Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?
I've tried Motion Builder and HumanIK directly inside Maya, but the main issue that I have is that both MB and HIK have the same constraint that is Y axis must be Up, while in my case Z is up. I found an alternative solution that is do a script...not really...I simply copy/paste whats in the script editor, and apply the retargeting to my character... Basically what I'm doing is: - Import the FBX animation file - Go to frame -1 - Select all the bones and zero-out all the rotation data, kinda doing a Go to bind pose - Apply ( for each bone ) an Orient constraint from the BVH file to my skeleton ( which is in Bind pose ), in this way I have a match between the bind pose from the bvh and my skeleton, and a Point constraint for the hips - So at this point I have the animation ( well, the bones orientation ) of my skeleton driven by the BVH file I do the go to bind pose for the BVH and the apply orient constraint using a custom script, but the main problem that I have right now is that my skeleton is just driven without any animation keys... So how can I bake keys into my skeleton for each frame, since there are no keys at all, but its just orient driven by the BVH? It'll be nice to have a clip inside the Trax editor, or be able to modify/adjust everything with curves... Hope its clear 2014-09-04 16:15 GMT+02:00 Nicolas Esposito 3dv...@gmail.com: Sweet, thank you :) 2014-09-04 15:51 GMT+02:00 Cesar Saez cesa...@gmail.com: The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin for Maya called ART, which is a kind of Species plugin extended to work with non human character as well. So...since the bone names are different between the FBX and my rig is there a way to apply the FBX animation to my custom rig ala Motor as in Softimage? As you all know in Softimage it takes roughly 1 minutes to setup everything and match the bones between different rigs...what about Maya? Please give me good news :) PS: Going thru Softimage to do this is not an option due to rig restrictions and it'll mess up lots of stuff, I already tried. Cheers Nicolas
Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?
Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin for Maya called ART, which is a kind of Species plugin extended to work with non human character as well. So...since the bone names are different between the FBX and my rig is there a way to apply the FBX animation to my custom rig ala Motor as in Softimage? As you all know in Softimage it takes roughly 1 minutes to setup everything and match the bones between different rigs...what about Maya? Please give me good news :) PS: Going thru Softimage to do this is not an option due to rig restrictions and it'll mess up lots of stuff, I already tried. Cheers Nicolas
Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?
https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin for Maya called ART, which is a kind of Species plugin extended to work with non human character as well. So...since the bone names are different between the FBX and my rig is there a way to apply the FBX animation to my custom rig ala Motor as in Softimage? As you all know in Softimage it takes roughly 1 minutes to setup everything and match the bones between different rigs...what about Maya? Please give me good news :) PS: Going thru Softimage to do this is not an option due to rig restrictions and it'll mess up lots of stuff, I already tried. Cheers Nicolas
Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?
The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin for Maya called ART, which is a kind of Species plugin extended to work with non human character as well. So...since the bone names are different between the FBX and my rig is there a way to apply the FBX animation to my custom rig ala Motor as in Softimage? As you all know in Softimage it takes roughly 1 minutes to setup everything and match the bones between different rigs...what about Maya? Please give me good news :) PS: Going thru Softimage to do this is not an option due to rig restrictions and it'll mess up lots of stuff, I already tried. Cheers Nicolas
Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?
Sweet, thank you :) 2014-09-04 15:51 GMT+02:00 Cesar Saez cesa...@gmail.com: The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin for Maya called ART, which is a kind of Species plugin extended to work with non human character as well. So...since the bone names are different between the FBX and my rig is there a way to apply the FBX animation to my custom rig ala Motor as in Softimage? As you all know in Softimage it takes roughly 1 minutes to setup everything and match the bones between different rigs...what about Maya? Please give me good news :) PS: Going thru Softimage to do this is not an option due to rig restrictions and it'll mess up lots of stuff, I already tried. Cheers Nicolas