Re: [hlds_linux] Re: XEON or Opteron?

2007-01-18 Thread Eric (Deacon)

Worst...email...ever.

Followed closely by this one.

--
Eric (the Deacon remix)

In a bold display of creativity, Adam Thorn wrote:

http://forums.steampowered.com/forums/showthread.php?t=486424page=10
Thats how.. Refer to the forums..
You have to raise your kernel hz above 1000hz.
Thanks,
Adam - CEO - Next-Generation Gaming LLC
Next-Generation Game Servers
NextGenServers.com
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 17, 2007 7:36 PM
Subject: hlds_linux digest, Vol 1 #5422 - 11 msgs



Send hlds_linux mailing list submissions to
hlds_linux@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds_linux digest...


Today's Topics:

  1. Re: XEON or Opteron? (Jonathan Selander)
  2. RE: Source Engine Update Released (Alfred Reynolds)
  3. Re: XEON or Opteron? (Adam Thorn)
  4. Re: Source Engine Update Released (Wim Barelds)
  5. Re: Source Engine Update Released
(=?ISO-8859-1?Q?Evaldas_Zilinskas?=)
  6. Re: Source Engine Update Released (Biscuits)
  7. Re: Source Engine Update Released
(=?ISO-8859-1?Q?=22Einar_S=2E_Ids=F8=22?=)
  8. css server Segmentation fault after steam/server update (David
Zimmermann)
  9. Re: Re: XEON or Opteron? (Valtteri Kiviniemi)
 10. Re: css server Segmentation fault after steam/server update
(Cc2iscooL)
 11. Re: Source Engine Beta Available (ics)

--__--__--

Message: 1
Date: Wed, 17 Jan 2007 21:34:17 +0100
From: Jonathan Selander [EMAIL PROTECTED]
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] XEON or Opteron?
Reply-To: hlds_linux@list.valvesoftware.com

May i ask how hard you are pushing it right now, without experiencing
choke=
?

Svensk Ljud  Ljus Produktion skrev:

Hi
We searched a lot in serveradmins-forum for the answer, witch is best
for
servers / gameservers?, and we did came to the conclusion that Xeon is
better on handling this data.. but at that time we didnt look into
dual-core
P4=B4s. But I guess that its the same diff. between P4 - dualP4 as
Xeon -
dualXeon.
We decided to bye a dual Xeon, and we all think that it was right
decision,
we are trying it out by increasing the load to see when it starts to
choke..
but havent reached that yet.

Good Luck !
Peter L.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--__--__--

Message: 2
Subject: RE: [hlds_linux] Source Engine Update Released
Date: Wed, 17 Jan 2007 13:18:47 -0800
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Reply-To: hlds_linux@list.valvesoftware.com

Yes, a value of 0 would make your interp interval 0 (though other pieces
of=
code may then force a min interp value). If you don't want interpolation
y=
ou should still use cl_interpolate to disable it. Note that the default
int=
erp ratio range is 1 through 2 so setting it to 0 would be ignored by
most
=
servers.

Wim Barelds wrote:

--
[ Picked text/plain from multipart/alternative ]
My bad, can't edit it either, I meant cl_interp_ratio 0.

On 1/17/07, Wim Barelds [EMAIL PROTECTED] wrote:


Alfred, should cl_interp_ratio make your client not wait for packets
to interpolate upon?

On 1/17/07, Alfred Reynolds  [EMAIL PROTECTED] wrote:


We set the default range for interp ratio to between 1 and 2 to
allow
for the loss situation, if you never have loss then setting it to
exactly 1 would be appropriate.

- Alfred

R=F3nai Gy=F6rgy wrote:

[ Converted text/html to text/plain ]
Pls correct me if i am wrong.
The server has 100 tick, and it produces 100 update/s (updaterate).
Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01
(10ms). An update comes every 10ms (with 100 updaterate), so in
the interp buffer 2 updates can be stored, and interpolated from.
If the server fails to produce 100 updaterate for a second or so,
the cl_interp will raise because of the ratio, and even then, 2
updates can be stored in the interp puffer. (at 80 updates, there
comes 1 every
12.5ms, and
the interp buffer will raise to 12.5ms accordingly)
So, theoretically, there is no need to allow anything else, than
cl_interp_ratio 1. Right?
Or do we need, to allow a bigger buffer, because of lost update
packets (loss)? Or, maybe a little higher, to allow compensationg
a latency, in detecting the updaterate? Or something else, to
calculate when we set those parameters?
Thx
Locutus
Jason Ruymen =EDrta:

The Source Engine Update has now been released.  Please run
hldsupdatetool again to make sure your game is update to date.
Changes for this update include:

- Cheat protected many more cvars
- 

Re: [hlds_linux] AMD Athlon X2 and CS?

2007-01-07 Thread Eric (Deacon)

In a bold display of creativity, linux penguin wrote:

I've read somewhere that athlons dont operate right for this type of thing
is this true?


That's the weirdest thing I've heard in a very long time.  Who told you
this, and what was the reasoning given?

 Im thinking of getting an Athlon X2(2.4Ghz) for 3 to 5 servers,
 running on linux.

You'd need to give the mod running, the number of player slots, the
add-ons you'd plan to run, etc, before meaningful input could be given.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] MHz and RAM recommendations

2006-11-13 Thread Eric (Deacon)

In a bold display of creativity, [EMAIL PROTECTED] wrote:

I have read that in general for 1.6 servers you allow 50 MHz of processor
and 20 MB of RAM per player.  Is this accurate?  Can anyone give me some
figures for CS:Source?


That depends wildly on a number of factors including what CPU you're
talking about, how many players you're considering as your max, what
add-ons you may have running, various ticrate settings and such, etc.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-11 Thread Eric (Deacon)

In a bold display of creativity, Ondřej Hošek wrote:

http://arstechnica.com/journals/thumbs.ars/2006/11/10/5918. I've tried
to analyze what Summer 2007 may mean.


It means summer of 2007.  Generally between, say, June and August.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-11 Thread Eric (Deacon)

In a bold display of creativity, Ondřej Hošek wrote:

However, as I stated previously, this is only valid for the Northern
Hemisphere.


So?  Valve is in the northern hemisphere, as is all of the US, Canada,
Mexico, Europe, Russia, India, and almost all of Asia.  We go by the
northern hemisphere.  You're only south of it if you're in South
America, Australia, or South Africa.  When you hear an American company
refer to summer, it's silly to throw hemispheres and such into it.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] random kicking from servers

2006-10-22 Thread Eric (Deacon)

In a bold display of creativity, Deacon - Digital Gaming eXtreme wrote:
 For the last few hours people have been randomly kicked from one of
 our DOD servers.  Your connection times out and then you can't ping or
 connect to the server for several minutes.

That's just me exacting revenge for using my nick :P

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HPK (High Ping Kicking)

2006-08-13 Thread Eric (Deacon)

In a bold display of creativity, Kevin H wrote:

When will people learn that a players ping/latency does not cause lag
to the server.
May be in the early 90's it did. But not now.


The game didn't exist in the early 90's.  It barely existed in the late
90's, arriving just in time for the end-of-year Christmas holiday '98.
That's the original Half-Life.  And regardless of whether such a player
actually causes other players to lag or not, it does make it annoying
from time to time to play people who warp here and there and generally
are a total waste of a slot.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS and SRCDS system time-sensitive?

2006-06-06 Thread Eric (Deacon)

In a bold display of creativity, Martin Zwickel wrote:

Personally, I think gettimeofday() is alot better than what microsoft
has for timekeeping.


No clue what Microsoft offers for timekeeping.


Sundials, is the inevitable answer ;)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Eric (the deacon)

2006-01-15 Thread Eric (Deacon)

In a bold display of creativity, Jordan Bagwell wrote:

You know what Eric?  Hlds has some major problems and I wanted some
answers.  The rest of the guys on this list that responded were glad of
those answers.  If you don't have anything to contribute then why the hell
don't you keep your mouth shut instead of engaging in immature childish
posts.


Yes, please address any personal communications to
[EMAIL PROTECTED]  That's much more mature and less childish
than printing out a reality check, just like suggesting that Valve fire
developers and informing Valve that GSPs want software that's not worthy
of Windows (lolz windows).

Congratulations on all your success and maturity.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Eric (the deacon)

2006-01-15 Thread Eric (Deacon)

In a bold display of creativity, Glenn Shannon wrote:
 Why, that would go against every fiber in his body, being that he's a
 born-to-lose troll.

In a bold display of creativity, Stan Bubrouski wrote:

It's simple, eric is a flamer.  He's been needlessly flaming people on
this list for years.


It's good to know I've got such inspiring models of objective restraint
and maturity and class to look to as I work through overcoming these
areas of crippling personal weakness.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Eric (the deacon)

2006-01-15 Thread Eric (Deacon)

In a bold display of creativity, Dan E wrote:

And yet you CONTINUE to be a hypocrite... you do
realize you posted this to the entire list, not a
personal message, right? :D


O.o

I responded in the public forum in which I was addressed.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Question for Alfred

2006-01-14 Thread Eric (Deacon)

 Updates are supposed to fix things... not break stuff that's been
 working fine.

Welcome to the world of extremely complex software ;)


I think I speak for all GSPs when I say that we'd like a server engine
that's stable and not full of programming worthy of windows.


Is that supposed to make you cool? LOLZ M$ WINBLOWZ

 Maybe you guys need to fire some programmers.

Just for a little while, I'd love to feel the euphoric rush of
entitlement, authority, and historic insight that seems to be a constant
high for your ilk.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Wake up Valve, wake up!

2006-01-13 Thread Eric (Deacon)

In a bold display of creativity, Stan Bubrouski wrote:

Just because you don't have the bugs doesn't mean they don't exist.
Check the list archives and you'll find people traced these bugs back
to certain hlds updates.


I think he was suggesting that it might not necessarily be an issue with
hlds itself so much as a problem with some plugin or another.  That the
problems started with a particular update doesn't mean that the problem
actually lies with hlds.  A plugin could be doing something wrong that
never manifested as a problem until some bug was fixed, or it could be
using some obscure, deprecated function that was finally pulled
altogether, and it's causing issues.  Who knows?  Nobody knows until it
occurs (or not) with a vanilla install.


They are real and backups won't help unless people want to use outdated hlds :-P


Having a vanilla install ready to go means you can tell whether it's an
issue with the hlds core or if it's a problem with XYZ plugin.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-22 Thread Eric (Deacon)

In a bold display of creativity, Neil Lathwood wrote:

Ah yes, those valve STAFF who get paid by the people who play on our
servers. I run cs:s servers for fun so don't make any money out of doing so,
it's the people I provide the free service to that are paying for Valve's
developers time.


Actually, Valve staff are paid by Valve.  Where they get the revenue to
cover their wages is an entirely different question, but I'm betting
that not too much of that comes from my monthly Steam subscription
payments...

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-22 Thread Eric (Deacon)

In a bold display of creativity, forb wrote:

They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.


I may have missed something, since I wasn't specifically looking for
that, but what makes you believe it wasn't tested?  I can understand
saying their QA process for updates needs to be expanded or whatever,
but to say it wasn't tested is probably inaccurate unless Alfred or
someone actually said so, which would be odd.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-21 Thread Eric (Deacon)

In a bold display of creativity, Xavier Kerestesy wrote:

What is it that valve has agains Linux?  First they release an update
that causes choke and loss, now it does nothing but crashes.


I'm guessing it's specifically you they're out to get.  They're scheming
up ways to make your life difficult.  What did you do to them?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-21 Thread Eric (Deacon)

In a bold display of creativity, [EMAIL PROTECTED] wrote:

They still have not woken up and sniffed that cofee have they?


I'm just amazed at how well they deal with hostile little peckerwoods.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: Re: Re: Rediculous CPU usage

2005-12-13 Thread Eric (Deacon)

In a bold display of creativity, Charles wrote:

top


bottom

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Eric (Deacon)

In a bold display of creativity, Scott Pettit wrote:

cmd/update at 101 = 101 updates/s - hence why I can't see a point in having
1000fps and so on - all those extra frams would just be dumped.


What's the point in being able to push so many clock cycles?  All those
extra cycles would just be dumped.  That's why I stick to low-end
hardware.  Three cheers for The Low End Brethren!

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Alfred...another update today?

2005-12-02 Thread Eric (Deacon)

In a bold display of creativity, Craig Moore wrote:

To those who wish to turn this into a flame war or reply directly to
me telling me how stupid/arrogant/ignorant/thoughtless I am


What about those who might congratulate you for suggesting the obvious
and calling Valve on it?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] quit - no restart, huh?

2005-11-27 Thread Eric (Deacon)

In a bold display of creativity, Derek Evan Mart wrote:

Hey, all. The console command 'quit' no longer drops out to a 10 second
restart routine. What must I do to enable this once again?


You must go into your mail client, create a brand new email from
scratch, and then send in this question so that it is not part of an
existing thread.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] quit - no restart, huh?

2005-11-27 Thread Eric (Deacon)

In a bold display of creativity, Dagok wrote:

Notice how this has it's own topic and is not using Re: [hlds_linux]
Confused Steam-IDs ?

This is in it's own thread, and that is what Eric replied to, not whatever
you are refering to being said in another thread.
So stop trying to be the mailing list police.


Maybe that's how it works in Outlook Express (Jesus, dude...seriously),
but in real clients you can sort by thread, identified by the headers
that accompany the message body.  Message body?  Headers?  Sound
familiar to you?  Anything ringing a bell yet?

When you visit the SteamPowered forums, do you open up a new discussion
by clicking Post Reply, enter different text in the Post subject:
field, and simply start talking about something else?  Do you reply by
clicking New Thread?  No, you don't.  And if you do, I hope you get banned.

Why you would resist such a basic bit of netiquette that takes almost no
effort?  If this is too difficult and technologically advanced a concept
for you, what must your servers be like?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Oh no a new subject line!

2005-11-27 Thread Eric (Deacon)

In a bold display of creativity, Glenn Shannon wrote:

Of course, next comes the debate about top-posting like this is friggin
usenet or something.


Rarely an issue except in extreme circumstances.


Outlook 2003 displays the threads separately.


No, it separates threads based on subject line.  Is this in your thread?
 It will be for me.


I suggest you update your mail client so it can handle small
idiosyncrasies for you automatically so you don't get your panties in a bind
every time you check your mail.


Right.  I'll look for a paragon of standards compliance and best
practices like Outlook in order to offset your own inadequacies because
you're too inconsiderate (no longer just ignorant) to do so yourself.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Oh no a new subject line!

2005-11-27 Thread Eric (Deacon)

In a bold display of creativity, Dagok wrote:

Majority of people do not view the mailing lists in a threaded view.
Instead they view them as normal emails.


Even assuming this speculation is true, how does that excuse you?


Because you do view them in a threaded view does not make you special.  Now
get over it and move on.


The fact that you don't view the discussions in their respective threads
does, however, make *you* special?  Come on.  Give me a break.  There is
no good excuse for a willful dismissal of nearly effortless etiquette,
consideration, and basic common courtesy, whether laziness or pure
self-centered pig-headedness.

There are no high horses, here, only basic requests for decency.
Ignorance can be cured and is no slight.  Obnoxious jackass, on the
other hand, is something you're *choosing* here.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Eric (Deacon)

In a bold display of creativity, m0gely wrote:

All it takes is a single person on this list to get some viral piece of
code to look for email addy's.  And unfortunatly, that's pretty likely.


Dammit!  Outlook Express keeps crashing!

--
Eric (the Deacon remix)


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] motd.txt not working

2005-11-15 Thread Eric (Deacon)

In a bold display of creativity, Martin Zwickel wrote:

If I understood Alfred correctly in a private email exchange, hlds
have a resend packet system included.


Hopefully!!! Or some kind of FEC ;)


Freakin Error Control? :P

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [HELP] CD-Proof hacks are in fact the safest vac2 hacks!!

2005-11-15 Thread Eric (Deacon)

In a bold display of creativity, StonedSmurf wrote:

I agree, things like this should be reported directly to Valve. When posted
in public places it only spreads the fire, so to speak.


Meh.  It's been bandied about for years on this list.  The kind of
cheat-seekers who'd actually bother to lurk here just for cheat stuff
are usually going to be well aware of any such links long before the
information would actually be posted here.  While nobody minds direct
emails to Valve about it, and it's not strictly necessary to post it
here, most agree that it doesn't hurt.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] motd.txt not working

2005-11-14 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

Closed source is rewarded by money.
Open source is rewarded by ego.


If ego could pay my bills, I'd be rich.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OT] Quake IV server help

2005-11-07 Thread Eric (Deacon)

In a bold display of creativity, Ian mu wrote:

Hiya, feel free to mail me off list as have setup both windows/linux Q4
servers and tested a fair amount on them.


If you can, I'd suggest contributing at least some of that knowledge to
the ServerWiki project :)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] counterstrike 1.5 server - is data encrypted?

2005-11-04 Thread Eric (Deacon)

In a bold display of creativity, Martin Zwickel wrote:

Why don't you update to Steam?!


It's like people who still run Win98 or RedHat5, you know, because it's
better.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)

In a bold display of creativity, Joseph Laws wrote:

You're right, I can't think of another game creator that makes people
pay to beta test their software instead of making sure it works in-house
first...


I can't tell if that's sarcastic or not, but if not, you need to get out
more.  Have you ever played anything by EA?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)

In a bold display of creativity, Joseph Laws wrote:

EA is worse, of course.  However, I'm not sure if EA releases two
patches in one day:  one to patch the game, one to patch what they broke
in the patch earlier in the day.


Exactly.  That second patch would be released another two or three
months later.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)

In a bold display of creativity, Joseph Laws wrote:

LOL :)  I think we're on the same wavelength here, however you'd think a
patch would be tested before release instead of needing another patch
within a few hours.  Am I right?


Are you saying it wasn't tested?  You think they do a full system test
and beta cycle for each little patch?  That's ridiculous.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Losing net connection when I refresh the server list

2005-10-29 Thread Eric (Deacon)

In a bold display of creativity, Kevin Ottalini wrote:

The most common cause of disconnect or feeze when you refresh a server list
is your router.

Try bypassing the router and see if you still have the same problem.
Some router firmware versions can cause this, there are also some bad
routers (actiontec for sure).


Gee, that sounds awfully familiar.



- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, October 28, 2005 3:29 PM
Subject: Re: [hlds_linux] Losing net connection when I refresh the
server list

Well then what is it?  If it's a general problem experienced with your
client, take it to the SteamPowered forums or wherever you get client
help where people can suggest things like updating your router's
firmware, etc.


AHA! Oh, that's what you'd get if you'd asked in the appropriate places
to begin with rather than selfishly tossing your stuff out where you
want lead Valve developers to stop what they're doing and help you fix
your network via basic troubleshooting you should be able to do in your
sleep with a hang-over.  Because of all the trolls.  Irony.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Losing net connection when I refresh the server list

2005-10-28 Thread Eric (Deacon)

In a bold display of creativity, Dagok wrote:

This is no joke.


Well then what is it?  If it's a general problem experienced with your
client, take it to the SteamPowered forums or wherever you get client
help where people can suggest things like updating your router's
firmware, etc.

If this is a problem where refreshing the server list causes your server
(or its connection) to go down, then we'd need to know that.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Independent developers

2005-10-16 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

Where does one learn about non-developer language?


In the real world, in business :)  Ah, marketing and the human psyche.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Eric (Deacon)

In a bold display of creativity, Ook wrote:

Hmm, I think I remember you. I was here 4 years ago when you left (has it
really been that long?). If you are the Eric I remember, you had (still
have?) a sharp tongue, and half of us missed you while the other half of us
were glad you left LOL.


sheepish That's probably me you're thinking of :) /sheepish

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Eric (Deacon)

In a bold display of creativity, DLinkOZ wrote:

Whatever happened to the, at the time, monster server you ran way back
when?  Wasn't it some 8 way that ran an insane number of hlds instances
(back when about 350mhz of a cpu is all any single instance needed)?


It was shut down sometime around the end of 2001 or early 2002.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] GSP only list

2005-10-14 Thread Eric (Deacon)

In a bold display of creativity, hondaman wrote:

Yay!  Thats all we need.  More elitism amongst linux users.  Nice idea.
I cant be bothered by all these useless questions by people having
trouble running cs on linux.  SIGN ME UP!


Out of curiosity, would it be possible to set up a one-way mirror of
posts?  In other words, the general hlds_linux list would receive its
own mail as well as that bandied about on the GSP only list, while the
GSP only list wouldn't see the general stuff?

I don't know, just suggesting something that may help meet in the middle.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 5 Empty Slots???

2005-10-07 Thread Eric (Deacon)

In a bold display of creativity, Deacon @[dgx] wrote:

Deacon


You, sir, are hereby ordered to cease and desist the use of my name :(

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Source Engine and ASCII Charts

2005-10-05 Thread Eric (Deacon)

In a bold display of creativity, Jason L. Schwab wrote:

As far as psychostats displaying goes, I found a nice mod for
psychostats, that came with a theme, that actually displays theese
characters properly in your web browsers (tested in IE and Firefox).


See, stuff like  ŋ¤¤βҜỉﺇﺈΞЯ™ is just totally unnecessary.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] day of defeat source server release

2005-09-27 Thread Eric (Deacon)

In a bold display of creativity, JCHost.net - Support wrote:

Agreed linux server's are much better anyways :D yay linux.


Going out on a limb with a bold statement on a linux-based list, eh? :)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hardware?

2005-09-26 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

Everybody seems to be under the misimpression that I'm a Linux zealot. My
objective is not to determine *whether* HLDS works better on Windows, but
*why*. What needs to happen to improve the Linux side? Is the problem in
the kernel, the process mix, the compiler, or a poor choice of compiler
options?


Why can't it be that it was written as a native Win32 app and simply
does not perform as well when ported to Linux?  I can't believe it, but
I deleted an old message from Alfred that talked about what options were
used when compiling, though it was probably too old to be of any use
discussing what they do today.

And seriously, I would not question Alfred's methods on Linux.  The dude
knows what he's doing.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hardware?

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

Because the truth is HLDS runs better on windows.


Numbers, please. I'm not saying it's false, just that it's unscientific
flame bait unless you specify precisely what you mean by that, in a form
that allows us to reproduce your test and see the results ourselves.


ScratchMonkey, how long have you been on the list?  This has come up
time and again, and every time it turns out that you can squeeze more
servers on the same hardware (or run each server with higher fps) on
Windows than on Linux.  This is an age-old question that's been
numbered to death over the years.  The fact is that the windows server
binaries use less CPU than the Linux versions.  As has been said before,
that doesn't mean that Windows is a better *choice*, necessarily.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Deficient Linux performance

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

What do you suppose
accounts for the difference? Poor compiler? Choice of optimizations?
Specific other processes stealing cycles? (Recall that neither Win32 nor
Linux are monolithic and exact objects; both are assemblies of varying and
versioned components.)


I'd suppose it's the magical flying monkeys that just came shooting out
of my ass and are now fluttering about the room painting murals on my
walls with their feces.  I don't know, and I don't care, though you're
welcome to try to throw around things you may or may not understand
(most of it's over my head) about things which you certainly don't know
the specifics (closed source, sir).  It seems to be inherent to the
system regardless of kernel versions or other processes on the box, etc.


If a Windows install is better, we should determine exactly what the issue
is that keeps Linux from matching it. The first step to that objective is
to establish exactly what we're measuring.


Have fun with that.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Deficient Linux performance

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

If a Windows install is better, we should determine exactly what the issue
is that keeps Linux from matching it. The first step to that objective is
to establish exactly what we're measuring.


By the way, IIRC the conclusion reached by people who know far more
about such things than I ever will is that the whole thing was and
continues to be written on Windows for Windows and is simply ported to
Linux, and somewhere in there there's a difference in optimizations and
what things can be taken advantage of on one platform versus
another...yada yada yada.  In other words, it's not to say there's
anything inherent to Windows itself that provides better performance,
nor is there anything inherent to Linux that makes it worse, but rather
that being a native Win32 app ported to Linux winds up with the native
Win32 version performing better on the same hardware.

But again, this isn't something I bleed over, nor does it keep me up a
night, nor do I care to be involved in any we that sets out to solve
this mysterious riddle.

--
Eric (the Deacon remix)


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hardware?

2005-09-24 Thread Eric (Deacon)

In a bold display of creativity, Chris wrote:

Funny i run 3 amd boxs and 3 p4 with 3.0 to 3.4 for a cpu and the
amd blows away the windows p4 and linux p4 in cs and cs source so
guess its in the set up also useing centos helps !


Performance is not going to vary much from distro to distro.  The point
of the whole thing is that, on the same hardware, a Windows HLDS install
will perform better than a Linux hlds installation.  The difference can
be just a little to a whole lot, depending.  That doesn't mean that
Windows is necessarily the best option overall for running a server, of
course, but that when it comes to raw performance, the Win32 version
comes out ahead.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)

lolz no u r annoying omg am i rite guyz lol so gr8 ib4tl

--
Eric (the Deacon remix)


In a bold display of creativity, Simon Lange wrote:

Hi



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jason L. Schwab
Sent: Friday, September 23, 2005 8:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...

Can you stop mailing the list with Hi, its really getting
annoying and old.


u are annoying... however i tolerate you.

Simon
ps. u are offtopic


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)

In a bold display of creativity, Simon Lange wrote:

enough flamed kid?

if u got problems write me directly, kid.


Heh, buddy, I'm not the one with the problems ;)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric (Deacon)

In a bold display of creativity, kama wrote:

I can only se benefits for both valve and the community to include such
options.


You also don't have to pull out your wallet to pay people to accomodate
whatever hack coders out there come up with next.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric (Deacon)

In a bold display of creativity, Michael McKoy wrote:

Yet they seem perfectly willing to pay people to remove those shortcuts?


Sometimes fixing a broken fence means some schoolkid's shortcuts get cut
off.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike and Half-Life 1: Engine update

2005-08-09 Thread Eric (Deacon)

Heh, yeah, there's anal and then there's ridiculously paranoid :P

--
Eric (the Deacon remix)

In a bold display of creativity, Scott Tuttle wrote:

Actually my question was more of a does an non ackownledged packet come IN
from the outside on that port.  Once the outbound connection is made I would
obviously allow packets that have ack set.




-Original Message-
Not entirely, those of us more anal about security also block outgoing
unless defined.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-12 Thread Eric (Deacon)

In a bold display of creativity, Steve Dalberg wrote:

But instead of getting input, I get you being
Flava-Flav to Alfred's Chuck D..


As silly as that analogy is, seriously, you win just for the reference.
 Nice.  That cracked me up :)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.

2005-07-12 Thread Eric (Deacon)

In a bold display of creativity, Matt Donnon wrote:

now I gotta admit that makes me curious, how many times per
second can you click a mouse button?


Thousands of times, theoretically, when you consider holding the mouse
button down is sending the signal that you're doing so...

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.

2005-07-12 Thread Eric (Deacon)

In a bold display of creativity, Matt Donnon wrote:

Thousands of times, theoretically, when you consider
holding the mouse button down is sending the signal that
you're doing so...


and that still only makes your weapon discharge a single
round


...if you're firing a semi-auto weapon, I guess.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-12 Thread Eric (Deacon)

In a bold display of creativity, sprout wrote:

so just put netrate in your server configs thats kinda screwy that that
would help at all


He actually said to comment out any netrate commands.  Note that it
seems to be netrate not net_rate.  Just putting straightup netrate with
no arguments in the config is the same as not having there at all, since
you're not actually *setting* it to something.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-11 Thread Eric (Deacon)

In a bold display of creativity, [EMAIL PROTECTED] wrote:

They are from a source server, but it looks like they got copied over when
source came out, and just kinda hung out...  That being said, they
shouldn't be doing anything that damages game play, correct?


How about you just do what he said?  Follow instructions:


If you have this problem then remove any custom tickrate or netrate
settings and verify if you still have it.


He even went ahead and explained why for you, just so you'd understand
and not ask silly questions instead of doing what you're told:


This release did fix some
rounding bugs in the cmd update rate so the update value should now
match the setting (before it was off by 1 or 2 packets), perhaps your
server config have now pushed you over your bandwidth limits
because of this.


--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-11 Thread Eric (Deacon)

In a bold display of creativity, Steve Dalberg wrote:

Wow Eric, you are helpful..


Thanks ;)


As to just do what he said I would, but first I would like to
understand it...


Hell, that's how I started learning computers in general and Linux in
particular.  Trust what people say, follow it, and find out WHY they
said it when it's all running great.


I admit to being ignorant on this topic, which is why I asked the
question.  If you can't handle people asking questions, even ones you
consider dumb, I recommend you discontinue using mailing lists, and
possibly the Internet as a whole.


While I am thoroughly enthralled by your advice, I'd remind you that I
don't know what net_rate does either, but I'll still change it as per
Alfred's request when he asks us to do so for troubleshooting purposes.
 Understand it or not, I can evaluate the results and report back,
which is what is needed, here.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Disable bots via commandline?

2005-07-02 Thread Eric (Deacon)

In a bold display of creativity, Alfred Reynolds wrote:

I know how to disable source TV via the command line, but what about
bots?? Alfred, you didn't forget to add it did you ?


It has always been -nobots.

- Alfred


BAM!  Knawked it up another nawtch...

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: Subject: Re: [hlds_linux] Linux on virutal server

2005-06-27 Thread Eric (Deacon)

In a bold display of creativity, EqualHate wrote:

I have a mac mini that I manage to load VirtualPC onto from MS, and run
a linux virtual server on top of that layer so that I could run the
SRCDS linux version


You never did ask a question or point out an area in which you need help.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Eric (Deacon)

In a bold display of creativity, Dagok wrote:

Then cry on a forum that someone cares about you being banned.


Who's crying?  This is the kind of stupid shit that makes me wonder what
the fuck is going on in the server community these days.  What the hell
is wrong with you?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Eric (Deacon)

In a bold display of creativity, Roc wrote:

What on are is your problem?  Why do you need confirmation?

Is it so you can then remove the rest of the cheats on your PC?
The confirmation is you being banned Mr. Green thumb!


What the hell is wrong with you jackasses?  The dude fired off a quick
email to the list wanting to double-check that VAC was indeed stretching
its functionality more than it has in the past and to confirm that the
ban was for what what he thought it was.  He wasn't complaining about
being banned.  He wasn't saying it was wrong.  He was just asking for
some quick confirmation.  ONE PERSON helped by suggesting something I'd
never heard of regarding right-clicking the Steam icon in the systray.
Everyone else is acting like a bunch of monkeys that's stumbled on an
entire mountain of shit, whooping and screeching and generally going
nuts with the flinging.

Seriously, sometimes some of you need to be slapped on the mouth.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Eric (Deacon)

In a bold display of creativity, Andrew Armstrong wrote:

Dont run cheats? Thats a fix!


What fix?  Nobody asked for a fix which makes your reply sound really
really stupid.  And childish.  And many other such things.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Eric (Deacon)

In a bold display of creativity, Clayton Macleod wrote:

mute? I think you meant to say moot.


Yes, he did.  It's a common mistake to make and a pretty poor basis for
a response.  But since you're all about the correct spellings of
homonyms, why not send us a URL of the pic you took with WWW.ANSWERS.COM
tattooed across your forehead.  Should be good.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server specs

2005-06-17 Thread Eric (Deacon)

In a bold display of creativity, Alfred Reynolds wrote:

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.


If I may make a suggestion, wouldn't it be easier to build in something
like the client-side survey tool but for servers?  I guess to get honest
stats you'd need to know a lot more detail regarding how busy those
servers actually are, whether there's more than one server per computer,
what those other service are running (including apps other than Valve
games) and how busy those are, etc.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-08 Thread Eric (Deacon)

In a bold display of creativity, Ondej Hoek wrote:

How about dropping this flame war? I don't want to waste my monthly
bandwidth transferring your screaming at each other.


Out of curiosity, what kind of connection do you have in which you pay
for bandwidth by the byte and where a few plain-text emails
significantly impact that count and the resulting payment you owe?

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Master server list dropping servers

2005-06-03 Thread Eric (Deacon)

In a bold display of creativity, Kennycom wrote:

BAH... since the last restart with -dev in the command line it has stayed on
the master list


Sheesh...you'd think that'd be a *good* thing.  I swear, there's just no
pleasing some people ;)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Auth errors

2005-05-31 Thread Eric (Deacon)

In a bold display of creativity, Kyle Milnes wrote:

I've checked setmaster


Mmm...talk sexy to me some more ;)

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-22 Thread Eric (Deacon)

In a bold display of creativity, m0gely wrote:

So, this brings us to our next point of the discussion. Since VALVe
promised
to offer the plugin developers full assistence, I am wondering the
following:


I read flexible somewhere.  Where did you see full assistance?


Right there on his Magical Wish List.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-21 Thread Eric (Deacon)

In a bold display of creativity, Rash wrote:

Trust me guys, VALVe will revert it. They have to, or nobody will take them
serious anymore.


Just FYI, as an ardent pedant, it's difficult for me to take anyone
seriously who says things like take them serious anymore.  Serious is
an adjective.  Seriously is an adverb.  In that sentence, you are
describing the manner in which someone will take VALVe.  In other words,
you're modifying a verb, which calls for an adverb.  The car doesn't
roll perfect.  It rolls perfectly.  You don't take VALVe serious.
 You take VALVe seriously.


First the admins started complaining their plugins doesnt work. Then the
coders started complaining (HLCoders). Now even the players are complaining
(See Steam forums).


Those are not 3 sides complaining.  That's a handful of people on one
side playing with fire (HLCoders) and affecting the admins and players
as a result.


According to some coders its fully documented by the way.


Its fully documented what?  Its fully document functionality?  Or were
you intending to use a contraction instead of a possessive adjective?
See http://dictionary.reference.com/search?q=it%27s for more info.
According to VALVe, it is not a documented feature.  They're the ones
who get to decide whether or not it counts as such.


@ Steve: Get your facts straight or stay out of this discussion please.


I'd suggest you get your panties straight instead.  They're all bunched
up, and as a result you're not thinking clearly or reasonably.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-21 Thread Eric (Deacon)

In a bold display of creativity, Frash wrote:

A fact is that VALVe does this all to maintain control.


I doubt that, honestly, but even if it's true, it's certainly
reasonable.  Basically, it's like someone driving across a public park
to avoid having to go around and getting pissed when the city closes the
gates to prevent people from running roughshod over the grass.  Oh noes!
 A fact is that the city does this all to maintain control.  I know,
let's protest!  It's annoying to have to go around and follow
prescribed paths instead of driving right through the park where you
were never intended to be driving anyway?  Tough titty.


There is a big chance plugins like NeoTF and WC3 are simply impossible

 because VALVe does not like them.

Who is this VALVe of which you speak?  He sounds like an interesting
individual with strong personal preferences.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-21 Thread Eric (Deacon)

In a bold display of creativity, Brian J. holmes wrote:

What needs to happen in my opinion is that Valve needs to respond to the
needs and wants of the server admin community by extending their menu
API t allow for in-game menu's


See, I think that's reasonable.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-21 Thread Eric (Deacon)

In a bold display of creativity, Brian J. holmes wrote:

A hack is a funny thing to call a user message nicely documented in
cl_dll/menu.cpp.


A set of functionality existed for a particular, obscure purpose.  To
use that functionality in going way above and beyond its intended
use--indeed, it was a temporary thing to begin with--and to base your
plugins on that code is considered a hack.  Not necessarily a cheating
hack.  Just a use of code in an unintended fashion.  I swear to god,
some of you guys are such childish little assholes.  You ought to go
into politics where such cattiness is appreciated.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: Subject: Re: [hlds_linux] cs-1.6 -- definitive memory leak

2005-05-12 Thread Eric (Deacon)
In a bold display of creativity, Chris Jones wrote:
They have no obligation to do any such thing.
What, *legally* is what you're talking about?  I have no idea what their
legal responsibilities are, but I would suggest that it makes good
business sense to support your clients and perform maintenance on your
products as needed.  And in the specific case of Valve's library of
products, bear in mind that while you sneeringly point out that there's
no fee to run the game server products, those game server products being
run by the community are the lifeblood of Valve's software.  What you're
basically saying is, H...as a server admin, Valve isn't charging me
to do them a favor.  You're supporting and helping to create a market
for their software.  I think it's reasonable to expect a little support
for that in return, and I think Valve's shown that they believe that as
well.  They may seem a little slow-moving from time to time, but for the
most part, they do get the job done.  And I think you'd find that they'd
argue against your rather inane points.
I think, perhaps, you're getting more caught up in arguing for
argument's sake than in reasoned discourse.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Http fast download

2005-04-20 Thread Eric (Deacon)
In a bold display of creativity, 3in4 wrote:
Well im not running CSS. Im running Half Life 2 Deathmatch dedicated on
linux. does that link still apply?
Perhaps try it and see, if you can't get the answer with a simple 30
seconds worth of research?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:Source weapon changes in last update?

2005-04-15 Thread Eric (Deacon)
In a bold display of creativity, Clayton Macleod wrote:
yech, freakin' crow feathers...forgot about that fix
I've found that crow feathers get an unnecessarily bad rap :/
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists

2005-04-08 Thread Eric (Deacon)
In a bold display of creativity, wArgOd wrote:
A review of our ban list turned up some steamid's that should not be
banned.
Uhhh...a little clarification, please?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Eric (Deacon)
In a bold display of creativity, ScratchMonkey wrote:
Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per
server would limit you! ;)
That's a bit like saying, What?  You complain about traffic congestion
during your morning commute?  Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit you.
In reality, there are not 64k worth of really/practically usable ports,
as explained in a previous email by someone else.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-26 Thread Eric (Deacon)
In a bold display of creativity, Jay Carter wrote:
 It's a shame
Valve didn't license or attempt to hire a good anticheat
coder like the author of the original Cheating Death.
Agreed.  Especially since Steam is in place, now, meaning Valve has
real-time control over the game client, you'd think anti-cheat measures
would be much more effective and efficient now.  Basically just
integrate C-D into the servers and the clients, and you're good to go.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] ain files

2005-03-08 Thread Eric (Deacon)
In a bold display of creativity, Christoph Franke wrote:
what function do these ain files have
Accelerated Infrastructure Network
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] ain files

2005-03-08 Thread Eric (Deacon)
In a bold display of creativity, Elmer Fudd wrote:
and that does what?
No idea.  I made it up.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Eric (Deacon)
So, it's by design that when a server cycles to a map that's not
particularly popular that server is doomed to keep that map up until
someone decides to change it? I mean, how much cpu time does it take
to change the map when mp_timelimit is reached?
IIRC, it only happens when the first round has never started (it
transfers to the map when the server's empty), right?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Hyperthreading

2005-03-04 Thread Eric (Deacon)
In a bold display of creativity, Daniel wrote:
I find a 16 player source server uses about 60% peak of a 1gig processor.
1GHz what?  P3?  Xeon?  Athlon?  What else running on it?  What do you
mean source server?  CS:Source? HL2MP? Something else? Unfortunately,
the information is not enough to paint any clear picture whatsoever.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] amd 64 good bad?

2005-03-03 Thread Eric (Deacon)
In a bold display of creativity, Michael Webber wrote:
Please only reply if you know from EXP or have benchmarks.
That's kind of brusque, don't you think, for someone who had no
compunction about asking questions with only the most tenuous grasp on
the subject matter he himself was bringing up?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server hosting question.

2005-03-01 Thread Eric (Deacon)
In a bold display of creativity, Nathan Marcus wrote:
This is rediculous talking 
about starting with Gentoo, and Debian can be scary when you dont know 
whats going on.
That really depends on you knowledge and competency with computers in 
general.  While I wasn't a *complete* noob to Linux, I would certainly 
be considered a novice/beginner when I installed it for the first time. 
 The documentation is stellar, and if you're considering running an HL 
server on Linux, I would suggest you use Gentoo as a trial by fire so to 
speak.  If you can't handle the installation and setup of Gentoo, then 
you need to leave the server hosting to people who know how to set up 
and secure a box.

--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam update cs_office.bsp error

2005-03-01 Thread Eric (Deacon)
In a bold display of creativity, kama wrote:
Hopefully they are creating a better client than blizzard. Its easier and
faster to take the bt-file and use a 3rdparty client, the internal is a
hog and my whole system are not responding fast during the download.
Agreed.  Thankfully there are a number of good BT engines and such 
available in the open-source world :)

--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server hosting question.

2005-02-27 Thread Eric (Deacon)
In a bold display of creativity, ploc wrote:
out of those 4 I have heard debian spoken about well particularly a 
distrobution of debian called gentoo good stuff really depends on the 
line on how many it can handle the server itself depending on speed of 
ram I would imagin probably 32 easy bandwidth is really going to be your 
limiting agent find out what your bandwidth is limited to and get back to us
Holy crap.  http://img.penny-arcade.com/2002/20021011l.gif
Additionally, Gentoo is not a distribution of Debian.  It is a 
distribution of Linux, and I believe that's where the relationship and 
common ground end.

But seriously, wow.  Your reply was almost entirely unreadable.  I don't 
think even the @midsouth.rr.com is a good enough excuse for that.

--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OT]: Making a Hot-swap drive.

2005-02-23 Thread Eric (Deacon)
In a bold display of creativity, Mariusz Zielinski wrote:
Luckly decent e-mail client can sort mail by date from local Received:
header (aka date of arrival) - rather countermeasure than a feature :-(
Heh, yeah.  Of course, I'm viewing messages sorted into threads, so time
really doesn't play into it, since it organizes the messages by which
message they're replying to as compared to when they arrived...
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] ROFL, nice bug!

2005-02-23 Thread Eric (Deacon)
In a bold display of creativity, Simon Garner wrote:
The flashbangs actually used to release shrapnel (back in about beta 6?)
- dunno why they removed that. They used to do about 5hp dmg if you were
close enough, IIRC. Back in the day...
Hehehe...oldschoolers crawling out of the woodwork.  No, that was
pre-beta6.  I played CS way back in the day around when it first came
out (IIRC I played an early version of cs_assault, back when dropped
weapons looked like Gordon's RPG packs), and I couldn't get the hang of
it and didn't like the general gameplay (was a TFCer at the time), so I
dropped it.  Having forgotten all about it, I picked it up again when I
saw a news post somewhere about b6 being released.  Tried it, loved it,
stuck with it :)  Point is, there was no shrapnel when I played it for
real...
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OT]: Making a Hot-swap drive.

2005-02-22 Thread Eric (Deacon)
In a bold display of creativity, Kevin T. Chau wrote:
Im planing to do what David did. Thanks!!!
Whle you're planning on doing that, you might want to double-check your
system clock, which appears to be exactly 2 years behind (reading
2003-02-23).  Unless maybe it's an external SMTP server that's mucking
up the timestamps.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Where is VAC for Source ???

2005-02-06 Thread Eric (Deacon)
In a bold display of creativity, Kingsley Foreman wrote:
im guessing it will be ready when it is ready
I'm guessing it won't be ready then, either, but hey :)
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
You're bothering to reply?  I thought this thread was a joke...
--
Eric (the Deacon remix)
In a bold display of creativity, Peter Kirby wrote:
On Tue, 25 Jan 2005 15:26:26 +1030, Melissa Carley [EMAIL PROTECTED] wrote:
Hi!
I was just wondering if anyone had a good sample server.cfg file for a
CS 1.6 dialup server?
I am looking to set one up, but unsure what the best sort of config
would be. Any help would be appreciative!

Well if you want to run dialup from the CS server.. Then there is
indeed no hope.. However if you want a bank of modems for which people
can dial in and play CS together... Then yes it's possible. But as far
as the CS server is concerned it doesn't care how the players are
connecting.
That is you setup PPPD etc to accept the calls on your modems and
assign IP's etc. Then these players can join your server (either you
make the server LAN and have pppd give broadcast address to PPPD
clients - Not 100% sure this will work - or make sure everyone know IP
to connect to once connected).
You might of course want to set up min/max rates according to the
dialup parameters too. Of course in general not many people use dialup
now-days though.
Also disabling compression/error checking on modems might decrease lag
somewhat but would force the use of lower rates (maybe impossibly low
rates).. So I'm not sure whether that's worthwhile.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
In a bold display of creativity, Peter Kirby wrote:
 There are many places in the world where broadband is absolutely
 unobtainable or prohibitively expensive. So it doesn't surprise me a
 great deal to hear this kind of thing.
Lies.  This is a SERVER he's talking about running, not a client.  How
many Ford Escort owners do you know talking about using their vehicle to
start a business for transporting giant quarry diggers?
Now come on admit it. You miss the sound of a good V32bis train as
much as the rest of us... Before all that new fangled X2 and VFC stuff
came along
Not even one little bit.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
In a bold display of creativity, Melissa Carley wrote:
Instead of writing back useless threads of bitching and carrying on,
why not actually write back something constructive?
Because you couldn't be bothered to communicate clearly in the first
place?  Here's your entire request for info:
 I was just wondering if anyone had a good sample server.cfg file for
 a CS 1.6 dialup server?
And now here's something constructive for you:
You're annoyed that people responded that you must be joking?  Running
a CS 1.6 server on dialup is just plain silly.  If you had perhaps taken
the time and care to actually communicate what you wanted, Melissa,
instead of throwing out a one-liner request that utterly failed to do
so, you would have received different responses.
Christ.  I'm annoyed now, too.  Do I get a cookie?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Ventrilo as a cheat?

2005-01-09 Thread Eric (Deacon)
In a bold display of creativity, The Fool wrote:
Any ideas, suggestions?
Most leagues embrace 3rd party apps both because they can't really stop
their use and because it's a brilliant communications tool.  On pub
servers ghosting, as it's often called, is not usually very cool, but
if you catch people doing it, and you're really confident it's the case,
then ban them or warn them or whatever.  It's not a big enough deal to
lose sleep over or anything.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] srcds command line argument parsing is broken

2005-01-09 Thread Eric (Deacon)
In a bold display of creativity, Steven Hartland wrote:
Thanks for the info there Alfred but this is only broken from the command
line. It works from the console and in a map list so still a bug?
Then add it to your autoexec and move on...
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Eric (Deacon)
In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
functionally sets the minimum time for people to chat, not the maximum
amount of time before it starts loading the next map.  So if you set
mp_chattime to 5, it doesn't mean the map will necessarily start
changing 5 seconds after the last round's end, but rather that it will
allow players a minimum of 5 seconds to chat about the round before it
will allow player input to trigger the changing of maps.  It seems like
it really does take an active input from a player (i.e. +attack) to
trigger the map change to take place, at least until it hits the
built-in 2 minutes limit.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Eric (Deacon)
In a bold display of creativity, William Warren wrote:
what is +attack?  is the the primary fire button?
Exactly.  Usually it's the left mouse button.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4120 - 3 msgs

2005-01-02 Thread Eric (Deacon)
 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds_linux digest...
Why is it that most digesters seem to have such an extraordinarily tough
time with this simple concept?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Money Bug...

2004-12-26 Thread Eric (Deacon)
In a bold display of creativity, hondaman wrote:
Its a bug.  Needs to be fixed.  You have some kind of problem squishing
bugs?
The problem is in prioritizing which bugs get squished first.
--
Eric (the Deacon remix)
Eric (Deacon) wrote:
In a bold display of creativity, hondaman wrote:
Ok, alfred, here is the double flash bug:
Buy 2 flash bangs.  Cock one, then double tap.  You will throw them both
at nearly the same time.  Within milliseconds of each other.

That somehow doesn't sound like much of an issue, unless I guess you're
suggesting that people who double-click will be at a disadvantage
because their inability to click only once leaves them without an extra
flash to toss?  Either way, sheesh, we have way more important things to
worry about, right?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


  1   2   3   4   5   6   >