Re: selecting nulls inside of geometry when xray is on
Right - good thought and that's better than nothing. But now my usual workflow is restored after setting that environment variable. On 4/18/2018 10:35 AM, Andi Farhall wrote: or just use the null selection filter... ... https://urldefense.proofpoint.com/v2/url?u=http-3A__www.hackneyeffects.com_&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=mV3PC7sfPEz3pGUKVnxV5RvM3ZswOpBZYFdzJKo0qtQ&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.hackneyeffects.com_&d=DwMF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI&s=stcvsP83adD-s5WKxEc-Tov5ZKRhbOx7tVVCxXcsQBk&e=> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_user4174293&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=d0NfBosQZcmA0-SvE-YUw26Szc73GZ7mXLjXp25H9JU&e= <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_user4174293&d=DwMF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI&s=U_E8_tnBzKvPe4fWmFMppAudc6HYofTWs6J73ufgCB8&e=> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_pub_andi-2Dfarhall_b_496_b21&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=Rydb6QsgOwO9x0L_XJ1TPOW5jeLQ9ktLDovWCjpsweI&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_pub_andi-2Dfarhall_b_496_b21&d=DwMF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI&s=c0_87GXNv9-3tceqLDG85AWiRIVTEU_XNHltTH6MmfU&e=> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.flickr.com_photos_lord-5Fhackney_&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=ZgYy9iN_WDKG6J8MvT_ZA_SD9K_QvJ6MQy0HpKXwyMY&e= https://urldefense.proofpoint.com/v2/url?u=http-3A__spylon.tumblr.com_&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=s6xOdwEgnr_ha_ysFo-u58krkXQv0k3XuPUIVigND4A&e= This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ---- *From:* softimage-boun...@listproc.autodesk.com on behalf of Andres Stephens *Sent:* 18 April 2018 16:30:59 *To:* Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=-g8gUukXOmGp-ig6NJFAYr1h-e3GzUXZ55tkaH7N6_Y&e= *Subject:* RE: selecting nulls inside of geometry when xray is on You need to set a variable in the bat file. They disabled this to optimize the viewport responsiveness. A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or ALT, I think this alternates the selections under mouse. I don’t recall. Here is the variable: *File Location* C:\Program Files\Autodesk\Softimage 2015\Application\bin\setenv.bat *Append: * :Fix selection block set XSI_DISABLE_NEW_PICK=1 -Draise *From:* softimage-boun...@listproc.autodesk.com on behalf of Softimage *Sent:* Wednesday, April 18, 2018 11:27:49 AM *To:* Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4&s=-g8gUukXOmGp-ig6NJFAYr1h-e3GzUXZ55tkaH7N6_Y&e= *Subject:* Re: selecting nulls inside of geometry when xray is on Make the o
Re: selecting nulls inside of geometry when xray is on
Yes, that's what I was doing as a workaround, thanks. On 4/18/2018 10:27 AM, Softimage wrote: > Make the outer object unselectable? > Is that enough for what you want? > Cheers > Lawrence > >> On 18 Apr 2018, at 17:21, David Gallagher Softimage >> wrote: >> >> >> Hello! >> Autodesk wouldn't issue me a license for Softimage 2014 on my new >> computer so I'm forced to use Softimage 2015 on it now. >> Unfortunately now I don't seem to be able to select objects inside of >> polygon models. It always selects the outermost object which is the >> geometry. In previous versions I would turn the camera to xray which >> would then allow me to select nulls and objects inside/behind the geo. >> >> I'm looking for some option that would restore this workflow but so far >> no luck. >> >> Ideas? >> Thanks, >> Dave G >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: selecting nulls inside of geometry when xray is on
The environment variable worked. Thanks so much for telling me about that! Dave G On 4/18/2018 10:30 AM, Andres Stephens wrote: You need to set a variable in the bat file. They disabled this to optimize the viewport responsiveness. A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or ALT, I think this alternates the selections under mouse. I don’t recall. Here is the variable: *File Location* C:\Program Files\Autodesk\Softimage 2015\Application\bin\setenv.bat *Append: * :Fix selection block set XSI_DISABLE_NEW_PICK=1 -Draise *From:* softimage-boun...@listproc.autodesk.com on behalf of Softimage *Sent:* Wednesday, April 18, 2018 11:27:49 AM *To:* Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ylHB8rNe15DIPLQ1vHL5ce9nhD2CjYTLji15PWn_njU&s=uiZF5dn6iO1BjyuumiP8eRe6hJomwq9rAEYQ53X5hnA&e= *Subject:* Re: selecting nulls inside of geometry when xray is on Make the outer object unselectable? Is that enough for what you want? Cheers Lawrence > On 18 Apr 2018, at 17:21, David Gallagher Softimage wrote: > > > Hello! > Autodesk wouldn't issue me a license for Softimage 2014 on my new > computer so I'm forced to use Softimage 2015 on it now. > Unfortunately now I don't seem to be able to select objects inside of > polygon models. It always selects the outermost object which is the > geometry. In previous versions I would turn the camera to xray which > would then allow me to select nulls and objects inside/behind the geo. > > I'm looking for some option that would restore this workflow but so far > no luck. > > Ideas? > Thanks, > Dave G > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: selecting nulls inside of geometry when xray is on
Make the outer object unselectable? Is that enough for what you want? Cheers Lawrence > On 18 Apr 2018, at 17:21, David Gallagher Softimage > wrote: > > > Hello! > Autodesk wouldn't issue me a license for Softimage 2014 on my new > computer so I'm forced to use Softimage 2015 on it now. > Unfortunately now I don't seem to be able to select objects inside of > polygon models. It always selects the outermost object which is the > geometry. In previous versions I would turn the camera to xray which > would then allow me to select nulls and objects inside/behind the geo. > > I'm looking for some option that would restore this workflow but so far > no luck. > > Ideas? > Thanks, > Dave G > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
selecting nulls inside of geometry when xray is on
Hello! Autodesk wouldn't issue me a license for Softimage 2014 on my new computer so I'm forced to use Softimage 2015 on it now. Unfortunately now I don't seem to be able to select objects inside of polygon models. It always selects the outermost object which is the geometry. In previous versions I would turn the camera to xray which would then allow me to select nulls and objects inside/behind the geo. I'm looking for some option that would restore this workflow but so far no luck. Ideas? Thanks, Dave G -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage - not going away...
Great work! Big high-five for using Softimage still. I do too! Curious though, how do you handle new employees? Do you only bring in people who know Softimage already? I'm just imagining a new employee learning your pipeline with EOL software and how they handle that. On 10/24/2017 7:16 AM, Jean-Louis wrote: Hi list, Softimage still alive and well over here at Digital Golem: https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwIC-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_-4bGgzUpCFbHoQUmrjzVsFQovWtbGnW19exoPS8oXk&s=QHCpv6DOvgONJ2wkF6zM_lEPp3wd461Nj2jkQ0e7u-Q&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=> Cheers, JL Jean-Louis Billard - *Digital Golem* BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIC-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_-4bGgzUpCFbHoQUmrjzVsFQovWtbGnW19exoPS8oXk&s=TAzGDPL27l9KD9wbQKZsi-hH_tIYaw9rprlf01xV25Y&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=> 53 Rue Gustave Huberti 1030 Brussels - -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya plug-in developers
Thanks! On 9/6/2017 7:12 AM, Alan Fregtman wrote: Hey David, I think you might have better luck with the "Python Inside Maya" list here: https://groups.google.com/forum/?#!forum/python_inside_maya <https://groups.google.com/forum/?#%21forum/python_inside_maya> I know it has "Python" in the name but C++ developers exist among the crowd as well. If that fails you can also try the "Highend3D Maya" list: https://groups.google.com/forum/?#!forum/maya_he3d <https://groups.google.com/forum/?#%21forum/maya_he3d> (It's probably the most popular Maya-focused general mailing list.) Cheers, -- Alan On Tue, Sep 5, 2017 at 5:53 PM David Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> wrote: Hello! Some of you might know about our free AnimSchool Picker plug-in enjoyed by thousands of Maya users and many studios. We also have a Softimage version! Anyone here interested in this? Or know where I could post it on a similar Maya list? http://www.animschool.com/DownloadOffer.aspx <http://www.animschool.com/PickerInfo.aspx> http://www.animschool.com/PickerInfo.aspx We are looking for a programmer to help compile the plug-in for the different versions and platforms (PC, Mac, multiple versions of Linux). There is usually quite a bit of troubleshooting and setup issues to overcome for each version of Maya. part-time/contract work If you are interested, please email j...@animschool.com <mailto:j...@animschool.com> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Maya plug-in developers
Hello! Some of you might know about our free AnimSchool Picker plug-in enjoyed by thousands of Maya users and many studios. We also have a Softimage version! Anyone here interested in this? Or know where I could post it on a similar Maya list? http://www.animschool.com/DownloadOffer.aspx <http://www.animschool.com/PickerInfo.aspx> http://www.animschool.com/PickerInfo.aspx We are looking for a programmer to help compile the plug-in for the different versions and platforms (PC, Mac, multiple versions of Linux). There is usually quite a bit of troubleshooting and setup issues to overcome for each version of Maya. part-time/contract work If you are interested, please email j...@animschool.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
redshift rendering help
Hello! I'm looking for a really good redshift Softimage lighter to help with something I'm trying to materialize/render. Remote! Maybe a day or less of work. Reply to me if you're interested. Thanks! Dave Gallagher -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New iMac Pro? Yay or Nay?
How do you see prices on those? On 6/7/2017 6:15 AM, Andreas Böinghoff wrote: For new machines we're going for supermicro. https://www.supermicro.nl/products/system/4U/7048/SYS-7048GR-TR.cfm We always had HP Z800-840 - Since we were doing more and more jobs on redshift his workstations are the best machines we ever had. A On 07/06/2017 14:02, Rob Wuijster wrote: I agree, although some of my friends who are into 2D design and a tad of AfterEffects will probably running to the store as soon as they can get their hands on it ;-) Rob \/-\/\/ On 7-6-2017 13:45, Jonathan Moore wrote: Now more than ever I think of OS X and Apple hardware as the luxury end of the consumer PC market. There’s so much about OS X that I prefer to Windows but I’m also aware that I’m paying an extreme premium for the experience. However, It’s been a long time since I’ve considered Apple hardware to be an optimal choice for creative professionals per se, never mind 3d professionals. The iMac Pro is a lustful piece of consumer electronics for sure but it would be a exceptionally odd choice for a 3d professional. On 7 Jun 2017, at 12:17, Christopher Crouzet <mailto:christopher.crou...@gmail.com>> wrote: Something to consider beyond the hardware is the software. During the years that I've been using MacOS, Apple often shined at only supporting outdated OpenGL versions in their OS, or poorly implementing it. To make things worse, they decided to go their own way with their Metal API without providing any support for Vulkan (unless I missed something). I don't think many developers are willing to write their software using the Metal API to boost rendering performances when the 3D market is fairly small on Mac. Surely it's a bit cocky from them to be boasting their graphics marketing when they seem to be hated by graphics developers. On 7 June 2017 at 17:37, Rob Wuijster <mailto:r...@casema.nl>> wrote: One of the first reviews, and it's not really a glowing one: https://www.slashgear.com/imac-pro-still-doesnt-give-the-one-thing-pros-want-06487652/ <https://www.slashgear.com/imac-pro-still-doesnt-give-the-one-thing-pros-want-06487652/> Rob \/-\/\/ On 6-6-2017 21:50, Angus Davidson wrote: Unfortunately Apple has defined pro market to mean , FCP X and a little bit of after effects. Its the only reason I can think of for some of the dumb decisions made in the last two years. Up to and including today. At least dell gives decent EDU discounts. Going to make the move from apple far less painful for us -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za> 011 717 4683 *From:* Stanley Mpofu *Sent:* 31 May 2017 03:14 PM *To:* Collen Rasalanavho; Angus Davidson; Brian Maistry; Shunmuga Pillay; Andrew Sam; Tumishi Madihlaba; Donald Dandawa; Bekir Genc; Arinavho Tshifularo; Simon Mofokeng; Charl Roberts; Mark Allen; James Mokoka; Ernest Maluleke; Shereen Jacobs *Subject:* Wits ICT Strategy.pptx Colleagues As discussed this morning, Please note the attached strategic direction as well intended service catalogue that will talk to the SLAs between ICT and the University. Please respond with comments and more ideas around what I have proposed for Wits going forward. Many thanks Dr Mpofu Mgobansimbi SB *Chief Information Officer (Wits)* +27117171662 +27733779947 stanley.mp...@wits.ac.za <mailto:stanley.mp...@wits.ac.za> "Lions Don’t Worry About The Opinion Of Sheep" *PA* Celesse-Ann Brandt-Jacobs Tel : +2711 717 1602 Email : celesse.brandt-jac...@wits.ac.za <mailto:celesse.brandt-jac...@wits.ac.za> *From:* Marc-Andre Carbonneau [marc-andre.carbonn...@ubisoft.com <mailto:marc-andre.carbonn...@ubisoft.com>] *Sent:* 06 June 2017 09:38 PM *To:* Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <https://groups.google.com/forum/#%21forum/xsi_list> *Subject:* RE: New iMac Pro? Yay or Nay? Heheheh thanks everyone. I’m not so much using powerful pcs anymore but was interested in getting the low down on these “new” contenders. MAC *From:*softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore *Sent:* June-06-17 3:36 PM *To:* Official Softimage U
unity animation export
Is anyone here familiar with Unity? I'm trying to export a rig and an animation to unity. I've made a rig with all the bind joints in a separate heirarchy, all parent constrained to the rig parts. I exported that and it seems ok. Then I tried to plot the animations, Plot>All Transformations like this. It created a 2.5 MB file so it may have the info but I don't think it's importing it correctly. Instead of a single animation file, it is getting a list of objects -possibly. Dragging it onto the character doesn't seem to be working like the few tutorials I've done. Any help welcome. Thanks, Dave G -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Meetup for those going to the Houdini 16 launch event
Yes about five of us coming down. > On 1 Feb 2017, at 15:42, Andy Nicholas wrote: > > And here! Might make it down the pub first depending on timing. > >> On 01/02/2017 15:24, Cristobal Infante wrote: >> Same here! >> >>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici wrote: >>> Gonna be heading straight from work, so probably can't make the pub... But >>> I'm definitely going to be there. >>> >>> >>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris wrote: >>> Will aim to get into London in time to share a pre-event beer or 3, pub >>> looks good. >>> >>> On 1 February 2017 at 13:10, Jonathan Moore >>> wrote: >>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time? >>> >>> I'm thinking around 5pm for the pub but I might have wander round the show >>> earlier to see the Redshift boys. >>> >>> On 1 February 2017 at 12:25, Oliver Weingarten wrote: >>> Hey there! >>> >>> I´ll be there and hitting London around 11 a.m. >>> Hope to see some old Softies over there! >>> >>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time? >>> >>> cheers, >>> oli >>> >>> >>> >>> Am 01.02.2017 um 13:18 schrieb Jonathan Moore: >>>> Hi All, >>>> >>>> Just wondering who of our London contingent are going to the Houdini 16 >>>> launch event at Rich Mix next Monday. >>>> >>>> I used to work just around the corner at Mother and tend to use a pub on >>>> Redchurch Street as a meeting place for Rich Mix - The Own & The Pussycat >>>> https://goo.gl/fIQdSj -. >>>> >>>> Anybody up for pre event swift half? Open to suggestions for an >>>> alternative meeting place too. >>>> >>>> jm >>>> >>>> >>>> -- >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> www.matinai.com >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: No -seriously, why don´t we GUMROAD for Softimage?
Hi Perry, Out of interest what did you move to? Cheers Lawrence > On 25 Jan 2017, at 14:05, Perry Harovas wrote: > > From my POV, I moved on years ago (right when the EOL was announced, for the > most part) because the writing was on the wall. If I stuck with Softimage I > would be delaying the inevitable, which is to say: having to learn a new app. > It's going to happen that one day you will just not be able to do something > you want to in Softimage, or it won't run in some OS you need to upgrade to > for some other reason. > > Autodesk ensured that Softimage would have no future when it EOL'd it. > > Don't let the same thing happen to you. > Ensure your own future and learn another app. > The best way to learn? By doing. Trial by fire. > Sink or swim. Watching tutorials for hours while something renders isn't the > same. > > I implore you all to pick an application and just start using it. Look, I > love(d) Softimage. It was my favorite application ever, in a career that was > well over 20 years long at the point it was killed. By then, I had used it > about 10 years! > > But I found joy in a new application and have been surprised how much I love > it now. Honestly, it does get better after you make the leap to another app. > > Just ball up your fists, and jump. > > My 2 cents. > > Sent from my iPhone > >> On Jan 25, 2017, at 8:17 AM, Jonathan Moore >> wrote: >> >> I have two views here. >> >> For personal work, I will continue to use XSI as long as it functions with >> my operating system. But I could never advise a studio of 3 or more artists >> to base their business model on an XSI based pipeline for all the reasons >> that Jordi Bares mentioned in a similar thread just before Xmas. >> >> If there's anyone with the technical knowhow and willingness to pump some >> new blood into XSI, I'd say it's Eric Mootz. If people are serious about >> crowdfunding some enhancements, Eric would be a good man to sound out. The >> fact that he's now a part of the Fabric Engine team is a bonus as FE is just >> the sort of tool that could be leveraged to enhance XSI from its frozen >> state (2015 SP2). >> >>> On 25 January 2017 at 12:09, Olivier Jeannel wrote: >>> Amen to that Marcus :) >>> Everything that will give me news that SI and its community is still alive >>> and doing "stuff" is GOOD. >>> >>> Le 25 janv. 2017 13:03, "Mirko Jankovic" a >>> écrit : >>>> Are you working directly for client creating animated and CG content? >>>> Do they care what are you using to create it as long as it is done at >>>> quality level and on time? >>>> >>>> A lot of people will find them self in this situation and moving to >>>> anything any time soon would be probably killing for their business. >>>> So each to his own POV and needs. >>>> >>>> >>>> ᐧ >>>> >>>>> On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak wrote: >>>>> Just to give a different POV >>>>> >>>>> I would be very happy to support and pay for features added to Softimage. >>>>> >>>>> I know that a lot ppl say its time to move on Softimage is dead etc. but >>>>> not all of us are working in a big Studio or as Freelancers. >>>>> >>>>> So for us as a small studio Softimage is still and will be for a long >>>>> time the best tool for our Jobs. >>>>> >>>>> Which span from 1 day to a couple of days deadlines. >>>>> There is nothing out there which can replace Softimage atm period. >>>>> >>>>> So all I´m saying is plz don´t only put your POV on the subject and tell >>>>> ppl to move on because, there is still enough life in Softimage for me >>>>> and a few others. >>>>> >>>>> So I would be willing to pay for development for a few features or even >>>>> workflow improvements (scripts,etc) and that would add a lot more >>>>> value do my work then switching DCC. >>>>> >>>>> So even most of you thing the thoughts behind it are admirable, but not >>>>> worth it I think it is worth it. >>>>> >>>>> >>>>> >>>>> cheers >>>>> markus >>>>> >>>>> >>>>>> Am 25/01/2017 u
Re: Ping
Yep, not many though! > On 4 Oct 2016, at 08:46, Rob Wuijster wrote: > > nope :-P > > Rob > > \/-\/\/ >> On 4-10-2016 9:42, Thomas Volkmann wrote: >> anybody out there? >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: OT: Today it hit me again. EOL SI on networks?!
