Re: [Flightgear-devel] 3D clouds - progress report·
On 9 Aug 2008, at 15:32, Stuart Buchanan wrote: > > I did consider it, but given the problems I've had simply trying to > port the existing code, I felt it was too much of a challenge for > the moment. Seems like a classic thing to investigate (along with about a hundred other potential graphical improvements) once there's an OSG release out in the world - I'm hopeful that messing around with aspects of the rendering (whether it be specular highlights, shadows, precipitation, impostors or clouds) will be easier with the new, much more modern scene-graph. But we need to walk before we can run (or an equivalent flying analogy), and get an OSG release out. James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Chat menu preset phrases, another update to try...
Hello all -- I've been continuing to tweak my preset phrases in the chat menu to my liking and I think I have a set that is pretty useful now. I'm releasing it below under the GNU GPL so feel free to look at it, comment on it, commit it to FG CVS as-is or modified, or even completely ignore it as you see fit, hehehe... The key features I feel I have improved since my last attempt are: (1) no more "Flightgear Approach", which were taken out of the CVS commit version anyway. All phrases either exist as a generic self-announce or are specific to the closest airfield. (2) Every phrase has two versions -- one for use when the detected airport and runway are consistent with your intentions, and one "generic" version of each phrase with no specified airport and runway, for when the detected one does not match your intentions. (3) No subgroups. Options 2-9 give you the class of phrase you wish to use, and then options 2-9 are your phrases -- so, after activating the chat menu, all phrases are available in exactly two keystrokes. (4) "Roger" with callsign is option number nine on almost all of the menus. In addition, the keyphrase [-] [9] [9] is easy to remember as a quick way to answer "Roger." The drawback is that limiting messages to eight groups of eight, in order to keep everything at one level of submenus, means eliminating some of the preset messages such as those associated with formation flying. My personal experience with multiplayer is that those are not often used anyway... however, opinions may differ, of course. So as I said -- use or don't use, commit or don't commit, your choice. But hopefully someone will get some use out of them besides me :) Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as [EMAIL PROTECTED] c:\Program Files\Flightgear\data\ATC\chat-menu-entries.xml [Generic Left Traffic Pattern] % # departing. % # turning left crosswind. % # turning left downwind. % # turning left base. % # turning final. % # short final. % # clear of the runway. Roger, #. [Left Traffic Pattern, * runway (] *, % # departing runway (. *, % # turning left crosswind runway (. *, % # turning left downwind runway (. *, % # turning ^ mile left base runway (. *, % # turning ^ mile final runway (. *, % # short final runway (. *, % # clear of runway (. Roger, #. [Right Traffic Pattern, * runway (] *, % # departing runway (. *, % # turning right crosswind runway (. *, % # turning right downwind runway (. *, % # turning ^ mile right base runway (. *, % # turning ^ mile final runway (. *, % # short final runway (. *, % # clear of runway (. Roger, #. [* Approach] *, % # VFR $ feet ^ miles ! of the airfield. *, % # IFR $ feet ^ miles ! of the airfield. *, % # $ feet ^ miles ! of the airfield requesting transition across your airspace. *, % # $ feet ^ miles ! of the airfield inbound for visual approach. *, % # $ feet ^ miles ! of the airfield inbound for visual approach runway (. *, % # $ feet ^ miles ! of the airfield inbound for ILS approach. *, % # $ feet ^ miles ! of the airfield inbound for ILS approach runway (. Roger, #. [* Departures VFR] *, % # holding short for VFR Northbound departure. *, % # holding short for VFR Eastbound departure. *, % # holding short for VFR Southbound departure. *, % # holding short for VFR Westbound departure. *, % # holding short runway ( for VFR Northbound departure. *, % # holding short runway ( for VFR Eastbound departure. *, % # holding short runway ( for VFR Southbound departure. *, % # holding short runway ( for VFR Westbound departure. [* Departures IFR] *, % # holding short for IFR Northbound departure. *, % # holding short for IFR Eastbound departure. *, % # holding short for IFR Southbound departure. *, % # holding short for IFR Westbound departure. *, % # holding short runway ( for IFR Northbound departure. *, % # holding short runway ( for IFR Eastbound departure. *, % # holding short runway ( for IFR Southbound departure. *, % # holding short runway ( for IFR Westbound departure. [Visual Contact Advisories] # looking for the traffic. # negative contact with the traffic. # has the traffic in sight. # will maintain visual separation. # looking for the airfield. # negative contact with the airfield. # has the airfield in sight. Roger, #. [Roger] Roger, holding short, #. Roger, position and hold, #. Roger, clear for takeoff, #. Roger, cleared to land, #.
[Flightgear-devel] Antwoord bij afwezigheid
Ik ben momenteel op vakantie. Woensdag 13 augustus ben ik weer terug. -- I'm on holiday at the moment. I return home at wednesday 13 August. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Antwoord bij afwezigheid
Ik ben momenteel op vakantie. Woensdag 13 augustus ben ik weer terug. -- I'm on holiday at the moment. I return home at wednesday 13 August. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
> Von: John Wojnaroski <[EMAIL PROTECTED]> > Betreff: Re: [Flightgear-devel] 3D clouds - progress report· > An: "FlightGear developers discussions" > > Datum: Samstag, 9. August 2008, 16:16 > gerard robin wrote: > > >On sam 9 août 2008, Ralf Gerlich wrote: > > > > > >>Hi Stuart! > >> > >>Stuart Buchanan wrote: > >> > >> > >>>Just to keep everyone up to date on where I am > with porting 3D clouds to > >>>FG OSG: > >>> > >>>http://www.nanjika.co.uk/flightgear/clouds.jpg > >>> > >>>Obviously there is still a lot of work to be > done before they are > >>>complete, but progress is being made. > >>> > >>> > >>Doesn't look bad at all. The main visual > problem may be the textures, > >>which are completely opaque. Real clouds tend to > increase transparency > >>towards the border. > >> > >>Just my 2ct. > >> > >>Cheers, > >>Ral > >> > >> > >Stuart Thanks , > >to me the first good new of the day :) > > > >I guess the target is to get at least the quality than > with Plib version :) > > > >Cheers > > > > > > > > > > > just 2 more cts. > > if you're porting to OSG why not consider Mark > Harris' cloud code? far > superior in texture, appearance, extendibility, > transparency, lighting, > etc, etc,might require a tad more work but IMHO the > results are > worth the effort > > JW > Indeed, this clouds looks not bad too. So much as I know it was the starting for 3d-clouds rendering in realtime, and the MSFS- clouds are based on Mark Harris idea. But so far as I can remember there was an issue with framesrates? It was a short time in FGFS, right? Maybe we can use different types of cloud rendering- Mark Harris clouds looks fantastic for Cumulonimbus- would like to see different types of clouds which appears realistic to the type of weather (by METAR?) Cheers HHS __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
On sam 9 août 2008, Jon S. Berndt wrote: > > Thanks! These are great. I guess I've got the wrong F-4U picture in there, > now. I didn't know the P-38 was yours. Do you have your aircraft models > hosted somewhere? > > Thanks to others who posted images, too. I'm particularly looking for a > more "vertically" oriented image, since the page the pictures appear on is > in portrait orientation. You can see what I'm using so far in the just-now > uploaded copy of the updated JSBSim Reference Manual. Go to www.jsbsim.org > and click on the Documentation link. > > I'll probably be updating the manual with pictures posted here sometime in > the future. > > Gerard, if there's a way you could duplicate that P-38 picture that's at > the FlightGear web site, but with the aircraft rolled over more so it fits > better in portrait orientation, that would be cool. > > Jon > Regarding the P-38L Reconnaissance version i can prose that one , with portrait size over the Provence mountains http://pagesperso-orange.fr/GRTux/F-5B-StEx.jpg -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
Stuart Buchanan wrote: >--- On Sat, 9/8/08, John Wojnaroski wrote: > > >>just 2 more cts. >> >>if you're porting to OSG why not consider Mark >>Harris' cloud code? far >>superior in texture, appearance, extendibility, >>transparency, lighting, >>etc, etc,might require a tad more work but IMHO the >>results are >>worth the effort >> >>JW >> >> > >I did consider it, but given the problems I've had simply trying to port the >existing code, I felt it was too much of a challenge for the moment. > >-Stuart > I hear you. :-) ATM way too busy with a NASA project and a two new customers knocking at the door; otherwise would gladly give a hand. Did a "half-baked" version of Mark's code a few years back ( never got my head around the plib scene graph stuff even with lots of help from Curt and friends ). Still the visual effects were quite realistic, especially when emerging from a cloud as it thinned and the terrain became visible and the opacity can be varied with the code.A nice feature for investigating the problems associated with transitioning from an IMC instrument approach to visual conditions for flare and landing. JW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
On sam 9 août 2008, Jon S. Berndt wrote: > > Two others > > > > The F4U-7 specific french Corsair (dubbed for french only) , which is > > not in > > CVS because there is yet an other Corsair (US) > > > > http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches1.jpg > > http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches2.jpg > > > > And The OLD model F-8E Crusader French version, which should come later > > on in > > CVS (it need a full update according to the last JSBSim version) > > > > http://pagesperso-orange.fr/GRTux/F-8E-FochLanding.jpg > > http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff1.jpg > > http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff.jpg > > > > Cheers > > -- > > Gérard > > http://pagesperso-orange.fr/GRTux/ > > Thanks! These are great. I guess I've got the wrong F-4U picture in there, > now. I didn't know the P-38 was yours. Do you have your aircraft models > hosted somewhere? > > Thanks to others who posted images, too. I'm particularly looking for a > more "vertically" oriented image, since the page the pictures appear on is > in portrait orientation. You can see what I'm using so far in the just-now > uploaded copy of the updated JSBSim Reference Manual. Go to www.jsbsim.org > and click on the Documentation link. > > I'll probably be updating the manual with pictures posted here sometime in > the future. > > Gerard, if there's a way you could duplicate that P-38 picture that's at > the FlightGear web site, but with the aircraft rolled over more so it fits > better in portrait orientation, that would be cool. > > Jon > Jon Yes the Aircrafts are hosted here, http://pagesperso-orange.fr/GRTux/tux/index-en.html Unfortunately these are mainly dedicated to FG1.0 stable Some of them are within CVS more or less updated according to the last CVS FG with the new JSBSim (i am working on it) Into CVS you may find the data/Aircraft directory PBY-Catalina SR71-BlackBird Noratlas P-38-Lightning I will look for better snapshots which could be sized vertically Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
> Two others > > The F4U-7 specific french Corsair (dubbed for french only) , which is > not in > CVS because there is yet an other Corsair (US) > > http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches1.jpg > http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches2.jpg > > And The OLD model F-8E Crusader French version, which should come later > on in > CVS (it need a full update according to the last JSBSim version) > > http://pagesperso-orange.fr/GRTux/F-8E-FochLanding.jpg > http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff1.jpg > http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff.jpg > > Cheers > -- > Gérard > http://pagesperso-orange.fr/GRTux/ Thanks! These are great. I guess I've got the wrong F-4U picture in there, now. I didn't know the P-38 was yours. Do you have your aircraft models hosted somewhere? Thanks to others who posted images, too. I'm particularly looking for a more "vertically" oriented image, since the page the pictures appear on is in portrait orientation. You can see what I'm using so far in the just-now uploaded copy of the updated JSBSim Reference Manual. Go to www.jsbsim.org and click on the Documentation link. I'll probably be updating the manual with pictures posted here sometime in the future. Gerard, if there's a way you could duplicate that P-38 picture that's at the FlightGear web site, but with the aircraft rolled over more so it fits better in portrait orientation, that would be cool. Jon - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
On sam 9 août 2008, Jon S. Berndt wrote: > I'm looking for a few high quality (fairly large) screen shots of JSBSim > aircraft models in FlightGear. Can anyone point me to some? I want to use > them as background illustrations in the JSBSim manual now being drafted. > > Thanks, > > Jon > > And Again Two others The F4U-7 specific french Corsair (dubbed for french only) , which is not in CVS because there is yet an other Corsair (US) http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches1.jpg http://pagesperso-orange.fr/GRTux/F4U-7-OverArromanches2.jpg And The OLD model F-8E Crusader French version, which should come later on in CVS (it need a full update according to the last JSBSim version) http://pagesperso-orange.fr/GRTux/F-8E-FochLanding.jpg http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff1.jpg http://pagesperso-orange.fr/GRTux/F-8E-FochTakeOff.jpg Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
--- On Sat, 9/8/08, John Wojnaroski wrote: > just 2 more cts. > > if you're porting to OSG why not consider Mark > Harris' cloud code? far > superior in texture, appearance, extendibility, > transparency, lighting, > etc, etc,might require a tad more work but IMHO the > results are > worth the effort > > JW I did consider it, but given the problems I've had simply trying to port the existing code, I felt it was too much of a challenge for the moment. -Stuart __ Not happy with your email address?. Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
gerard robin wrote: >On sam 9 août 2008, Ralf Gerlich wrote: > > >>Hi Stuart! >> >>Stuart Buchanan wrote: >> >> >>>Just to keep everyone up to date on where I am with porting 3D clouds to >>>FG OSG: >>> >>>http://www.nanjika.co.uk/flightgear/clouds.jpg >>> >>>Obviously there is still a lot of work to be done before they are >>>complete, but progress is being made. >>> >>> >>Doesn't look bad at all. The main visual problem may be the textures, >>which are completely opaque. Real clouds tend to increase transparency >>towards the border. >> >>Just my 2ct. >> >>Cheers, >>Ral >> >> >Stuart Thanks , >to me the first good new of the day :) > >I guess the target is to get at least the quality than with Plib version :) > >Cheers > > > > > just 2 more cts. if you're porting to OSG why not consider Mark Harris' cloud code? far superior in texture, appearance, extendibility, transparency, lighting, etc, etc,might require a tad more work but IMHO the results are worth the effort JW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
On sam 9 août 2008, Jon S. Berndt wrote: > I'm looking for a few high quality (fairly large) screen shots of JSBSim > aircraft models in FlightGear. Can anyone point me to some? I want to use > them as background illustrations in the JSBSim manual now being drafted. > > Thanks, > > Jon > > > I contributed , with my models, which are all of them JSBSim (but the helicopteres ) to the screen shots of FG 1.00 if you want the original one i can copy it for you. Was given Noratlas with Parachuters, Backbird with chute , Balckbird refueling P38L/F5B I have too some snapshots of PBY6 Catalina http://pagesperso-orange.fr/GRTux/PBY6-img1.jpg http://pagesperso-orange.fr/GRTux/PBY6-img5.jpg Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-users] Screen shots
On Fri, 2008-08-08 at 21:55 -0500, Jon S. Berndt wrote: > I'm looking for a few high quality (fairly large) screen shots of JSBSim > aircraft models in FlightGear. Can anyone point me to some? I want to use > them as background illustrations in the JSBSim manual now being drafted. > > Thanks, > > Jon Jon, Some screen shots I happen to have laying around: http://www.jentronics.com/fgfs/funfly/ the kranen-xx.jpg shots show my Fi-156 Storch and DA20-A1 aircraft exploring AndersG's scenery http://www.jentronics.com/fgfs/OscarSette/ os-katana-[01-07].jpg shows my DA20-A1 exploring the Oscar Elton Sette model There's also the FlightGear gallery. Doesn't separate by FDM... http://www.flightgear.org/Gallery-v1.0/ Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
On Fri, 8 Aug 2008, Jon S. Berndt wrote: > I'm looking for a few high quality (fairly large) screen shots of JSBSim > aircraft models in FlightGear. Can anyone point me to some? I want to use > them as background illustrations in the JSBSim manual now being drafted. Hi, I have some airship and balloon screen shots (of varying quality) here: http://www.gidenstam.org/FlightGear/.images/Airships/ http://www.gidenstam.org/FlightGear/.images/ballooning/ This one is pretty nice (IMHO :) http://www.gidenstam.org/FlightGear/.images/Airships/fgfs-SSZero-414.jpg Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
On sam 9 août 2008, Ralf Gerlich wrote: > Hi Stuart! > > Stuart Buchanan wrote: > > Just to keep everyone up to date on where I am with porting 3D clouds to > > FG OSG: > > > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > > > Obviously there is still a lot of work to be done before they are > > complete, but progress is being made. > > Doesn't look bad at all. The main visual problem may be the textures, > which are completely opaque. Real clouds tend to increase transparency > towards the border. > > Just my 2ct. > > Cheers, > Ral Stuart Thanks , to me the first good new of the day :) I guess the target is to get at least the quality than with Plib version :) Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
Hi Stuart! Stuart Buchanan wrote: > Just to keep everyone up to date on where I am with porting 3D clouds to FG > OSG: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > Obviously there is still a lot of work to be done before they are complete, > but progress is being made. Doesn't look bad at all. The main visual problem may be the textures, which are completely opaque. Real clouds tend to increase transparency towards the border. Just my 2ct. Cheers, Ral - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
Great news! -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D clouds - progress report·
Hi All, Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG: http://www.nanjika.co.uk/flightgear/clouds.jpg Obviously there is still a lot of work to be done before they are complete, but progress is being made. I'm hoping that once I've completed the OSG part of the work I can get my changes checked in and other people will be able to enhance it further for things like weather radar. -Stuart __ Not happy with your email address?. Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] HEADS UP: Scenery regeneration
Hi Christian! Christian Mayer wrote: > if the triangulation code causes trouble, you could try CGAL > (http://www.cgal.org/). They have very robust and well designed > computational geometry codes. Thank you for the hint. In the meantime I have found out that it is not TriangleJRS that causes the problems, but rather TerraGear itself in that it does some further processing before triangulation but after calculation of the point-in-polygon. I know that CGAL is used by Frederic Bouvier's FlightGear Scenery Designer and maybe using that is an option in case of a TerraGear rewrite ;-) (Note that I do think that the FGSD is a very good thing (TM), we just need something that can do batches of work on a headless machine - such as regenerating World Scenery on some high-performance machine nearly on the other side of the globe ;-) ) Currently, I am working on a fix that involves doing the point-in-polygon calculations _after_ the creation of the vertex and edge lists. This way the points-in-polygon should be consistent with the constrained edges TriangleJRS sees. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] HEADS UP: Scenery regeneration
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Hi Ralf, Ralf Gerlich schrieb: > [...] > The actual problem lies within TriangleJRS, the triangulation code of > TerraGear, > [...] > Fixing TriangleJRS was not possible for me as I am clearly not a > computational geometry man. if the triangulation code causes trouble, you could try CGAL (http://www.cgal.org/). They have very robust and well designed computational geometry codes. If you are using the triangulation not with a normal kernel (that uses e.g. double) but with an filtered kernel (or even an exact one...) you'll get reliable results that a guaranteed to be stable. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFInWRPoWM1JLkHou0RCAJ5AJkBtpSXmdN8PTTmmCg/5zB75rJ5RgCcDBKf lq8NPQstVnSIhA+5fZ5//zA= =1hbo -END PGP SIGNATURE- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Screen shots
Jon S. Berndt wrote: > I'm looking for a few high quality (fairly large) screen shots of JSBSim > aircraft models in FlightGear. Can anyone point me to some? I want to use > them as background illustrations in the JSBSim manual now being drafted. > I've put a few screenshots of the F-16 over here: http://home.telfort.nl/sp004798/fgfs/ If there is one suitable for the FlightGear front page then you can add it there also if you like. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel