Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Thomas Ward
Hi Hayden and all,

I think there is more to it than that. For a developer its not so cut
and dry. There are other issues to consider besides just throwing it
up there and letting people download game x with or without support.

For example, it costs us money to purchase extra drive space on a web
server, it costs us money for the bandwidth we use, and every download
of game x goes right on our bill even if it might be pennies on the
dollar. So just because you might want to download the Savage Gambit
or some other old game, but you aren't exactly paying the bills
either. So its not really up to you what a developer does and does not
choose to host on his/her website.

I myself have a number of old abandoned games on my website with more
being added this weekend. However, let's not forget that is a service
I'm doing for the community because I happen to have enough drive
space and bandwidth to do it free of charge. If my financial situation
changes, have to end up getting a different hosting plan, etc that's
going to be the first thing I cut out of my budget. It has nothing to
do with weather I should or should not offer these games, but weather
I personally can afford to maintain the service without charging you
guys for it.

Now, imagine let's say bandwidth and drive space was an issue for
Damien and you guys started complaining that Self-Destruct, Savage
Gambit, and Danger City, weren't available for download. Let's say he
offers to host them if you pay him a yearly subscription fee of $10.00
which would go towards buying extra drive space, bandwidth, and any
other website upkeep fees. Would you personally go for it, or would
you turn around and say its too expensive and not worry about the
games?

See, that's were the rubber meets the road for me. You are all willing
to ask for this kind of service as long as it is free, but if it has
to come out of your own wallet then its a different tune. I think it
is high time you stop thinking about only what you want, and think
about us, the developers, and what we need. See why we might not
choose to continue supporting or offering a certain product for
download instead of complaining about it as we generally have valid
reasons for doing what we do.

Cheers!





On 4/16/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 While I see the merits of supporting them, I do not see the merits of simply
 saying, ah to heck with them and removing them from your site. All you need
 say is that X-Sight holds no responsibility for the software working
 faultily.

 Best Regards,
 Hayden

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Re: [Audyssey] quick question on a demo I found.

2011-04-16 Thread Shane Lowe

LOL
If I were the develiper I'd do that just to see what happens to my inbox.
hahahahahahahahaha
heeheeheeheeheeheeheeheehahahahee
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 1:26 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Hi,

Yeah, very nice in deed. Lol!

I can see it now. Handing my customers a bunch of cheat codes for
Mysteries of the Ancients. They use them to reach the final level, and
when they walk in Athena says something to the effect you cheated
and uses Zues's thunderbolt to blow you to pieces. Now, that would be
funny. I wonder how many winers and complainers would have something
nasty to say about that. Hahahaha!

On 4/14/11, Stephen whocr...@internode.on.net wrote:

reminds me of that game I used to play on the apple 2gs back in the early
90s.
You remember that game I mentioned a few months back that had a scene
where the floor of the phone booth drops out from under your feet?
There was also a cheat mode, but you could only cheat 3 times, and if
you tried to cheat a 4th time, you'd get teleported into a room with
no exits, and then the troll would appear and chop off your head. Haha!
There was also a room with a quote kindly old gentalman unquote who
would quote calmly shoot you through the head unquote if you didn't
give him your treasures, and if you used the cheat feature elsewhere
in the game, as soon as you walked into his room, he would say
something like I hate cheaters and he would kill you there and
then.  Nice, eh?


---
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Re: [Audyssey] quick question on a demo I found.

2011-04-16 Thread Shane Lowe

you've made games?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 10:30 AM
Subject: Re: [Audyssey] quick question on a demo I found.


Or do like what Philip does for Q9 and have it not play the actual ending 
if you use cheats. Instead you could have Athena or Angela make some 
really sarcastic comment about it. I'm probably going to do something like 
that myself. There may be cheats in some of my games but you won't get to 
hear the ending if you use them.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 5:46 AM
Subject: Re: [Audyssey] quick question on a demo I found.


I love that idea.  Can you put something into the game that would cause 
that to happen if people use cheat codes?  (ornery ha ha ha)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 12:26 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Hi,

Yeah, very nice in deed. Lol!

I can see it now. Handing my customers a bunch of cheat codes for
Mysteries of the Ancients. They use them to reach the final level, and
when they walk in Athena says something to the effect you cheated
and uses Zues's thunderbolt to blow you to pieces. Now, that would be
funny. I wonder how many winers and complainers would have something
nasty to say about that. Hahahaha!

On 4/14/11, Stephen whocr...@internode.on.net wrote:
reminds me of that game I used to play on the apple 2gs back in the 
early

90s.
You remember that game I mentioned a few months back that had a scene
where the floor of the phone booth drops out from under your feet?
There was also a cheat mode, but you could only cheat 3 times, and if
you tried to cheat a 4th time, you'd get teleported into a room with
no exits, and then the troll would appear and chop off your head. Haha!
There was also a room with a quote kindly old gentalman unquote who
would quote calmly shoot you through the head unquote if you didn't
give him your treasures, and if you used the cheat feature elsewhere
in the game, as soon as you walked into his room, he would say
something like I hate cheaters and he would kill you there and
then.  Nice, eh?


---
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Re: [Audyssey] STFC was Pipe 3

2011-04-16 Thread Shane Lowe

Sorry got confused.

smile!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 8:54 PM
Subject: [Audyssey] STFC was Pipe 3



Hi Shane,

STFC stands for Star Trek Final Conflict. It was one of my early games
I began in 2004 to 2006. I have plans to rewrite and update the game,
but I've got other projects to complete first.


Cheers!


On 4/15/11, Shane Lowe shanel...@insightbb.com wrote:

STFC? what game is that?


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Re: [Audyssey] quick question on a demo I found.

2011-04-16 Thread Hayden Presley
Shane,
Red the message again? It says he is working on one


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 16, 2011 6:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] quick question on a demo I found.

you've made games?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 10:30 AM
Subject: Re: [Audyssey] quick question on a demo I found.


 Or do like what Philip does for Q9 and have it not play the actual ending 
 if you use cheats. Instead you could have Athena or Angela make some 
 really sarcastic comment about it. I'm probably going to do something like

 that myself. There may be cheats in some of my games but you won't get to 
 hear the ending if you use them.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 15, 2011 5:46 AM
 Subject: Re: [Audyssey] quick question on a demo I found.


I love that idea.  Can you put something into the game that would cause 
that to happen if people use cheat codes?  (ornery ha ha ha)

 ---
 Laughter is the best medicine, so look around, find a dose and take it to

 heart.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 15, 2011 12:26 AM
 Subject: Re: [Audyssey] quick question on a demo I found.


 Hi,

 Yeah, very nice in deed. Lol!

 I can see it now. Handing my customers a bunch of cheat codes for
 Mysteries of the Ancients. They use them to reach the final level, and
 when they walk in Athena says something to the effect you cheated
 and uses Zues's thunderbolt to blow you to pieces. Now, that would be
 funny. I wonder how many winers and complainers would have something
 nasty to say about that. Hahahaha!

 On 4/14/11, Stephen whocr...@internode.on.net wrote:
 reminds me of that game I used to play on the apple 2gs back in the 
 early
 90s.
 You remember that game I mentioned a few months back that had a scene
 where the floor of the phone booth drops out from under your feet?
 There was also a cheat mode, but you could only cheat 3 times, and if
 you tried to cheat a 4th time, you'd get teleported into a room with
 no exits, and then the troll would appear and chop off your head. Haha!
 There was also a room with a quote kindly old gentalman unquote who
 would quote calmly shoot you through the head unquote if you didn't
 give him your treasures, and if you used the cheat feature elsewhere
 in the game, as soon as you walked into his room, he would say
 something like I hate cheaters and he would kill you there and
 then.  Nice, eh?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 list,
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Re: [Audyssey] quick question on a demo I found.

2011-04-16 Thread Shane Lowe

I didn't read the whole thread before replying.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 9:51 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Shane,
Red the message again? It says he is working on one


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 16, 2011 6:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] quick question on a demo I found.

you've made games?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 10:30 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Or do like what Philip does for Q9 and have it not play the actual ending
if you use cheats. Instead you could have Athena or Angela make some
really sarcastic comment about it. I'm probably going to do something 
like



that myself. There may be cheats in some of my games but you won't get to
hear the ending if you use them.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 5:46 AM
Subject: Re: [Audyssey] quick question on a demo I found.



I love that idea.  Can you put something into the game that would cause
that to happen if people use cheat codes?  (ornery ha ha ha)

---
Laughter is the best medicine, so look around, find a dose and take it 
to



heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 12:26 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Hi,

Yeah, very nice in deed. Lol!

I can see it now. Handing my customers a bunch of cheat codes for
Mysteries of the Ancients. They use them to reach the final level, and
when they walk in Athena says something to the effect you cheated
and uses Zues's thunderbolt to blow you to pieces. Now, that would be
funny. I wonder how many winers and complainers would have something
nasty to say about that. Hahahaha!

On 4/14/11, Stephen whocr...@internode.on.net wrote:

reminds me of that game I used to play on the apple 2gs back in the
early
90s.
You remember that game I mentioned a few months back that had a scene
where the floor of the phone booth drops out from under your feet?
There was also a cheat mode, but you could only cheat 3 times, and if
you tried to cheat a 4th time, you'd get teleported into a room with
no exits, and then the troll would appear and chop off your head. 
Haha!

There was also a room with a quote kindly old gentalman unquote who
would quote calmly shoot you through the head unquote if you didn't
give him your treasures, and if you used the cheat feature elsewhere
in the game, as soon as you walked into his room, he would say
something like I hate cheaters and he would kill you there and
then.  Nice, eh?


---
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[Audyssey] professional wrestler books, was Possible WWE Roster

2011-04-16 Thread Phil Vlasak

Hi Thomas,
I did a little research on professional wrestler  books that are available 
from Bookshare.


WWE Legends by Brian Solomon

They were World Heavyweight Champions. They were fan favorites. They were 
the villains everyone loved to hate. They were ethnic heroes, someone just 
like you that you could cheer for. They were the stars that shined the 
brightest, and left an indelible mark on the memories of countless WWE fans.


The Legends of Wrestling: Classy Freddie Blassie by Keith Elliot Greenberg 
Classy Freddie Blassie
Classy Freddie Blassie was universally acknowledged as one of the most 
hated heels in wrestling history. Freddie really knew how to antagonize the 
fans -- how to get heat.


Combat Sports: An Encyclopedia of Wrestling, Fighting, and Mixed Martial 
Arts by David L. Hudson
Fistic combat represents the greatest human drama in all of sport. Roman 
gladiators thrilled citizens and emperors alike when they entered the 
octagon to face an intense, life-threatening experience.


Heartbreak  Triumph by Aaron Feigenbaum Shawn Michaels
Winning and losing. Heels and babyfaces. Kliqs and Curtain Calls. Tearing 
down house shows and tearing up hotel rooms. Ladders and cages. Vacated 
titles and unwarranted suspensions. Works and screwjobs. Heartaches and 
backbreaks.


The Stone Cold Truth by J. R. Ross Steve Austin Dennis Brent
He's wrestled under many names but to the fans he is and will always be 
Stone Cold Steve Austin .


The Rock Says: The Most Electrifying Man in Sports Entertainment by Joe 
Layden Dwayne Johnson
The autobiography of Dwayne Johnson, the professional wrestler known as The 
Rock.


The WWE Championship: Sports Entertainment's Most Coveted Prize Uncovered by 
Kevin Sullivan
Suddenly it's over, and in the center of the ring, one man is victorious. 
The referee raises his hand, and from somewhere (you're not quite sure where 
because you're still cheering), the shining symbol of this momentous win 
appears.



10 Count Trivia by Dean Miller
Will you be counted out? Can you pin down the answer before that fateful 10 
count sounds? Or will you be left out? There is only one way to discover 
just who is the champ, who really knows sports entertainment.


Foley is Good by Mick Foley
Autobiography of the wrestling champion, bestselling author, and father of 
3.


HitMan: My Real Life in the Cartoon World of Wrestling by Bret Hart
Written without collaborators and based on decades of tape recordings he 
made throughout his career, HITMAN is Bret Hart's brutally honest, 
perceptive and startling account of his life in and out of the ring that 
proves once and for all that great things come in pink tights.


