Re: [Audyssey] some swamp tips
how do you turn typeing interupt off On 11/23/11, Che blindadrenal...@gmail.com wrote: a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another swamp bug
I was level2, had 180 rep, I hit escape in safe zone, then clicked on multiplayer game. and when I connected, I couldn't move, couldn't fire my weapon or do any directional movement. so I hit escape, twice, still couldn't move, then I hit escape, then multiplayer game again, this time when I connected, I could move, but it defaulted me back to 0 kill and lev1. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Laurel, I hope that with the help from the list, you were able to get some of my games installed. Darn U A C not liking WinZip self extracting zip files. And sorry that the WinKit install did not create a short cut icon on the desk top. So to start the games, it is start key, p for program files and k for kitchensinc. But you could always create a short cut icon to my gamemenu.exe program that did get installed to the c:\program files\kitchensinc folder. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
hi am trying to install some of your games as well i have a windows 7 but cant seem to get it right. I unziped the winkit folder set it up and tried to install a game it says the game is there but i went to the thing where the game should show up and the game does not show up. Really need help thanks On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Laurel, I hope that with the help from the list, you were able to get some of my games installed. Darn U A C not liking WinZip self extracting zip files. And sorry that the WinKit install did not create a short cut icon on the desk top. So to start the games, it is start key, p for program files and k for kitchensinc. But you could always create a short cut icon to my gamemenu.exe program that did get installed to the c:\program files\kitchensinc folder. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear. I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably. Beware the grue! DArk. - Original Message - From: Cary cary5...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 23, 2011 1:01 PM Subject: Re: [Audyssey] some swamp tips yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my game recordings/reviews are now availible on theweb!
yes, i'll try that. i'll let you kjno if i find something. thanks, Shane - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:10 PM Subject: Re: [Audyssey] my game recordings/reviews are now availible on theweb! Hey Shane. do you own a Logitech f510 gamepad? If so, try and fly in the Three-d Velocity flight simulator. See if you're having the same problem with the right hand stick that I am and if there's a fix for it. Thanks. -Original Message- From: Shane Lowe Sent: Tuesday, November 22, 2011 9:58 AM To: Gamers Discussion list Subject: [Audyssey] my game recordings/reviews are now availible on the web! Hi all, first, I'd like to announce i'm back in the blind-gaming world! And second of all, i'd like to announce you can get all my game recordings/reviews at the following link. More will be added in the future, and you will be notified when this happens. the link is ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/ thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Lenron, Yes, I have been told that Windows 7 presents another little problem with installing my games. The thing is, Windows 7 apparently has two program files areas and my winkit install goes to one and the rest of the games go to the other. Below is a message that I read from a lady that explains it and tells how she fixed it. I hope that it helps. Hello all, I just found out something I hope will help you Sherry, ok you no how in windows 7 we have two program file folders? One is just called program files, and the other is called program files x86, well here is what happen to me. I installed the winkit program and it went into just the program files x86 folder. And when I installed the games they went into the folder. Called just program files. So fined out which one is the winkit one and go to which of the program folders the computer put the games in and copy and paste them into the winkit one it works. Like I found out winkit was in the program files x86 so I went to just program files and copied the games from kitchensinc and put them in program files x86 kitchensinc and then I removed the one in program files. Just deleted the folder. Make sure you are in administrator Hope that helps. Susan I hope that helps. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
if i can find the folders not sure how to go about it On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Lenron, Yes, I have been told that Windows 7 presents another little problem with installing my games. The thing is, Windows 7 apparently has two program files areas and my winkit install goes to one and the rest of the games go to the other. Below is a message that I read from a lady that explains it and tells how she fixed it. I hope that it helps. Hello all, I just found out something I hope will help you Sherry, ok you no how in windows 7 we have two program file folders? One is just called program files, and the other is called program files x86, well here is what happen to me. I installed the winkit program and it went into just the program files x86 folder. And when I installed the games they went into the folder. Called just program files. So fined out which one is the winkit one and go to which of the program folders the computer put the games in and copy and paste them into the winkit one it works. Like I found out winkit was in the program files x86 so I went to just program files and copied the games from kitchensinc and put them in program files x86 kitchensinc and then I removed the one in program files. Just deleted the folder. Make sure you are in administrator Hope that helps. Susan I hope that helps. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] iPhone racing games that are accessible.
Hey, I was wondering besides race live is there any other racing games on the iphone that a person who is blind could play? I had heard awhile back that there is a boat racing game. I am looking for any racing game like car racing, boat racing, bike racing, motorbike racing, plane racing, etc. Thanks, -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear. I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably. Beware the grue! DArk. - Original Message - From: Cary cary5...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 23, 2011 1:01 PM Subject: Re: [Audyssey] some swamp tips yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] my game recordings/reviews are now availible ontheweb!
Thanks Shane, I'd deeply appreciate that. Since not only myself, but I have several smart people from this list pulling their hair out to try and help me to figure this mystery out with my right hand stick being reversed. Thanks. -Original Message- From: Shane Lowe Sent: Wednesday, November 23, 2011 9:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] my game recordings/reviews are now availible ontheweb! yes, i'll try that. i'll let you kjno if i find something. thanks, Shane - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 1:10 PM Subject: Re: [Audyssey] my game recordings/reviews are now availible on theweb! Hey Shane. do you own a Logitech f510 gamepad? If so, try and fly in the Three-d Velocity flight simulator. See if you're having the same problem with the right hand stick that I am and if there's a fix for it. Thanks. -Original Message- From: Shane Lowe Sent: Tuesday, November 22, 2011 9:58 AM To: Gamers Discussion list Subject: [Audyssey] my game recordings/reviews are now availible on the web! Hi all, first, I'd like to announce i'm back in the blind-gaming world! And second of all, i'd like to announce you can get all my game recordings/reviews at the following link. More will be added in the future, and you will be notified when this happens. the link is ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/ thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Laurel, You have to arrow to the file you want to run and press the context menu key which performs a right click on the file. The context key is the key between the right Windows key and right control key on most laptops and desktops. Once the context menu is up just arrow to run as administrator. Now, keep in mind the installation directory largely depends on if you have a 32-bit version of Windos or a 64-bit version of Windows. If you have a 32-bit version install the files to c:\Program Files\Kitchensinc and if you have a 64-bit computer the files should go in c:\Program Files (x86)\Kitchensinc. HTH On 11/22/11, Laurel laurel.stock...@gmail.com wrote: Hi all, I decided I really wanna try out Jim's kitchensinc games! I think they will be lots of fun. I have a question though. I am running Windows Vista, and I installed the winkit folder and followed all the instructions there. Now, I'm at the part where I have to find the game/games I want and install them. It says that I need to go to the name of the file/game, hit inter and then do a run as administrator so that it will install propperly and I will be able to play. The only problem, is I can't find the run as adminastrator option, so I'm not sure how to make it work. Can y'all tell me what to do? /smiles/ Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Jim, FYI. Just a quick clarification here. The reason Windows 7 and some versions of Vista have two different Program Files directories is for backwards compatibility with older 32-bit software. All newer applications---that is all 64-bit applications---are installed to c:\Program Files by default, but older 32-bit applications such as your games are installed to c:\Program Files (x86) because they were compiled for the older x86 processors and not the x64 processors of today. Basically, that second Program Files directory is there for backwards compatibility sake, and isn't specific to Windows 7 either. Every 64-bit version of Windows has this convention. Cheers! On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Lenron, Yes, I have been told that Windows 7 presents another little problem with installing my games. The thing is, Windows 7 apparently has two program files areas and my winkit install goes to one and the rest of the games go to the other. Below is a message that I read from a lady that explains it and tells how she fixed it. I hope that it helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Jim, Sorry, to interrupt, but slight correction here. On Vista and Windows 7 its control+escape for the start menu, press a for All Programs, and then K for the Kitchinsinc menu. Oh, and if the start menu lands you in the search box you have to arrow away from it before pressing a. HTH On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Laurel, I hope that with the help from the list, you were able to get some of my games installed. Darn U A C not liking WinZip self extracting zip files. And sorry that the WinKit install did not create a short cut icon on the desk top. So to start the games, it is start key, p for program files and k for kitchensinc. But you could always create a short cut icon to my gamemenu.exe program that did get installed to the c:\program files\kitchensinc folder. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi Laurel, Yes. You don't want to hit enter on the file. Only arrow to it ande press the context menu key, AKA the applications key, to bring up a menu of options for that file such as copy, paste, run as administrator, etc. Cheers! On 11/22/11, Laurel laurel.stock...@gmail.com wrote: ok, cool thanks. So you all are saying that basically if I hit the application key it will show me the run as administrator option. Should I select the file first and then find the run as admin option when it asks me if I wanna run, save or cancel? Or should I find run as admin before I even hit enter. And the other option is if I go to my control pannel and disable the user account control permission thingy. Sorry for all the questions, I'm just kind of confused and wanna make sure I do this correctly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud games
hi Paula, I think you would do the exact same with the sounds in mush, as i dont have jaws or anything so its the only client i use. So just download said sounds, and place them in mush's sound directery. I hope it works for you. On 11/23/11, dark d...@xgam.org wrote: Sorry Paula, I shouldn've been clearer. In vipmud you download the soundpacks and put all the sounds from them in the sounds folder in vipmud's directory, then just type setsound in the game to turn them on. I'm afraid I don't know where you put them in mushclient, as the only game I've played with that program is alteraeon. Hopefully someone more familiar with mushclient than I am can let you know. Beware the grue! Dark. - Original Message - From: Paula Hobley paula.hob...@bigpond.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 9:44 PM Subject: Re: [Audyssey] Mud games I'm new to all of this, so banging them anywhere is a little beyond me, you're dealing with a novice here (smile) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, 23 November 2011 8:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Well if you look at materiamagica's homepage, there is a question in the faq dealing with sounds and where to download them, but goodness knows where you put them in mushclient or what you do next. In vipmud you just bang them in the sounds folder. Beware the grue! dark. - Original Message - From: Paula Hobley paula.hob...@bigpond.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:59 PM Subject: Re: [Audyssey] Mud games Hi there I am using mushclient at the moment, I have been playing material magica but I don't have any sounds. How do I get the sounds to work? I will also give vipmud a try. Thanks in advance for your help. Cheers Paula -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, 22 November 2011 7:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mud games Actually ian, vipmud doesn't have built in muds it just has connection info. Connecting to any mud with it is just a matter of writing in the port name and host. The thirty day trial is also a bit of a misnomer really, sinse the only significant difference with the unregistered version of the client eve after those 30 days is that you can't use msp mud sound protocall, and that's something which not many games support anyway (only materiamagica has a really extensive msp soundpack). I'd deffinately recommend vipmud, as it's got lots of handy newby features with the layout and everything else, though if you want to play the mud alteraeon, Oriol's mushclient soundpack is the best option sinse even though mushclient is not as easy to use as vipmud, the soundpack has many helpful features as well as lots of music and ambience that virtually make alteraeon into an audio rpg. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:36 AM Subject: Re: [Audyssey] Mud games it's good you get a 30 day trile with no restrictions then you can buy it. can't remember the price now though. it has some muds built in that you can set up i'm not sure what mud i'd sujjest for a beginner to mudding but i'm sure that some one can help there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi, Actually, what screen reader you have and use has nothing to do with the topic at hand. Just for the record using the app/context key to bring up a menu of options for the current file etc is a Windows feature not a screen reader feature. It doesn't matter if the end user has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify that in case people assumed this was a Jaws command or something. I've seen my share of end users confuse Windows and Jaws commands before. Cheers! On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote: Hi i am a jaws user on windows so it will work. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
And, BTW, if, for example, you have an older keyboard that doesn't include a built-in context menu key, shift + F10 will invoke it as well - and that's been around/available since windows 95. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 8:24 PM Subject: Re: [Audyssey] kitchensinc games - installation question Hi, Actually, what screen reader you have and use has nothing to do with the topic at hand. Just for the record using the app/context key to bring up a menu of options for the current file etc is a Windows feature not a screen reader feature. It doesn't matter if the end user has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify that in case people assumed this was a Jaws command or something. I've seen my share of end users confuse Windows and Jaws commands before. Cheers! On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote: Hi i am a jaws user on windows so it will work. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
Hi, FYI. There is also a quick shortcut to the UAC settings. Press control+escape to bring up the start menu, arrow to the search box, and type uac, and press entter. It will bring up the UAC settings 9 out of 10 times. HTH On 11/22/11, Bryan Peterson bpeterson2...@cableone.net wrote: Problem is that the UAC will still cause issues even if you do that. You still have to either run as administrator, which you can do by right clicking the name of the file you want to run and then hit run as administrator, or turn UAC off. To do this Laurel, you need to be in settings, control panel and users. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
Hi Jacob, Actually, most Linux distributions such as Ubuntu, Fedora, etc come with Python 2.7 packages and modules preinstalled. Since SDL is a core Linux API PyGame is usually preinstalled with the os. Even if it isn't preinstalled usually installing required modules is as easy as typing sudo apt-get install pygame2.7 to install PyGame for Python 2.7, and it will grab and install any extra packages needed for games written in Python. So as I said using Python for cross-platform development has its advantages, and is becoming more common place on non-Windows operating systems. However, if you are considering cross-platform development its better to release your game as *.pyc files and not a Windows *.exe executable because non-windows operating systems can't run that type of file weather written in Python or not.Just thought you might like to know that. As for iOS I hear its something of a pain to develop for as well, because you have to get your application registered with Apple's app store, and there is all kinds of specific requirements for installation etc. Bottom line, its too proprietary for my tastes. Which is one reason I'm reluctant to get involved in creating games for the IPhone and other mobile devices myself. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for windows distribution, etc., so on something like iOS, you might in fact need the end user to have also installed certain modules themselves. Same as if I wanted to pass some python compiled apps on to a linux user, they'd most likely first have to install those other modules themselves first, or else I'd have to build an actual setup python module to handle it as well, but there are ways to handle a lot of it sort of automatically - I think so anyway - but then on the other hand, while I have literally no experience of working with iOS, I know some guys don't like the fact that a lot of installations have to be handled through iTunes application install interface, or something. To do with data typing, yes, python is very happy to change, and therefore not enforce variable data typing, and for code block implementation it uses indentation which is also not perfect for use by new VI programmers as such, but I've been doing programming for a little while across various different languages etc. as well, so I know it's hard for me to as such consider how a newbie would handle it as well...smile The one thing I am quite impressed with, with python's handling thereof is it's list/iterator/array handling for a few collection data types, like lists, dictionaries and tuples, and it's one of the things I like the most about using in python to pass data around between parts of the processes, etc., but anyway. So yes, am not too sure it's the best one for a newbie either, but, really don't know what the overall best one would be, since it would also, to a large extent depend on their desired end result, where they want to get to after a while, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
Yes, do know, and my sighted brother has tested some of my pyc output on the mac's he works on doing sound/video production, but, I myself have never really done much with any form of macintosh, and part of that is that I don't appreciate such a proprietary attitude either, so if was planning to target any really mobile platfrom, it would most likely rather be google's android, but for now just sticking to windows since it's what I basically make use of, and do also have versions of vinux here, since also want to try various things on it as well - one day...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 9:43 PM Subject: Re: [Audyssey] Creating IPhone Games Hi Jacob, Actually, most Linux distributions such as Ubuntu, Fedora, etc come with Python 2.7 packages and modules preinstalled. Since SDL is a core Linux API PyGame is usually preinstalled with the os. Even if it isn't preinstalled usually installing required modules is as easy as typing sudo apt-get install pygame2.7 to install PyGame for Python 2.7, and it will grab and install any extra packages needed for games written in Python. So as I said using Python for cross-platform development has its advantages, and is becoming more common place on non-Windows operating systems. However, if you are considering cross-platform development its better to release your game as *.pyc files and not a Windows *.exe executable because non-windows operating systems can't run that type of file weather written in Python or not.Just thought you might like to know that. As for iOS I hear its something of a pain to develop for as well, because you have to get your application registered with Apple's app store, and there is all kinds of specific requirements for installation etc. Bottom line, its too proprietary for my tastes. Which is one reason I'm reluctant to get involved in creating games for the IPhone and other mobile devices myself. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for windows distribution, etc., so on something like iOS, you might in fact need the end user to have also installed certain modules themselves. Same as if I wanted to pass some python compiled apps on to a linux user, they'd most likely first have to install those other modules themselves first, or else I'd have to build an actual setup python module to handle it as well, but there are ways to handle a lot of it sort of automatically - I think so anyway - but then on the other hand, while I have literally no experience of working with iOS, I know some guys don't like the fact that a lot of installations have to be handled through iTunes application install interface, or something. To do with data typing, yes, python is very happy to change, and therefore not enforce variable data typing, and for code block implementation it uses indentation which is also not perfect for use by new VI programmers as such, but I've been doing programming for a little while across various different languages etc. as well, so I know it's hard for me to as such consider how a newbie would handle it as well...smile The one thing I am quite impressed with, with python's handling thereof is it's list/iterator/array handling for a few collection data types, like lists, dictionaries and tuples, and it's one of the things I like the most about using in python to pass data around between parts of the processes, etc., but anyway. So yes, am not too sure it's the best one for a newbie either, but, really don't know what the overall best one would be, since it would also, to a large extent depend on their desired end result, where they want to get to after a while, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] games for windows mobile
exist any? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Finding Mushclient in Windows 7
Hi there I am trying to follow the instruction to install the sound pack in mush client for material magica. I can't find it in program files, in fact there are very few programs saved in program files. Does anybody know where I might find the directory for either this or VIPmud? Thanks in advance for your help. Cheers Paula --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Thanks for the little surprise which I will probably work with over the week end, and I like your thinking on preorders. Nobody will be a loser. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 5:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] major swamp problem
Hi all, After playing swamp for a little this evening, and heading back to the safe zone I found at least two normal zombies, a stalker, and a tyrant in the storage and supplies portion of the safe zone. On attempting to get out of that room (the whole room structure of the game is ridiculously hard for me) I found myself attacked by the whole bunch. My perfect 100% health went down to 46% in a matter of a second. I still don't know whether or not any of my newly acquired weapons (this was the first time I'd actually been able to hold my own and live for more than five minutes), were destroyed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip. And now I have another page on the database to write :D. grumble grumbl! I look forward to trying this out, however I am stil concerned on the donation front sinse if you require expensive sound libraries etc to make the game as good as possible as stated earlier, I'm concerned that financially you won't have the resources to make Perilous hearts as good as it could be. Just as the problem of finishing on time to a date could severely curtail developement, I'd not want to see for instance some levels and plot of the game dropped simply through lack of funds which you may have got with preorders. Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the amount of upgrades and extras in 1.5 depending upon the sales of 1.0. This would get 1.0 out when you were good and ready, but also stil leave room for improving the game if, as we hope many copies are sold and you get a good bit more financial support for it. I'll enjoy trying this one tomorrow. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 11:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. -- From: Philip Bennefall phi...@blastbay.com Sent: Wednesday, November 23, 2011 11:10 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] major swamp problem
Yeah I just did a server reboot about 20 minutes ago. It should have revived the dead guard and removed those zombies from the safe zone. I know people are still waiting for the bug fixes, but they aren't ready yet. Hi all, After playing swamp for a little this evening, and heading back to the safe zone I found at least two normal zombies, a stalker, and a tyrant in the storage and supplies portion of the safe zone. On attempting to get out of that room (the whole room structure of the game is ridiculously hard for me) I found myself attacked by the whole bunch. My perfect 100% health went down to 46% in a matter of a second. I still don't know whether or not any of my newly acquired weapons (this was the first time I'd actually been able to hold my own and live for more than five minutes), were destroyed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris e!
Hi Philip, I have one question, how do I get over the quicksand? lol I've been trying to get over it for the past half hour or so. Ryan -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Date: Thu, 24 Nov 2011 00:10:00 +0100 Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 60-Year-Old Mom Looks 27 Mom Reveals Free Wrinkle Trick That Has Angered Doctors! http://thirdpartyoffers.juno.com/TGL3131/4ecd8a376c65b401ce4st05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
The reason the install went to the correct directory is the program was coded for that one and windows was just following rules for 32bit programs. The extra files are done through a zip file install that has a target of c:\program files. If you add the x86 to the path it has you will have the correct install path. At 10:35 AM 11/23/2011, you wrote: Hi Lenron, Yes, I have been told that Windows 7 presents another little problem with installing my games. The thing is, Windows 7 apparently has two program files areas and my winkit install goes to one and the rest of the games go to the other. Below is a message that I read from a lady that explains it and tells how she fixed it. I hope that it helps. Hello all, I just found out something I hope will help you Sherry, ok you no how in windows 7 we have two program file folders? One is just called program files, and the other is called program files x86, well here is what happen to me. I installed the winkit program and it went into just the program files x86 folder. And when I installed the games they went into the folder. Called just program files. So fined out which one is the winkit one and go to which of the program folders the computer put the games in and copy and paste them into the winkit one it works. Like I found out winkit was in the program files x86 so I went to just program files and copied the games from kitchensinc and put them in program files x86 kitchensinc and then I removed the one in program files. Just deleted the folder. Make sure you are in administrator Hope that helps. Susan I hope that helps. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finding Mushclient in Windows 7
Program files x86 Sent from my iPod On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com wrote: Hi there I am trying to follow the instruction to install the sound pack in mush client for material magica. I can't find it in program files, in fact there are very few programs saved in program files. Does anybody know where I might find the directory for either this or VIPmud? Thanks in advance for your help. Cheers Paula --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
Other tips: walking appears to be stealthier than running. The command to switch back and forth is shift-w. Even though the loudness of your sound doesn't change, I've been able to get very close to entire rivers of zombies such as the ones that flow down Carrigan Avenue without being discovered. If you run out of ammo in a given weapon and you've got a baddie closing on you, switch to the axe, as it is ready to use more quickly than any other weapon. But don't be hesitant to run like hell to give yourself distance. In the multi-player game, it's rare to be chased by more than a couple of zombies, so if you can get sufficient space to reload (which you can do on the run with all but the large weapons) you can turn, aim and take at least one down, then run again. As in real life, take time to aim your shots. Even when zombies are closing on you, you generally have more time than you think. Make each shot count, not just because of limited ammo, but because better aimed shots do more damage. Squeeze off your shots one at a time if you can, so that when the bugger dies, you don't waste shots. When leaving the safe zone, I almost always circle around to the north. North of the zone seems to be fairly safe, and if you're newly shorn of ammo, you have a better chance of finding something to help you before encountering a mass of dead flesh. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, November 23, 2011 1:50 PM To: blindadrenal...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] some swamp tips This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
how do you do the jaws interupt with 10.0 On 11/23/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Other tips: walking appears to be stealthier than running. The command to switch back and forth is shift-w. Even though the loudness of your sound doesn't change, I've been able to get very close to entire rivers of zombies such as the ones that flow down Carrigan Avenue without being discovered. If you run out of ammo in a given weapon and you've got a baddie closing on you, switch to the axe, as it is ready to use more quickly than any other weapon. But don't be hesitant to run like hell to give yourself distance. In the multi-player game, it's rare to be chased by more than a couple of zombies, so if you can get sufficient space to reload (which you can do on the run with all but the large weapons) you can turn, aim and take at least one down, then run again. As in real life, take time to aim your shots. Even when zombies are closing on you, you generally have more time than you think. Make each shot count, not just because of limited ammo, but because better aimed shots do more damage. Squeeze off your shots one at a time if you can, so that when the bugger dies, you don't waste shots. When leaving the safe zone, I almost always circle around to the north. North of the zone seems to be fairly safe, and if you're newly shorn of ammo, you have a better chance of finding something to help you before encountering a mass of dead flesh. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, November 23, 2011 1:50 PM To: blindadrenal...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] some swamp tips This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hey Phillup I'm excited to try this out. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 3:10 PM Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise! Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] major swamp problem
stay out of that room lol that is where they hide On 11/23/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Yeah I just did a server reboot about 20 minutes ago. It should have revived the dead guard and removed those zombies from the safe zone. I know people are still waiting for the bug fixes, but they aren't ready yet. Hi all, After playing swamp for a little this evening, and heading back to the safe zone I found at least two normal zombies, a stalker, and a tyrant in the storage and supplies portion of the safe zone. On attempting to get out of that room (the whole room structure of the game is ridiculously hard for me) I found myself attacked by the whole bunch. My perfect 100% health went down to 46% in a matter of a second. I still don't know whether or not any of my newly acquired weapons (this was the first time I'd actually been able to hold my own and live for more than five minutes), were destroyed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Philip, Well, for what its worth I strongly feel you are making the right decision here. Not taking preorders until you are ready to sell the game or have it the way you want it will save you a lot of stress and headaches in the long run. As you pointed out you might be able to release a product on a specific date, but as you pointed out it won't necessarily turn out exactly the way you personally want it too because you may wind up cutting corners, rush certain aspects, whatever to meet your deadline which isn't what we the customers want to see happen to such a promising game. So I say take as long as you need. :D Now, I've got a question. If I donated say $10 or $15 towards the development of the game would those donations count towards a purchase of the game such as $10 or $15 off the retail price? Cheers! On 11/23/11, Philip Bennefall phi...@blastbay.com wrote: Hi all! After very careful concideration and a lot of debating with myself back and forth, I have finally decided not to accept preorders for the game. For a product like BGT it is okay, because the point at which the product can be considered finished is a lot more vague. With a game like Perilous Hearts, however, I want to spend as much time as is needed in order to make the game the very best that it can be, and therefore I don't want to set a deadline even if it is far in the future as, while i'll certainly release something by that date to honor my contract, I may not release what I wanted personally. So for this reason, I have decided not to do it. However, to thank all of those who gave me support, I have decided to release a concept demo of the game to wet your apetite even further. This concept demo contains the first two levels of the game, as well as the store. It can be found at: http://www.blastbay.com/perilous_hearts_concept_demo.exe It still uses Microsoft Sapi, but the final production certainly will not. So I hope you can live with it for the time being! For those of you who feel the game is worth it, I would be very happy to accept donations for its development. I do not have a special donation page for the game, however my other website banterbay.com has such a page which allows you to send money to Blastbay Studios. So while the receipt will say BanterBay donation, I will know that the donation is for Perilous Hearts rather than Banterbay. This page is available at: http://www.banterbay.com/donate.php The money goes into the same PayPal account as I use when buying resources for the game, so you can be sure it goes to the right place. Let me know what you think of the game, report problems and, above all, have fun! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris e!
Hi Ryan, s p o i l e r Well, you know you can't walk, run, or swim over the quicksand. You can't jump over it either. Try looking up above the quicksand. Your way over it is above you. Cheers! On 11/23/11, Ryan Conroy staindadd...@juno.com wrote: Hi Philip, I have one question, how do I get over the quicksand? lol I've been trying to get over it for the past half hour or so. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Hi Lori, As to why Daniel came up by default I'm guessing that's the voice you have set up as the default in the Windows control panel. The game simply gets the default SAPI voice, rate, pitch, volume, etc and loads the default voice using those settings. HTH On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
as i said on the forum though at audio games.net while i appreciate the demo, remember the first reason you asked for pre-orders. you needed to fund the game, and how can you be guaranteed a funding source from donations? at least with pre-orders you were guaranteed a certain amount. sighted people have to wait when they order a title, and so should we why should we as blind gamers expect it out at 1 a.m. on the 10 of october or something? i respect your decision but now if the project did get shelved as no funding to continue it you had a guaranteed funding source from the pre-orders with donations on top for good measure so you may have as we say here in the UK to use a saying, shot yourself in the foot. NOt annoyed delighted to have downloaded demo to try under fusion on the iMac but just be careful as the whole point of this pre-order thing was to be guaranteed at least say 40 USD from each person so ten of those 400 dollars how do you know you'd even get that in donations? On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote: Hi Lori, As to why Daniel came up by default I'm guessing that's the voice you have set up as the default in the Windows control panel. The game simply gets the default SAPI voice, rate, pitch, volume, etc and loads the default voice using those settings. HTH On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
remember though if you do w to switch weapons great idea by the way, you'd'have to load it so still extra keys to add to challenge hope it runs ok on mac with windows seven in fusion On Nov 24, 2011, at 5:32 AM, william lomas wrote: as i said on the forum though at audio games.net while i appreciate the demo, remember the first reason you asked for pre-orders. you needed to fund the game, and how can you be guaranteed a funding source from donations? at least with pre-orders you were guaranteed a certain amount. sighted people have to wait when they order a title, and so should we why should we as blind gamers expect it out at 1 a.m. on the 10 of october or something? i respect your decision but now if the project did get shelved as no funding to continue it you had a guaranteed funding source from the pre-orders with donations on top for good measure so you may have as we say here in the UK to use a saying, shot yourself in the foot. NOt annoyed delighted to have downloaded demo to try under fusion on the iMac but just be careful as the whole point of this pre-order thing was to be guaranteed at least say 40 USD from each person so ten of those 400 dollars how do you know you'd even get that in donations? On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote: Hi Lori, As to why Daniel came up by default I'm guessing that's the voice you have set up as the default in the Windows control panel. The game simply gets the default SAPI voice, rate, pitch, volume, etc and loads the default voice using those settings. HTH On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Philip, I have just tried out the game demo and the first thing which totally threw me was that when the game loaded and the main menu came up, instead of the gastly Mike I got the sappi Daniel voice that I use when I play the palace punch-up game, any idea why this could be? Now onto the game. I saved my adventure a few times and stood for a while enjoying the background ambience, then got attacked by something, a leppard I think, who wasn't too happy with me being there. I struggled to change weapons quickly enough so as a result poor Jim met an untimely end. There's a lot to get the hang of, and playing this at midnight my time probably isn't the best time to learn things. Anyway I'm very impressed by the sounds, and just wondered if you could maybe add in a key which lets you change weapons fast, maybe the w key to switch between them? Thanks and great work as always, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] periless hearts
hi periless hearts doesn't run well in fusion on a mac the lag is no good it not philips fault just the way fusion works hope it runs on a netbook if not i can't play least didn't pre-order then really --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finding Mushclient in Windows 7
I'm afraid not, such a folder doesn't exist -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Thursday, 24 November 2011 11:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Finding Mushclient in Windows 7 Program files x86 Sent from my iPod On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com wrote: Hi there I am trying to follow the instruction to install the sound pack in mush client for material magica. I can't find it in program files, in fact there are very few programs saved in program files. Does anybody know where I might find the directory for either this or VIPmud? Thanks in advance for your help. Cheers Paula --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.