Re: [hlds_linux] Re: XEON or Opteron?
Worst...email...ever. Followed closely by this one. -- Eric (the Deacon remix) In a bold display of creativity, Adam Thorn wrote: http://forums.steampowered.com/forums/showthread.php?t=486424page=10 Thats how.. Refer to the forums.. You have to raise your kernel hz above 1000hz. Thanks, Adam - CEO - Next-Generation Gaming LLC Next-Generation Game Servers NextGenServers.com - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, January 17, 2007 7:36 PM Subject: hlds_linux digest, Vol 1 #5422 - 11 msgs Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: XEON or Opteron? (Jonathan Selander) 2. RE: Source Engine Update Released (Alfred Reynolds) 3. Re: XEON or Opteron? (Adam Thorn) 4. Re: Source Engine Update Released (Wim Barelds) 5. Re: Source Engine Update Released (=?ISO-8859-1?Q?Evaldas_Zilinskas?=) 6. Re: Source Engine Update Released (Biscuits) 7. Re: Source Engine Update Released (=?ISO-8859-1?Q?=22Einar_S=2E_Ids=F8=22?=) 8. css server Segmentation fault after steam/server update (David Zimmermann) 9. Re: Re: XEON or Opteron? (Valtteri Kiviniemi) 10. Re: css server Segmentation fault after steam/server update (Cc2iscooL) 11. Re: Source Engine Beta Available (ics) --__--__-- Message: 1 Date: Wed, 17 Jan 2007 21:34:17 +0100 From: Jonathan Selander [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] XEON or Opteron? Reply-To: hlds_linux@list.valvesoftware.com May i ask how hard you are pushing it right now, without experiencing choke= ? Svensk Ljud Ljus Produktion skrev: Hi We searched a lot in serveradmins-forum for the answer, witch is best for servers / gameservers?, and we did came to the conclusion that Xeon is better on handling this data.. but at that time we didnt look into dual-core P4=B4s. But I guess that its the same diff. between P4 - dualP4 as Xeon - dualXeon. We decided to bye a dual Xeon, and we all think that it was right decision, we are trying it out by increasing the load to see when it starts to choke.. but havent reached that yet. Good Luck ! Peter L. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --__--__-- Message: 2 Subject: RE: [hlds_linux] Source Engine Update Released Date: Wed, 17 Jan 2007 13:18:47 -0800 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Reply-To: hlds_linux@list.valvesoftware.com Yes, a value of 0 would make your interp interval 0 (though other pieces of= code may then force a min interp value). If you don't want interpolation y= ou should still use cl_interpolate to disable it. Note that the default int= erp ratio range is 1 through 2 so setting it to 0 would be ignored by most = servers. Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] My bad, can't edit it either, I meant cl_interp_ratio 0. On 1/17/07, Wim Barelds [EMAIL PROTECTED] wrote: Alfred, should cl_interp_ratio make your client not wait for packets to interpolate upon? On 1/17/07, Alfred Reynolds [EMAIL PROTECTED] wrote: We set the default range for interp ratio to between 1 and 2 to allow for the loss situation, if you never have loss then setting it to exactly 1 would be appropriate. - Alfred R=F3nai Gy=F6rgy wrote: [ Converted text/html to text/plain ] Pls correct me if i am wrong. The server has 100 tick, and it produces 100 update/s (updaterate). Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01 (10ms). An update comes every 10ms (with 100 updaterate), so in the interp buffer 2 updates can be stored, and interpolated from. If the server fails to produce 100 updaterate for a second or so, the cl_interp will raise because of the ratio, and even then, 2 updates can be stored in the interp puffer. (at 80 updates, there comes 1 every 12.5ms, and the interp buffer will raise to 12.5ms accordingly) So, theoretically, there is no need to allow anything else, than cl_interp_ratio 1. Right? Or do we need, to allow a bigger buffer, because of lost update packets (loss)? Or, maybe a little higher, to allow compensationg a latency, in detecting the updaterate? Or something else, to calculate when we set those parameters? Thx Locutus Jason Ruymen =EDrta: The Source Engine Update has now been released. Please run hldsupdatetool again to make sure your game is update to date. Changes for this update include: - Cheat protected many more cvars -
Re: [hlds_linux] AMD Athlon X2 and CS?
In a bold display of creativity, linux penguin wrote: I've read somewhere that athlons dont operate right for this type of thing is this true? That's the weirdest thing I've heard in a very long time. Who told you this, and what was the reasoning given? Im thinking of getting an Athlon X2(2.4Ghz) for 3 to 5 servers, running on linux. You'd need to give the mod running, the number of player slots, the add-ons you'd plan to run, etc, before meaningful input could be given. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MHz and RAM recommendations
In a bold display of creativity, [EMAIL PROTECTED] wrote: I have read that in general for 1.6 servers you allow 50 MHz of processor and 20 MB of RAM per player. Is this accurate? Can anyone give me some figures for CS:Source? That depends wildly on a number of factors including what CPU you're talking about, how many players you're considering as your max, what add-ons you may have running, various ticrate settings and such, etc. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] psssssst.... Valve's been up to something.
In a bold display of creativity, Ondřej Hošek wrote: http://arstechnica.com/journals/thumbs.ars/2006/11/10/5918. I've tried to analyze what Summer 2007 may mean. It means summer of 2007. Generally between, say, June and August. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] psssssst.... Valve's been up to something.
