[hlds_linux] Ryan McCullough is out of the office.
I will be out of the office starting 08/16/2003 and will not return until 08/25/2003. I will respond to your message when I return. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] PrivatePlayers 0.40
what does this do?? dJeyL [EMAIL PROTECTED] wrote in message news:mailman.1036028472.9536.hlds_linux;list.valvesoftware.com... Hello, I've just released a new version of PrivatePlayers (P2), my MetaMod plugin that controls who can play on any Half-Life mod server ! Changes and additions in version 0.40 : ° fixed sometimes bad counting players (sv_timeout workaround for connections refused by other Metamod plugins) ° fixed multiple MySQL connections when changing maps ° added p2_type 4 : refuse unknown players if there are at least (CVar)p2_min known players ° added CVar p2_forcenames, to ensure known players use their known name, and protect them (anti-fake) ° added WebMod 0.43 interfacing functions More information download page : http://djeyl.net/p2.php?language=english Cheers, -- dJeyL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] What's next? CS 1.6, or CS:CZ?
I think there is 3 new weapons. Some new rifle I have seen in the movie demos, RPG, Molotov Cocktail. DaiTengu [EMAIL PROTECTED] wrote in message news:mailman.1035982932.31399.hlds_linux;list.valvesoftware.com... CS 1.6 will be out in Beta, with STEAM 2.0 (mid November) 1.6 will introduce 2 new weapons, and the riot shield... www.steampowered.com has a little blurb on it. Mike Miller ICQ:30705948 War Ensemble Online (war-ensemble.com) War Ensemble BBS(telnet://bbs.war-ensemble.com) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux-admin;list.valvesoftware.com] On Behalf Of Steve Cody Sent: Wednesday, October 30, 2002 4:52 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] What's next? CS 1.6, or CS:CZ? Does anybody know what we'll see next? Will these be different? Will they run on the same server engine that we have now? Are any of them coming out within the next month? Thanks, Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.408 / Virus Database: 230 - Release Date: 10/24/2002 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re[3]: [hlds_linux] OT: CS economics (was RE: weapon restriction)
Jan Brunner [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... I forgot some things: JB Remember doing USP head shots while jumping? JB Remember the AK being dead accurate at very long distances? JB Remember being able to jump without stupid FPS depending slowdown? JB Remember no one using low ex_interp? JB Remember those MP5 kings who hit everything in the head while jumping? JB Remember the Scout being as accurate as the AWP while standing? JB Remember being able to dodge bullets while planting the bomb? JB Remember the AK with the old, compensable recoil? JB Remember less slowdown when being hit? JB Remember training paying off more? Remember being able to change weapons faster than my grandpa? Remember killing enemies while walking down a stair with a hand gun? Remember being able to walk from a small border without making sounds? Remember walking being faster than crawling? Remember being able to fire before the weapon was fully up Remember custom weapon skins Remember when seeing blood on the wall meant you hit the guy(damn netcode) Remember when the glock was actually a good gun . Add whatever you like... :) -- Best regards, Jan [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command Name
there are plugins to disable these types of names. Check out clanmod, it allows wildcards in the illegal names. Wont let a person with a bad name join, and when you try to change your name to a bad name it doesnt let you. m0gely [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Mad Scientist wrote: Of course, then they just disconnect and reconnect with a different name... -Mad admin_llama changes their name to llama and won't let thm change it back unless they disconnect to do it. so adminmod must have functionality to not allow changing names while connected. while they could disconnect and change their name anyways, i think it would still be effective. usually people that change their name do it when they are about to die, or like arene said when they start to suck. it would make it a pain to have to disconnect to change the name, and who's to say they wouldn't start playing well again then hose their attempt. i would put in a request in the adminmod sript forum. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OT: weapon restriction
ive seen that. I hate it :P seriously what happened to this topic. It has gotten way out of control. Eric (Deacon) [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... BTW, was I ever answered? is there a way to 100% remove the awp? Zippo, who runs the Beer for Breakfast CS servers (http://bfb.bogleg.org) has a script (that he probably wrote himself) that forces the client to immediately execute the drop command if an AWP is picked up while AWP restriction is enabled. This means even if someone manages to get around the buy menu restrictions, it's like their holding a REALLY slippery hot potato :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CD-KEY in use
hes telling you to STFU for a while in nice words. hehe Eric (Deacon) [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... What? -- Eric (the Deacon remix) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED]] On Behalf Of Sebastian Sent: Saturday, September 28, 2002 12:14 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] CD-KEY in use Can we cut down the spam deacon, sheesh, go get some fresh air. Cheers, -Sebastian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Eric (Deacon) Sent: Saturday, September 28, 2002 12:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] CD-KEY in use Eric (The Deacon) would most likely say: your spelling is atrocious | we never had these problems in b6 | i'm leaving this list now forever (returning 2 days later) RESOUNDIIING __ *--- |__| \ /\ / /_\ | |/ |* | | | \/ \/ / \ |__ |\ | o -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Speakeasy DSL, Linux, Servers and Free XBOX or PS2
how come bandwidht is soo cheap over there? Frank Stollar [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Robert Paulson wrote: where do you get that 10M/10M, I would give my left nut for that speed. Meanwhile I think I'll keep my 10M/10M for $36/mo :D Hehe, same here with 15 EUR/mo for 10Mbit/10Mbit here in Munich/Germany. *g* Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Memory Usage?
nothing is going to account for half a second of lag. Sorry. Chris Deome [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Ryan.. I have included an MTR from my ISP's Linux box. Here is the shot 12. 208.187.127.193 0% 77 7729 25 27 46 13. cust-208-187-122-52.bbsc.net 0% 77 7732 30 67744 14. 216-147-134-5.lymanbros.net 0% 77 7742 30 63663 The Last column is the worst ping. Number 12 is the router that is providing the wireless that is mounted on a Large Movie house called Jordan Commons. Num 13 is the AP accepting the wireless shot.. and 14 is my server. I was just wondering if there are any configs out there that deal with this much variable latency. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ryan McCullough Sent: Tuesday, September 24, 2002 3:43 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Memory Usage? what is the latency to the accesspoint? foad [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Hey Everyone, Well.. Any help would be appreciated. I am also on a 3MB wireless shot across the valley of SLC to a T3. Any help with lag also would be great.. (Does anyone have a config for wireless??) I am not running HL Guard :-(... Current MOD's installed are:: Metamod version 1.12.00, Copyright (c) 2001 Will Day [EMAIL PROTECTED] Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `meta gpl' for details. L 09/20/2002 - 16:08:43: [META] Metamod v1.12.00, 2002/04/23 L 09/20/2002 - 16:08:43: [META] by Will Day [EMAIL PROTECTED] L 09/20/2002 - 16:08:43: [META]http://www.metamod.org/ L 09/20/2002 - 16:08:43: [META] compiled: Apr 23 2002, 23:48:05 Eastern (optimized) L 09/20/2002 - 16:08:43: [META] Recognized game 'cstrike'; using dllfile 'cs_i386.so' L 09/20/2002 - 16:08:43: [META] Game DLL for 'Counter-Strike' loaded successfully L 09/20/2002 - 16:08:43: [META] ini: Begin reading plugins list: metamod.ini L 09/20/2002 - 16:08:43: [META] ini: Read plugin config for: admin_MM_i386.so L 09/20/2002 - 16:08:43: [META] ini: Read plugin config for: statsme_mm_i386.so L 09/20/2002 - 16:08:43: [META] ini: Finished reading plugins list: metamod.ini; Found 2 plugins to load L 09/20/2002 - 16:08:43: [META] dll: Loading plugins... L 09/20/2002 - 16:08:43: [ADMIN] By Alfred Reynolds (http://www.adminmod.org) L 09/20/2002 - 16:08:43: [ADMIN] Version: 25026a (MM) L 09/20/2002 - 16:08:43: [META] dll: Loaded plugin 'Adminmod': Adminmod v25026a (MM) 24-10-2001, Alfred R Also Running the Non beta of statsme_version is 2.6.4 Here is a SC of my config:: log on pausable 0 hostname [c|Sc0] -=1=- .:Swishem.Net:. decalfrequency 1 allow_spectators 1 sv_accelerate 5.00 sv_cheats 0 sv_contact [EMAIL PROTECTED] sv_aim 0 sv_airmove 1 sv_allowdownload 1 sv_allowupload 1 sv_bounce 1 sv_gravity 800 sv_maxspeed 320 sv_maxrate sv_minrate 3000 server_fps 75.00 sv_maxupdaterate 160.00 //rcon_password sv_stepsize 18 sv_stopspeed 75.00 mp_autoteambalance 1 mp_buytime 4 mp_c4timer 35 mp_chattime 3 mp_consistency 1 mp_forcechasecam 1 mp_flashlight 1 mp_friendlyfire 1 mp_freezetime 1 mp_footsteps 1 mp_fragsleft 0 mp_logfile 1 mp_logmessages 1 mp_roundtime 3 mp_teamplay 0 mp_timelimit 30 mp_timeleft 1 mp_tkpunish 1 Thanks, Foad (Chris) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric (Deacon) Sent: Friday, September 20, 2002 12:26 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Memory Usage? Are you running HLGuard? I know some people have this problem while running HLGuard. Once you kill it, it's all good again. Yes, killing them every morning has done wonders for me (not even18 player CS servers get the chance to use more than 60-70mb of ram) 0 06 * * * killall hlds I meant kill of HLGuard. Remove it from your system. No more memory problems. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.386 / Virus Database: 218 - Release Date: 9/9/2002 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.386 / Virus Database: 218 - Release Date: 9/9/2002 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds_linux] weapon restriction
I coudnt have said it better. I too used to be an AWP-Hater calling people who used it awp whores as the term goes. Then I started playing with it, and learned to play with the weapon and grew to love it. I know at least 10 other people who were in the same boat as me. Hated the weapon until they learned to use it. You know what I hated most about the awp? Getting killed by it and not being able to kill the other guy even when I bought one. I think this is why most people dislike the awp. I will tell you, some maps just are not the same without the awp. What is to stop a sewer storm on aztec without the awp? I also agree that the awp takes some level of skill to use as opposed to some peoples claims that its a n00b weapon. There is a reason almost all CAL players use it as their primary weapon. Watch some cal demos, 90% of the time the guy has a deagle and an awp. I also agree that the problem is not the awp being too powerful of a weapon for the game, it is the players not evening the skill. Like Unix here said, a skilled player can own in any weapon. They just prefer the awp. I would also like to point out that the awp gets harder and harder to use with each version of CS. The accuracy gets less and less wiht each new version. Remember when shooting the guy in the foot(I loved doing this on the bridge on dust) would kill him, now you have to hit them in the chest or head. The weapon has made some changes and I think right now it is a fairly balanced between power and difficulty of use. I would urge you to take Unix's challenge and play with the awp for a week. Really play with it. I am sure you would come to love it. Flavored UNIX [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... From: Jules (aka Buddha-Pest) [EMAIL PROTECTED] in agreement... look at most top clan matches, it's all awp vs. awp. Not really. Granted, the AWP is a huge factor in match-play, and could possibly be considered the most important weapon in the game. But you very rarely see a top clan buy 4 or 5 AWPs in a round in a match. For one thing, the economics of the game usually preclude everyone from being able to afford one (there's a reason the AWP is so expensive), but even if the entire team were rich it doesn't make tactical sense to have 5 snipers -- it's much more effective to have several assault rifles supporting your sniper(s). The notable exception is on defense in de_aztec, which can be controlled totally by a team of five good snipers. I seem to remember old X3 using all AWPs as CTs on de_dust2 in a match once, but again, it's much more usual to see one or two snipers per side. i think the awp in it's current rendition is an important part of the game. it means you don't just run around crazy in open spaces, you have to respect open terrain, long hallways, etc just like real teams/soldiers do. but i think that in the hands of an awp expert the weapon becomes unbalancing. i have a couple of regulars on my server who can work absolute magic with that thing. it makes it no fun for the others. Totally agree it's an important part of the game, but I disagree with the logic of how it unbalances the game. Yes, an AWP in the hands of an expert will wreak havoc, but then again so will any weapon in the hands of an expert. The real issue is balance of skill, not balance of weapons: a CAL-i level player armed with a glock will own a server of casual players. On the other hand, if everyone on the server is on the same talent curve, then AWPs should make for much more interesting games (as long as there's room to improve, more on this later). You say the AWP makes it no fun for the others, but that's placing a premium on the fun of the unskilled. This is your choice, of course. But remember that for skilled players, the fun comes in the perfection and execution of their skill. I guess some feel they have to sacrifice the fun of the skilled for the fun of the unskilled, and it seems to me that the servers which restrict the AWP are making that claim. But consider this: while some players may not care about improving at CS in any way, I think many (if not most) of your regs actually try to become better. With a little wise prodding, you may be surprised to find that your regs come to love the AWP. I speak from experience here. I had a strong community on my 16-player pub for two years, with about 200 regulars. Back then I wasn't aware of the beauty of competitive CS, so we ran a free money, AWP-restricted server. In our minds the scout was more manly since it wasn't a one-kill weapon, and whenever newcomers would protest we'd call them AWP pussies and such. Then I started playing in and following the competitive CS scene, and realized how important the AWP is (and, equally as enlightening, how *difficult* the AWP is to use). Suddenly our ban on the AWP seemed silly; our ignorance of the economics of CS (since we always had
Re: [hlds_linux] weapon restriction
James Gurney [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... SNIP Ok, running I might have been exagerating, but frequently you'll watch people hiding behind a wall.. They sidestep out with their awp zoomed, and are able to fire and get an accurate shot without pausing to steady the weapon, crouching, etc. My entire point was that the awp is lacking any sort of random movement such as you would expect in a realistic sniper rifle. This is a talent learned. You sidestep and press the other way. If you fire at the right time you get a true 100% accurate shot but this is hard to do and takes lots of practice and skill. I am learning, slowly. SNIP This was remedied before, and apparently someone has figured a way around it again because it's something I see fairly often. I have seen this in the last couple weeks too and while it sucks, its no reason to attack the weapon itself. A hack is just as deadly and maddening on any other weapon. Yes, this was my point. It's not realistic, and while I agree that nothing in CS is, I personally think the awp is disproportionately unrealistic compared to other weapons. so was the rail gun in Q3 an unfair weapon as well? There will always be the TOP, most powerful weapon. Taking that away, takes away the reward of the good player. My reward for killing 5 peopel in the pistol round is that I get to buy an awp the next round and actually have some fun. You have a habit of making posts which contain comments that make judgements on other people (see quoted email pieces above). If you're not going to make points on the question at hand, I consider that to be trolling. come one james, you know eric and how he gets. Eric can be an ass but its all in good fun and he usually has a good point. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bod and admin_mod ....
I really like plbot but it seemed to crash my server alot. Mike Hodgkinson [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Most bots work with admin_mod, and should have instructions on thier pages. Theres only 2 bots I know of that work with linux tho. PLBot (olo.counter-strike.pl) RealBot (bot.counter-strike.net/realbot) Realbots currently better, but the author has stopped coding to work on CS: CZ. Olo is working on a rewrite of PLBot which he will call CBBot. Hopefully it should be a really great bot for dedicated servers. - Original Message - From: Prodigy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 19, 2002 9:27 PM Subject: Re: [hlds_linux] bod and admin_mod try olo's plbot search google. - Original Message - From: TigerFox [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 19, 2002 11:51 PM Subject: [hlds_linux] bod and admin_mod is there any bot that works with admin_mod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bod and admin_mod ....
hpbbot is a good stable bot but I ahve found the bots to be kind of dumb. They cant buy weapons and I dont see them defuse bombs. Stable bot though. Maximilian Marx [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... botmans hpbbot will also work under linux - Original Message - From: Mike Hodgkinson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 20, 2002 4:34 PM Subject: Re: [hlds_linux] bod and admin_mod Most bots work with admin_mod, and should have instructions on thier pages. Theres only 2 bots I know of that work with linux tho. PLBot (olo.counter-strike.pl) RealBot (bot.counter-strike.net/realbot) Realbots currently better, but the author has stopped coding to work on CS: CZ. Olo is working on a rewrite of PLBot which he will call CBBot. Hopefully it should be a really great bot for dedicated servers. - Original Message - From: Prodigy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 19, 2002 9:27 PM Subject: Re: [hlds_linux] bod and admin_mod try olo's plbot search google. - Original Message - From: TigerFox [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 19, 2002 11:51 PM Subject: [hlds_linux] bod and admin_mod is there any bot that works with admin_mod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unbans (Global)
uh yeah, what he said. David Harrison [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... There needs to be some 'official' place to request support from. I am sure they could indeed deal with the issue, but mailing direct to a particular staff member (who may be on holiday, sick or just too busy to check his mail daily) is really not appropriate to get support. I think Ryan's point was, at the moment there is no official place to request support from and he was making a somewhat whimsical comment that perhaps if the users started deluging the upper echelons of Valve management with requests for more information about why they were banned - instead of server admins who simply don't know - then things might start to progress a little more smoothly. I don't think he was seriously advocating we go out and publish their details to our respective communities. -- trog ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unbans (Global)
yeah, maybe I was wrong in posting that info but as Dave said I was suggesting that if you put the problem in front of the big dogs then maybe they will be encouraged to kick some ass on the problem. I know how development works and if a manager gets pissed because he suddenly starts getting complaints from users(and alot of them no less) in his personal email address it makes magical things happen overnight. Jeremy Brooking [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... On Wed, 2002-09-18 at 13:52, David Harrison wrote: I think Ryan's point was, at the moment there is no official place to request support from and he was making a somewhat whimsical comment that perhaps if the users started deluging the upper echelons of Valve management with requests for more information about why they were banned - instead of server admins who simply don't know - then things might start to progress a little more smoothly. I don't think he was seriously advocating we go out and publish their details to our respective communities. Oh no, I understand that, my point was more of a Id rather not suggest to them anywhere to mail, than suggest somewhere it may not even be answered ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sys_ticrate : explained ?
there was a good doc about this somewhere. might have been an email. Check out hte udpsoft pingbooster site. Spectre [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... finally I found the very detailed page about ticrate. The explanation is meant for Unreal Tournament but I'd think it shows nicely how pings and resources depend from a right value for ticrate. I'm not sure though if it behaves similar with HL?! http://www.unrealadmin.org/modules.php?op=modloadname=FAQfile=indexmyfaq= yes id_cat=4categories=UT+-+Netspeed+Tutorial+by+TNSe#24 enjoy - Spectre - Original Message - From: Jan Arild Risan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 18, 2002 8:14 AM Subject: [hlds_linux] sys_ticrate : explained ? is there any good 'guide' to what this cvar should be set to ? Jan Arild Risan TC2K2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Players who ruin the game because of thier stats...
use a camp slap script for metamod. Make the penalty big though, like 25-50 healthpoint for camping more than x number of seconds. Rob Sanders [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Kill the stats. I've had nothing but problems like you mention. On Wed, 18 Sep 2002 18:32:51 -0400, Oscar N wrote: We've had some complains about this, players who camp all the map because they don't want to get killed and loose a few points etc... But we still want to have the stats, not every cs server here in sweden have stats. It takes some time to set it up good and when it's realtime based it also requires a nice computer. We think it can draw at least some players to our server and therefor we want it... Does anyone else has this problem when they are running stats from the cs servers? Anyway, we started thinking about how to get rid of the players who spoil the game, so right now I'm rewriting some code. Our thoughts was to first remove the rank based on skill points. Instead the players should be ranked on how long they have been connected. Who hope to keep at least some of the players who think it's important to check out how good they have been with a certain weapon and things like that. And what we hope most for is to get rid of the players who ruin the game. If anyone has some code/idea or want the code, let me know... Check it out at http://stats.bhood.nu It's not finished yet, but it's not much let. /Oscar, www.bhood.nu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] F1/F2 bind workaround..
yes but those DLLS will be important eventually and when they are I will still like to use my function keys. Stefan Huszics [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Change the name of *DemoEditor.dll* and *GameUi.dll* to eg *DemoEditor._* and *GameUI._* The files can be located in *Half-Life/valve/cl_dlls* Then f1 f2 will be bindable again. Ryan McCullough wrote: it doesnt work because those DLLs grab the key and make it so your binds have no bearing. My buyscript is run after engine initialization and I still cannot use my function keys. -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] logfile management
they should compress much better than that. I compress about 80mb of logs into 10mb. Chuck Larson [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... A months logs uncompressed are about 120 MB and compressed about 45 MB Chuck Larson mailto:[EMAIL PROTECTED] http://www.tombstone-gaming.com Quoting Brian A. Stumm [EMAIL PROTECTED]: Couple questions for you... How big (file size) is one months worth of log files? How big is one maps regular *.log file for you and how long maps do you run or how much disk space does one days worth of log files take up for you (uncompressed). Trying to get an idea of how big one months logs would be compressed for *my* situation... Thanks. On Wed, 5 Jun 2002, Chuck Larson wrote: I wrote one that I use with cron that tars and gzips last months logs into a seperate directory then deletes last months logs. I do this on the 15 of every month since I rarely have to go back more than 2 weeks. You could modify this to suit your needs I'm sure # - Start of script #!/bin/bash # # Archives last months hlds_linux logs # MONTH=`date '+%m' --date='1 month ago'` YEAR=`date '+%Y' --date='1 month ago'` # Location of HLDS log directory LOGSDIR='/usr/games/hlife/hlds_l/cstrike/logs' # Location to place tarball ARCHIVE='/usr/games/hlife/logArchives' if [ $YEAR ] then if [ $MONTH ] then cd $LOGSDIR echo Archiving last months logs if [ -e `tar -zcf $ARCHIVE/logs_$YEAR-$MONTH.tar.gz L$MONTH*` ] then echo Removing last months logs rm -rf L$MONTH* else echo Error Archiving logs fi else echo Error determing last month value fi else echo Error determining last month and year values fi # --- END SCRIPT Chuck Larson mailto:[EMAIL PROTECTED] http://www.tombstone-gaming.com Quoting Brian A. Stumm [EMAIL PROTECTED]: Has anyone written or found a shell script or the like used to automatically delete log files that are a certain number of days old? I'd like to keep a solid months worth of log files (31 maybe 35 days or so). I'm imagining a shell script that is croned to run once a day deleting files older than a certain age. I'm sure I could figure something out but thought I'd ask if anyone else is doing something similar. -- - This mail sent through IMP: http://horde.org/imp/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ab. Brian A. Stummd88b. [EMAIL PROTECTED] 8PYPY88 http://www.bs-linux.com 8|o||o|88 The Choice of a Gnu Generation8'.88 8`._.' Y8. # d/ `8b. ### .dP . Y8b. ## # d8:' `::88b. ## ### ### ### ### ### ### ### d8 `Y88b ## # ## ### ## #### ## ## :8P ' :888 ## # ## #### #### ### 8a.: _a88P ##### #### #### ###._/Yaa_ :.| 88P| ## # ####### ###### ## \YP `| 8P `. #### ### # #### ### ### ## ## / \._.d| .' # ### ### ### ### ### `--..__)88P`._.' ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - This mail sent through IMP: http://horde.org/imp/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.cfg, autoexec.cfg, *.cfg - ettiquette
some commands with your banned.cfg need to be in autoexec rather than server.cfg. Otherwise you run the risk of overwriting your banned.cfg fairly often. m0gely [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry this may be a double post, I email the 1st time from the wrong account. So I am seeing all these posts about what var's should be in what configs. I am a little confused as I have never see any sort of guide or Bosworth's book of Etiquette on the matter. It appears that log on in multiple config's causes issues. If it does, it does, although I can't see why turning on something that is already on would hose it. But that's not my question here. When I saw the log on in statsme.cfg, I did disable it simply because I know it doesn't need to be run twice. So I guess I stayed out of trouble without knowing it. I have also seen posts on this list and in other forums regarding where stuff should be. Why is this? This is my cstrike startup: ./hlds -game cstrike +maxplayers 12 -noipx +map de_dust2 Everything else is in my server.cfg file. I have never had an autoexec.cfg file although I have always been aware of it and how it works. I guess I just felt it was redundant and not needed, and I preferred to keep all my settings in one file. I also try to make sure I don't have duplicate settings in other cfg's that come along w/ mods I use. Am I missing out on something by doing this? What are the reasons if any for having an autoexec.cfg or putting certain var's in certain cfg's? - m0gely http://quake2.telestream.com/ http://quake2.telestream.com Q2 | Q3A | Counter-Strike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FW: [hlds_linux] High Server Usage?
are you running the 3109c patch? I believe it fixed the linux memory problem. If you are running windows server( in which case why are you posting here) there isnt a fix yet and doesnt look like one is on the horizon. Barry L. Jeung [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Never got any response on this issue, and it seems to be worsening. Just wondering if anyone else is noticing higher than normal memory usage. I run 2 very popular 32 player CS servers, and I get a LOT of feedback when the server isn't running tip-top. The same server listed below, with the exception that I removed the democracy plugin and updated StatsMe to 2.5.6 was just showing the following: nobody 15504 14.6 61.1 340720 314716 ? RJun01 366:00 ./hlds -game cstrike -port 27015 -pingboost 2 I just restarted the server + halfd since I was getting reports of pings skyrocketing. My other 32 player server is currently showing the following, and will probably need to be restarted soon as well. nobody 32516 22.3 42.5 359100 218612 ? SMay31 930:33 ./hlds -game cstrike -port 27015 -pingboost 2 This box is identically configured, the only difference being a faster processor (Athlon XP 1800+) and a lower version of RH (7.2 as opposed to 7.3). Both boxes have everything stripped of what they don't need, all RPMS patched up to date, and low-fat kernels compiled from the latest source (2.4.18). Just wondering if anyone else is noticing skyrocketing memory usage, and if so, what steps they've taken to troubleshoot/fix. Thanks again. -Original Message- From: Barry L. Jeung Sent: Tuesday, May 28, 2002 11:59 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] High Server Usage? nobody 10921 14.8 42.2 223128 217356 ? RMay27 169:29 ./hlds -game cstrike -port 27015 -pingboost 2 That that seem to be a little on the high side for memory usage? Any thing I can check? Machine specs: Athlon XP 1600+ 512mb RAM HLDS Specs: version : 45/3.1.0.9 2024 secure map : de_prodigy at: 0 x, 0 y, 0 z players : 31 active (32 max) Running beta C with HalfD 2.18, MM 1.12.00, AM 2.50.26a, HLG 1.00 Beta 4, Statsme 2.1.16, and the standard AM plugins + democracy and maptracker. I don't really care that it's using that much memory (dedicated CS machine), but it just seems a little high. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CPU exesive usage
I dont think a single 1.7ghz is capable of running 3 full hlds processes. Antoine Beyney [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Hi, I am games-fed.com senior admin and I have many problems with CS 1.4 about the cpu usage, on P4 1.7GHZ 512mb DDR the first server take 50% CPU the second 25 and third 9%, when the tree are full the ping raise to 130ms. I can't understand why it'does it ... For the ram usage I havn' t problem all tree are about 75 - 90MB ... Plz help me. Regards, Antoine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Logging of Security update?
what would you need it for though? If your server is working and connected to the internet you are running the latest version. Chuck Larson [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Currently, is there a log event for the security updates? If so, just flame me for missing that. Chuck Larson mailto:[EMAIL PROTECTED] http://www.tombstone-gaming.com - This mail sent through IMP: http://horde.org/imp/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] PHP script listing cheaters caught by Valve's anti-cheat.
if you find it please post it. Steve Fulton [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Hi all, Early someone mentioned they made a PHP script that parsed the logs and generated a page of all people caught with Valve's anti-cheat. I was wondering if that person would mind sharing the source ;) -- Steve -- Nullum magnum ingenium sine mixtura dementiae fuit. -- Seneca ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Countermap pack2
I dont have the email of the man who poseted here about mittoting the pack lol, at least he was consistent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Calculation for Max Players
hmmm, looks like it rejected my attachment. Try this link. http://www.geocities.com/uncle_rache/transfer1.xls -Original Message- From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:59 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds_linux] Calculation for Max Players keep in mind that the spreadsheet was written before 1.3 came out. 1.3 includes voice which I believe adds about 1k/sec more bandwidth per user. -Original Message- From: Coroner [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:42 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] Calculation for Max Players Hello hlds_l gods, I've seen it before and though that I saved it. I was mistaken on the saved it part. Does anyone know the calculation you can use to determine the approximate amount of players a given amount of bandwidth can sustain. For instance, if you wanted to figure out how many players a 1.5/384 ADSL line could handle; or a 768/768. Also, is it dependent upon the MOD ? For instance, would Counter Strike require more bandwidth than plain vanilla Death Match ? Thanks all, Coroner [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Upgrade Advice
It seems like the machine you currently have shouldn't be acting in the way you describe. Does linux have any serious performance issues with a celeron proc? 1.3 made some changes that seriously impact cpu from 1.1, so maybe there is your problem. -Original Message- From: Chuck Hays [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 14, 2001 10:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Upgrade Advice Thats my exact setup (Duron 800 - 256 meg PC133 ram), and I run 25 players with no problems. Running CS/halfd/hlstats/adminmod. Plus a small website etc... runs with no problems, so that hardware would be sufficient for your goals. -Chuck Hays [EMAIL PROTECTED] On Sun, 2001-10-14 at 22:39, Khyron wrote: I'm (trying) to run a 16 player CS serv, with halfd and adminmod. I currently have a celeron 433 (o'clocked to 487) and 256 megs Ram, on 1500/580 DSL. When 10 people are on, cpu usage hits 48%, with Ram usage at about 120. Pings fluctuate, but when alone, I ping 25, when 10 are on, I'm over 70 (which makes me think its not a network issue). So has my old server gotten long in the tooth and I have to bite the bullet and upgrade, or is under 50% cpu still acceptable for a server? (and I have something else killing me)... If an upgrade is required, would an 800mhz duron with 256 ddr be sufficient? Thanks, Khyron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] strange errors
Just my opinion, but this looks like it may be from the new code to protect against the zero length name. -Original Message- From: Ketchup [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 14, 2001 3:40 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] strange errors Hi, I just received a strange logfile from one of my servers, any idea what may cause this? Maybe Admin MOD? System: HLDS 3108 Linux (now updatet to 3108a), Admin MOD 2.50.07 with lots of plugins ... --==--==--==--==--==--==--==--==--==--==--==--==--==--==-- V_ReadClientMessage: unknown command char (141) L 10/14/2001 - 20:46:19: Server cvar public_slots_free = 3.00 L 10/14/2001 - 20:46:19: PornX436998904TERRORIST disconnected Dropped PornX from server Reason: Bad command character in client command SV_ReadClientMessage: badread L 10/14/2001 - 21:17:03: Server cvar public_slots_free = 1.00 L 10/14/2001 - 21:17:03: [UBC]Frustzwerg443103026TERRORIST disconnected Dropped [UBC]Frustzwerg from server Reason: Bad parse in client command SV_ReadClientMessage: badread L 10/14/2001 - 21:17:16: Server cvar public_slots_free = 1.00 L 10/14/2001 - 21:17:16: [UBC]Col-Trautman447925520TERRORIST disconnected Dropped [UBC]Col-Trautman from server Reason: Bad parse in client command SV_ReadClientMessage: unknown command char (14) L 10/14/2001 - 21:18:22: Server cvar public_slots_free = 1.00 L 10/14/2001 - 21:18:22: [UBC]RedBaron44994582CT disconnected Dropped [UBC]RedBaron from server Reason: Bad command character in client command --==--==--==--==--==--==--==--==--==--==--==--==--==--==-- -- Peter aka Ketchup [EMAIL PROTECTED] http://www.pommesbude.org http://www.counter-strike.de http://gameguard.clanhosting.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: Problems
The ATI fix also applied to some geforce cards as well. I believe it was the geforce 3 line though. -Original Message- From: Elminst [mailto:[EMAIL PROTECTED]] Sent: Friday, September 28, 2001 9:52 AM To: [EMAIL PROTECTED] Subject: Re: Problems If he has a GeForce there is no reason for him to have installed the ATI patch. The ATI patch was exactly that, for ATI cards ONLY. He may need to reinstall CS and his video drivers. - Original Message - From: Tim Cooper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 28, 2001 11:29 AM Subject: Problems I have a client that is having problems with CS and was wondering if anyone can help him out? This is what he says is wrong even after he applied the ATI fix patch Hey Guys, I think I might not be able to play CS for a bit untill I fix this problem with my new GeForce 2 MX 400. It seems that since I put it on I get overflowed and/or my game freezes and all I hear is the sound that was playing when I froze over and over. So I don't know if I can get it fixed or not. But if Anyone can help me, HELP ME!! *dying from CS Withdrawl* *convoltions* ACK! Here are his Specs: Amd Athlon 1 Ghz, GeForce 2 400 MX, SoundBlaster Live Value, 256 Megs of Ram, 56 gigz HDs, Timothy H. Cooper WorldCom AMO East Traffic Engineer (703)886-1110 V806-1110
RE: Round start ???
well to start I would make sure you have stuff in your mapcycle.txt. If this is not the problem then set the mapcycle perms to 777 and see if it works. If this works, play with the perms to get a level you like and that works. If it doesn't work tell us your results. -Original Message- From: Marcel Beringer [mailto:[EMAIL PROTECTED]] Sent: Friday, September 28, 2001 11:52 AM To: [EMAIL PROTECTED] Subject: Re: Round start ??? It seems that I know what the problem is, but I don't know the solution. After the map is about to change, it freezes up. Normally after a few seconds you see the Loading in the screen, and then it changes map. When I manually change the map, it loads the map as usual and players can connect again. When you open the console and type listmaps nothing happens ! So I think that that might be the problem. It doesn't know which map to load next. On the server the chmod for the mapcycle.txt is 644, and for some weird reason the server doesn't see it. I run two CS servers on the same machine, with different start-up lines, motd's and server.cfg's. Do I need to put the mapcycle.txt in the server.cfg somewhere or in the startupline ? Or do I need to make the mapcycle.txt executable ? If someone knows, please reply ;) Kind regards, Marcel Beringer -Original Message- From: Marcel Beringer [mailto:[EMAIL PROTECTED]] Sent: Friday, September 28, 2001 4:01 AM To: [EMAIL PROTECTED] Subject: Round start ??? Hi all, I installed a Hl CS server for a friend of mine the same way I already installed a couple of other servers. The problem with the new server is, that when people connect they can only spectate. So they enter the server, and cannot pick a team. I have used exactly the same server.cfg as I have used for the other servers ( the ones that DO work :) ) but still it doesn't seem to work correctly. The server IP is 195.64.68.54:27015 and 195.64.68.54:27025 Doesn anyone know what could be the problem here ? Grtz, Marcel -- God may be my Co-pilot ... but the Devil's my Bombardier. Grtz, Marcel -- God may be my Co-pilot ... but the Devil's my Bombardier.
RE: Punkbuster is dead?
Someone has something like this already. I don't recall the URL, I will dig for it. /me rumages http://pbusted.cscentral.com/caughts.php http://poo.foolclan.com/cgi-bin/ikonboard/ikonboard.cgi http://quakest.xmission.com/banned.txt /some guys banned list, not proven HERE IS THE ONE http://guest:[EMAIL PROTECTED]/ban/ Simon garner posted this a while ago. Maybe with his guidance/help we could get something like this going in the states and other countries. It uses mysql and php. He offered at the time to provide the source. If I can get one of my extra computers back, I would not mind running this. I only have cable, but this is not really that bandwidth intensive. The way they solved the trust issue was that when you submitted an ID you had to give a reason with it for why they were banned. They could also apeal to it looks like and get unbanned, but they were on probation meaning if they screwed around again they were banned. What happens is when ID's are submitted you give a reason such as PB detected OpenGL, Intentional Team Killing/Team Hurting, abusive towards players and myself, this person is [ :) ]Creed, was caught wusing wallHax by PB(gameplanet servers). This site also stored who submitted the cheater. Since it is in mysql, I am sure there is a way to also filter by cheat they were using. For instance if you want to ban haxors, but not TKers if you do not run a FF server you could just search for that. It is a pretty sweet way of doing this. Comments simon? What do you guys think of simon's site? Interested in using that system? -Original Message- From: James Gurney [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 11:54 AM To: [EMAIL PROTECTED] Subject: Re: Punkbuster is dead? The latest Linux release was the best so far too. Ya except that you CANNOT run the linux version in required mode cuase it kicks everyone for No PB Client violations even though everyone is running an up-to-date and valid PB client. Works fine for me in required mode. Anyway, it's a real shame, now we get to welcome back all the cheaters. Woohoo. This leads me onto a new idea, however. Would anyone be interested in taking part in a universal blacklist system? Whereby trusted people on servers can submit wonid's to a list on a web page somewhere. You then run a small daemon on your server that contacts this page and grabs the wonid's and sticks them in the banlist. The only problem with this system is that you have to trust the people submitting ids for banning. Actually proving a cheat is difficult but maybe possible by watching the first person perspective in the new spectator mode. Perhaps a screenshot or demo from this would be required before accepting an id.. If anyone is interested in taking part in a coordinated blacklist like this, I'd be happy to organise it. I know there are blacklists out there already, but I'd like to think this would be better coordinated and automated.. Comments anyone?
RE: THANKS FOR A GREAT UPGRADE
what happened in 1016? -Original Message- From: Damian Harouff [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 8:32 PM To: [EMAIL PROTECTED] Subject: Re: THANKS FOR A GREAT UPGRADE Ever since the 1016 to 1100 fiasco, it hasn't gotten better or redeemed itself. What are you basing this on that it's the best one yet? On Thursday 20 September 2001 23:52, you wrote: I may have some issues but I think this latest update will prob be the best one yet.. can you believe owning a game for almost 3 years and still getting free updates and add-ons! I love the valve team and the CS team... and would definitely pay for CS 1 time per year for great add-ons/updates.
RE: Servers CRASH!
Try turning adminmod off and see if it makes a difference. -Original Message- From: Mark Moran [mailto:[EMAIL PROTECTED]] Sent: Friday, September 21, 2001 6:38 AM To: [EMAIL PROTECTED] Subject: RE: Servers CRASH! Correct RE: Dll's, that's why I just remove it from my liblist.gam. My servers were upgrade w/ a full 1.1.0.8, and CS 1.3. Got the latest 2.50.07 adminmod and metamod. Still not ok. All servers have been idle here for about 6 hours and they're all up. As soon as I get some peeps, I'll be watching them go down. :*( -Original Message- From: sqlboy [mailto:[EMAIL PROTECTED]] Sent: Friday, September 21, 2001 9:27 AM To: [EMAIL PROTECTED] Subject: RE: Servers CRASH! Hey there, I don't think the Linux server uses mp.dll. I don't think the file even exists in the Linux install. Not only that, if it was a problem loading a DLL or SO, the server would not run at all. This is how I upgrade mine. I untar the full install package in a temporary area. Then I delete all the files I don't want to overwrite, like: liblist.gam, server.cfg, etc. After that I cp -R * /path/to/dir If you are running admin mod, you need the latest version and you should also check metamod.org for an update and replace metamod_i386.so. Start over with the full install packages and you should be ok. SQL -- Original Message -- From: Brad Ball [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] Date: Fri, 21 Sep 2001 00:43:44 -0400 Hey man. .. I was having the same problem with my servers. They'd run for some period of time (ALWAYS less than 1 map) and then crash with no explanation. After talking with some other epople I fund out that if you edit the file: liblist.gam you'll see the following line: gamedll dlls\mp.dll Obviously that is not correct. Since it is a LINUX server it should be: gamedll dlls/mp.dll So I changed that and started the server up .. Everything seemed to be running smoothly ... I got through 3 maps and then the server crashed. But it was a different type of crash this time We were playing ... all the sudden things go weird .. The you saw Warning: Connection Problem .. then you got Server connection timed out. I went to the logs and found this: L 09/21/2001 - 00:11:16: Server cvar sv_wateraccelerate = 6 L 09/21/2001 - 00:11:16: Server say Server now running STANDARD config file. L 09/21/2001 - 00:11:16: Server say get your stats and other srever info at: L 09/21/2001 - 00:11:16: Server say http://eka.bluegrass.net; L 09/21/2001 - 00:11:16: Server shutdown L 09/21/2001 - 00:11:16: Log file closed Notice the L 09/21/2001 - 00:11:16: Server shutdown line. I don't know what caused that. Anyway, I started the server back up a minute ago and am waiting to see if it happens again. That is all the info I have gathered on this problem. Please if you find out ANYTHING at all about this, please please please let me. It is driving me nuts cause it doesn't seem to be happeneing to alot of people. Brad [EMAIL PROTECTED] -Original Message- From: Mark Moran [mailto:[EMAIL PROTECTED]] Sent: Friday, September 21, 2001 12:06 AM To: [EMAIL PROTECTED] Subject: Servers CRASH! I've got 3 linux servers running, upgraded to 1.1.0.8 and CS 1.3. 2 (#1 and #2)run on the same machine w/ symlinks for everything but the config files and are on the same pipe. The third (#3) is on another machine different pipe. #1 can't get past a 30 minute map of dust. Sometimes crashing in 4 minutes, sometimes 29 minutes into the map. No errors are given. And peeps have to be on. It can sit idle for hours w/o a problem. #2 seems to get through several maps w/o crashing. #3 too. All are running the latest metamod, adminmod 2.50.07. (Tried it w/o those too). This is driving me and the players NUTS! I'll provide whatever info more is needed. Valve if you need telnet access to the server just ask. Anything to get this bug fixed.
RE: Ang: Re: are these md5 for the clients correct ??
This is fine and dandy, but I still have yet to see md5's for the MOD version of CS. -Original Message- From: Ken Kirchner [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 3:48 PM To: [EMAIL PROTECTED] Subject: Re: Ang: Re: are these md5 for the clients correct ?? For those that were asking... - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: Erik Johnson [EMAIL PROTECTED] Sent: Wednesday, September 19, 2001 9:26 AM Subject: Primary Server Update ...cont. More mirrors for everyone to utilize... ** BE SURE TO CHECK THE MD5SUMS FOR THE FILES YOU DOWNLOAD. IF THEY DO NOT MATCH, DELETE THEM AND DOWNLOAD THE FILES FROM SOMEWHERE ELSE. SERVER FILES HL Win32 Full hlserver4108.exe md5sum: 4d132ca14919370fd795da832004d53e HL Win32 Upgrade hlds41074108.exe md5sum: a5bc8778ebcf399bc0425dd4133d99a5 HL Linux Full hlds_l_3108_full.tar.gz md5sum: e034c77e5835bca3bb26c6d058efa30c HL Linux Upgrade hlds_l_3108_upgrade.tar.gz md5sum: c1f4e12c169793022f2bb5910fd69006 CS Linux Full cs_13_full.tar.gz md5sum: c17b30da26ee20db65c89eb5ac24bb63 CS Linux Upgrade cs_13_upgrade.tar.gz md5sum: 49439643a8a3ffcc8b32b1a6e3a7a5c9 CLIENT FILES I downloaded these from Valve, but I do not have the official Valve letter stating these are the true MD5 sums: e5354347ecceede2795effe60bb5757c 11071108.exe b9aebfb192fe95d884db8f319504a8e9 cs10021003.exe 791c8e0cb120a9668a4c1c8b23c01594 cs1003.exe ef4ed2a010bfd5012e3ceb0ccb9d42ce hl1108.exe -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!