[hlds_linux] CS 1.6 time bans not working

2008-11-05 Thread Ronny Schedel
Hello,

since the last update we experience a strange problem. The time bans does 
not work anymore, example:

banid 1440 STEAM_0:0:123456

The players are able to join again after they were kicked.
But permanent bans work fine:

banid 0 STEAM_0:0:123456

Players are not able to join the server again.

Any workaround or fix for this?

Best regards

Ronny Schedel 


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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Andrey Egorov
Hi

> Just for planning the integration: When will the Client Demo be 
> released? Or is it already released? ;) Sorry for that question

If you pre-purchased Left 4 Dead, you may download Demo now.
More information
http://store.steampowered.com/news/1977/


Andrey.




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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Chris Green
I would guess this just means that you need to install a glibc 2.8 package for 
your os (multiple versions can be present).
This should be trivial if a precompiled package exists for your os and version, 
and somewhat more complicated if not.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Wednesday, November 05, 2008 11:07 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] l4d Dedicated server notes


"* All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
  in order to take advantage of compiler fixes and optimization
  enhancements. In order to run the l4d Linux dedicated server, you
  will need a system which can run binaries built against this version
  of glibc."

debian etch supports only Glibc 2.3, does this mean i'm not able to setup a
server with debian etch as host?

-Raphael
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris
Green
Gesendet: Donnerstag, 6. November 2008 02:37
An: 'hlds_linux@list.valvesoftware.com'
Betreff: [hlds_linux] l4d Dedicated server notes

Linux dedicated server changes for Left4Dead

There have been many changes, enhancements, and optimizations with the
dedicated server for Linux:

* All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
  in order to take advantage of compiler fixes and optimization
  enhancements. In order to run the l4d Linux dedicated server, you
  will need a system which can run binaries built against this version
  of glibc.

* As a performance enhancement, the dedicated server can now use the
  hardware "RDTSC" timer instead of gettimeofday() for its internal
  timing, on systems which support it ( such systems are identified by
  having the "constant_tsc" flag set in /proc/cpuinfo ). When the code
  detects that the system has this, it will execute a benchmark to
  measure the actual rate of the hardware timer, and use this for all
  timing. If this causes trouble on a system, you can set the
  environment variable "RDTSC_FREQUENCY" to "disabled".

* The Linux dedicated server is now capable of running multiple
  server instances as sub-processes off of one parent process. This
  provides a memory savings (through sharing of read-only data), a
  speedup when starting multiple servers, and also enhances server
  stability by having the servers restart as new sub-processes after
  each game is completed. This is controlled by the "-fork n" option.
  For instance, you can run "srcds_run -fork 5" to start up 5 separate
  server instances in this mode.

* When -fork mode is enabled, some options on the command line can be
  parametrized based upon the server instance, by typing '##' on the
  launching line. For instance, "-fork 10 -netconport 90##" would
  cause the first server instance to use port 9001, the second to use
  9002, etc.


* There is a new remote access feature which allows a server
  administrator (or tool) to create a persistent connection to a
  running server, and to see its entire console output and send it
  commands. This feature is enabled by using the "-netconport" option
  when launching srcds_i486. For instance, if a server is started with
  "-netconport 9000", someone with access to port 9000 of the server
  could type "telnet  9000" and view the console output. This
  feature is disabled by default, and should only be used when an
  appropriate firewall/tunnel is used to control access to this
  port. Multiple clients can connect to the netconport of a running
  server at the same time.

* If the netconsole is enabled, and the option "-netconpassword xxx"
  is set, the network console will not execute commands received
  through the netconport until the command "PASS xxx" is entered.




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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Raphael Hehl

"* All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
  in order to take advantage of compiler fixes and optimization
  enhancements. In order to run the l4d Linux dedicated server, you
  will need a system which can run binaries built against this version
  of glibc."

debian etch supports only Glibc 2.3, does this mean i'm not able to setup a
server with debian etch as host?

-Raphael
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris
Green
Gesendet: Donnerstag, 6. November 2008 02:37
An: 'hlds_linux@list.valvesoftware.com'
Betreff: [hlds_linux] l4d Dedicated server notes

Linux dedicated server changes for Left4Dead

There have been many changes, enhancements, and optimizations with the
dedicated server for Linux:

* All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
  in order to take advantage of compiler fixes and optimization
  enhancements. In order to run the l4d Linux dedicated server, you
  will need a system which can run binaries built against this version
  of glibc.

* As a performance enhancement, the dedicated server can now use the
  hardware "RDTSC" timer instead of gettimeofday() for its internal
  timing, on systems which support it ( such systems are identified by
  having the "constant_tsc" flag set in /proc/cpuinfo ). When the code
  detects that the system has this, it will execute a benchmark to
  measure the actual rate of the hardware timer, and use this for all
  timing. If this causes trouble on a system, you can set the
  environment variable "RDTSC_FREQUENCY" to "disabled".

* The Linux dedicated server is now capable of running multiple
  server instances as sub-processes off of one parent process. This
  provides a memory savings (through sharing of read-only data), a
  speedup when starting multiple servers, and also enhances server
  stability by having the servers restart as new sub-processes after
  each game is completed. This is controlled by the "-fork n" option.
  For instance, you can run "srcds_run -fork 5" to start up 5 separate
  server instances in this mode.

* When -fork mode is enabled, some options on the command line can be
  parametrized based upon the server instance, by typing '##' on the
  launching line. For instance, "-fork 10 -netconport 90##" would
  cause the first server instance to use port 9001, the second to use
  9002, etc.


* There is a new remote access feature which allows a server
  administrator (or tool) to create a persistent connection to a
  running server, and to see its entire console output and send it
  commands. This feature is enabled by using the "-netconport" option
  when launching srcds_i486. For instance, if a server is started with
  "-netconport 9000", someone with access to port 9000 of the server
  could type "telnet  9000" and view the console output. This
  feature is disabled by default, and should only be used when an
  appropriate firewall/tunnel is used to control access to this
  port. Multiple clients can connect to the netconport of a running
  server at the same time.

* If the netconsole is enabled, and the option "-netconpassword xxx"
  is set, the network console will not execute commands received
  through the netconport until the command "PASS xxx" is entered.




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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Marcel
Just for planning the integration: When will the Client Demo be 
released? Or is it already released? ;) Sorry for that question

cheers

Marcel

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Re: [hlds_linux] L4D dedicated server

2008-11-05 Thread moe
Is it just me or doesnt steam binary work anymore?

[EMAIL PROTECTED]:/usr/games/test$ ./steam
Checking bootstrapper version ...
Segmentation fault

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Wednesday, 5 November 2008 10:12 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D dedicated server and muiltple cores


I'd let the os sort it out. You should be able to run a lot more than 2
server instances on that box.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Parker
Sent: Tuesday, November 04, 2008 3:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] L4D dedicated server and muiltple cores

Thanks for the response and the information.

The box I'm hoping to use is a 3.0 GHz Core2Duo.  Assuming the box is
dedicated to L4D and it is hosting multiple server instances, would it be
more efficient to use taskset to "lock" each server process to a specific
core, or use the "one host process with multiple children" mode and let the
scheduler sort it out?

My goal is to run at least two servers on this box, possibly three.  If I
can run more than one server instance on the same CPU core without impacting
performance, that will be great.

Thanks,
Dave

- Original Message -
From: Chris Green <[EMAIL PROTECTED]>
Date: Tuesday, November 4, 2008 5:18 pm
Subject: Re: [hlds_linux] L4D dedicated server and muiltple cores
To: 'Half-Life dedicated Linux server mailing list'


> Only slightly. A single l4d server takes significantly less than
> 1 core's worth of cpu, so we see it as more valuable to use
> multiple cores in order to run a lot of server instances per box.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> David A. Parker
> Sent: Tuesday, November 04, 2008 12:31 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] L4D dedicated server and muiltple cores
>
> Hello,
>
> Will the L4D dedicated server take advantage of multiple CPU cores?
>
>  Thanks,
>  Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
>
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>
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[hlds_linux] L4D Demo CVARs cfg files

2008-11-05 Thread Ryan Davis
Any idea on the L4D .cfg files?  Server CVARs would be nice as well!

Thanks,

Ryan
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Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Nick Olsen
Are we going to beable to play on our own server?
Lets say I run a l4d server in my colo and am 1ms away from it.
I would want to play on that server. Can me and 3 friends connect to my 
server by IP or do we HAVE to use the matchmaking system and just get 
put on a random box?


Eric Smith wrote:
> You'll setup the MOTD and banner ad by editing the attached .txt files (which 
> are in the Left4Dead folder) to point at your images.
>
> -Eric
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
> Sent: Wednesday, November 05, 2008 5:35 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Can we get some specs on the banner please?
>
> Size, file type, size restrictions etc...
>
> Eric Smith wrote:
>   
>> Left 4 Dead will use the new matchmaking system we've been working
>> on.
>>
>> The new matchmaking system replaces the traditional server browser.
>> By running a public dedicated server your server will be added to a
>> list of servers available for clients to use when playing.  Games are
>> started from a Game Lobby by clients, who are then connected to a
>> dedicated server when they start the game.  When they're done, your
>> server is added back to the list of available servers.  Clients will
>> be able to "Quick Match", "Play Online", and "Play With Friends" when
>> they want to play a game.
>>
>> You will still have access to the traditional Message of the Day for
>> your server.  For Left 4 Dead, we've added a banner ad you can create
>> that will be displayed to clients when they're playing on your
>> server.  There is also a ranking system to show the popularity of
>> your server.
>>
>> This is the first version of what we've been working on, and we're
>> going to want feedback from all of you once things start turning up
>> tomorrow.
>>
>> -Eric
>>
>>
>>
>> ___ To unsubscribe, edit
>> your list preferences, or view the list archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>
>
> --
> Matt Lyons (Bsc CS & Soft Eng)
> Content Administrator, Internode Systems
> 150 Grenfell St, Adelaide SA 5000
> Ph: (08) 8228 2877
> E-mail: [EMAIL PROTECTED]
> WWW: www.internode.com.au
> "In theory, there is no difference between theory and practice; In
> practice, there is."
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   
> 
>
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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread David Parker
Hello,

Will it be possible to give each server subprocess its own IP address?

Will L4D use UDP 27015 as its default listen port?

I'm asking because I do not have control of our institution's firewall.  The 
necessary ports for TF2, CS:S, etc., are already open to a range of IPs we use 
for our game servers.  Just wondering if I will need to get additional ports 
opened up for this box.

    Thanks,
    Dave

- Original Message -
From: Chris Green <[EMAIL PROTECTED]>
Date: Wednesday, November 5, 2008 8:36 pm
Subject: [hlds_linux] l4d Dedicated server notes
To: "'hlds_linux@list.valvesoftware.com'" 

> Linux dedicated server changes for Left4Dead
> 
> There have been many changes, enhancements, and optimizations 
> with the
> dedicated server for Linux:
> 
> * All of the code is now being compiled with gcc 4.3.0 and glibc 
> 2.8-8
>   in order to take advantage of compiler fixes and optimization
>   enhancements. In order to run the l4d Linux dedicated 
> server, you
>   will need a system which can run binaries built against 
> this version
>   of glibc.
> 
> * As a performance enhancement, the dedicated server can now use the
>   hardware "RDTSC" timer instead of gettimeofday() for its 
> internal  timing, on systems which support it ( such 
> systems are identified by
>   having the "constant_tsc" flag set in /proc/cpuinfo ). 
> When the code
>   detects that the system has this, it will execute a 
> benchmark to
>   measure the actual rate of the hardware timer, and use 
> this for all
>   timing. If this causes trouble on a system, you can set the
>   environment variable "RDTSC_FREQUENCY" to "disabled".
> 
> * The Linux dedicated server is now capable of running multiple
>   server instances as sub-processes off of one parent 
> process. This
>   provides a memory savings (through sharing of read-only 
> data), a
>   speedup when starting multiple servers, and also enhances 
> server  stability by having the servers restart as new sub-
> processes after
>   each game is completed. This is controlled by the "-fork 
> n" option.
>   For instance, you can run "srcds_run -fork 5" to start up 
> 5 separate
>   server instances in this mode.
> 
> * When -fork mode is enabled, some options on the command line 
> can be
>   parametrized based upon the server instance, by typing 
> '##' on the
>   launching line. For instance, "-fork 10 -netconport 90##" would
>   cause the first server instance to use port 9001, the 
> second to use
>   9002, etc.
> 
> 
> * There is a new remote access feature which allows a server
>   administrator (or tool) to create a persistent connection 
> to a
>   running server, and to see its entire console output and 
> send it
>   commands. This feature is enabled by using the "-
> netconport" option
>   when launching srcds_i486. For instance, if a server is 
> started with
>   "-netconport 9000", someone with access to port 9000 of 
> the server
>   could type "telnet  9000" and view the console 
> output. This
>   feature is disabled by default, and should only be used 
> when an
>   appropriate firewall/tunnel is used to control access to this
>   port. Multiple clients can connect to the netconport of a 
> running  server at the same time.
> 
> * If the netconsole is enabled, and the option "-netconpassword xxx"
>   is set, the network console will not execute commands received
>   through the netconport until the command "PASS xxx" is entered.
> 
> 
> 
> 
> ___
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> archives, please visit:
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Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Eric Smith
You'll setup the MOTD and banner ad by editing the attached .txt files (which 
are in the Left4Dead folder) to point at your images.

-Eric


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons
Sent: Wednesday, November 05, 2008 5:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead -Matchmaking

Can we get some specs on the banner please?

Size, file type, size restrictions etc...

Eric Smith wrote:
> Left 4 Dead will use the new matchmaking system we've been working
> on.
>
> The new matchmaking system replaces the traditional server browser.
> By running a public dedicated server your server will be added to a
> list of servers available for clients to use when playing.  Games are
> started from a Game Lobby by clients, who are then connected to a
> dedicated server when they start the game.  When they're done, your
> server is added back to the list of available servers.  Clients will
> be able to "Quick Match", "Play Online", and "Play With Friends" when
> they want to play a game.
>
> You will still have access to the traditional Message of the Day for
> your server.  For Left 4 Dead, we've added a banner ad you can create
> that will be displayed to clients when they're playing on your
> server.  There is also a ranking system to show the popularity of
> your server.
>
> This is the first version of what we've been working on, and we're
> going to want feedback from all of you once things start turning up
> tomorrow.
>
> -Eric
>
>
>
> ___ To unsubscribe, edit
> your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


--
Matt Lyons (Bsc CS & Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
"In theory, there is no difference between theory and practice; In
practice, there is."

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http://www.l4d.com/news.html




http://www.l4d.com/news.html___
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Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Arg!
 The remote access thing looks excellent!


On Thu, Nov 6, 2008 at 12:36 PM, Chris Green <[EMAIL PROTECTED]>wrote:

> Linux dedicated server changes for Left4Dead
>
> There have been many changes, enhancements, and optimizations with the
> dedicated server for Linux:
>
> * All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
>  in order to take advantage of compiler fixes and optimization
>  enhancements. In order to run the l4d Linux dedicated server, you
>  will need a system which can run binaries built against this version
>  of glibc.
>
> * As a performance enhancement, the dedicated server can now use the
>  hardware "RDTSC" timer instead of gettimeofday() for its internal
>  timing, on systems which support it ( such systems are identified by
>  having the "constant_tsc" flag set in /proc/cpuinfo ). When the code
>  detects that the system has this, it will execute a benchmark to
>  measure the actual rate of the hardware timer, and use this for all
>  timing. If this causes trouble on a system, you can set the
>  environment variable "RDTSC_FREQUENCY" to "disabled".
>
> * The Linux dedicated server is now capable of running multiple
>  server instances as sub-processes off of one parent process. This
>  provides a memory savings (through sharing of read-only data), a
>  speedup when starting multiple servers, and also enhances server
>  stability by having the servers restart as new sub-processes after
>  each game is completed. This is controlled by the "-fork n" option.
>  For instance, you can run "srcds_run -fork 5" to start up 5 separate
>  server instances in this mode.
>
> * When -fork mode is enabled, some options on the command line can be
>  parametrized based upon the server instance, by typing '##' on the
>  launching line. For instance, "-fork 10 -netconport 90##" would
>  cause the first server instance to use port 9001, the second to use
>  9002, etc.
>
>
> * There is a new remote access feature which allows a server
>  administrator (or tool) to create a persistent connection to a
>  running server, and to see its entire console output and send it
>  commands. This feature is enabled by using the "-netconport" option
>  when launching srcds_i486. For instance, if a server is started with
>  "-netconport 9000", someone with access to port 9000 of the server
>  could type "telnet  9000" and view the console output. This
>  feature is disabled by default, and should only be used when an
>  appropriate firewall/tunnel is used to control access to this
>  port. Multiple clients can connect to the netconport of a running
>  server at the same time.
>
> * If the netconsole is enabled, and the option "-netconpassword xxx"
>  is set, the network console will not execute commands received
>  through the netconport until the command "PASS xxx" is entered.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[hlds_linux] l4d Dedicated server notes

2008-11-05 Thread Chris Green
Linux dedicated server changes for Left4Dead

There have been many changes, enhancements, and optimizations with the
dedicated server for Linux:

* All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8
  in order to take advantage of compiler fixes and optimization
  enhancements. In order to run the l4d Linux dedicated server, you
  will need a system which can run binaries built against this version
  of glibc.

* As a performance enhancement, the dedicated server can now use the
  hardware "RDTSC" timer instead of gettimeofday() for its internal
  timing, on systems which support it ( such systems are identified by
  having the "constant_tsc" flag set in /proc/cpuinfo ). When the code
  detects that the system has this, it will execute a benchmark to
  measure the actual rate of the hardware timer, and use this for all
  timing. If this causes trouble on a system, you can set the
  environment variable "RDTSC_FREQUENCY" to "disabled".

* The Linux dedicated server is now capable of running multiple
  server instances as sub-processes off of one parent process. This
  provides a memory savings (through sharing of read-only data), a
  speedup when starting multiple servers, and also enhances server
  stability by having the servers restart as new sub-processes after
  each game is completed. This is controlled by the "-fork n" option.
  For instance, you can run "srcds_run -fork 5" to start up 5 separate
  server instances in this mode.

* When -fork mode is enabled, some options on the command line can be
  parametrized based upon the server instance, by typing '##' on the
  launching line. For instance, "-fork 10 -netconport 90##" would
  cause the first server instance to use port 9001, the second to use
  9002, etc.


* There is a new remote access feature which allows a server
  administrator (or tool) to create a persistent connection to a
  running server, and to see its entire console output and send it
  commands. This feature is enabled by using the "-netconport" option
  when launching srcds_i486. For instance, if a server is started with
  "-netconport 9000", someone with access to port 9000 of the server
  could type "telnet  9000" and view the console output. This
  feature is disabled by default, and should only be used when an
  appropriate firewall/tunnel is used to control access to this
  port. Multiple clients can connect to the netconport of a running
  server at the same time.

* If the netconsole is enabled, and the option "-netconpassword xxx"
  is set, the network console will not execute commands received
  through the netconport until the command "PASS xxx" is entered.




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[hlds_linux] Left 4 Dead -Matchmaking

2008-11-05 Thread Eric Smith
Left 4 Dead will use the new matchmaking system we've been working on.

The new matchmaking system replaces the traditional server browser.  By running 
a public dedicated server your server will be added to a list of servers 
available for clients to use when playing.  Games are started from a Game Lobby 
by clients, who are then connected to a dedicated server when they start the 
game.  When they're done, your server is added back to the list of available 
servers.  Clients will be able to "Quick Match", "Play Online", and "Play With 
Friends" when they want to play a game.

You will still have access to the traditional Message of the Day for your 
server.  For Left 4 Dead, we've added a banner ad you can create that will be 
displayed to clients when they're playing on your server.  There is also a 
ranking system to show the popularity of your server.

This is the first version of what we've been working on, and we're going to 
want feedback from all of you once things start turning up tomorrow.

-Eric



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Re: [hlds_linux] HLDS - High CPU usage

2008-11-05 Thread Christopher Szabo

Well, everything was in order except we always had sys_ticrate 1 and 
pingboost 1, without the speeding problems. (and yes 1000Hz in kernel).

But i changed it to sys_ticrate 1000 and i don't use pingboost now, so we have 
too see tomorrow if it helped or not, when the servers are full.



> Date: Thu, 6 Nov 2008 00:29:28 +0100
> From: [EMAIL PROTECTED]
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] HLDS - High CPU usage
> 
> What settings in your kernel are you using?
> Use: No force preemptition - server, 1000Hz timer, HPET, SMP, enable HT 
> (newer dual core xeons have HT)
> do not use +sys_ticrate 1 when you set 1000Hz in kernel, use just 
> +sys_ticrate 1000 (because 1 on 1000Hz timer is speeded server 
> [everything is 1.5x faster]) and don't use -ping boost at all, since your 
> server is already boosted (thru 1000Hz in kernel)
> just: ./hlds_run -game cstrike +map ... +sys_ticrate 1000 -port 1337 and 
> so on.
> 
> I don't believe that stats, are you running 64 slot server or something? :)
> I'm using similar processors (2x) on one of my machines (16gb ram), I 
> run about 10 20 slots public servers on it, no issue.
> Btw if you have something like low latency desktop set up in your 
> kernel, your hlds usage would be much higher. Use no force preemptition
> 
> Kveri
> 
> Christopher Szabo  wrote / napísal(a):
> > Me and my community have a big problem. We got this problem since the
> > last steam-updates. We are running four(4) HLDS linux servers on two
> > different machines. We are using the latest amxmod and the problem is
> > that the CPU usage is much higher now after the update and also the
> > ping has gone up a little bit probably because the high CPU usage (even
> > without amxmod).
> >
> >
> >
> > We do have the newest update and the problem is the new linux HLDS, not
> > amxmod. Ive talked to a few community's and they all have the same
> > problem, even on windows servers.. Is there a new update soon? You
> > probably already know about this problem since there have been
> > mentioned in the forums a few times. But we are loosing players, so we
> > just wanna know if there is a solution on the way..
> >
> >
> >
> > some screens:
> >
> >
> > +sys_ticrate 1 -pingboost 1 -tos
> >
> >
> > Dual Intel Xeon 3.2 Ghz
> >
> > 2Gb Kingston DDR 2
> >
> > Western Digital Raptor
> >
> > http://data.fuskbugg.se/skalman01/---cpu.JPG
> >
> >
> >
> > Its not a little jump, its a big jump in CPU usage. There wasnt a problem 
> > before the updates..
> >
> > _
> > Hetaste modetipsen & härligaste skönhetstesterna!
> > http://salongk.msn.se/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >   
> 
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[hlds_linux] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Jason Ruymen
Most of the files for the Left 4 Dead Demo Dedicated Server are now available.  
This is basically a preload for the Demo dedicated server, as we have not 
released all the binaries required to run a server just yet.  So if you would 
like to run a server use the game parameter of "l4d_demo" from hldsupdatetool.

Jason

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Re: [hlds_linux] HLDS - High CPU usage

2008-11-05 Thread Christopher Szabo

thx for answer. But why should i change something when it has worked like it is 
for 1 year UNTIL the updates.. :/

We are running 2x30 slots 1.6 servers on that machine, thats it.

I will check the kernel settings. :)

> Date: Thu, 6 Nov 2008 00:29:28 +0100
> From: [EMAIL PROTECTED]
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] HLDS - High CPU usage
> 
> What settings in your kernel are you using?
> Use: No force preemptition - server, 1000Hz timer, HPET, SMP, enable HT 
> (newer dual core xeons have HT)
> do not use +sys_ticrate 1 when you set 1000Hz in kernel, use just 
> +sys_ticrate 1000 (because 1 on 1000Hz timer is speeded server 
> [everything is 1.5x faster]) and don't use -pingboost at all, since your 
> server is already boosted (thru 1000Hz in kernel)
> just: ./hlds_run -game cstrike +map ... +sys_ticrate 1000 -port 1337 and 
> so on.
> 
> I don't believe that stats, are you running 64 slot server or something? :)
> I'm using similar processors (2x) on one of my machines (16gb ram), I 
> run about 10 20 slots public servers on it, no issue.
> Btw if you have something like low latency desktop set up in your 
> kernel, your hlds usage would be much higher. Use no force preemptition
> 
> Kveri
> 
> Christopher Szabo  wrote / napísal(a):
> > Me and my community have a big problem. We got this problem since the
> > last steam-updates. We are running four(4) HLDS linux servers on two
> > different machines. We are using the latest amxmod and the problem is
> > that the CPU usage is much higher now after the update and also the
> > ping has gone up a little bit probably because the high CPU usage (even
> > without amxmod).
> >
> >
> >
> > We do have the newest update and the problem is the new linux HLDS, not
> > amxmod. Ive talked to a few community's and they all have the same
> > problem, even on windows servers.. Is there a new update soon? You
> > probably already know about this problem since there have been
> > mentioned in the forums a few times. But we are loosing players, so we
> > just wanna know if there is a solution on the way..
> >
> >
> >
> > some screens:
> >
> >
> > +sys_ticrate 1 -pingboost 1 -tos
> >
> >
> > Dual Intel Xeon 3.2 Ghz
> >
> > 2Gb Kingston DDR 2
> >
> > Western Digital Raptor
> >
> > http://data.fuskbugg.se/skalman01/---cpu.JPG
> >
> >
> >
> > Its not a little jump, its a big jump in CPU usage. There wasnt a problem 
> > before the updates..
> >
> > _
> > Hetaste modetipsen & härligaste skönhetstesterna!
> > http://salongk.msn.se/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >   
> 
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Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread Kveri
Hi,

You should start with:
1.
CONFIG_HZ_1000=y
CONFIG_HZ=1000
-- Timer frequency under Processor type and features

2.
CONFIG_PREEMPT_NONE=y
-- Preemption Model (No Forced Preemption (Server))

3. Do not use Tickless system (Dynamic ticks)

4. High Resolution Timer Support - try using it, then try to not, you'll 
see what's better for you, I'm using it.

5. Processor family - select P4

6. enable HyperThreading (SMT)

7. enable Multi-core scheduler support

I hope this helps.

Kveri

Faustas Buškevic(ius wrote / napísal(a):
> Hi folks,
> It's about time for me to upgrade my old software to something more
> up-to-date. The OS will be Slackware, most likely 12.1. As I have used
> kernel 2.6.16 ever since it was released in April 2006, I have no idea
> what are the optimal kernel settings these days for hosting stable
> (i.e. not the uber-mega-quad 1000 fps) CS 1.6 servers. I believe
> stable 300-500 is a decent framerate? The CPU behind my system is the
> 3.4GHz Pentium4.
> Could You please help me figure out what's the best possible software
> config these days (i.e. hlds-specific kernel settings, tickless/1000hz
> kernels, glibc, and the like) and what cs1.6 slot count could I
> expect.
> Thanks a lot.
>
> ___
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> visit:
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>
>   

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Re: [hlds_linux] HLDS - High CPU usage

2008-11-05 Thread Kveri
What settings in your kernel are you using?
Use: No force preemptition - server, 1000Hz timer, HPET, SMP, enable HT 
(newer dual core xeons have HT)
do not use +sys_ticrate 1 when you set 1000Hz in kernel, use just 
+sys_ticrate 1000 (because 1 on 1000Hz timer is speeded server 
[everything is 1.5x faster]) and don't use -pingboost at all, since your 
server is already boosted (thru 1000Hz in kernel)
just: ./hlds_run -game cstrike +map ... +sys_ticrate 1000 -port 1337 and 
so on.

I don't believe that stats, are you running 64 slot server or something? :)
I'm using similar processors (2x) on one of my machines (16gb ram), I 
run about 10 20 slots public servers on it, no issue.
Btw if you have something like low latency desktop set up in your 
kernel, your hlds usage would be much higher. Use no force preemptition

Kveri

Christopher Szabo  wrote / napísal(a):
> Me and my community have a big problem. We got this problem since the
> last steam-updates. We are running four(4) HLDS linux servers on two
> different machines. We are using the latest amxmod and the problem is
> that the CPU usage is much higher now after the update and also the
> ping has gone up a little bit probably because the high CPU usage (even
> without amxmod).
>
>
>
> We do have the newest update and the problem is the new linux HLDS, not
> amxmod. Ive talked to a few community's and they all have the same
> problem, even on windows servers.. Is there a new update soon? You
> probably already know about this problem since there have been
> mentioned in the forums a few times. But we are loosing players, so we
> just wanna know if there is a solution on the way..
>
>
>
> some screens:
>
>
> +sys_ticrate 1 -pingboost 1 -tos
>
>
> Dual Intel Xeon 3.2 Ghz
>
> 2Gb Kingston DDR 2
>
> Western Digital Raptor
>
> http://data.fuskbugg.se/skalman01/---cpu.JPG
>
>
>
> Its not a little jump, its a big jump in CPU usage. There wasnt a problem 
> before the updates..
>
> _
> Hetaste modetipsen & härligaste skönhetstesterna!
> http://salongk.msn.se/
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread Nick Olsen
I still have no idea what is going on...

SakeFox wrote:
> there classic
>
> Cc2iscooL wrote:
>   
>> Lol, I love these messages.
>>
>> memos kapli wrote:
>>   
>> 
>>> Dont send me a message anny more! > Date: Wed, 5 Nov 2008 19:54:53 +> 
>>> From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: 
>>> [hlds_linux] Optimal kernel settings> > Hi folks,> It's about time for me 
>>> to upgrade my old software to something more> up-to-date. The OS will be 
>>> Slackware, most likely 12.1. As I have used> kernel 2.6.16 ever since it 
>>> was released in April 2006, I have no idea> what are the optimal kernel 
>>> settings these days for hosting stable> (i.e. not the uber-mega-quad 1000 
>>> fps) CS 1.6 servers. I believe> stable 300-500 is a decent framerate? The 
>>> CPU behind my system is the> 3.4GHz Pentium4.> Could You please help me 
>>> figure out what's the best possible software> config these days (i.e. 
>>> hlds-specific kernel settings, tickless/1000hz> kernels, glibc, and the 
>>> like) and what cs1.6 slot count could I> expect.> Thanks a lot.> > 
>>> ___> To unsubscribe, edit your 
>>> list preferences, or view the list archives, please visit:> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> _
>>> De leukste online filmpjes vind je op MSN Video!
>>> http://video.msn.com/video.aspx?mkt=nl-nl
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>> 
>>>   
>> ___
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>> please visit:
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>>
>>
>>   
>> 
>
>
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Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread SakeFox
there classic

Cc2iscooL wrote:
> Lol, I love these messages.
>
> memos kapli wrote:
>   
>> Dont send me a message anny more! > Date: Wed, 5 Nov 2008 19:54:53 +> 
>> From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: 
>> [hlds_linux] Optimal kernel settings> > Hi folks,> It's about time for me to 
>> upgrade my old software to something more> up-to-date. The OS will be 
>> Slackware, most likely 12.1. As I have used> kernel 2.6.16 ever since it was 
>> released in April 2006, I have no idea> what are the optimal kernel settings 
>> these days for hosting stable> (i.e. not the uber-mega-quad 1000 fps) CS 1.6 
>> servers. I believe> stable 300-500 is a decent framerate? The CPU behind my 
>> system is the> 3.4GHz Pentium4.> Could You please help me figure out what's 
>> the best possible software> config these days (i.e. hlds-specific kernel 
>> settings, tickless/1000hz> kernels, glibc, and the like) and what cs1.6 slot 
>> count could I> expect.> Thanks a lot.> > 
>> ___> To unsubscribe, edit your 
>> list preferences, or view the list archives, please visit:> 
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> _
>> De leukste online filmpjes vind je op MSN Video!
>> http://video.msn.com/video.aspx?mkt=nl-nl
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
>
> ___
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> visit:
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>
>
>   


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Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread Cc2iscooL
Lol, I love these messages.

memos kapli wrote:
> Dont send me a message anny more! > Date: Wed, 5 Nov 2008 19:54:53 +> 
> From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: 
> [hlds_linux] Optimal kernel settings> > Hi folks,> It's about time for me to 
> upgrade my old software to something more> up-to-date. The OS will be 
> Slackware, most likely 12.1. As I have used> kernel 2.6.16 ever since it was 
> released in April 2006, I have no idea> what are the optimal kernel settings 
> these days for hosting stable> (i.e. not the uber-mega-quad 1000 fps) CS 1.6 
> servers. I believe> stable 300-500 is a decent framerate? The CPU behind my 
> system is the> 3.4GHz Pentium4.> Could You please help me figure out what's 
> the best possible software> config these days (i.e. hlds-specific kernel 
> settings, tickless/1000hz> kernels, glibc, and the like) and what cs1.6 slot 
> count could I> expect.> Thanks a lot.> > 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> _
> De leukste online filmpjes vind je op MSN Video!
> http://video.msn.com/video.aspx?mkt=nl-nl
> ___
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> visit:
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Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread memos kapli

Dont send me a message anny more! > Date: Wed, 5 Nov 2008 19:54:53 +> From: 
[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] 
Optimal kernel settings> > Hi folks,> It's about time for me to upgrade my old 
software to something more> up-to-date. The OS will be Slackware, most likely 
12.1. As I have used> kernel 2.6.16 ever since it was released in April 2006, I 
have no idea> what are the optimal kernel settings these days for hosting 
stable> (i.e. not the uber-mega-quad 1000 fps) CS 1.6 servers. I believe> 
stable 300-500 is a decent framerate? The CPU behind my system is the> 3.4GHz 
Pentium4.> Could You please help me figure out what's the best possible 
software> config these days (i.e. hlds-specific kernel settings, 
tickless/1000hz> kernels, glibc, and the like) and what cs1.6 slot count could 
I> expect.> Thanks a lot.> > ___> 
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[hlds_linux] Optimal kernel settings

2008-11-05 Thread Faustas Buškevičius
Hi folks,
It's about time for me to upgrade my old software to something more
up-to-date. The OS will be Slackware, most likely 12.1. As I have used
kernel 2.6.16 ever since it was released in April 2006, I have no idea
what are the optimal kernel settings these days for hosting stable
(i.e. not the uber-mega-quad 1000 fps) CS 1.6 servers. I believe
stable 300-500 is a decent framerate? The CPU behind my system is the
3.4GHz Pentium4.
Could You please help me figure out what's the best possible software
config these days (i.e. hlds-specific kernel settings, tickless/1000hz
kernels, glibc, and the like) and what cs1.6 slot count could I
expect.
Thanks a lot.

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Re: [hlds_linux] Ping..

2008-11-05 Thread Parker Lewis
Thanks you for the pong (the internet is still up - I divined it already :).

You are not alone, a fix to make the released beta working would elucidate my 
day.

Von: kama <[EMAIL PROTECTED]>
> ..three days and no post? Is the internet down?

We are just eagerly waiting for a patch to stop the crashes of hlds

/Bjorn



  
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[hlds_linux] HLDS - High CPU usage

2008-11-05 Thread Christopher Szabo

Me and my community have a big problem. We got this problem since the
last steam-updates. We are running four(4) HLDS linux servers on two
different machines. We are using the latest amxmod and the problem is
that the CPU usage is much higher now after the update and also the
ping has gone up a little bit probably because the high CPU usage (even
without amxmod).



We do have the newest update and the problem is the new linux HLDS, not
amxmod. Ive talked to a few community's and they all have the same
problem, even on windows servers.. Is there a new update soon? You
probably already know about this problem since there have been
mentioned in the forums a few times. But we are loosing players, so we
just wanna know if there is a solution on the way..



some screens:


+sys_ticrate 1 -pingboost 1 -tos


Dual Intel Xeon 3.2 Ghz

2Gb Kingston DDR 2

Western Digital Raptor

http://data.fuskbugg.se/skalman01/---cpu.JPG



Its not a little jump, its a big jump in CPU usage. There wasnt a problem 
before the updates..

_
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Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-05 Thread kama

On Sat, 1 Nov 2008, Petr Jelinek wrote:

> Herk wrote:
> > Well mine it basically doesn't stay up more than 1 hour or so. Also
> > regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
> > /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
> > see what happens, also what is the command line that you use to start your
> > server?
>
> Well that CPU_MHZ overrides cpuinfo I think so it shouldn't matter.
>
> My exact commandline is:
> LD_LIBRARY_PATH=. CPU_MHZ=3000 ./hlds_i686 -game cstrike +servercfgfile
> server2.cfg +mapcyclefile maplist2.cfg -port 2 +maxplayers
> 10 -secure
>
> BTW I really sent my original message only so that developers know that
> there seems to be some correlation between the problem and cpu frequency
> hlds detects. I didn't know people will start to try to use it (it's
> very ugly "solution").
>

I have runned with this for awhile and it does actually help.

They still crash, but its gone down from 30-50 crashes per day and server
to 6-12 per day and server.

At first it did not help due to the variable being set.

'ps auxefwww | grep hlds' will print out all variables that are used.

Yesterday a server had 68 crashes (or restarts), today its 6 within the 14
hours that have elapsed today.

Even if it seems that it is not bulletproofed it is still better. Its even
good to notice that the server crashes even if the server is empty.

/Bjorn

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