Ric Flair: To Be the Man by Keith Elliot Greenberg Ric Flair
Woo! With that triumphant cry, Nature Boy Ric Flair surpassed his 
predecessors and his peers to become one of the greatest professional 
wrestlers in history. To wrestling fans, the Nature Boy is a platinum-blond 
deity. A sixteen-time World Champion, Slick Ric could convince television 
viewers that a momentous life experience would pass them by if they missed 
an upcoming match. His opponents were challenged with this simple taunt: To 
be the man, you have to beat the man.


Warrior Queen: The Totally Unauthorized Story of Joanie Laurer by Scott 
Edelman
LADIES FIRST--OR ELSE! With her body of death, quick-fire moves, and 
show-no-mercy attitude, Joanie Laurer, also known as Chyna, has definitely 
earned her nickname: The Ninth Wonder of the World.


Sex, Lies, and Headlocks: The Real Story of Vince McMahon and World 
Wrestling Entertainment by Shaun Assael Mike Mooneyham
The ultimate behind-the-scenes look at the backstabbing, scandals, and 
high-stakes gambles that have made wrestling an enduring television 
phenomenon. The man behind it all is Vince McMahon, a ruthless and 
entertaining visionary whose professional antics make some of the flamboyant 
characters in the ring look tame by comparison.


Undisputed: How to Become the World Champion in 1,372 Easy Steps by Chris 
Jericho Peter Thomas Fornatale
The eagerly awaited follow-up to the New York Times bestselling A Lion's 
Tale documents Chris Jericho's meteoric rise to wrestling glory in the WWE.


Lita: A Less Traveled R.o.a.d.--the Reality of Amy Dumas by Amy Dumas 
Michael Krugman
Lita -- see her just once in the ring and you can never forget it. The 
breathtaking off-the-top-rope fearlessness that she shows keeps you on the 
edge of your seat. You simply can't believe she's going to be able to pull 
off the move, and then Lita takes it to the next level. That's her reality, 
that's why she is a WWE Superstar. Taking unexpected risks, daring to do 
what no one has done before, that's the reality of Amy Dumas, the remarkable 
woman behind Lita.


The Unauthorized History of DX by Aaron Feigenbaum
DX, otherwise known as, D Generation-X, a wrestlers who spoke their minds no 
matter who they provoked, inside or outside the ring.
involved in one of the 

Re: [Audyssey] River Raiders patch

2011-04-16 Thread burakyuksek

ummm. Thanks.
sevgiler saygilar
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 6:59 PM
Subject: Re: [Audyssey] River Raiders patch


download the installer again (RR_setup.exe). and uninstall the old version 
then install the new file.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 5:51 PM
Subject: Re: [Audyssey] River Raiders patch



Where is the patch?
sevgiler saygilar
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 13, 2011 5:32 PM
Subject: [Audyssey] River Raiders patch



Hey all,
I have just released a River Raiders patch that fixes quite a nasty bug 
that made game play rather unfair. Turns out the monster could dive even 
quicker than the player, which therefore made the game impossible to 
complete if a certain number of coins were collected.
I have also made superbonuses slightly more even, since they seemed to 
be issuing out quite a vast number of monster super madnesses.
Since this will obviously affect scoring I have reset the scoreboards in 
order to balance it out and give everybody an equal chance. Don't worry, 
it won't be like this forever, I hope it should be pretty stable now.

Thanks.
Regards,
Damien.
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[Audyssey] sarah and the castle

2011-04-16 Thread michael barnes

Hey, Phil.
How is it coming with version 1.2?  Do you have a estimate date when 
this version will be release?

I sure can't wait for the update to see what you have added.
Are you going to add stuff from the deathly Hallows?
Thanks for great games.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] Second life, virtual reality.

2011-04-16 Thread Imbar Golt
Hi,

Does anyone know if blind people can participate in second life or other 
virtual reality games?

Cheers,

Imbar 

Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] quick question on a demo I found.

2011-04-16 Thread Bryan Peterson
Not yet but I'm working on it. It's just taking a while. Real life's sort of 
gotten in the way lately.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 5:35 AM
Subject: Re: [Audyssey] quick question on a demo I found.



you've made games?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 10:30 AM
Subject: Re: [Audyssey] quick question on a demo I found.


Or do like what Philip does for Q9 and have it not play the actual ending 
if you use cheats. Instead you could have Athena or Angela make some 
really sarcastic comment about it. I'm probably going to do something 
like that myself. There may be cheats in some of my games but you won't 
get to hear the ending if you use them.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 5:46 AM
Subject: Re: [Audyssey] quick question on a demo I found.


I love that idea.  Can you put something into the game that would cause 
that to happen if people use cheat codes?  (ornery ha ha ha)


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 15, 2011 12:26 AM
Subject: Re: [Audyssey] quick question on a demo I found.



Hi,

Yeah, very nice in deed. Lol!

I can see it now. Handing my customers a bunch of cheat codes for
Mysteries of the Ancients. They use them to reach the final level, and
when they walk in Athena says something to the effect you cheated
and uses Zues's thunderbolt to blow you to pieces. Now, that would be
funny. I wonder how many winers and complainers would have something
nasty to say about that. Hahahaha!

On 4/14/11, Stephen whocr...@internode.on.net wrote:
reminds me of that game I used to play on the apple 2gs back in the 
early

90s.
You remember that game I mentioned a few months back that had a scene
where the floor of the phone booth drops out from under your feet?
There was also a cheat mode, but you could only cheat 3 times, and if
you tried to cheat a 4th time, you'd get teleported into a room with
no exits, and then the troll would appear and chop off your head. 
Haha!

There was also a room with a quote kindly old gentalman unquote who
would quote calmly shoot you through the head unquote if you didn't
give him your treasures, and if you used the cheat feature elsewhere
in the game, as soon as you walked into his room, he would say
something like I hate cheaters and he would kill you there and
then.  Nice, eh?


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Re: [Audyssey] Second life, virtual reality.

2011-04-16 Thread Ian McNamara
Hi not that i know of at least it is not easy but if people have found a way on 
the mac i would be interested as it is something i have wanted to have a go at 
for a while but heard that it is not really that accessable.

Ian McNamara
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[Audyssey] jim kitchen's nfl football

2011-04-16 Thread kevin lyon
Hi, just tried to play this on my laptop running windows 7. It all seems
fine until the game kicks off, I then get an error saying:
Runtime 13
Type mismatch ... ok button
And the game closes.

Any clues anyone?

kevin
kr...@eklyon.co.uk



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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Shane Lowe

I'm getting the same problem and I'm using windows xp.

- Original Message - 
From: kevin lyon kr...@eklyon.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 2:19 PM
Subject: [Audyssey] jim kitchen's nfl football



Hi, just tried to play this on my laptop running windows 7. It all seems
fine until the game kicks off, I then get an error saying:
Runtime 13
Type mismatch ... ok button
And the game closes.

Any clues anyone?

kevin
kr...@eklyon.co.uk



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[Audyssey] Entombed

2011-04-16 Thread lindsay
Hi everyone,

I have been bought Entombed for my birthday. Any tips for playing a successful 
game?

Lindsay Cowell.




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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Thomas Ward
Hi Ken,

Yeah, I don't quite get that part either. Even though I'm hosting the
DanZ Games, PB Games, etc I don't exactly have a polacy of nobody else
can redistribute them. Its not like I own them  exactly and I consider
them shareware for all. I think Damien should do the same for Danger
City, Savage Gambit, etc. They are not great games, but even if he
doesn't want to host them people should retain the right to
redistribute them via Sendspace or something.

On 4/16/11, The Addictor kenwdow...@neo.rr.com wrote:
 Hey Tom,
 While I agree a hundred per cent, I still don't see why he's asking that no
 one else distribute the games.  I have them all, as well as other games like
 Shell Shock.  They are certainly not all that great, but to demand that
 nobody else distribute them seems a bit odd.  I know they're his games, that
 he purchased them, but I don't see a reason for that.
 Ken Downey
 The Addictor
 www.TheAddictor.com

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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Thomas Ward
Hi Kevin,

I sometimes get that error too with NFL. The error is caused by a
mismatched variable and value. I.E. If you have an integer type
variable and pass it a floting point value like 1.5 VB 6 will display
that error. However, as I know Jim Kitchen doesn't use explicit type
coding, has Option Explicit off, the VB Runtime should do the type
conversions automatically, but doesn't appear to in this case. In
short it is a bug in the game, and only happens once and a while at
least for me.

Anyway, this kind of runtime error is hard to track down if you are
not type coding your code, and why not using explicit datatyping is
bad. were the program properly datatyped with Option Explicit enabled
the compiler would have flagged this error when compiling, or at least
it should since it would send up a read flag.

HTH

On 4/16/11, kevin lyon kr...@eklyon.co.uk wrote:
 Hi, just tried to play this on my laptop running windows 7. It all seems
 fine until the game kicks off, I then get an error saying:
 Runtime 13
 Type mismatch ... ok button
 And the game closes.

 Any clues anyone?

 kevin
 kr...@eklyon.co.uk



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[Audyssey] rock band 3 songs: she, and combat baby: expert bass

2011-04-16 Thread Yohandy
  Didn't do too well on these, but whatever: least I didn't 
fail lol. songs have some deceptively difficult and random parts. she in 
particular. ok here we go

combat baby:
http://www.sendspace.com/file/o8nzrb
she:
http://www.sendspace.com/file/w1t9v0


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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Damien Pendleton

Hi Thomas,
I just don't feel like they are games worth hosting. All I have had since I 
have retained the rights to these games are complaints and flames and I feel 
like they are more trouble than they are worth. If people wanted the games 
that badly, they would have offered me their support rather than their 
scorn. The amount of emails I have had complaining about the bug in level 1 
in Danger City, or the bug in level 10 of Self Destruct, or the bug in this 
or the bug in that, and when I explained to them calmly that because these 
games had been transferred to me they turned around and basically told me to 
forget it, I figured that neither me nor anybody else should be treated that 
way and held responsible for these bugs without good cause, whether as a 
host or a developer. I feel that since I am trying to offer good quality 
products now, if someone was to redistribute, or host, these games with my 
name attached to them, they would hold me responsible for the bugs, and it 
would put them off my next titles, if that makes sense.

Hope that helps.
Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, April 16, 2011 10:51 PM
Subject: Re: [Audyssey] Old Titles Removed



Hi Ken,

Yeah, I don't quite get that part either. Even though I'm hosting the
DanZ Games, PB Games, etc I don't exactly have a polacy of nobody else
can redistribute them. Its not like I own them  exactly and I consider
them shareware for all. I think Damien should do the same for Danger
City, Savage Gambit, etc. They are not great games, but even if he
doesn't want to host them people should retain the right to
redistribute them via Sendspace or something.

On 4/16/11, The Addictor kenwdow...@neo.rr.com wrote:

Hey Tom,
While I agree a hundred per cent, I still don't see why he's asking that 
no
one else distribute the games.  I have them all, as well as other games 
like

Shell Shock.  They are certainly not all that great, but to demand that
nobody else distribute them seems a bit odd.  I know they're his games, 
that

he purchased them, but I don't see a reason for that.
Ken Downey
The Addictor
www.TheAddictor.com


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Re: [Audyssey] Entombed

2011-04-16 Thread dark
1: magic never misses. this makes all magical characters necros and mages 
rather powerful, though remember you need to heal them.


2: remember targiting, it helps a lot.

3: Most things in the game are offensive, ie, they hurt your opponents, thus 
anything you can do to stop your opponents from doing things to hurt you is 
invaluable. This includes for instance hiding with thieves or assassins, 
using spells like chalm or curse, and knocking your opponents down. This 
also makes bards pretty awsome, as well as a major use for spells like 
paralize, destract or mistify.


the amount of times on the entombed mailing list I've seen people say I 
can't beat the drake simply because they concentrated on trying to damage 
it rather than trying to stop it from damaging them is ridiculous.


4: Use characters' turns effectively. In some battles (especially against 
bosses), it's more valuable to have a member of your party on healing potion 
and scroll duty, than trying to damage an enemy.


Bards or tricksters can't chalm or sleep the drake sinse it's so resistant 
to magic effects, but when not using abilities like mending song or heal on 
your own party, have them as a pair of hands to use your consumables.


5: speed matters. There are lots of fights where if your enemies go before 
you, you'll end up in real trouble and possibly dead. therefore don't be 
tempted to equip melee characters with large, strong and damaging weapons 
which are slow. Myself, i try to stick to one handed weapons for this 
reason.


Also, be aware that the more special abilities like flurry or sneak attack 
you use, the longer the cool down time afterwards.


your fighter assassin might do a huge amount of damage with that sneak 
attack flurry, but afterwards they're going to be a big fat targit for the 
next few turns, so be careful especially when combining attacks.


6: For anyone using melee weapons or fighting unarmed, assassin is the 
single best secondary class, simply because of the crytical hits and sneak 
attack skills. I've just finished a game with a very awsome brawler assassin 
myself.


in fact imho the ultimate melee monster class is halforc monk assassin 
raising iron skin, combo, unarmed and crytical hit.


7:think about your team and what abilities go well together.

the assassinate abilitiy for instance is very powerful indeed, but only when 
a targit is in a helpless state such as sleeping, and usually it's better to 
put the targit to sleep on a previous turn.


if you've got a druid, bare in mind that once one of your opponents drops 
lightning is risky sinse it might create a zombi, so you'll need to give 
them something else to do,  eg, make them a necro and ice blast people.


if your full on offense, considder a bard or a healer, and remember necro 
always means a skeletal extra character in the party even if you don't plan 
on using necromancer abilities.


So, always think about what classes may complement each other.

One of my best recent parties was a brawler assassin, an adventurer bard, 
and a healer necro.


These are probably the best general tips I can give.

If you get stuck specifically on any jobs or wonder what some abilities are, 
let me know.


Btw, apparently Jason would like to rebalance the game, which may or may not 
make some of this invalid,  for instance it'd be rather more fair if 
magic spells could miss occasionally ;D.


Beware the grue!

Dark.


- Original Message - 
From: lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Saturday, April 16, 2011 10:13 PM
Subject: [Audyssey] Entombed



Hi everyone,

I have been bought Entombed for my birthday. Any tips for playing a 
successful game?


Lindsay Cowell.




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Re: [Audyssey] river raiders pause issue

2011-04-16 Thread Damien Pendleton

Hi Pitermach,
Thanks for bringing the pause issue to my attention. I do not seem to have 
these issues on my end, although it does take about five seconds to accept 
input after the game is unpaused.

I will certainly look into this.
As for the page up and page down keys, you have to tap these rapidly for the 
volume to change. I will be looking into changing this behaviour for the 
next release also.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 11:27 PM
Subject: [Audyssey] river raiders pause issue



Hi damien, hope you're having a good weekend.
I think I found a bug in rr's pause feature. When I unpause the game, 
although it seems to unfreeze the clock and all that, the keyboard still 
doesn't accept input. I'm forced to close the process with task manager to 
quit the game.
Also, I think the page up and down keys don't work, only home and end do 
to turn the music on or off.

Hope I helped somehow. :)
-



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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Thomas Ward
Hi Damien,

Yeah, I actually do see your point. It is for that very reason,
interesting enough, why I had never put up all of the PB Games, etc. I
personally feel something like Snowball War is simply not worth
hosting, but I've been asked time and time again to host it for one
reason or another so I put it up. However, I have a disclaimer on my
website that USA Games does not support those games in any way, shape,
or form. If people ask their questions will go unanswered simply
because I don't really see any need to keep some games like Snowball
War around. If you want it then use it at your own risk. So far no one
has really asked for help on any of the games I host so I don't have
an issue with hosting them. However, if I was getting flamed,
bombarded with questions, etc like you are with the abandoned games
then they'd be taken off my website faster than you can say pronto
Tonto.

One thing you can be assured of I'm not going to cry over Danger City,
Self-Destruct, etc because the games certainly are not worth it.
Jason, I think it was who ran XL Studios, was not a very skilled
programmer to be frank about it. I remember back when we still had the
ag-dev wiki and  mailing list Jason released the source for a couple
of his games as tutorials, and it was terrible. I suppose I'm a bit
bias since I was trained professionally, therefore I try to program
using professional standards, but all the same I didn't think it was
tutorial quality. I felt that for beginners it would teach them some
extremely bad habits, and  do to Jason's inexperience I could see
mistakes he would be passing on to the next generation developer. So I
understand exactly why you don't want to simply upgrade the code, and
would have to rewrite it from scratch.

In fact, the only game on your list of games I might consider updating
would be the Savage Gambit. I think if it was rewritten, given some
better keyboard asignments, etc it could be a decent game. However, it
is pretty difficult to play in its current state.

Cheers!


On 4/16/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I just don't feel like they are games worth hosting. All I have had since I
 have retained the rights to these games are complaints and flames and I feel
 like they are more trouble than they are worth. If people wanted the games
 that badly, they would have offered me their support rather than their
 scorn. The amount of emails I have had complaining about the bug in level 1
 in Danger City, or the bug in level 10 of Self Destruct, or the bug in this
 or the bug in that, and when I explained to them calmly that because these
 games had been transferred to me they turned around and basically told me to
 forget it, I figured that neither me nor anybody else should be treated that
 way and held responsible for these bugs without good cause, whether as a
 host or a developer. I feel that since I am trying to offer good quality
 products now, if someone was to redistribute, or host, these games with my
 name attached to them, they would hold me responsible for the bugs, and it
 would put them off my next titles, if that makes sense.
 Hope that helps.
 Regards,
 Damien.

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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Hayden Presley
Hi Thomas,
You find that one difficult? I haven't had too much trouble; I've made it
all the way to the final fight on redemption but am now stuck.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 16, 2011 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Old Titles Removed

Hi Damien,

Yeah, I actually do see your point. It is for that very reason,
interesting enough, why I had never put up all of the PB Games, etc. I
personally feel something like Snowball War is simply not worth
hosting, but I've been asked time and time again to host it for one
reason or another so I put it up. However, I have a disclaimer on my
website that USA Games does not support those games in any way, shape,
or form. If people ask their questions will go unanswered simply
because I don't really see any need to keep some games like Snowball
War around. If you want it then use it at your own risk. So far no one
has really asked for help on any of the games I host so I don't have
an issue with hosting them. However, if I was getting flamed,
bombarded with questions, etc like you are with the abandoned games
then they'd be taken off my website faster than you can say pronto
Tonto.

One thing you can be assured of I'm not going to cry over Danger City,
Self-Destruct, etc because the games certainly are not worth it.
Jason, I think it was who ran XL Studios, was not a very skilled
programmer to be frank about it. I remember back when we still had the
ag-dev wiki and  mailing list Jason released the source for a couple
of his games as tutorials, and it was terrible. I suppose I'm a bit
bias since I was trained professionally, therefore I try to program
using professional standards, but all the same I didn't think it was
tutorial quality. I felt that for beginners it would teach them some
extremely bad habits, and  do to Jason's inexperience I could see
mistakes he would be passing on to the next generation developer. So I
understand exactly why you don't want to simply upgrade the code, and
would have to rewrite it from scratch.

In fact, the only game on your list of games I might consider updating
would be the Savage Gambit. I think if it was rewritten, given some
better keyboard asignments, etc it could be a decent game. However, it
is pretty difficult to play in its current state.

Cheers!


On 4/16/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I just don't feel like they are games worth hosting. All I have had since
I
 have retained the rights to these games are complaints and flames and I
feel
 like they are more trouble than they are worth. If people wanted the games
 that badly, they would have offered me their support rather than their
 scorn. The amount of emails I have had complaining about the bug in level
1
 in Danger City, or the bug in level 10 of Self Destruct, or the bug in
this
 or the bug in that, and when I explained to them calmly that because these
 games had been transferred to me they turned around and basically told me
to
 forget it, I figured that neither me nor anybody else should be treated
that
 way and held responsible for these bugs without good cause, whether as a
 host or a developer. I feel that since I am trying to offer good quality
 products now, if someone was to redistribute, or host, these games with my
 name attached to them, they would hold me responsible for the bugs, and it
 would put them off my next titles, if that makes sense.
 Hope that helps.
 Regards,
 Damien.

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Re: [Audyssey] laser breakout, a relatively new audio game

2011-04-16 Thread Pitermach
I actually had the  ability to play against someone. It was0n't exactly 
locally, since we were sitting on tt, I was piping the audio through stereo 
mix and he would tell me what he wanted to shoot at, but hey, it worked, 
though I somehow ended up crashing the game mid-way through the match
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 11, 2011 5:53 PM
Subject: Re: [Audyssey] laser breakout, a relatively new audio game



I belive you use the enter key to shoot.
And no you do not need two players to play this game.
I myself play this game by myself all the time and enjoy it.

--  



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database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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[Audyssey] santa clause is back

2011-04-16 Thread Jack F
Hi all,
Does anyone have Santaclause is back?
best regards,
Jack

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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread shaun everiss
maybe you need the latest vb6sp5  libs from ms they should still 
exist somewhere.
I know the dxvb stuff is loaded by jim's setup and this shouldn't 
happen on older oses.

 At 06:21 a.m. 17/04/2011, you wrote:

I'm getting the same problem and I'm using windows xp.

- Original Message - From: kevin lyon kr...@eklyon.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 2:19 PM
Subject: [Audyssey] jim kitchen's nfl football



Hi, just tried to play this on my laptop running windows 7. It all seems
fine until the game kicks off, I then get an error saying:
Runtime 13
Type mismatch ... ok button
And the game closes.

Any clues anyone?

kevin
kr...@eklyon.co.uk



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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread shaun everiss

neither ken.
Shell shock is ok but its hardly a game I'd concider playing often if at all.
I will ocationally play it and for its time even then it was not much.
At 06:27 a.m. 17/04/2011, you wrote:

Hey Tom,
While I agree a hundred per cent, I still don't see why he's asking 
that no one else distribute the games.  I have them all, as well as 
other games like Shell Shock.  They are certainly not all that 
great, but to demand that nobody else distribute them seems a bit 
odd.  I know they're his games, that he purchased them, but I don't 
see a reason for that.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 3:06 AM
Subject: Re: [Audyssey] Old Titles Removed



Hi Hayden and all,

I think there is more to it than that. For a developer its not so cut
and dry. There are other issues to consider besides just throwing it
up there and letting people download game x with or without support.

For example, it costs us money to purchase extra drive space on a web
server, it costs us money for the bandwidth we use, and every download
of game x goes right on our bill even if it might be pennies on the
dollar. So just because you might want to download the Savage Gambit
or some other old game, but you aren't exactly paying the bills
either. So its not really up to you what a developer does and does not
choose to host on his/her website.

I myself have a number of old abandoned games on my website with more
being added this weekend. However, let's not forget that is a service
I'm doing for the community because I happen to have enough drive
space and bandwidth to do it free of charge. If my financial situation
changes, have to end up getting a different hosting plan, etc that's
going to be the first thing I cut out of my budget. It has nothing to
do with weather I should or should not offer these games, but weather
I personally can afford to maintain the service without charging you
guys for it.

Now, imagine let's say bandwidth and drive space was an issue for
Damien and you guys started complaining that Self-Destruct, Savage
Gambit, and Danger City, weren't available for download. Let's say he
offers to host them if you pay him a yearly subscription fee of $10.00
which would go towards buying extra drive space, bandwidth, and any
other website upkeep fees. Would you personally go for it, or would
you turn around and say its too expensive and not worry about the
games?

See, that's were the rubber meets the road for me. You are all willing
to ask for this kind of service as long as it is free, but if it has
to come out of your own wallet then its a different tune. I think it
is high time you stop thinking about only what you want, and think
about us, the developers, and what we need. See why we might not
choose to continue supporting or offering a certain product for
download instead of complaining about it as we generally have valid
reasons for doing what we do.

Cheers!





On 4/16/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
While I see the merits of supporting them, I do not see the merits of simply
saying, ah to heck with them and removing them from your site. All you need
say is that X-Sight holds no responsibility for the software working
faultily.

Best Regards,
Hayden


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Re: [Audyssey] Entombed

2011-04-16 Thread shaun everiss

ask general lamort and check his recordings.
he may have some tips for you.
he is one of the aces round here if not the only one, though there 
are others that can narrowly beat him.

At 09:13 a.m. 17/04/2011, you wrote:

Hi everyone,

I have been bought Entombed for my birthday. Any tips for playing a 
successful game?


Lindsay Cowell.




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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Thomas Ward
Hi Hayden,

The problem with the Savage Gambit is the keyboard commands. To me
they don't make a lot of sense. I always press the wrong key or forget
what does what. What I meant by difficult is that its not intuitive.
However, on the other hand, as a plus, it does require practice to get
good at playing.

On 4/16/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 You find that one difficult? I haven't had too much trouble; I've made it
 all the way to the final fight on redemption but am now stuck.

 Best Regards,
 Hayden

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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Thomas Ward
Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.

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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Bryan Peterson
Yeah it's difficult. I for one could never remember the control scheme, much 
less in time to act before I got the crap beaten out of me.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 5:56 PM
Subject: Re: [Audyssey] Old Titles Removed



Hi Thomas,
You find that one difficult? I haven't had too much trouble; I've made it
all the way to the final fight on redemption but am now stuck.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 16, 2011 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Old Titles Removed

Hi Damien,

Yeah, I actually do see your point. It is for that very reason,
interesting enough, why I had never put up all of the PB Games, etc. I
personally feel something like Snowball War is simply not worth
hosting, but I've been asked time and time again to host it for one
reason or another so I put it up. However, I have a disclaimer on my
website that USA Games does not support those games in any way, shape,
or form. If people ask their questions will go unanswered simply
because I don't really see any need to keep some games like Snowball
War around. If you want it then use it at your own risk. So far no one
has really asked for help on any of the games I host so I don't have
an issue with hosting them. However, if I was getting flamed,
bombarded with questions, etc like you are with the abandoned games
then they'd be taken off my website faster than you can say pronto
Tonto.

One thing you can be assured of I'm not going to cry over Danger City,
Self-Destruct, etc because the games certainly are not worth it.
Jason, I think it was who ran XL Studios, was not a very skilled
programmer to be frank about it. I remember back when we still had the
ag-dev wiki and  mailing list Jason released the source for a couple
of his games as tutorials, and it was terrible. I suppose I'm a bit
bias since I was trained professionally, therefore I try to program
using professional standards, but all the same I didn't think it was
tutorial quality. I felt that for beginners it would teach them some
extremely bad habits, and  do to Jason's inexperience I could see
mistakes he would be passing on to the next generation developer. So I
understand exactly why you don't want to simply upgrade the code, and
would have to rewrite it from scratch.

In fact, the only game on your list of games I might consider updating
would be the Savage Gambit. I think if it was rewritten, given some
better keyboard asignments, etc it could be a decent game. However, it
is pretty difficult to play in its current state.

Cheers!


On 4/16/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I just don't feel like they are games worth hosting. All I have had since

I

have retained the rights to these games are complaints and flames and I

feel
like they are more trouble than they are worth. If people wanted the 
games

that badly, they would have offered me their support rather than their
scorn. The amount of emails I have had complaining about the bug in level

1

in Danger City, or the bug in level 10 of Self Destruct, or the bug in

this
or the bug in that, and when I explained to them calmly that because 
these

games had been transferred to me they turned around and basically told me

to

forget it, I figured that neither me nor anybody else should be treated

that

way and held responsible for these bugs without good cause, whether as a
host or a developer. I feel that since I am trying to offer good quality
products now, if someone was to redistribute, or host, these games with 
my
name attached to them, they would hold me responsible for the bugs, and 
it

would put them off my next titles, if that makes sense.
Hope that helps.
Regards,
Damien.


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list,

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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Bryan Peterson
I tend to agree with you. The idea of having the controls in the shape of a 
human body was creative I'll admit but not very practical for most people.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 7:15 PM
Subject: Re: [Audyssey] Old Titles Removed



Hi Hayden,

The problem with the Savage Gambit is the keyboard commands. To me
they don't make a lot of sense. I always press the wrong key or forget
what does what. What I meant by difficult is that its not intuitive.
However, on the other hand, as a plus, it does require practice to get
good at playing.

On 4/16/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
You find that one difficult? I haven't had too much trouble; I've made it
all the way to the final fight on redemption but am now stuck.

Best Regards,
Hayden


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[Audyssey] USA Blackjack

2011-04-16 Thread Thomas Ward
Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!

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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Casey Mathews
I would actually like to see something like this ported over to bgt, 
just to see what it looks like. I think sounds in that case would be 
very cool.


On 4/16/2011 11:25 PM, Thomas Ward wrote:

Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!

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--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Alfredo_The_Music_maker

Hello,
How is it possible to convert python to C++, and I think you mentioned 
in the past how to program in  python, so hes gins will be open source.


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Richard Sherman
HI,

My opinion is that good sounds are usually nice to have. Might also consider 
having the ability for the user to be able to adjust the sound if they 
desire.

Thanks.

Rich
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 16, 2011 9:25 PM


Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Thomas Ward
Hi Casey,

As BGT uses a scripting language, Angelscript, similar to C/C++ I
suppose it is always possible someone can look at my source code and
convert it over to BGT if they desired. However, as I'm mainly writing
USA Blackjack, for myself to help increase the number of accessible
games for the Linux platform I'd have no interest in using a Windows
specific language and tool like BGT. My purpose of creating USA
Blackjack and a few other open source games is to provide some very
common/basic games like Blackjack, Monopoly, Poker, etc for Linux
users for myself who don't have a Kitchens Inc or Spoonbill Software
for  Linux and Mac to provide us with such games. So I'm going to be
off and on releasing free games of the Kitchens Inc variety for
Windows, Mac, and Linux to help fill that gap over the next coming
months in between commercial game releases like MOTA. Obviously, if my
soul intent was to target Windows users only I wouldn't need to bother
since there is Kitchens Inc, Games for the Blind, Spoonbill Software,
etc who have already been there and done that. However, for Mac OS and
Linux users it is something that is needed.

Cheers!


On 4/16/11, Casey Mathews csm...@cfl.rr.com wrote:
 I would actually like to see something like this ported over to bgt,
 just to see what it looks like. I think sounds in that case would be
 very cool.


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Re: [Audyssey] Entombed

2011-04-16 Thread Richard Sherman
HI Shawn,

Listening to La Mort's recordings just might be a good idea. I'll see if he 
will post them.

Also Lindsay, you can subscribe to the entombed discussion group. to 
subscribe, send a blank email to

entombedgame+subscr...@googlegroups.com

many of the people here are also members of that list. But since it is 
specific to entombed, you might get more answers there.

Good luck with the game.

Rich
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
Sent: Saturday, April 16, 2011 6:37 PM


ask general lamort and check his recordings.
he may have some tips for you.
he is one of the aces round here if not the only one, though there
are others that can narrowly beat him.


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Thomas Ward
Hi,

I simply rewrote the game from scratch. Its a small game so it didn't
actually take that long to do. I just looked at what I did in Python
and used it as a sort of template for the rewrite in C++. Obviously, I
didn't just convert the code directly from one to the other.

As for being open source the game is still open source. You still will
get the source code along with the binary. If you install the Windows
version you'll get the Windows version of the source code. If you
install the Linux version you'll get the Linux source code as well. I
haven't yet started looking for someone to do the Mac port, but I
don't think it will be difficult to recompile it on Mac using the
Linux source since they are fairly cross-platform compatible.

HTH

On 4/17/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 Hello,
 How is it possible to convert python to C++, and I think you mentioned
 in the past how to program in  python, so hes gins will be open source.

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[Audyssey] what is the best usb controler to use with audio games on a pc running windows xp 32 bit?

2011-04-16 Thread Mich
Hi all. all this talk about game pads and controllers and the like promps me to 
ask the following. what is the best audio game usb controller or game pad to 
use with a pc running windows xp 32 bit? Many thanks. from Mich.
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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Alex Kenny
I'm not a developer, but I think there is a reason why a developer
would choose not to allow older programs to be redistributed.

As Damien has previously mentioned, these older titles were written in
a deprecated language by amateur developers. The code is difficult to
read, update, compile and run. I believe there is probably a
reputation issue. Developers don't want buggy and useless code
floating around the net that they wrote. True, Damien didn't write
these games, but by purchasing them, the code is now his
responsibility.

Another reason I've heard for developers refusing to redistribute
abandonware is that, even if they don't support it, people will still
contact them expecting help. If Damien did allow the games to be
distributed, I have no doubt that someone would download a copy
somewhere, encounter a problem, and send Damien an email saying, Game
X won't run! Help! Even if he emphasizes in the game documentation
that the games are abandonware, we've all seen first-hand that many
people in the blind community do not bother reading documentation or
other information that's right in front of them.


On 4/16/11, The Addictor kenwdow...@neo.rr.com wrote:
 Hey Tom,
 While I agree a hundred per cent, I still don't see why he's asking that no
 one else distribute the games.  I have them all, as well as other games like
 Shell Shock.  They are certainly not all that great, but to demand that
 nobody else distribute them seems a bit odd.  I know they're his games, that
 he purchased them, but I don't see a reason for that.
 Ken Downey
 The Addictor
 www.TheAddictor.com

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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Mich
Hi yes please that would make it sound more realistic and make it feel like 
a real card game. it is kind of like in the game 127 miles or what ever that 
card game is cald. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 11:25 PM
Subject: [Audyssey] USA Blackjack



Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!

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Re: [Audyssey] what is the best usb controler to use with audio games on a pc running windows xp 32 bit?

2011-04-16 Thread Thomas Ward
Hi Mich,

My personal recommendation right now is the Logitech F510. That's
probably the best USB controller on the market for the $25 to $50
price range. I guess it all depends on how much you are willing to
spend. Dark says the X-Arcade sticks are good, but those are in the
$120 price range. So I guess we kind of need to know more what you are
looking for in terms of buttons, number of sticks, POV hats, price
range, etc.

On 4/12/11, Mich mi...@eastlink.ca wrote:
 Hi all. all this talk about game pads and controllers and the like promps me
 to ask the following. what is the best audio game usb controller or game pad
 to use with a pc running windows xp 32 bit? Many thanks. from Mich.
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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Richard Sherman
HI,

That's it, some kind of keys for a volume control of the sounds. Since most 
have only 1 sound card which cannot be adjusted independently of other 
sounds. Thus some might not be able to hear the text for whatever reason.

But since it cannot be done without a whole lot of work, I totally 
understand.

Thanks for addressing my request.
Rich
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 16, 2011 10:53 PM


Hi Rich,

What do you mean by adjust the sounds? I generally balance all that
out pretty well before releasing any game. If you are talking about a
volume control like page up or page down I wouldn't be able to do that
given the fact I'm not using OS specific scan codes for the keys and
am handling input via cross-platform ascii key codes. Writing custom
keyboard events and scan codes to grab the arrow keys, page up, page
down, f1 through f12, etc is a major nightmare. Therefore if we wanted
to go that advanced I'd have to rewrite the game to use SDL or
something like that instead.

Cheers!


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread shaun everiss

sounds would rock.
and maybe have voise in it to.
should be easy you have numbers anyway, we need 1-21 and a  few other things.
It would really rock.
At 03:25 p.m. 17/04/2011, you wrote:

Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!

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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Thomas Ward
Hi Mich,

Yeah, I know what you mean. Although, the Windows 7 card games, I.E.
the ones that ship with Windows are accessible, I actually prefer the
Jim Kitchen games simply for the audio and ambience they provide. Plus
it never hurts to have player comments like that sucks or piece of
cake whenplaying just for the added bit of realism.

On 4/17/11, Mich mi...@eastlink.ca wrote:
 Hi yes please that would make it sound more realistic and make it feel like
 a real card game. it is kind of like in the game 127 miles or what ever that
 card game is cald. hth. from Mich.

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Re: [Audyssey] USA Blackjack

2011-04-16 Thread shaun everiss
thats the point we could put packs more importantly I could use my 
pro sounds just for myself or whatever.

At 04:44 p.m. 17/04/2011, you wrote:

HI,

My opinion is that good sounds are usually nice to have. Might also consider
having the ability for the user to be able to adjust the sound if they
desire.

Thanks.

Rich
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 16, 2011 9:25 PM


Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!


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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Thomas Ward
Hi Shaun,

Excuse me, but what are voise?


On 4/17/11, shaun everiss sm.ever...@gmail.com wrote:
 sounds would rock.
 and maybe have voise in it to.
 should be easy you have numbers anyway, we need 1-21 and a  few other
 things.
 It would really rock.

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