In a bold display of creativity, Ondřej Hošek wrote: However, as I stated previously, this is only valid for the Northern Hemisphere. So? Valve is in the northern hemisphere, as is all of the US, Canada, Mexico, Europe, Russia, India, and almost all of Asia. We go by the northern hemisphere. You're only south of it if you're in South America, Australia, or South Africa. When you hear an American company refer to summer, it's silly to throw hemispheres and such into it. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] random kicking from servers
In a bold display of creativity, Deacon - Digital Gaming eXtreme wrote: For the last few hours people have been randomly kicked from one of our DOD servers. Your connection times out and then you can't ping or connect to the server for several minutes. That's just me exacting revenge for using my nick :P -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HPK (High Ping Kicking)
In a bold display of creativity, Kevin H wrote: When will people learn that a players ping/latency does not cause lag to the server. May be in the early 90's it did. But not now. The game didn't exist in the early 90's. It barely existed in the late 90's, arriving just in time for the end-of-year Christmas holiday '98. That's the original Half-Life. And regardless of whether such a player actually causes other players to lag or not, it does make it annoying from time to time to play people who warp here and there and generally are a total waste of a slot. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS and SRCDS system time-sensitive?
In a bold display of creativity, Martin Zwickel wrote: Personally, I think gettimeofday() is alot better than what microsoft has for timekeeping. No clue what Microsoft offers for timekeeping. Sundials, is the inevitable answer ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Eric (the deacon)
In a bold display of creativity, Jordan Bagwell wrote: You know what Eric? Hlds has some major problems and I wanted some answers. The rest of the guys on this list that responded were glad of those answers. If you don't have anything to contribute then why the hell don't you keep your mouth shut instead of engaging in immature childish posts. Yes, please address any personal communications to [EMAIL PROTECTED] That's much more mature and less childish than printing out a reality check, just like suggesting that Valve fire developers and informing Valve that GSPs want software that's not worthy of Windows (lolz windows). Congratulations on all your success and maturity. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Eric (the deacon)
In a bold display of creativity, Glenn Shannon wrote: Why, that would go against every fiber in his body, being that he's a born-to-lose troll. In a bold display of creativity, Stan Bubrouski wrote: It's simple, eric is a flamer. He's been needlessly flaming people on this list for years. It's good to know I've got such inspiring models of objective restraint and maturity and class to look to as I work through overcoming these areas of crippling personal weakness. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Eric (the deacon)
In a bold display of creativity, Dan E wrote: And yet you CONTINUE to be a hypocrite... you do realize you posted this to the entire list, not a personal message, right? :D O.o I responded in the public forum in which I was addressed. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Question for Alfred
Updates are supposed to fix things... not break stuff that's been working fine. Welcome to the world of extremely complex software ;) I think I speak for all GSPs when I say that we'd like a server engine that's stable and not full of programming worthy of windows. Is that supposed to make you cool? LOLZ M$ WINBLOWZ Maybe you guys need to fire some programmers. Just for a little while, I'd love to feel the euphoric rush of entitlement, authority, and historic insight that seems to be a constant high for your ilk. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Wake up Valve, wake up!
In a bold display of creativity, Stan Bubrouski wrote: Just because you don't have the bugs doesn't mean they don't exist. Check the list archives and you'll find people traced these bugs back to certain hlds updates. I think he was suggesting that it might not necessarily be an issue with hlds itself so much as a problem with some plugin or another. That the problems started with a particular update doesn't mean that the problem actually lies with hlds. A plugin could be doing something wrong that never manifested as a problem until some bug was fixed, or it could be using some obscure, deprecated function that was finally pulled altogether, and it's causing issues. Who knows? Nobody knows until it occurs (or not) with a vanilla install. They are real and backups won't help unless people want to use outdated hlds :-P Having a vanilla install ready to go means you can tell whether it's an issue with the hlds core or if it's a problem with XYZ plugin. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
In a bold display of creativity, Neil Lathwood wrote: Ah yes, those valve STAFF who get paid by the people who play on our servers. I run cs:s servers for fun so don't make any money out of doing so, it's the people I provide the free service to that are paying for Valve's developers time. Actually, Valve staff are paid by Valve. Where they get the revenue to cover their wages is an entirely different question, but I'm betting that not too much of that comes from my monthly Steam subscription payments... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
In a bold display of creativity, forb wrote: They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. I may have missed something, since I wasn't specifically looking for that, but what makes you believe it wasn't tested? I can understand saying their QA process for updates needs to be expanded or whatever, but to say it wasn't tested is probably inaccurate unless Alfred or someone actually said so, which would be odd. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
In a bold display of creativity, Xavier Kerestesy wrote: What is it that valve has agains Linux? First they release an update that causes choke and loss, now it does nothing but crashes. I'm guessing it's specifically you they're out to get. They're scheming up ways to make your life difficult. What did you do to them? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
In a bold display of creativity, [EMAIL PROTECTED] wrote: They still have not woken up and sniffed that cofee have they? I'm just amazed at how well they deal with hostile little peckerwoods. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Re: Re: Rediculous CPU usage
In a bold display of creativity, Charles wrote: top bottom -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recompiling the kernel
In a bold display of creativity, Scott Pettit wrote: cmd/update at 101 = 101 updates/s - hence why I can't see a point in having 1000fps and so on - all those extra frams would just be dumped. What's the point in being able to push so many clock cycles? All those extra cycles would just be dumped. That's why I stick to low-end hardware. Three cheers for The Low End Brethren! -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Alfred...another update today?
In a bold display of creativity, Craig Moore wrote: To those who wish to turn this into a flame war or reply directly to me telling me how stupid/arrogant/ignorant/thoughtless I am What about those who might congratulate you for suggesting the obvious and calling Valve on it? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] quit - no restart, huh?
In a bold display of creativity, Derek Evan Mart wrote: Hey, all. The console command 'quit' no longer drops out to a 10 second restart routine. What must I do to enable this once again? You must go into your mail client, create a brand new email from scratch, and then send in this question so that it is not part of an existing thread. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] quit - no restart, huh?
In a bold display of creativity, Dagok wrote: Notice how this has it's own topic and is not using Re: [hlds_linux] Confused Steam-IDs ? This is in it's own thread, and that is what Eric replied to, not whatever you are refering to being said in another thread. So stop trying to be the mailing list police. Maybe that's how it works in Outlook Express (Jesus, dude...seriously), but in real clients you can sort by thread, identified by the headers that accompany the message body. Message body? Headers? Sound familiar to you? Anything ringing a bell yet? When you visit the SteamPowered forums, do you open up a new discussion by clicking Post Reply, enter different text in the Post subject: field, and simply start talking about something else? Do you reply by clicking New Thread? No, you don't. And if you do, I hope you get banned. Why you would resist such a basic bit of netiquette that takes almost no effort? If this is too difficult and technologically advanced a concept for you, what must your servers be like? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Oh no a new subject line!
In a bold display of creativity, Glenn Shannon wrote: Of course, next comes the debate about top-posting like this is friggin usenet or something. Rarely an issue except in extreme circumstances. Outlook 2003 displays the threads separately. No, it separates threads based on subject line. Is this in your thread? It will be for me. I suggest you update your mail client so it can handle small idiosyncrasies for you automatically so you don't get your panties in a bind every time you check your mail. Right. I'll look for a paragon of standards compliance and best practices like Outlook in order to offset your own inadequacies because you're too inconsiderate (no longer just ignorant) to do so yourself. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Oh no a new subject line!
In a bold display of creativity, Dagok wrote: Majority of people do not view the mailing lists in a threaded view. Instead they view them as normal emails. Even assuming this speculation is true, how does that excuse you? Because you do view them in a threaded view does not make you special. Now get over it and move on. The fact that you don't view the discussions in their respective threads does, however, make *you* special? Come on. Give me a break. There is no good excuse for a willful dismissal of nearly effortless etiquette, consideration, and basic common courtesy, whether laziness or pure self-centered pig-headedness. There are no high horses, here, only basic requests for decency. Ignorance can be cured and is no slight. Obnoxious jackass, on the other hand, is something you're *choosing* here. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Spammers harvesting from this list?
In a bold display of creativity, m0gely wrote: All it takes is a single person on this list to get some viral piece of code to look for email addy's. And unfortunatly, that's pretty likely. Dammit! Outlook Express keeps crashing! -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt not working
In a bold display of creativity, Martin Zwickel wrote: If I understood Alfred correctly in a private email exchange, hlds have a resend packet system included. Hopefully!!! Or some kind of FEC ;) Freakin Error Control? :P -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [HELP] CD-Proof hacks are in fact the safest vac2 hacks!!
In a bold display of creativity, StonedSmurf wrote: I agree, things like this should be reported directly to Valve. When posted in public places it only spreads the fire, so to speak. Meh. It's been bandied about for years on this list. The kind of cheat-seekers who'd actually bother to lurk here just for cheat stuff are usually going to be well aware of any such links long before the information would actually be posted here. While nobody minds direct emails to Valve about it, and it's not strictly necessary to post it here, most agree that it doesn't hurt. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt not working
In a bold display of creativity, ScratchMonkey wrote: Closed source is rewarded by money. Open source is rewarded by ego. If ego could pay my bills, I'd be rich. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Quake IV server help
In a bold display of creativity, Ian mu wrote: Hiya, feel free to mail me off list as have setup both windows/linux Q4 servers and tested a fair amount on them. If you can, I'd suggest contributing at least some of that knowledge to the ServerWiki project :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] counterstrike 1.5 server - is data encrypted?
In a bold display of creativity, Martin Zwickel wrote: Why don't you update to Steam?! It's like people who still run Win98 or RedHat5, you know, because it's better. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs
In a bold display of creativity, Joseph Laws wrote: You're right, I can't think of another game creator that makes people pay to beta test their software instead of making sure it works in-house first... I can't tell if that's sarcastic or not, but if not, you need to get out more. Have you ever played anything by EA? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs
In a bold display of creativity, Joseph Laws wrote: EA is worse, of course. However, I'm not sure if EA releases two patches in one day: one to patch the game, one to patch what they broke in the patch earlier in the day. Exactly. That second patch would be released another two or three months later. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs
In a bold display of creativity, Joseph Laws wrote: LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Are you saying it wasn't tested? You think they do a full system test and beta cycle for each little patch? That's ridiculous. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Losing net connection when I refresh the server list
In a bold display of creativity, Kevin Ottalini wrote: The most common cause of disconnect or feeze when you refresh a server list is your router. Try bypassing the router and see if you still have the same problem. Some router firmware versions can cause this, there are also some bad routers (actiontec for sure). Gee, that sounds awfully familiar. - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, October 28, 2005 3:29 PM Subject: Re: [hlds_linux] Losing net connection when I refresh the server list Well then what is it? If it's a general problem experienced with your client, take it to the SteamPowered forums or wherever you get client help where people can suggest things like updating your router's firmware, etc. AHA! Oh, that's what you'd get if you'd asked in the appropriate places to begin with rather than selfishly tossing your stuff out where you want lead Valve developers to stop what they're doing and help you fix your network via basic troubleshooting you should be able to do in your sleep with a hang-over. Because of all the trolls. Irony. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Losing net connection when I refresh the server list
In a bold display of creativity, Dagok wrote: This is no joke. Well then what is it? If it's a general problem experienced with your client, take it to the SteamPowered forums or wherever you get client help where people can suggest things like updating your router's firmware, etc. If this is a problem where refreshing the server list causes your server (or its connection) to go down, then we'd need to know that. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Independent developers
In a bold display of creativity, ScratchMonkey wrote: Where does one learn about non-developer language? In the real world, in business :) Ah, marketing and the human psyche. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sickened by arrogant GSPs
In a bold display of creativity, Ook wrote: Hmm, I think I remember you. I was here 4 years ago when you left (has it really been that long?). If you are the Eric I remember, you had (still have?) a sharp tongue, and half of us missed you while the other half of us were glad you left LOL. sheepish That's probably me you're thinking of :) /sheepish -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sickened by arrogant GSPs
In a bold display of creativity, DLinkOZ wrote: Whatever happened to the, at the time, monster server you ran way back when? Wasn't it some 8 way that ran an insane number of hlds instances (back when about 350mhz of a cpu is all any single instance needed)? It was shut down sometime around the end of 2001 or early 2002. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] GSP only list
In a bold display of creativity, hondaman wrote: Yay! Thats all we need. More elitism amongst linux users. Nice idea. I cant be bothered by all these useless questions by people having trouble running cs on linux. SIGN ME UP! Out of curiosity, would it be possible to set up a one-way mirror of posts? In other words, the general hlds_linux list would receive its own mail as well as that bandied about on the GSP only list, while the GSP only list wouldn't see the general stuff? I don't know, just suggesting something that may help meet in the middle. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 Empty Slots???
In a bold display of creativity, Deacon @[dgx] wrote: Deacon You, sir, are hereby ordered to cease and desist the use of my name :( -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine and ASCII Charts
In a bold display of creativity, Jason L. Schwab wrote: As far as psychostats displaying goes, I found a nice mod for psychostats, that came with a theme, that actually displays theese characters properly in your web browsers (tested in IE and Firefox). See, stuff like ŋ¤¤βҜỉﺇﺈΞЯ™ is just totally unnecessary. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] day of defeat source server release
In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
In a bold display of creativity, ScratchMonkey wrote: Everybody seems to be under the misimpression that I'm a Linux zealot. My objective is not to determine *whether* HLDS works better on Windows, but *why*. What needs to happen to improve the Linux side? Is the problem in the kernel, the process mix, the compiler, or a poor choice of compiler options? Why can't it be that it was written as a native Win32 app and simply does not perform as well when ported to Linux? I can't believe it, but I deleted an old message from Alfred that talked about what options were used when compiling, though it was probably too old to be of any use discussing what they do today. And seriously, I would not question Alfred's methods on Linux. The dude knows what he's doing. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
In a bold display of creativity, ScratchMonkey wrote: Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ScratchMonkey, how long have you been on the list? This has come up time and again, and every time it turns out that you can squeeze more servers on the same hardware (or run each server with higher fps) on Windows than on Linux. This is an age-old question that's been numbered to death over the years. The fact is that the windows server binaries use less CPU than the Linux versions. As has been said before, that doesn't mean that Windows is a better *choice*, necessarily. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Deficient Linux performance
In a bold display of creativity, ScratchMonkey wrote: What do you suppose accounts for the difference? Poor compiler? Choice of optimizations? Specific other processes stealing cycles? (Recall that neither Win32 nor Linux are monolithic and exact objects; both are assemblies of varying and versioned components.) I'd suppose it's the magical flying monkeys that just came shooting out of my ass and are now fluttering about the room painting murals on my walls with their feces. I don't know, and I don't care, though you're welcome to try to throw around things you may or may not understand (most of it's over my head) about things which you certainly don't know the specifics (closed source, sir). It seems to be inherent to the system regardless of kernel versions or other processes on the box, etc. If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. Have fun with that. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Deficient Linux performance
In a bold display of creativity, ScratchMonkey wrote: If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. By the way, IIRC the conclusion reached by people who know far more about such things than I ever will is that the whole thing was and continues to be written on Windows for Windows and is simply ported to Linux, and somewhere in there there's a difference in optimizations and what things can be taken advantage of on one platform versus another...yada yada yada. In other words, it's not to say there's anything inherent to Windows itself that provides better performance, nor is there anything inherent to Linux that makes it worse, but rather that being a native Win32 app ported to Linux winds up with the native Win32 version performing better on the same hardware. But again, this isn't something I bleed over, nor does it keep me up a night, nor do I care to be involved in any we that sets out to solve this mysterious riddle. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
In a bold display of creativity, Chris wrote: Funny i run 3 amd boxs and 3 p4 with 3.0 to 3.4 for a cpu and the amd blows away the windows p4 and linux p4 in cs and cs source so guess its in the set up also useing centos helps ! Performance is not going to vary much from distro to distro. The point of the whole thing is that, on the same hardware, a Windows HLDS install will perform better than a Linux hlds installation. The difference can be just a little to a whole lot, depending. That doesn't mean that Windows is necessarily the best option overall for running a server, of course, but that when it comes to raw performance, the Win32 version comes out ahead. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: Mandatory Source engine update later today...
lolz no u r annoying omg am i rite guyz lol so gr8 ib4tl -- Eric (the Deacon remix) In a bold display of creativity, Simon Lange wrote: Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: Friday, September 23, 2005 8:55 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Can you stop mailing the list with Hi, its really getting annoying and old. u are annoying... however i tolerate you. Simon ps. u are offtopic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: Mandatory Source engine update later today...
In a bold display of creativity, Simon Lange wrote: enough flamed kid? if u got problems write me directly, kid. Heh, buddy, I'm not the one with the problems ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
In a bold display of creativity, kama wrote: I can only se benefits for both valve and the community to include such options. You also don't have to pull out your wallet to pay people to accomodate whatever hack coders out there come up with next. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlcoders] RE: [hlds_linux] Engine update
In a bold display of creativity, Michael McKoy wrote: Yet they seem perfectly willing to pay people to remove those shortcuts? Sometimes fixing a broken fence means some schoolkid's shortcuts get cut off. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike and Half-Life 1: Engine update
Heh, yeah, there's anal and then there's ridiculously paranoid :P -- Eric (the Deacon remix) In a bold display of creativity, Scott Tuttle wrote: Actually my question was more of a does an non ackownledged packet come IN from the outside on that port. Once the outbound connection is made I would obviously allow packets that have ack set. -Original Message- Not entirely, those of us more anal about security also block outgoing unless defined. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
In a bold display of creativity, Steve Dalberg wrote: But instead of getting input, I get you being Flava-Flav to Alfred's Chuck D.. As silly as that analogy is, seriously, you win just for the reference. Nice. That cracked me up :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.
In a bold display of creativity, Matt Donnon wrote: now I gotta admit that makes me curious, how many times per second can you click a mouse button? Thousands of times, theoretically, when you consider holding the mouse button down is sending the signal that you're doing so... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.
In a bold display of creativity, Matt Donnon wrote: Thousands of times, theoretically, when you consider holding the mouse button down is sending the signal that you're doing so... and that still only makes your weapon discharge a single round ...if you're firing a semi-auto weapon, I guess. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
In a bold display of creativity, sprout wrote: so just put netrate in your server configs thats kinda screwy that that would help at all He actually said to comment out any netrate commands. Note that it seems to be netrate not net_rate. Just putting straightup netrate with no arguments in the config is the same as not having there at all, since you're not actually *setting* it to something. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
In a bold display of creativity, [EMAIL PROTECTED] wrote: They are from a source server, but it looks like they got copied over when source came out, and just kinda hung out... That being said, they shouldn't be doing anything that damages game play, correct? How about you just do what he said? Follow instructions: If you have this problem then remove any custom tickrate or netrate settings and verify if you still have it. He even went ahead and explained why for you, just so you'd understand and not ask silly questions instead of doing what you're told: This release did fix some rounding bugs in the cmd update rate so the update value should now match the setting (before it was off by 1 or 2 packets), perhaps your server config have now pushed you over your bandwidth limits because of this. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
In a bold display of creativity, Steve Dalberg wrote: Wow Eric, you are helpful.. Thanks ;) As to just do what he said I would, but first I would like to understand it... Hell, that's how I started learning computers in general and Linux in particular. Trust what people say, follow it, and find out WHY they said it when it's all running great. I admit to being ignorant on this topic, which is why I asked the question. If you can't handle people asking questions, even ones you consider dumb, I recommend you discontinue using mailing lists, and possibly the Internet as a whole. While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable bots via commandline?
In a bold display of creativity, Alfred Reynolds wrote: I know how to disable source TV via the command line, but what about bots?? Alfred, you didn't forget to add it did you ? It has always been -nobots. - Alfred BAM! Knawked it up another nawtch... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Subject: Re: [hlds_linux] Linux on virutal server
In a bold display of creativity, EqualHate wrote: I have a mac mini that I manage to load VirtualPC onto from MS, and run a linux virtual server on top of that layer so that I could run the SRCDS linux version You never did ask a question or point out an area in which you need help. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 actually detecting banning?
In a bold display of creativity, Dagok wrote: Then cry on a forum that someone cares about you being banned. Who's crying? This is the kind of stupid shit that makes me wonder what the fuck is going on in the server community these days. What the hell is wrong with you? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 actually detecting banning?
In a bold display of creativity, Roc wrote: What on are is your problem? Why do you need confirmation? Is it so you can then remove the rest of the cheats on your PC? The confirmation is you being banned Mr. Green thumb! What the hell is wrong with you jackasses? The dude fired off a quick email to the list wanting to double-check that VAC was indeed stretching its functionality more than it has in the past and to confirm that the ban was for what what he thought it was. He wasn't complaining about being banned. He wasn't saying it was wrong. He was just asking for some quick confirmation. ONE PERSON helped by suggesting something I'd never heard of regarding right-clicking the Steam icon in the systray. Everyone else is acting like a bunch of monkeys that's stumbled on an entire mountain of shit, whooping and screeching and generally going nuts with the flinging. Seriously, sometimes some of you need to be slapped on the mouth. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 actually detecting banning?
In a bold display of creativity, Andrew Armstrong wrote: Dont run cheats? Thats a fix! What fix? Nobody asked for a fix which makes your reply sound really really stupid. And childish. And many other such things. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 actually detecting banning?
In a bold display of creativity, Clayton Macleod wrote: mute? I think you meant to say moot. Yes, he did. It's a common mistake to make and a pretty poor basis for a response. But since you're all about the correct spellings of homonyms, why not send us a URL of the pic you took with WWW.ANSWERS.COM tattooed across your forehead. Should be good. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server specs
In a bold display of creativity, Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. If I may make a suggestion, wouldn't it be easier to build in something like the client-side survey tool but for servers? I guess to get honest stats you'd need to know a lot more detail regarding how busy those servers actually are, whether there's more than one server per computer, what those other service are running (including apps other than Valve games) and how busy those are, etc. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interpolate 0 cheat/abuse
In a bold display of creativity, Ondej Hoek wrote: How about dropping this flame war? I don't want to waste my monthly bandwidth transferring your screaming at each other. Out of curiosity, what kind of connection do you have in which you pay for bandwidth by the byte and where a few plain-text emails significantly impact that count and the resulting payment you owe? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Master server list dropping servers
In a bold display of creativity, Kennycom wrote: BAH... since the last restart with -dev in the command line it has stayed on the master list Sheesh...you'd think that'd be a *good* thing. I swear, there's just no pleasing some people ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auth errors
In a bold display of creativity, Kyle Milnes wrote: I've checked setmaster Mmm...talk sexy to me some more ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: VALVe getting critism from 3 sides for blocking the fancy menu hack
In a bold display of creativity, m0gely wrote: So, this brings us to our next point of the discussion. Since VALVe promised to offer the plugin developers full assistence, I am wondering the following: I read flexible somewhere. Where did you see full assistance? Right there on his Magical Wish List. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack
In a bold display of creativity, Rash wrote: Trust me guys, VALVe will revert it. They have to, or nobody will take them serious anymore. Just FYI, as an ardent pedant, it's difficult for me to take anyone seriously who says things like take them serious anymore. Serious is an adjective. Seriously is an adverb. In that sentence, you are describing the manner in which someone will take VALVe. In other words, you're modifying a verb, which calls for an adverb. The car doesn't roll perfect. It rolls perfectly. You don't take VALVe serious. You take VALVe seriously. First the admins started complaining their plugins doesnt work. Then the coders started complaining (HLCoders). Now even the players are complaining (See Steam forums). Those are not 3 sides complaining. That's a handful of people on one side playing with fire (HLCoders) and affecting the admins and players as a result. According to some coders its fully documented by the way. Its fully documented what? Its fully document functionality? Or were you intending to use a contraction instead of a possessive adjective? See http://dictionary.reference.com/search?q=it%27s for more info. According to VALVe, it is not a documented feature. They're the ones who get to decide whether or not it counts as such. @ Steve: Get your facts straight or stay out of this discussion please. I'd suggest you get your panties straight instead. They're all bunched up, and as a result you're not thinking clearly or reasonably. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack
In a bold display of creativity, Frash wrote: A fact is that VALVe does this all to maintain control. I doubt that, honestly, but even if it's true, it's certainly reasonable. Basically, it's like someone driving across a public park to avoid having to go around and getting pissed when the city closes the gates to prevent people from running roughshod over the grass. Oh noes! A fact is that the city does this all to maintain control. I know, let's protest! It's annoying to have to go around and follow prescribed paths instead of driving right through the park where you were never intended to be driving anyway? Tough titty. There is a big chance plugins like NeoTF and WC3 are simply impossible because VALVe does not like them. Who is this VALVe of which you speak? He sounds like an interesting individual with strong personal preferences. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack
In a bold display of creativity, Brian J. holmes wrote: What needs to happen in my opinion is that Valve needs to respond to the needs and wants of the server admin community by extending their menu API t allow for in-game menu's See, I think that's reasonable. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack
In a bold display of creativity, Brian J. holmes wrote: A hack is a funny thing to call a user message nicely documented in cl_dll/menu.cpp. A set of functionality existed for a particular, obscure purpose. To use that functionality in going way above and beyond its intended use--indeed, it was a temporary thing to begin with--and to base your plugins on that code is considered a hack. Not necessarily a cheating hack. Just a use of code in an unintended fashion. I swear to god, some of you guys are such childish little assholes. You ought to go into politics where such cattiness is appreciated. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Subject: Re: [hlds_linux] cs-1.6 -- definitive memory leak
In a bold display of creativity, Chris Jones wrote: They have no obligation to do any such thing. What, *legally* is what you're talking about? I have no idea what their legal responsibilities are, but I would suggest that it makes good business sense to support your clients and perform maintenance on your products as needed. And in the specific case of Valve's library of products, bear in mind that while you sneeringly point out that there's no fee to run the game server products, those game server products being run by the community are the lifeblood of Valve's software. What you're basically saying is, H...as a server admin, Valve isn't charging me to do them a favor. You're supporting and helping to create a market for their software. I think it's reasonable to expect a little support for that in return, and I think Valve's shown that they believe that as well. They may seem a little slow-moving from time to time, but for the most part, they do get the job done. And I think you'd find that they'd argue against your rather inane points. I think, perhaps, you're getting more caught up in arguing for argument's sake than in reasoned discourse. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Http fast download
In a bold display of creativity, 3in4 wrote: Well im not running CSS. Im running Half Life 2 Deathmatch dedicated on linux. does that link still apply? Perhaps try it and see, if you can't get the answer with a simple 30 seconds worth of research? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:Source weapon changes in last update?
In a bold display of creativity, Clayton Macleod wrote: yech, freakin' crow feathers...forgot about that fix I've found that crow feathers get an unnecessarily bad rap :/ -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists
In a bold display of creativity, wArgOd wrote: A review of our ban list turned up some steamid's that should not be banned. Uhhh...a little clarification, please? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
In a bold display of creativity, ScratchMonkey wrote: Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per server would limit you! ;) That's a bit like saying, What? You complain about traffic congestion during your morning commute? Yeah, with only MILLIONS of miles of open road to choose from, I can see how your 15 mile stretch would limit you. In reality, there are not 64k worth of really/practically usable ports, as explained in a previous email by someone else. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players
In a bold display of creativity, Jay Carter wrote: It's a shame Valve didn't license or attempt to hire a good anticheat coder like the author of the original Cheating Death. Agreed. Especially since Steam is in place, now, meaning Valve has real-time control over the game client, you'd think anti-cheat measures would be much more effective and efficient now. Basically just integrate C-D into the servers and the clients, and you're good to go. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ain files
In a bold display of creativity, Christoph Franke wrote: what function do these ain files have Accelerated Infrastructure Network -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ain files
In a bold display of creativity, Elmer Fudd wrote: and that does what? No idea. I made it up. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: mp_timelimit
So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it? I mean, how much cpu time does it take to change the map when mp_timelimit is reached? IIRC, it only happens when the first round has never started (it transfers to the map when the server's empty), right? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hyperthreading
In a bold display of creativity, Daniel wrote: I find a 16 player source server uses about 60% peak of a 1gig processor. 1GHz what? P3? Xeon? Athlon? What else running on it? What do you mean source server? CS:Source? HL2MP? Something else? Unfortunately, the information is not enough to paint any clear picture whatsoever. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] amd 64 good bad?
In a bold display of creativity, Michael Webber wrote: Please only reply if you know from EXP or have benchmarks. That's kind of brusque, don't you think, for someone who had no compunction about asking questions with only the most tenuous grasp on the subject matter he himself was bringing up? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server hosting question.
In a bold display of creativity, Nathan Marcus wrote: This is rediculous talking about starting with Gentoo, and Debian can be scary when you dont know whats going on. That really depends on you knowledge and competency with computers in general. While I wasn't a *complete* noob to Linux, I would certainly be considered a novice/beginner when I installed it for the first time. The documentation is stellar, and if you're considering running an HL server on Linux, I would suggest you use Gentoo as a trial by fire so to speak. If you can't handle the installation and setup of Gentoo, then you need to leave the server hosting to people who know how to set up and secure a box. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam update cs_office.bsp error
In a bold display of creativity, kama wrote: Hopefully they are creating a better client than blizzard. Its easier and faster to take the bt-file and use a 3rdparty client, the internal is a hog and my whole system are not responding fast during the download. Agreed. Thankfully there are a number of good BT engines and such available in the open-source world :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server hosting question.
In a bold display of creativity, ploc wrote: out of those 4 I have heard debian spoken about well particularly a distrobution of debian called gentoo good stuff really depends on the line on how many it can handle the server itself depending on speed of ram I would imagin probably 32 easy bandwidth is really going to be your limiting agent find out what your bandwidth is limited to and get back to us Holy crap. http://img.penny-arcade.com/2002/20021011l.gif Additionally, Gentoo is not a distribution of Debian. It is a distribution of Linux, and I believe that's where the relationship and common ground end. But seriously, wow. Your reply was almost entirely unreadable. I don't think even the @midsouth.rr.com is a good enough excuse for that. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT]: Making a Hot-swap drive.
In a bold display of creativity, Mariusz Zielinski wrote: Luckly decent e-mail client can sort mail by date from local Received: header (aka date of arrival) - rather countermeasure than a feature :-( Heh, yeah. Of course, I'm viewing messages sorted into threads, so time really doesn't play into it, since it organizes the messages by which message they're replying to as compared to when they arrived... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
In a bold display of creativity, Simon Garner wrote: The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... Hehehe...oldschoolers crawling out of the woodwork. No, that was pre-beta6. I played CS way back in the day around when it first came out (IIRC I played an early version of cs_assault, back when dropped weapons looked like Gordon's RPG packs), and I couldn't get the hang of it and didn't like the general gameplay (was a TFCer at the time), so I dropped it. Having forgotten all about it, I picked it up again when I saw a news post somewhere about b6 being released. Tried it, loved it, stuck with it :) Point is, there was no shrapnel when I played it for real... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT]: Making a Hot-swap drive.
In a bold display of creativity, Kevin T. Chau wrote: Im planing to do what David did. Thanks!!! Whle you're planning on doing that, you might want to double-check your system clock, which appears to be exactly 2 years behind (reading 2003-02-23). Unless maybe it's an external SMTP server that's mucking up the timestamps. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is VAC for Source ???
In a bold display of creativity, Kingsley Foreman wrote: im guessing it will be ready when it is ready I'm guessing it won't be ready then, either, but hey :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file
You're bothering to reply? I thought this thread was a joke... -- Eric (the Deacon remix) In a bold display of creativity, Peter Kirby wrote: On Tue, 25 Jan 2005 15:26:26 +1030, Melissa Carley [EMAIL PROTECTED] wrote: Hi! I was just wondering if anyone had a good sample server.cfg file for a CS 1.6 dialup server? I am looking to set one up, but unsure what the best sort of config would be. Any help would be appreciative! Well if you want to run dialup from the CS server.. Then there is indeed no hope.. However if you want a bank of modems for which people can dial in and play CS together... Then yes it's possible. But as far as the CS server is concerned it doesn't care how the players are connecting. That is you setup PPPD etc to accept the calls on your modems and assign IP's etc. Then these players can join your server (either you make the server LAN and have pppd give broadcast address to PPPD clients - Not 100% sure this will work - or make sure everyone know IP to connect to once connected). You might of course want to set up min/max rates according to the dialup parameters too. Of course in general not many people use dialup now-days though. Also disabling compression/error checking on modems might decrease lag somewhat but would force the use of lower rates (maybe impossibly low rates).. So I'm not sure whether that's worthwhile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file
In a bold display of creativity, Peter Kirby wrote: There are many places in the world where broadband is absolutely unobtainable or prohibitively expensive. So it doesn't surprise me a great deal to hear this kind of thing. Lies. This is a SERVER he's talking about running, not a client. How many Ford Escort owners do you know talking about using their vehicle to start a business for transporting giant quarry diggers? Now come on admit it. You miss the sound of a good V32bis train as much as the rest of us... Before all that new fangled X2 and VFC stuff came along Not even one little bit. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file
In a bold display of creativity, Melissa Carley wrote: Instead of writing back useless threads of bitching and carrying on, why not actually write back something constructive? Because you couldn't be bothered to communicate clearly in the first place? Here's your entire request for info: I was just wondering if anyone had a good sample server.cfg file for a CS 1.6 dialup server? And now here's something constructive for you: You're annoyed that people responded that you must be joking? Running a CS 1.6 server on dialup is just plain silly. If you had perhaps taken the time and care to actually communicate what you wanted, Melissa, instead of throwing out a one-liner request that utterly failed to do so, you would have received different responses. Christ. I'm annoyed now, too. Do I get a cookie? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ventrilo as a cheat?
In a bold display of creativity, The Fool wrote: Any ideas, suggestions? Most leagues embrace 3rd party apps both because they can't really stop their use and because it's a brilliant communications tool. On pub servers ghosting, as it's often called, is not usually very cool, but if you catch people doing it, and you're really confident it's the case, then ban them or warn them or whatever. It's not a big enough deal to lose sleep over or anything. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds command line argument parsing is broken
In a bold display of creativity, Steven Hartland wrote: Thanks for the info there Alfred but this is only broken from the command line. It works from the console and in a map list so still a bug? Then add it to your autoexec and move on... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] long map changes on cs 1.6
In a bold display of creativity, William Warren wrote: so is there anyway to cvar to force the server to instantly change the maps instead of it ignoring the mp_chattime which it apparently does? Just a bit of anecdotal deduction, here, but it sounds like mp_chattime functionally sets the minimum time for people to chat, not the maximum amount of time before it starts loading the next map. So if you set mp_chattime to 5, it doesn't mean the map will necessarily start changing 5 seconds after the last round's end, but rather that it will allow players a minimum of 5 seconds to chat about the round before it will allow player input to trigger the changing of maps. It seems like it really does take an active input from a player (i.e. +attack) to trigger the map change to take place, at least until it hits the built-in 2 minutes limit. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] long map changes on cs 1.6
In a bold display of creativity, William Warren wrote: what is +attack? is the the primary fire button? Exactly. Usually it's the left mouse button. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4120 - 3 msgs
When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Why is it that most digesters seem to have such an extraordinarily tough time with this simple concept? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Money Bug...
In a bold display of creativity, hondaman wrote: Its a bug. Needs to be fixed. You have some kind of problem squishing bugs? The problem is in prioritizing which bugs get squished first. -- Eric (the Deacon remix) Eric (Deacon) wrote: In a bold display of creativity, hondaman wrote: Ok, alfred, here is the double flash bug: Buy 2 flash bangs. Cock one, then double tap. You will throw them both at nearly the same time. Within milliseconds of each other. That somehow doesn't sound like much of an issue, unless I guess you're suggesting that people who double-click will be at a disadvantage because their inability to click only once leaves them without an extra flash to toss? Either way, sheesh, we have way more important things to worry about, right? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux