: http://forum.audiogames.net/viewtopic.php?pid=277424#p277424





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Re: Buying Eloquence

2016-09-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Buying Eloquence

I agree with the idea of cobbling together scripts for Jaws and NVDA to send SAPI output through NVDA. I would love to play something like Entombed or the Spoonbill games with MacinTalk Alex. I'm just concerned about the timing that is used in SAPI. Would it be harder to time events if NVDA was receiving data from SAPI or would it behave the same as a standard SAPI voice?

URL: http://forum.audiogames.net/viewtopic.php?pid=277425#p277425





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Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hi Haramir! As i said in my first post, you have to start the game and wait for HMM 30 seconds. Then press alt-tab three or four times. I think the prompt should show up now.In case you downloaded the wrong version, here is a dropbox-link to the wright one. I uploaded it for you.https://dl.dropboxusercontent.com/u/238 … -win32.zipTell me if it worked!Best wishes and happy gaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=277426#p277426





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Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hello folks. Thanks again Firefly.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=277427#p277427





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Re: a strange thing with my PS4

2016-09-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: a strange thing with my PS4

You turn it on the same way every time... with the ps button. Doesn't matter what mode it's in.

URL: http://forum.audiogames.net/viewtopic.php?pid=277428#p277428





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net Forum — New releases room : LordLuceus via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Guys, there's been a new update. And the changelog is more descriptive as well. This might be a good sign for the future. Dare I hope?

URL: http://forum.audiogames.net/viewtopic.php?pid=277429#p277429





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