They haven't stopped me from using it. A new character I rigged all in Softimage (then ported to Maya): http://www.animschoolblog.com/2016/09/animschools-new-character-maggie.html On 9/22/2016 8:37 AM, Pierre Schiller wrote: What´s up everyone? How do you do? Go to behance. Try to select (or suggest) you made something with Autodesk Softimage, the item list on the subject erases itself, and Autodesk Softimage doesn´t get input as a product anymore. Darn. AD did a brilliant job erasing us from the map on America. Fortunately on the other side of the planet, Softimage continues to hit hard. Another game conference, and CG production, shows how ROBUST (and I want it emphasize it on a Schwarzenegger accent) is Softimage in Japan! Open this URL so that this post is not only about bad news... https://entry.cgworld.jp/column/post/201609-cedec-cell.html The CG World JP workbook on 2016 is about street fighter V and guilty gear XXrd. A lot of tech screencaps and concepts, just in case you´re wondering how HIGH concept ASIA always had of softimage. Cheers. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: redshift materials show gray in viewport
Thanks Mirko and Stephen and Matt! I will try these. On 8/15/2016 11:33 PM, Mirko Jankovic wrote: just to remove this case, did you try assigning proper UV space for texture in image node? I've sen sometimes that happens, mostly when more objects share same material, after assigning proper UV space in node material then it shows fine. Also in open GL settings of material choosing "Use specific image/UV pair" or "Track shader" instead of "Track shader tree" works. ᐧ On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> wrote: Yes, it renders great. It's only the viewport that isn't showing the colors&textures. I'll hunt around more, thanks! On 8/15/2016 7:39 PM, Stephen Davidson wrote: If you are talking about the viewport and not the render, then it is probably you viewport settings. There are a lot of them. Does it render ok? If so, it is not Redshift. On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> wrote: Good thought Matt. But in Softimage 2011 it appears to work fine when applying a texture to a Phong, but not when I switch to the redshift material. However, when I remove the material and reapply it in Softimage 2014, I do see the texture after all, so it looks like it is a version issue. On 8/15/2016 5:52 PM, Matt Lind wrote: > If the texture only displays in the viewport when the texture editor is > open, then it means that object doesn't have a texture officially assigned > to it. This is true for all materials/textures, not just redshift. > > I'm not a redshift user, but the symptoms indicate you haven't applied the > material to the object, and therefore the object defaults to using the scene > material. > > > Matt > > > > > Date: Mon, 15 Aug 2016 17:43:51 -0600 > From: Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> > Subject: redshift materials show gray in viewport > To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" > > > Hey you Redshift users. I have a question about using redshift with > Softimage 2011's viewport. > > When I apply a redshift shader, the object then shows as gray in the > viewport regardless of the render color. There doesn't appear to be > setting to change that. > > Then adding redshift materials to the eyes make it very hard to see anymore. > > > I notice opening the file in Softimage 2014, the shaders show correctly > (sort of- the color is pretty skewed). So, do I need to upgrade to see > the shaders? > > > And, regardless of the version, the textures don't display unless I open > the texture editor and fiddle with the settings. That seems to wake it > up and it suddenly displays the texture. BUT! As soon as I close the > Texture Editor, the skin turns gray again. I haven't seen this behavior > before. > > Thanks for any help! > Dave G > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Mirko Jankovic _http://www.cgfolio.com/mirko-jankovic_ __ Need to find freelancers fast? www.cgfolio.com <http://www.cgfolio.com> Need some help with rendering an Redshift project? http://www.gpuoven.com/ -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: redshift materials show gray in viewport
Yes, it renders great. It's only the viewport that isn't showing the colors&textures. I'll hunt around more, thanks! On 8/15/2016 7:39 PM, Stephen Davidson wrote: If you are talking about the viewport and not the render, then it is probably you viewport settings. There are a lot of them. Does it render ok? If so, it is not Redshift. On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> wrote: Good thought Matt. But in Softimage 2011 it appears to work fine when applying a texture to a Phong, but not when I switch to the redshift material. However, when I remove the material and reapply it in Softimage 2014, I do see the texture after all, so it looks like it is a version issue. On 8/15/2016 5:52 PM, Matt Lind wrote: > If the texture only displays in the viewport when the texture editor is > open, then it means that object doesn't have a texture officially assigned > to it. This is true for all materials/textures, not just redshift. > > I'm not a redshift user, but the symptoms indicate you haven't applied the > material to the object, and therefore the object defaults to using the scene > material. > > > Matt > > > > > Date: Mon, 15 Aug 2016 17:43:51 -0600 > From: Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> > Subject: redshift materials show gray in viewport > To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" > > > Hey you Redshift users. I have a question about using redshift with > Softimage 2011's viewport. > > When I apply a redshift shader, the object then shows as gray in the > viewport regardless of the render color. There doesn't appear to be > setting to change that. > > Then adding redshift materials to the eyes make it very hard to see anymore. > > > I notice opening the file in Softimage 2014, the shaders show correctly > (sort of- the color is pretty skewed). So, do I need to upgrade to see > the shaders? > > > And, regardless of the version, the textures don't display unless I open > the texture editor and fiddle with the settings. That seems to wake it > up and it suddenly displays the texture. BUT! As soon as I close the > Texture Editor, the skin turns gray again. I haven't seen this behavior > before. > > Thanks for any help! > Dave G > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: redshift materials show gray in viewport
Good thought Matt. But in Softimage 2011 it appears to work fine when applying a texture to a Phong, but not when I switch to the redshift material. However, when I remove the material and reapply it in Softimage 2014, I do see the texture after all, so it looks like it is a version issue. On 8/15/2016 5:52 PM, Matt Lind wrote: > If the texture only displays in the viewport when the texture editor is > open, then it means that object doesn't have a texture officially assigned > to it. This is true for all materials/textures, not just redshift. > > I'm not a redshift user, but the symptoms indicate you haven't applied the > material to the object, and therefore the object defaults to using the scene > material. > > > Matt > > > > > Date: Mon, 15 Aug 2016 17:43:51 -0600 > From: Dave Gallagher Softimage > Subject: redshift materials show gray in viewport > To: "softimage@listproc.autodesk.com" > > > Hey you Redshift users. I have a question about using redshift with > Softimage 2011's viewport. > > When I apply a redshift shader, the object then shows as gray in the > viewport regardless of the render color. There doesn't appear to be > setting to change that. > > Then adding redshift materials to the eyes make it very hard to see anymore. > > > I notice opening the file in Softimage 2014, the shaders show correctly > (sort of- the color is pretty skewed). So, do I need to upgrade to see > the shaders? > > > And, regardless of the version, the textures don't display unless I open > the texture editor and fiddle with the settings. That seems to wake it > up and it suddenly displays the texture. BUT! As soon as I close the > Texture Editor, the skin turns gray again. I haven't seen this behavior > before. > > Thanks for any help! > Dave G > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
shape mirror scripting need (paid)
Hello! I would like to pay someone to write a script for me. When I update blendshapes on one side of the body or face, I now use gShapeTools>Mirror Shape Key (thank you, Jeremie Passerin!) which mirrors the shapes and makes new mixer items. I then have to turn on each of those mirrored shapes and solo them, find the one it's mirrored to and replace that shape key, one by one. I want a script to: register which shapes I have selected in the Explorer (or maybe tracks in the Mixer) and mirror those copy the mirrored shapes to the corresponding other side, according to my naming standards. If a mirrored shape doesn't exist, it prints an error, but continues with others. e.g. browContractNegLf > browContractNegRt (Sometimes there are two side markers in a single shapename:) e.g. browInLfBrowContractLf > browInRtBrowContractRt Then cleanup/delete any of the parts. So the workflow would be for me to maybe work on a bunch of left side shapes, then select those updated shapes and hit a button to push those updates to the already existing right shapes, in one click. (I know many people don't use the Mixer for this, but I have very good reasons I do.) Let me know if you can help. Thanks! Dave G -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya the server destroyer
Hi, RoyalRender now has a "keep open" option for the scene you send it, so even if you are sending it one frame at a time rather than a bunch it should wait until you explicitly send it another scene before flushing the current one! Cheers Lawrence > On 20 May 2016, at 21:13, Ed Manning wrote: > > It's not Maya's fault. It's how the render manager, in this case Royal, has > its options set. > > There is something bad about Maya and certain read/write operations over > network, but I don't think this is that. > > Unless you're trying to render on Windows render nodes to a Linux or OS X > server running a bad SMB stack. > > In which case you might as well be in the Sarlacc Pit. > > > >> On Fri, May 20, 2016 at 3:46 PM, Sven Constable >> wrote: >> Maya also loads the scene at every frame? I was thinking only 3dsmax had >> this awful behavior. If they would know how elegant softimage batch >> rendering actually is… >> >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning >> Sent: Friday, May 20, 2016 9:15 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: Maya the server destroyer >> >> >> >> use the "render local" option, which writes the images to a temp directory >> on the render machines, then copies to the server. >> set chunk size to a large number to minimize the number of times the scene >> has to be loaded by the network machines >> turn off any unnecessary aovs >> try to set up local simulation caches on the render machines >> don't know what renderer you're using, but most can save you a lot of disk >> read if you convert all textures to tiled mipmapped versions >> for that matter, you might want to set up local texture caches too. >> >> >> >> >> >> >> On Fri, May 20, 2016 at 1:16 PM, Steve Parish wrote: >> >> My Maya misery continues.. >> >> >> >> We can't seem to be able to submit jobs without bringing the server to its >> knees. Anything with simulation or large scenes just jams everything up. I >> can only really submit to 3 machines. >> >> >> >> We're using Royal Render.. >> >> >> >> Any suggestions? >> >> >> >> Thanks >> >> Steve P >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage 2015 SP2 Crashes due to scrubbing
Hi Nuno, There was a posting a while back similar to this, I think in the end it was related to having a 3rd party renderer installed, even though it wasn't been used! If you've got one maybe try uninstalling and see if it persists. Cheers Lawrence > On 17 Mar 2016, at 10:36, Nuno Conceicao wrote: > > Hi guys > Was wondering if anyone else has experienced crashes just by scrubbing the > timeline on medium to heavy scenes. > It's just that we have been plagued by this issue since Softimage 2014 > across different projects and specialties, not just animation scenes, but > layout or render scenes... > I'm wondering what could be the cause since we are totally clueless > :( > > Nuno > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Free Animation?
No animation data, but there's our Malcolm rig: http://www.animschool.com/DownloadOffer.aspx On 1/28/2016 7:12 AM, Jeff McFall wrote: Apologies if this is obvious but there are a few samples in the Character shelf that might fit the bill if looking for a quick and easy setup. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *gareth bell *Sent:* Thursday, January 28, 2016 6:38 AM *To:* softimage@listproc.autodesk.com *Subject:* OT: Free Animation? Hey guys, I'm doing some dynamics hair/fur tests in Houdini - does anyone know of a source I can get a free or cheap character model + animation data to test my hair setups on? Cheers
Re: this is the end......
Thanks. Apparently it's not on their site, but I was able to get a Maya/Softimage on B&H as someone suggested. At least I made the purchase and I hope I actually get a license from Autodesk. On 1/27/2016 6:08 PM, Martin wrote: Maya / Max with Softimage is your only option. I don't know if you can buy it thought their website though. Martin Sent from my iPhone On 2016/01/28, at 7:03, Dave Gallagher Softimage mailto:davegsoftimagel...@gmail.com>> wrote: How could I buy an extra one today before it's too late? I don't see it on their online store. Do I have to go through a reseller? On 1/27/2016 6:46 AM, adrian wyer wrote: well seeing as today is the final day you can purchase stand alone licenses of Softimage, i guess i'll be the first to say farewell old friend, long will you be remembered as the better app a ps. still use it everyday, but freelancers are hard to find.. Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com> www.fluid-pictures.com http://www.fluid-pictures.com/> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: this is the end......
How could I buy an extra one today before it's too late? I don't see it on their online store. Do I have to go through a reseller? On 1/27/2016 6:46 AM, adrian wyer wrote: well seeing as today is the final day you can purchase stand alone licenses of Softimage, i guess i'll be the first to say farewell old friend, long will you be remembered as the better app a ps. still use it everyday, but freelancers are hard to find.. Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com> www.fluid-pictures.com http://www.fluid-pictures.com/> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
autodesk subscription
Hello! Maybe this goes without saying but is there any reason to be on maintenance for Softimage at this point? I let it lapse because there are no updates. I just want to make sure since I got this warning email. And the resellers are completely clueless about Softimage. • Our records indicate that on Contract 11594901, there is 1 seat that has expired • Before January 31, 2016, the cost to renew this seat is approximately $850 USD • After January 31, 2016 you will not be able to renew this license, and the estimated cost to purchase a new seat will be $5,950 USD
Re: Friday Flashback #252
Everything is going to be just fine! > On 4 Dec 2015, at 19:40, Stephen Blair wrote: > > Softimage #Sumatra mockup from May 1998 > Found in a folder named "3D\rebirth" > http://wp.me/powV4-3fA
Re: LK Lightning 2.5 Available & Now Free
Wow that is amazingly generous! Thank you Lawrence > On 13 Nov 2015, at 10:35, Ivan Vasiljevic wrote: > > You're the maaan Leonard!!! > > Cheers. > Ivan > >> On Fri, Nov 13, 2015 at 11:09 AM, Leonard Koch >> wrote: >> Hi List, >> >> I have a new version of LK Lightning for you today. I hope you don't mind my >> posting it here. >> The headlining feature for version 2.5 is Stages which allows you to create >> much more complicated behaviours by assigning different sets of controllers >> to particles based on which stage they are in.With these stages also comes a >> new category of compounds. Triggers that allow you to move particles between >> them.You can assign a new stage to strands that have been split off as well >> and thus give them a different set of rules. This is something that was >> requested many times by 2.0 users and is indeed super useful.Additionally >> there are a bunch of other useful tools for particle effects in here that >> stem from an awesome job I got to do at Digital Golem: >> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/ >> >> LK Lightning is also free for everyone now. >> With Softimage going EOL I just don't feel good charging people for an >> extension to a software that has been sentenced to death.Freelancers and >> companies who've approached me wanting to buy LKL in the past couple of >> months have already received it free of charge and with the new version I'm >> making it available to everyone. >> I hope that the community can put 2.5 to good use and hope to still see many >> awesome projects made with it and Softimage. >> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/ > > > > -- > Ivan Vasiljevic > - > Lighting TD > Founder, Digital Asset Tailors > - > web:http://digitalassettailors.com/ > email: i...@digitalassettailors.com > >
Re: Softimage job!
Hi, We can offer advice regarding a move but there is no relocation package with this job! The job is for a staff in house position only, we are not looking to outsource. Cheers Lawrence > On 10 Sep 2015, at 08:52, Tenshi . wrote: > > Does Sky offers relocation package or some kind of help for international > artists? > >> On Thu, Sep 10, 2015 at 2:17 AM, Lawrence Pankhurst >> wrote: >> Hi, >> >> We are are currently looking for someone to join our team here at Sky to >> specifically work on sports content CG. The job is permanent and the work >> has historically been done in Softimage, there are no plans to change from >> Soft for this project in the near future! >> >> Link to job description below, >> >> https://bskyb.taleo.net/careersection/bskyb_external/jobdetail.ftl?job=27031&src=JB-10900 >> >> or on linkedin >> >> https://www.linkedin.com/jobs2/view/71892520?trk=vsrp_jobs_res_name&trkInfo=VSRPsearchId%3A1588063191441792169371%2CVSRPtargetId%3A71892520%2CVSRPcmpt%3Aprimary >> >> >> >> anyone interested please apply online. >> >> Cheers >> >> Lawrence >
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Re: Crosswalk in Maya
Thanks! On 8/14/2015 11:56 AM, Leendert A. Hartog wrote: AFAIK Maya Crosswalk was a separately and manually installed plugin for Maya, but I don't know if there is a Maya 2016 version of it. You could try (at your own risk, obviously) the 2015 version, which is included in the downloads on this page: http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-crosswalk.html#cross Greetz Leendert AKA Hirazi Blue
Crosswalk in Maya
Hi all! My computer died and I've been reconstructing my work environment in a new one. Question. How do I get dotxsi importing in Maya? I assume its related to the Crosswalk install which I think happens when I install Softimage. I already installed Softimage before the Maya installs. So do I install it again? How does that work exactly? Thanks, Dave G
Re: Fcurve editor extremely slow to update simple operations
Hi, I know this sounds daft but I sort of remember it being to do with having a third party renderer installed! Cheers Lawrence > On 10 May 2015, at 11:07, Morten Bartholdy wrote: > > I recall a thread some years ago of which I myself was part discussing why > the fcurve editor in some cases got extremely slow at updating simple > operations such as changing frame for selected keys on several curves at > once, or for instance cycling several curves at once. I have forgotten what > the solution was and can't seem to find that thread again - can someone > perhaps jog my memory on this one? > > > Cheers > Morten >
Re: Friday Flashback #223
Lol, you've got a "little" bit on me! Spaceward Supernova/Rodin backend of the 80's and then Symbolics, Poweranimator, didn't touch Soft till mid 90's, can't remember the number, possibly 3.0 or just before! > On 9 May 2015, at 01:56, Stephen Davidson wrote: > > LOL...I meant Softimage 3D 1.0 (actually version 2.1, I believe) back in > 1987...prior to XSI 1.0 in 2000 > >> On Fri, May 8, 2015 at 7:48 PM, Softimage wrote: >> I was 1.0 as well but realistically I was going back and forth between XSI >> and Soft a lot till 1.5! >> >> >> >> >>> On 8 May 2015, at 22:42, Stephen Davidson wrote: >>> >>> Am I the only one here, left, that started with 1.0? >>> I think Joey did too, but I'm not sure. >>> >>> >>>> On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge >>>> wrote: >>>> Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to >>>> get to this release. :) >>>> >>>> >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> >>>>> On Fri, May 8, 2015 at 1:33 PM, Sven Constable >>>>> wrote: >>>>> especially since it was the first really 'production ready' version, >>>>> wasn't it? Remembering two presentations (I think it was v1.0 (lol) and >>>>> 3.0) And on the v3 presentation I thnk their claim was it's now >>>>> 'production ready'. Well, I don't think it was it entirely but with >>>>> version 4 they definetly got it. >>>>> >>>>> sven >>>>> >>>>> -Original Message- >>>>> From: softimage-boun...@listproc.autodesk.com >>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alen >>>>> Sent: Friday, May 08, 2015 5:00 PM >>>>> To: softimage@listproc.autodesk.com >>>>> Subject: Re: Friday Flashback #223 >>>>> >>>>> ah..my landing year on XSI ship. good times >>>>> >>>>> On 5/8/2015 3:46 PM, Stephen Blair wrote: >>>>> > i am 4. >>>>> > customization • speed • options • power • thought • imagination • >>>>> > integration >>>>> > SOFTIMAGE|XSI version 4.0 launch 04.19.2004 >>>>> > >>>>> > http://wp.me/powV4-3cW >>>>> >>>>> >>>> >>> >>> >>> >>> -- >>> >>> Best Regards, >>> Stephen P. Davidson >>>(954) 552-7956 >>> sdavid...@3danimationmagic.com >>> >>> Any sufficiently advanced technology is indistinguishable from magic >>> >>> >>> - Arthur C. Clarke >>> >>> >>> > > > > -- > > Best Regards, > Stephen P. Davidson >(954) 552-7956 > sdavid...@3danimationmagic.com > > Any sufficiently advanced technology is indistinguishable from magic > > > - Arthur C. Clarke > >
Re: Friday Flashback #223
I was 1.0 as well but realistically I was going back and forth between XSI and Soft a lot till 1.5! > On 8 May 2015, at 22:42, Stephen Davidson wrote: > > Am I the only one here, left, that started with 1.0? > I think Joey did too, but I'm not sure. > > >> On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge wrote: >> Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get >> to this release. :) >> >> >> Eric Thivierge >> http://www.ethivierge.com >> >>> On Fri, May 8, 2015 at 1:33 PM, Sven Constable >>> wrote: >>> especially since it was the first really 'production ready' version, wasn't >>> it? Remembering two presentations (I think it was v1.0 (lol) and 3.0) And >>> on the v3 presentation I thnk their claim was it's now 'production ready'. >>> Well, I don't think it was it entirely but with version 4 they definetly >>> got it. >>> >>> sven >>> >>> -Original Message- >>> From: softimage-boun...@listproc.autodesk.com >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alen >>> Sent: Friday, May 08, 2015 5:00 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Friday Flashback #223 >>> >>> ah..my landing year on XSI ship. good times >>> >>> On 5/8/2015 3:46 PM, Stephen Blair wrote: >>> > i am 4. >>> > customization • speed • options • power • thought • imagination • >>> > integration >>> > SOFTIMAGE|XSI version 4.0 launch 04.19.2004 >>> > >>> > http://wp.me/powV4-3cW >>> >>> >> > > > > -- > > Best Regards, > Stephen P. Davidson >(954) 552-7956 > sdavid...@3danimationmagic.com > > Any sufficiently advanced technology is indistinguishable from magic > > > - Arthur C. Clarke > >
UV borders smooth
Hey list, is there a way to control whether UV island borders are included in UV smoothing or not? Thanks, Michael