Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
We are under the assumption that the processor can handle 3 instances of HLDS without a problem. But we're not sure why this 3rd HLDS process is making such a big difference in game server performance. Does anyone have any ideas? Is it the RAM? Have we configured the kernel wrong? Any suggestions would be very helpful! I'd contest that you dont have four CPU's. You have two real ones and two fake HT impressions of CPUs. I'm guessing that with two instances of HLDS with AMX and heavy pingboost with high FPS, you are using almost all of the real processors, yet your OS is counting the fake ones towards the overall load (thus in effect making it seem low). When you fire up the third instance, this is asking more than the CPU's can provide and thus you see the performance issues. I'd bet that you'd see almost identical behaviour with HT off as on. Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
HTT should be disabled to get better performance metrics on a server as it can inflate values to be off by alot. When you turn it off you might see about a 2 percent drop in some performance but it's worth the tradeoff in my opinion. Go out to Intel's web site's developer section, and look for SMT. There's alot of literature about performance measurements. At 01:48 AM 6/24/2005, Matt Donnon wrote: We are under the assumption that the processor can handle 3 instances of HLDS without a problem. But we're not sure why this 3rd HLDS process is making such a big difference in game server performance. Does anyone have any ideas? Is it the RAM? Have we configured the kernel wrong? Any suggestions would be very helpful! I'd contest that you dont have four CPU's. You have two real ones and two fake HT impressions of CPUs. I'm guessing that with two instances of HLDS with AMX and heavy pingboost with high FPS, you are using almost all of the real processors, yet your OS is counting the fake ones towards the overall load (thus in effect making it seem low). When you fire up the third instance, this is asking more than the CPU's can provide and thus you see the performance issues. I'd bet that you'd see almost identical behaviour with HT off as on. Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Tool - Core Dump?
11280 steamRET read 1328/0x530 11280 steamCALL close(0x4) 11280 steamRET close 0 11280 steamCALL #91(0x2873,0x4000) 11280 steamRET #91 0 11280 steamCALL open(0xbfbfe260,0x241,0x1b6) 11280 steamNAMI /compat/linux/root/srcds 11280 steamNAMI /root/srcds/InstallRecord.blob 11280 steamRET open 4 11280 steamCALL mmap(0x4,0xbfbfe058,0x286e9b10) 11280 steamRET mmap 0 11280 steamCALL dup2(0xbfbfe038) 11280 steamRET dup2 678625280/0x2873 11280 steamCALL write(0x4,0x2873,0x530) 11280 steamGIO fd 4 wrote 1328 bytes 0x 0150 3005 0600 1a05 546f 704b 6579 0150 1a05 |.P0.TopKey.P..| 0x001a 0400 f204 0100 0150 f204 |.P| 0x0034 0300 fc00 3234 3201 50fc 0004 000a 0001 |..242.P...| 0x004e 0001 500a 0004 00d4 0002 0001 509a |P...P.| 0x0068 003a 0010 0026 0049 6e73 7461 6c6c 6564 5665 7273 |...:InstalledVers| 0x0082 696f 6e01 5026 0004 0004 0001 0001 |ion.P| 0x009c 0004 0004 0002 0023 0007 0047 0041 7070 4e61 |...#.G...AppNa| 0x00b6 6d65 0150 4700 0400 0400 0100 |me.PG.| 0x00d0 0400 2500 0200 436f 756e 7465 722d 5374 7269 6b65 2053 |..%...Counter-Strike S| 0x00ea 6f75 7263 6520 5368 6172 6564 2043 6f6e 7465 6e74 |ource Shared Content..| 0x0104 |..| 0x011e |..| 0x0138 0003 00f1 0032 3037 0150 f100 0400 0a00 |...207.P..| 0x0152 0100 0150 0a00 0400 c900 0200 0150 |.P...P| 0x016c 8f00 3a00 1000 2600 496e 7374 616c 6c65 6456 6572 |:InstalledVer| 0x0186 7369 6f6e 0150 2600 0400 0400 0100 0100 |sion.P...| 0x01a0 0400 0400 0200 0300 0700 3c00 4170 704e |.AppN| 0x01ba 616d 6501 503c 0004 0004 0001 |ame.P| 0x01d4 0004 001a 0002 0042 6173 6520 536f 7572 6365 2053 6861 |...Base Source Sha| 0x01ee 7265 6420 4d6f 6465 6c73 |red Models| 0x0208 |..| 0x0222 0003 00f1 0032 3038 |...208| 0x023c 0150 f100 0400 0a00 0100 0150 0a00 |.P...P| 0x0256 0400 c900 0200 0150 8f00 3a00 1000 |...P:.| 0x0270 2600 496e 7374 616c 6c65 6456 6572 7369 6f6e 0150 2600 |...InstalledVersion.P...| 0x028a 0400 0400 0100 0100 0400 0400 0200 |..| 0x02a4 0300 0700 3c00 4170 704e 616d 6501 503c |...AppName.P| 0x02be 0004 0004 0001 0004 001a 0002 |..| 0x02d8 0042 6173 6520 536f 7572 6365 2053 6861 7265 6420 536f 756e 6473 |.Base Source Shared Sounds| 0x02f2 |..| 0x030c |..| 0x0326 0003 00f4 0032 3036 0150 f400 |.206.P| 0x0340 0400 0a00 0100 0150 0a00 0400 cc00 |...P..| 0x035a 0200 0150 9200 3a00 1000 2600 496e 7374 616c |.P:Instal| 0x0374 6c65 6456 6572 7369 6f6e 0150 2600 0400 0400 |ledVersion.P.| 0x038e 0100 0100 0400 0400 0200 0600 0700 3f00 |?.| 0x03a8 4170 704e 616d 6501 503f 0004 0004 0001 |..AppName.P?..| 0x03c2 0004 001d 0002 0042 6173 6520 536f 7572 |.Base Sour| 0x03dc 6365 2053 6861 7265 6420 4d61 7465 7269 616c 7300 |ce Shared Materials...| 0x03f6 |..| 0x0410
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
Urgh don't turn off HT with 3 servers, probably the worst thing you can do (with 2 or 2 process is fine without). Thing to remember is there's no accurate way of reading HT cpu usage, so they may look a bit skewed, but check other things like fps and you should fine you'll get more. On 6/24/05, Gary [EMAIL PROTECTED] wrote: HTT should be disabled to get better performance metrics on a server as it can inflate values to be off by alot. When you turn it off you might see about a 2 percent drop in some performance but it's worth the tradeoff in my opinion. Go out to Intel's web site's developer section, and look for SMT. There's alot of literature about performance measurements. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
HT is not going to help in this environment. Turning it off is not going to hurt performance. It will more than likely help a bit since the kernel scheduler is not having to juggle two fake cpu's and can concentrate on the two real cpus. Ian mu wrote: Urgh don't turn off HT with 3 servers, probably the worst thing you can do (with 2 or 2 process is fine without). Thing to remember is there's no accurate way of reading HT cpu usage, so they may look a bit skewed, but check other things like fps and you should fine you'll get more. On 6/24/05, Gary [EMAIL PROTECTED] wrote: HTT should be disabled to get better performance metrics on a server as it can inflate values to be off by alot. When you turn it off you might see about a 2 percent drop in some performance but it's worth the tradeoff in my opinion. Go out to Intel's web site's developer section, and look for SMT. There's alot of literature about performance measurements. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Computer House Calls, Networks, Security, Web Design: http://www.emmanuelcomputerconsulting.com What businesses are in Brunswick, Maryland? Check Brunswick First! http://www.checkbrunswickfirst.com My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Tool - Core Dump?
Out of the ether, e-Plutonia spewed forth the following bitstream: 11280 steamNAMI /root/srcds/InstallRecord.blob Just a pointer... I'd HIGHLY recommend that you not run any non-system software as root. AlanC -- The genius of a good leader is to leave behind him a situation which common sense, without the grace of genius, can deal with successfully. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
the only thing HT might help is offloading other processes (like nic/kernel/ide/scsi reqs). The thing to remember is you only have two processors to use. HT helps you use the resources on them more effectively, but doesn't magically make them a proper SMP solution. - Original Message - From: William Warren [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, June 24, 2005 6:59 PM Subject: Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops HT is not going to help in this environment. Turning it off is not going to hurt performance. It will more than likely help a bit since the kernel scheduler is not having to juggle two fake cpu's and can concentrate on the two real cpus. Ian mu wrote: Urgh don't turn off HT with 3 servers, probably the worst thing you can do (with 2 or 2 process is fine without). Thing to remember is there's no accurate way of reading HT cpu usage, so they may look a bit skewed, but check other things like fps and you should fine you'll get more. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
I agree there's obviously only 2 real processors, but the theory is kind of the same, the big problem is you have 2 processes and 2 processors currently working fine. That situation is ideal. The problem is the 3rd process added as the 2 currently are sucking up the best part of each cpu, and how that is handled It's not ideal as its a bad scenario with 3 servers on 2 cpu's however you look at it, but I'd be surprised if you get better performance with 3 servers on 2 cpu's with HT off. Not going to get lots of improvement, but possibly a small amount I would guess. http://www.hardwareanalysis.com/content/reviews/article/1557.7/ That gives a better type of explanation really of 2 different processes on a HT system, I'd be genuinely interested if it comes out better performance with 3 ded servers with HT disabled as I'm no expert on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
It's not ideal as its a bad scenario with 3 servers on 2 cpu's however you look at it, but I'd be surprised if you get better performance with 3 servers on 2 cpu's with HT off. Not going to get lots of improvement, but possibly a small amount I would guess. I seriously doubt there will be any change in performance by disabling HT, what you will get is more accurate system load indicators. AFIK, HT allows you to make simultaneous execution use of both integer and floating point units (normal cpu's can only run one at a time), this is helpful if you are running two bits of software that make use of different resources, but is totally useless when the two bits of software both want the same resource. Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
HT or not - I'd still like to be able to run more than two instances of HLDS on this hardware. If you guys are using similar specs, I'm sure you're capable of cramming more game servers on a single box. 2 instances is pretty unreasonable to be honest. What are these big GSPs doing to get so many instances of HLDS running at high fps on a single server? The issue I have with the hz/user_hz tweak is that when pingboost is not enabled (or pingboost 1), and sys_ticrate 500 - we're not getting a steady 500fps. The only way we can hit 500fps 99% of the time is if pingpoost is 2 and sys_ticrate 500. If I can turn pingboost off completely and get a steady 500fps just by manipulating the ticrate - I'd very much like to do it (I was under the impression this is what the hz/user_hz mod achieved). Does anyone have an advice in that department? - Matt Matt Donnon wrote: We are under the assumption that the processor can handle 3 instances of HLDS without a problem. But we're not sure why this 3rd HLDS process is making such a big difference in game server performance. Does anyone have any ideas? Is it the RAM? Have we configured the kernel wrong? Any suggestions would be very helpful! I'd contest that you dont have four CPU's. You have two real ones and two fake HT impressions of CPUs. I'm guessing that with two instances of HLDS with AMX and heavy pingboost with high FPS, you are using almost all of the real processors, yet your OS is counting the fake ones towards the overall load (thus in effect making it seem low). When you fire up the third instance, this is asking more than the CPU's can provide and thus you see the performance issues. I'd bet that you'd see almost identical behaviour with HT off as on. Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
Exactly my point. :) At 05:29 AM 6/24/2005, William Warren wrote: HT is not going to help in this environment. Turning it off is not going to hurt performance. It will more than likely help a bit since the kernel scheduler is not having to juggle two fake cpu's and can concentrate on the two real cpus. Ian mu wrote: Urgh don't turn off HT with 3 servers, probably the worst thing you can do (with 2 or 2 process is fine without). Thing to remember is there's no accurate way of reading HT cpu usage, so they may look a bit skewed, but check other things like fps and you should fine you'll get more. On 6/24/05, Gary [EMAIL PROTECTED] wrote: HTT should be disabled to get better performance metrics on a server as it can inflate values to be off by alot. When you turn it off you might see about a 2 percent drop in some performance but it's worth the tradeoff in my opinion. Go out to Intel's web site's developer section, and look for SMT. There's alot of literature about performance measurements. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Computer House Calls, Networks, Security, Web Design: http://www.emmanuelcomputerconsulting.com What businesses are in Brunswick, Maryland? Check Brunswick First! http://www.checkbrunswickfirst.com My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Tool - Core Dump?
Running it as root for testing purposes, it ensures there are no permission issues. If its a memory issue, why does the default kernel work. What confused the hell out of Zach is the fact that there is no situation where it Happens , its very random, right now, the GENERIC kernel running, no patches, it seems to be working. g. On 6/24/05, Alan Clegg [EMAIL PROTECTED] wrote: Out of the ether, e-Plutonia spewed forth the following bitstream: 11280 steamNAMI /root/srcds/InstallRecord.blob Just a pointer... I'd HIGHLY recommend that you not run any non-system software as root. AlanC -- The genius of a good leader is to leave behind him a situation which common sense, without the grace of genius, can deal with successfully. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- DJ Fadyeyev Founder e-Plutonia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The performance problem does not look to be due to high CPU load.The first line of vmstat shows the utilization over the life of the machine. The server averages 13% (sy + id) load. With the two servers running, it shows 22% load, lot's of headroom. The wait state percentage (wa) is 0, so the system is not hanging on I/O. Memory looks more likely to be the problem. The six hlds processes are consuming 66% of memory. My math skills say starting another game would consume 99% of memory and leave little space available for buffering maps and such. Doubling or tripling the amount of memory in the system would let it run four to six servers, given the CPU utilization. sid Matt Savona wrote: At the moment, the 3rd server isnt running (because preformance is too poor for all other HLDS). Here is vmstat 1: procs ---memory-- ---swap-- -io --system--cpu r b swpd free buff cache si sobibo incs us sy id wa 2 0 0 72480 40148 64495200 2 34 0 12 1 87 0 1 0 0 72480 40148 64495200 0 0 3843 1473 20 2 77 0 And ps vax (required processes trimmed for brevity): 2451 ?S 0:00 027 1508 568 0.0 syslogd -m 0 2455 ?S 0:00 020 1467 444 0.0 klogd -x 2465 ?S 0:02 0 6 1473 452 0.0 irqbalance 2482 ?S 0:00 127 1588 572 0.0 portmap 2501 ?S 0:00 033 1586 700 0.0 rpc.statd 2536 ?S 0:00 026 1517 560 0.0 rpc.idmapd 2643 ?S 0:00 015 1460 460 0.0 /usr/sbin/acpid 2654 ?S 0:00 9 237 7402 1996 0.1 cupsd 2818 ?S 0:01 0 262 3469 1456 0.1 /usr/sbin/sshd 2836 ?S 0:00 0 143 1944 896 0.0 xinetd -stayalive -pidfile /var/run/xinetd.pid 2854 ?S 0:00 0 690 6349 2768 0.2 sendmail: accepting connections 2863 ?S 0:00 0 690 5453 2348 0.2 sendmail: Queue [EMAIL PROTECTED]:00:00 for /var/spool/clientmqueue 2878 ?S 0:00 023 1572 632 0.0 crond 2894 ?S 0:00 272 4351 2684 0.2 xfs -droppriv -daemon 2911 ?S 0:00 015 1572 596 0.0 /usr/sbin/atd 2920 ?S 0:00 0 230 1713 812 0.0 dbus-daemon-1 --system 2933 ?S 0:38 159 2136 1116 0.1 mdadm --monitor --scan 2949 tty2 S 0:00 0 8 1463 344 0.0 /sbin/mingetty tty2 2950 tty3 S 0:00 0 8 1463 340 0.0 /sbin/mingetty tty3 2951 tty4 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty4 2952 tty5 S 0:00 0 8 1463 340 0.0 /sbin/mingetty tty5 2953 tty6 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty6 3104 tty1 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty1 3270 ?S 0:10 0 306 4269 1240 0.1 SCREEN -d -m -S 10 ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 270 3271 pts/1S 0:00 0 554 3869 1048 0.1 /bin/sh ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplay 4231 pts/1R393:12 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 4232 pts/1S 0:00 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 4233 pts/1S 0:00 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 5092 ?S 0:03 0 306 4265 1232 0.1 SCREEN -d -m -S cstrike-62 ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg + 5093 pts/2S 0:00 0 554 3865 1020 0.0 /bin/sh ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplay 5101 pts/2S248:45 244 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5102 pts/2S 0:00 044 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5103 pts/2S 0:00 044 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5453 ?S 0:00 0 262 7121 2080 0.2 sshd: 62 [priv] 5455 ?S 0:00 0 262 7261 2276 0.2 sshd: [EMAIL PROTECTED]/0 5805 ?SN 0:00 093 1706 804 0.0 vsftpd 5807 ?SN 0:01 093 1814 908 0.0 vsftpd 5917 pts/0R 0:00 064 2215 568 0.0 ps vax I'll turn AMX off in the
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
So if we jump this up to 2GB of RAM (we have 1GB now), you think we'll be in better shape? Enough to be able to run 3-4 HLDS (pingboost 2 and 500fps)? Thanks Sid! - Matt Sid Stuart wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The performance problem does not look to be due to high CPU load.The first line of vmstat shows the utilization over the life of the machine. The server averages 13% (sy + id) load. With the two servers running, it shows 22% load, lot's of headroom. The wait state percentage (wa) is 0, so the system is not hanging on I/O. Memory looks more likely to be the problem. The six hlds processes are consuming 66% of memory. My math skills say starting another game would consume 99% of memory and leave little space available for buffering maps and such. Doubling or tripling the amount of memory in the system would let it run four to six servers, given the CPU utilization. sid Matt Savona wrote: At the moment, the 3rd server isnt running (because preformance is too poor for all other HLDS). Here is vmstat 1: procs ---memory-- ---swap-- -io --system--cpu r b swpd free buff cache si sobibo incs us sy id wa 2 0 0 72480 40148 64495200 2 34 0 12 1 87 0 1 0 0 72480 40148 64495200 0 0 3843 1473 20 2 77 0 And ps vax (required processes trimmed for brevity): 2451 ?S 0:00 027 1508 568 0.0 syslogd -m 0 2455 ?S 0:00 020 1467 444 0.0 klogd -x 2465 ?S 0:02 0 6 1473 452 0.0 irqbalance 2482 ?S 0:00 127 1588 572 0.0 portmap 2501 ?S 0:00 033 1586 700 0.0 rpc.statd 2536 ?S 0:00 026 1517 560 0.0 rpc.idmapd 2643 ?S 0:00 015 1460 460 0.0 /usr/sbin/acpid 2654 ?S 0:00 9 237 7402 1996 0.1 cupsd 2818 ?S 0:01 0 262 3469 1456 0.1 /usr/sbin/sshd 2836 ?S 0:00 0 143 1944 896 0.0 xinetd -stayalive -pidfile /var/run/xinetd.pid 2854 ?S 0:00 0 690 6349 2768 0.2 sendmail: accepting connections 2863 ?S 0:00 0 690 5453 2348 0.2 sendmail: Queue [EMAIL PROTECTED]:00:00 for /var/spool/clientmqueue 2878 ?S 0:00 023 1572 632 0.0 crond 2894 ?S 0:00 272 4351 2684 0.2 xfs -droppriv -daemon 2911 ?S 0:00 015 1572 596 0.0 /usr/sbin/atd 2920 ?S 0:00 0 230 1713 812 0.0 dbus-daemon-1 --system 2933 ?S 0:38 159 2136 1116 0.1 mdadm --monitor --scan 2949 tty2 S 0:00 0 8 1463 344 0.0 /sbin/mingetty tty2 2950 tty3 S 0:00 0 8 1463 340 0.0 /sbin/mingetty tty3 2951 tty4 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty4 2952 tty5 S 0:00 0 8 1463 340 0.0 /sbin/mingetty tty5 2953 tty6 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty6 3104 tty1 S 0:00 0 8 1459 340 0.0 /sbin/mingetty tty1 3270 ?S 0:10 0 306 4269 1240 0.1 SCREEN -d -m -S 10 ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 270 3271 pts/1S 0:00 0 554 3869 1048 0.1 /bin/sh ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplay 4231 pts/1R393:12 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 4232 pts/1S 0:00 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 4233 pts/1S 0:00 044 133683 122860 11.8 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.152 +exec server.cfg +port 27015 +maxplayers 5092 ?S 0:03 0 306 4265 1232 0.1 SCREEN -d -m -S cstrike-62 ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg + 5093 pts/2S 0:00 0 554 3865 1020 0.0 /bin/sh ./hlds_run -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplay 5101 pts/2S248:45 244 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5102 pts/2S 0:00 044 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5103 pts/2S 0:00 044 115999 106120 10.2 ./hlds_i686 -game cstrike -pingboost 2 +ip 69.93.50.153 +exec server.cfg +port 27015 +maxplayers 5453 ?S 0:00 0 262 7121 2080 0.2 sshd: 62 [priv] 5455 ?S 0:00 0 262 7261 2276 0.2 sshd: [EMAIL PROTECTED]/0 5805 ?SN 0:00 093 1706 804 0.0 vsftpd 5807 ?SN 0:01 0
Re: [hlds_linux] Steam Update Tool - Core Dump?
Swapping Memory and CPUs in about 30 mins, I have finished tested every possible way to have the kernel built in all optimized / generic modes. Last test on memory. On 6/24/05, e-Plutonia [EMAIL PROTECTED] wrote: Running it as root for testing purposes, it ensures there are no permission issues. If its a memory issue, why does the default kernel work. What confused the hell out of Zach is the fact that there is no situation where it Happens , its very random, right now, the GENERIC kernel running, no patches, it seems to be working. g. On 6/24/05, Alan Clegg [EMAIL PROTECTED] wrote: Out of the ether, e-Plutonia spewed forth the following bitstream: 11280 steamNAMI /root/srcds/InstallRecord.blob Just a pointer... I'd HIGHLY recommend that you not run any non-system software as root. AlanC -- The genius of a good leader is to leave behind him a situation which common sense, without the grace of genius, can deal with successfully. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- DJ Fadyeyev Founder e-Plutonia -- DJ Fadyeyev Founder e-Plutonia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Linux on virutal server
Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux on virutal server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- /Sid Stuart Games Engineering / Yahoo! Games 701 First Avenue Sunnyvale, CA 94089 (408) 349-7575 office -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
IMHO...running a latency-sensitive program in a virual machine is perfect stupidity. You ask for someone to fix a problem that you created. Run the game server from the main Win2k3 install and then seek support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sid Stuart Sent: Friday, June 24, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux on virutal server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- /Sid Stuart Games Engineering / Yahoo! Games 701 First Avenue Sunnyvale, CA 94089 (408) 349-7575 office -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 17:57:39 -0400 IMHO...running a latency-sensitive program in a virual machine is perfect stupidity. You ask for someone to fix a problem that you created. Run the game server from the main Win2k3 install and then seek support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sid Stuart Sent: Friday, June 24, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux on virutal server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- /Sid Stuart Games Engineering / Yahoo! Games 701 First Avenue Sunnyvale, CA 94089 (408) 349-7575 office -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
There is no solution you cheap bastard. Either you own/rent/lease the box or you don't. If you do then you run it on the main OS install. If you don't then you take your cheap-bastard complaints to the steampowered forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Webber Sent: Friday, June 24, 2005 6:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 17:57:39 -0400 IMHO...running a latency-sensitive program in a virual machine is perfect stupidity. You ask for someone to fix a problem that you created. Run the game server from the main Win2k3 install and then seek support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sid Stuart Sent: Friday, June 24, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux on virutal server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- /Sid Stuart Games Engineering / Yahoo! Games 701 First Avenue Sunnyvale, CA 94089 (408) 349-7575 office -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Linux on virutal server
you're never going to have servers worth playing on running them like that. CostCo's got cluesticks real cheap, go get some. On 6/24/05, Michael Webber [EMAIL PROTECTED] wrote: No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
nevermind smart ass. I fixed it. Dont have to get mad becusae you dont know the answer. I turned off windows 2003 servers anti dos attack.No go on being an internet tuff guy. Im cheap? I own the server. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 18:27:04 -0400 There is no solution you cheap bastard. Either you own/rent/lease the box or you don't. If you do then you run it on the main OS install. If you don't then you take your cheap-bastard complaints to the steampowered forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Webber Sent: Friday, June 24, 2005 6:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 17:57:39 -0400 IMHO...running a latency-sensitive program in a virual machine is perfect stupidity. You ask for someone to fix a problem that you created. Run the game server from the main Win2k3 install and then seek support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sid Stuart Sent: Friday, June 24, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux on virutal server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- /Sid Stuart Games Engineering / Yahoo! Games 701 First Avenue Sunnyvale, CA 94089 (408) 349-7575 office -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences,
Re: [hlds_linux] Linux on virutal server
what makes you think anyone's mad? zoner. Looks like the server's owning you, actually. On 6/24/05, Michael Webber [EMAIL PROTECTED] wrote: nevermind smart ass. I fixed it. Dont have to get mad becusae you dont know the answer. I turned off windows 2003 servers anti dos attack.No go on being an internet tuff guy. Im cheap? I own the server. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
I'm sure you're capable of cramming more game servers on a single box. its perfectly possible, but not with the pingboost and FPS your wanting. These chew up quite a lot of processor time, and the HT is only confusing the system as to the real load level. Try it for a day. Disable HT and see what the system load is like when the PCU's arn't lying about their real utilisation. I'm betting that each of your servers is using more than half of a CPU to run. Thus starting the third instance is causing the scheduler to constantly swap threads amongst CPU's meaning you have one that fully loaded and causing lag, and another thats not (but will be in the next schedule cycle). Lets say for example you have two containers that are 100 units each. A block wants/needs 52 units. Thus two units will fit nicely into two containers, but how do you fit a third block of 52 when its indivisible? the simple answer is you cant. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux on virutal server
Don't post to the linux hlds mailing list with windows problems and you won't get smart ass replys. Espicialy with the set up you are trying to pull off. I am realy curious why you chose to run linux virtual servers under Win2k3 for hlds. On Fri, Jun 24, 2005 at 03:51:19PM -0700, Michael Webber wrote: nevermind smart ass. I fixed it. Dont have to get mad becusae you dont know the answer. I turned off windows 2003 servers anti dos attack.No go on being an internet tuff guy. Im cheap? I own the server. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 18:27:04 -0400 There is no solution you cheap bastard. Either you own/rent/lease the box or you don't. If you do then you run it on the main OS install. If you don't then you take your cheap-bastard complaints to the steampowered forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Webber Sent: Friday, June 24, 2005 6:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. htmlDIVnbsp;/DIV/html From: [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Linux on virutal server Date: Fri, 24 Jun 2005 17:57:39 -0400 IMHO...running a latency-sensitive program in a virual machine is perfect stupidity. You ask for someone to fix a problem that you created. Run the game server from the main Win2k3 install and then seek support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sid Stuart Sent: Friday, June 24, 2005 5:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux on virutal server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Though I am tempted, I will not ask why anyone would configure a server in such a way. From your description, it sounds like the virtual server software is dropping packets. I would suggest using a tool like Etheral to monitor the traffic and see if the system is getting retransmits. Why not run the server directly on the Windows server. Or in a virtual windows environment? Your current configuration is just asking for hard to resolve problems to occur. Sid Michael Webber wrote: Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
You own a game server hosting company? *Shudder* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Webber Sent: Friday, June 24, 2005 1:20 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Linux on virutal server Hello. Please read this carefully it is a very confusing situation. I own a game server hosting company and this one server is really starting to be a problem. Its a 20 man dod server on an amd64 processor that isnt using an amd 64 bit kernel (linux). The box is a Windows 2003 install, with virtual server running the linux server inside of that. The problem is the server will run fine for ever, you can play in it you can do everything, but randomly it will time out on the game server list built into steam, and my hlsw. But the people that were playing it it continue to play just fine. Just no one can find the server. It doesnt have to have people in it to time out. If I start the server before I go to bed, and then when I wake up look for server on list it will be there. But then 15 mins later it will be down and wont ever come back. Once in a while I go into console while its timed out to the server browswers, and change maps. It comes back on server list for 5 - 10 mins (its random) and then goes back into timeout. I tried starting it witn -binary ./hlds_amd and ./hlds_i686 still times out randomly. I tried addins some setmasters to no help. I even put the setmasters add in autoexec.cfg I really need some help here. Is it the windows box doing some dos attack protection? (like its being pinged to much on that port and shutting it down?) Wow while I Was typing this email the sever started responsing to hlsw and steam server locator. I wanted to see if it restarted so I typed stats and it has been up for 805 mins, so it must have been an auto map change. Yeah its back down again. :0( Its a stock 2003 install, and I know its not a problem with the hlds install becuase I did to installs. One fresh ./steam -update install and one I coppied from another working dod server of mine. Please help me with any information you can thanks so much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
Actually, the top utility will track utilization across all CPU's quite nicely. No reason to turn HT off to understand what the system is doing. Start the top program and then type 1 (the number one). This should give a load average by CPU display in the summary area. Matt Donnon wrote: I'm sure you're capable of cramming more game servers on a single box. its perfectly possible, but not with the pingboost and FPS your wanting. These chew up quite a lot of processor time, and the HT is only confusing the system as to the real load level. Try it for a day. Disable HT and see what the system load is like when the PCU's arn't lying about their real utilisation. I'm betting that each of your servers is using more than half of a CPU to run. Thus starting the third instance is causing the scheduler to constantly swap threads amongst CPU's meaning you have one that fully loaded and causing lag, and another thats not (but will be in the next schedule cycle). Lets say for example you have two containers that are 100 units each. A block wants/needs 52 units. Thus two units will fit nicely into two containers, but how do you fit a third block of 52 when its indivisible? the simple answer is you cant. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux on virutal server
On Fri, 24 Jun 2005 17:15:27 -0500, Michael Webber [EMAIL PROTECTED] wrote: No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. you HAVE to run it like that? May I ask why? There's quite a few brilliant minds on this list that could probably help you come up with a better solution. When they have a problem to work on, they're damn good at it. However when you come up with something like this, they're also very good at squeezing the trigger on the flamethrower. Out of curiosity, how many FPS does that DOD server average under a virtual machine? -- Mike DaiTengu Miller 151 Hosting http://www.151hosting.com Operations Director United Admins http://www.unitedadmins.com http://www.daitengu.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux on virutal server
On Friday, June 24, 2005 8:59 PM: DaiTengu [EMAIL PROTECTED] spoke forth: On Fri, 24 Jun 2005 17:15:27 -0500, Michael Webber [EMAIL PROTECTED] wrote: No, I have to run it like this. I dont want opinions on getting rid of virtual server. Im asking if you know the answer or solution other then getting rid of virtual server. If you dont dont reply. you HAVE to run it like that? May I ask why? He's being held hostage by a slightly MS-brainwashed penguin that can't make up it's mind on OS? Run linux! no, windows! no, linux! no, windows! Seriously, this sounds like the worst of both worlds solution. Why in $DIETY's name would you run any server app in a virtual machine when the actual box is totally available to you? If you want to run linux, install linux on the damn box!! If you want to run windows, run the windows version of the app!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dual Xeon 2.8GHz and FPS Drops
actually, top's load average has very little to do with CPU usage. All it tells you is how many processes were competing for / using *any amount* of CPU in a given time period. It doesn't tell you what percentage of CPU is being used, you can have a load average in the 5.x range and still have the CPU sitting idle 80% of the time. Load average does help you guage performance, but it's only one factor of many that tell you how the box is actually performing and whether or not it is underpowered for the tasks it is doing. If the first of the three load average numbers is 5.2, for argument's sake, all that tells you is that in the last minute there was an average of 5.2 processes each using *some* CPU time at once. Again, it does not tell you how much CPU was actually used. It only tells you how many processes were competing for CPU. Some/all of them could be using next to no CPU, or some/all of them could be eating as much as they possibly could. You can't tell that from the load average values. And I'm afraid everyone here that has said HT skews the CPU usage tracking are entirely correct, you can't accurately tell how much CPU is actually being used and how much is actually free/idle when you have HT turned on. It's just a fact of HT life. It doesn't relate at all to a true dual CPU machine when it comes to measuring how much CPU is being used and how much is idle, because it's difficult to actually measure when you're only using tricks to emulate dual CPUs. HT definitely helps out *some* in a multi-threaded/multi-tasking environment, but its very nature means you can't really tell how much it will help out. Nor can you easily measure exactly how much idle time you have left, because of the slight of hand that's involved. But if you turn HT off you can very accurately tell how much CPU is actually being used. So if you're having performance problems, and you need to know how much CPU is really being used, that is indeed a very good step to take. Turning HT off and running the same scenario again. On 6/24/05, Sid Stuart [EMAIL PROTECTED] wrote: Actually, the top utility will track utilization across all CPU's quite nicely. No reason to turn HT off to understand what the system is doing. Start the top program and then type 1 (the number one). This should give a load average by CPU display in the summary area. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux