Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-22 Thread Pierre Schiller
Oh my mind Complete like! Excelleny job, there!
 On May 22, 2015 3:38 PM, "Arvid Björn"  wrote:

> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
> comp.
>
> Here's some of the more interesting ones I think (excuse the compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
> without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including myself,
> and a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
> We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-22 Thread Mirko Jankovic
Congratulations guys, amazing work.


On Sat, May 23, 2015 at 2:54 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Oh my mind Complete like! Excelleny job, there!
>  On May 22, 2015 3:38 PM, "Arvid Björn"  wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-22 Thread David Gallagher

Impressive!

On 5/22/2015 2:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish 
tv series "Jordskott." We did all the 342 vfx shots for all 10 
episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
sim and Nuke for comp.


Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved 
the level of detail, comped using deep data to combine Redshift and 
Mantra smoke renders. RS frame time was about 20 minutes on this, 
which is the highest I've ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered 
in Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

All the underwater environments in this sequence is full cg combined 
with some green screen uw-plates of the actress. The "entity" is made 
with a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
volumetrics btw.
https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with 
sound, without grade)


And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including 
myself, and a few more for shorter periods. I also supervised the vfx 
on the show, which was a true pleasure! Can't imagine a better tool 
for the job than Soft and RS, it's quite remarkable how well they work 
together, it's all rendered on cheap GTX780's as well.


So Softimage is alive and well over here at least! The Maya licenses 
doesn't even work as a door stop, not sure why we keep them around really.


We'll do a proper reel for the whole season soonish, hope you like it!

Cheers






Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Alok Gandhi
Very cool!

On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
davegsoftimagel...@gmail.com> wrote:

> Impressive!
>
>
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>


--


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Srecko Micic
Amazing work!

> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
> 
> Very cool!
> 
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
> mailto:davegsoftimagel...@gmail.com>> wrote:
> Impressive!
> 
> 
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
> 
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
> 
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
> 
> 
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
>  (with sound, 
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
> 
> 
> 
> 
> 
> 
> -- 
> 



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Chris Johnson
Amazing...buying my license of redshift in the VERY near future! What cards
are you running on your work stations? What have you set up for a render
farm or are you just using local stations for rendering redshift?

On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
wrote:

> Amazing work!
>
> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>
> Very cool!
>
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
> davegsoftimagel...@gmail.com> wrote:
>
>> Impressive!
>>
>>
>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>
>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>>> comp.
>>>
>>> Here's some of the more interesting ones I think (excuse the
>>> compression):
>>>
>>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>>> the level of detail, comped using deep data to combine Redshift and Mantra
>>> smoke renders. RS frame time was about 20 minutes on this, which is the
>>> highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>
>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
>>> in Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>
>>> All the underwater environments in this sequence is full cg combined
>>> with some green screen uw-plates of the actress. The "entity" is made with
>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
>>> btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>> sound, without grade)
>>>
>>> And about 300 other shots.. =)
>>>
>>> We worked for ~8 months with a core team of 3 artists including myself,
>>> and a few more for shorter periods. I also supervised the vfx on the show,
>>> which was a true pleasure! Can't imagine a better tool for the job than
>>> Soft and RS, it's quite remarkable how well they work together, it's all
>>> rendered on cheap GTX780's as well.
>>>
>>> So Softimage is alive and well over here at least! The Maya licenses
>>> doesn't even work as a door stop, not sure why we keep them around really.
>>>
>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>>
>>> Cheers
>>>
>>>
>>>
>>
>
>
> --
>
>
>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Stephen Davidson
Fantastic! Great work!

It is so nice to see I'm not the only one that is banging
the "Softimage & Redshift has a lot of life left" drum.

Congrats on your success.



On Fri, May 22, 2015 at 4:37 PM, Arvid Björn  wrote:

> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
> comp.
>
> Here's some of the more interesting ones I think (excuse the compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
> without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including myself,
> and a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
> We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Tenshi S.
Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson 
wrote:

> Fantastic! Great work!
>
> It is so nice to see I'm not the only one that is banging
> the "Softimage & Redshift has a lot of life left" drum.
>
> Congrats on your success.
>
>
>
> On Fri, May 22, 2015 at 4:37 PM, Arvid Björn  wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>


RE: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Sven Constable
I like the raven shots. I think you guys had some discussions where the 
reflection of the raven is placed on the cars hood in the last shot. Or if 
visible at all :) Great work.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
Sent: Friday, May 22, 2015 10:38 PM
To: softimage@listproc.autodesk.com
Subject: "Jordskott" tv series visual effects, Softimage+Redshift

 

Hi guys, just wanted to show a couple of shots we did for the Swedish tv series 
"Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg in 
Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.

 

Here's some of the more interesting ones I think (excuse the compression):

 

Full cg env and destruction. Redshift+ICE instance scattering achieved the 
level of detail, comped using deep data to combine Redshift and Mantra smoke 
renders. RS frame time was about 20 minutes on this, which is the highest I've 
ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 

Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 

This is a face wound-type thing in a dream sequence, Soft+Redshift

https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 

All the underwater environments in this sequence is full cg combined with some 
green screen uw-plates of the actress. The "entity" is made with a bit of ICE 
strand magic. Soft+Redshift, RS really has awesome volumetrics btw.

https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
without grade)

 

And about 300 other shots.. =)

 

We worked for ~8 months with a core team of 3 artists including myself, and a 
few more for shorter periods. I also supervised the vfx on the show, which was 
a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's 
quite remarkable how well they work together, it's all rendered on cheap 
GTX780's as well.

 

So Softimage is alive and well over here at least! The Maya licenses doesn't 
even work as a door stop, not sure why we keep them around really.

 

We'll do a proper reel for the whole season soonish, hope you like it!

 

Cheers

 

 



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if 
you can find them), we basically render on the workstations and a few 
designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
50 Arnolds measured in final render time, it's that fast. I always render brute 
force with all the bells and whistles too. Our racked cpu farm mostly do Nuke 
jobs these days, some Mantra ifd's and the odd Clarisse job too.
The other beauty of RS is that you can generally run a batch render on the gpu 
and keep working with other stuff on the workstation if you like, you can 
hardly notice it's working most of the time. Makes Soft more responsive too, 
and everything just works. The day RS supports VDBs, my life will be complete 
;) 



> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
> 
> Amazing...buying my license of redshift in the VERY near future! What cards 
> are you running on your work stations? What have you set up for a render farm 
> or are you just using local stations for rendering redshift?
> 
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic  wrote:
>> Amazing work!
>> 
>>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>> 
>>> Very cool!
>>> 
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
>>>  wrote:
 Impressive!
 
 
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all 
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
> comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved 
> the level of detail, comped using deep data to combine Redshift and 
> Mantra smoke renders. RS frame time was about 20 minutes on this, which 
> is the highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
> 
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a 
> bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics 
> btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, 
> and a few more for shorter periods. I also supervised the vfx on the 
> show, which was a true pleasure! Can't imagine a better tool for the job 
> than Soft and RS, it's quite remarkable how well they work together, it's 
> all rendered on cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses 
> doesn't even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
>>> 
>>> 
>>> 
>>> -- 
>>> 
> 


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Ed Schiffer
Amazing work!

On Sat, May 23, 2015 at 7:20 PM, Arvid Björn  wrote:

> Highly recommended! We're running mostly gtx780 6gb (great bang for the
> buck if you can find them), we basically render on the workstations and a
> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
> to like 50 Arnolds measured in final render time, it's that fast. I always
> render brute force with all the bells and whistles too. Our racked cpu farm
> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
> too.
> The other beauty of RS is that you can generally run a batch render on the
> gpu and keep working with other stuff on the workstation if you like, you
> can hardly notice it's working most of the time. Makes Soft more responsive
> too, and everything just works. The day RS supports VDBs, my life will be
> complete ;)
>
>
>
> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>
> Amazing...buying my license of redshift in the VERY near future! What
> cards are you running on your work stations? What have you set up for a
> render farm or are you just using local stations for rendering redshift?
>
> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
> wrote:
>
>> Amazing work!
>>
>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>
>> Very cool!
>>
>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>> Impressive!
>>>
>>>
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>
 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The "entity" is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers



>>>
>>
>>
>> --
>>
>>
>>
>


-- 
www.edschiffer.com


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
You read us like an open book ;) That shot was changed late in the process as 
well, I sure hope the reflection pass didn't get fudged, the angles doesn't 
quite line up, but iirc we settled for a correctish reflection rather than a 
correct invisible one. Cheers! :)

> On 23 maj 2015, at 23:56, Sven Constable  wrote:
> 
> I like the raven shots. I think you guys had some discussions where the 
> reflection of the raven is placed on the cars hood in the last shot. Or if 
> visible at all :) Great work.
>  
> sven
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
> Sent: Friday, May 22, 2015 10:38 PM
> To: softimage@listproc.autodesk.com
> Subject: "Jordskott" tv series visual effects, Softimage+Redshift
>  
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
>  
> Here's some of the more interesting ones I think (excuse the compression):
>  
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>  
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>  
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>  
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
> without grade)
>  
> And about 300 other shots.. =)
>  
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
>  
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
>  
> We'll do a proper reel for the whole season soonish, hope you like it!
>  
> Cheers
>  
>  


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-24 Thread Sylvain Lebeau
VDB’s and Yeti!!!

I wait for this before really going to try it seriously!!

thanks for sharing all this infos Arvid!!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  
>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
> 
> Highly recommended! We're running mostly gtx780 6gb (great bang for the buck 
> if you can find them), we basically render on the workstations and a few 
> designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
> 50 Arnolds measured in final render time, it's that fast. I always render 
> brute force with all the bells and whistles too. Our racked cpu farm mostly 
> do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too.
> The other beauty of RS is that you can generally run a batch render on the 
> gpu and keep working with other stuff on the workstation if you like, you can 
> hardly notice it's working most of the time. Makes Soft more responsive too, 
> and everything just works. The day RS supports VDBs, my life will be complete 
> ;) 
> 
> 
> 
> On 23 maj 2015, at 14:19, Chris Johnson  > wrote:
> 
>> Amazing...buying my license of redshift in the VERY near future! What cards 
>> are you running on your work stations? What have you set up for a render 
>> farm or are you just using local stations for rendering redshift?
>> 
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic > > wrote:
>> Amazing work!
>> 
>>> On May 23, 2015, at 09:56, Alok Gandhi >> > wrote:
>>> 
>>> Very cool!
>>> 
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
>>> mailto:davegsoftimagel...@gmail.com>> wrote:
>>> Impressive!
>>> 
>>> 
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all 
>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
>>> comp.
>>> 
>>> Here's some of the more interesting ones I think (excuse the compression):
>>> 
>>> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
>>> level of detail, comped using deep data to combine Redshift and Mantra 
>>> smoke renders. RS frame time was about 20 minutes on this, which is the 
>>> highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
>>> 
>>> 
>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
>>> Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
>>> 
>>> 
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
>>> 
>>> 
>>> All the underwater environments in this sequence is full cg combined with 
>>> some green screen uw-plates of the actress. The "entity" is made with a bit 
>>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
>>>  (with sound, 
>>> without grade)
>>> 
>>> And about 300 other shots.. =)
>>> 
>>> We worked for ~8 months with a core team of 3 artists including myself, and 
>>> a few more for shorter periods. I also supervised the vfx on the show, 
>>> which was a true pleasure! Can't imagine a better tool for the job than 
>>> Soft and RS, it's quite remarkable how well they work together, it's all 
>>> rendered on cheap GTX780's as well.
>>> 
>>> So Softimage is alive and well over here at least! The Maya licenses 
>>> doesn't even work as a door stop, not sure why we keep them around really.
>>> 
>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>> 
>>> Cheers
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> 
>> 
>> 



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-25 Thread Jens Lindgren
Awesome work Arvid!

/Jens

On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau  wrote:

> VDB’s and Yeti!!!
>
> I wait for this before really going to try it seriously!!
>
> thanks for sharing all this infos Arvid!!
>
> sly
>
> *Sylvain Lebeau // SHED*
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  <
> http://WWW.SHEDMTL.COM >
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
>
>
>
>
> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
>
> Highly recommended! We're running mostly gtx780 6gb (great bang for the
> buck if you can find them), we basically render on the workstations and a
> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
> to like 50 Arnolds measured in final render time, it's that fast. I always
> render brute force with all the bells and whistles too. Our racked cpu farm
> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
> too.
> The other beauty of RS is that you can generally run a batch render on the
> gpu and keep working with other stuff on the workstation if you like, you
> can hardly notice it's working most of the time. Makes Soft more responsive
> too, and everything just works. The day RS supports VDBs, my life will be
> complete ;)
>
>
>
> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>
> Amazing...buying my license of redshift in the VERY near future! What
> cards are you running on your work stations? What have you set up for a
> render farm or are you just using local stations for rendering redshift?
>
> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
> wrote:
>
>> Amazing work!
>>
>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>
>> Very cool!
>>
>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>> Impressive!
>>>
>>>
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>
 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The "entity" is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers



>>>
>>
>>
>> --
>>
>>
>>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-25 Thread Arvid Björn
Cheers everyone, glad you like it!




On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren 
wrote:

> Awesome work Arvid!
>
> /Jens
>
> On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau  wrote:
>
>> VDB’s and Yeti!!!
>>
>> I wait for this before really going to try it seriously!!
>>
>> thanks for sharing all this infos Arvid!!
>>
>> sly
>>
>> *Sylvain Lebeau // SHED*
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  <
>> http://WWW.SHEDMTL.COM >
>> VFX Curriculum 03: Compositing Basics
>> mail to: s...@shedmtl.com
>>
>>
>>
>>
>> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
>>
>> Highly recommended! We're running mostly gtx780 6gb (great bang for the
>> buck if you can find them), we basically render on the workstations and a
>> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
>> to like 50 Arnolds measured in final render time, it's that fast. I always
>> render brute force with all the bells and whistles too. Our racked cpu farm
>> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
>> too.
>> The other beauty of RS is that you can generally run a batch render on
>> the gpu and keep working with other stuff on the workstation if you like,
>> you can hardly notice it's working most of the time. Makes Soft more
>> responsive too, and everything just works. The day RS supports VDBs, my
>> life will be complete ;)
>>
>>
>>
>> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>>
>> Amazing...buying my license of redshift in the VERY near future! What
>> cards are you running on your work stations? What have you set up for a
>> render farm or are you just using local stations for rendering redshift?
>>
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
>> wrote:
>>
>>> Amazing work!
>>>
>>> On May 23, 2015, at 09:56, Alok Gandhi 
>>> wrote:
>>>
>>> Very cool!
>>>
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>>> davegsoftimagel...@gmail.com> wrote:
>>>
 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

> Hi guys, just wanted to show a couple of shots we did for the Swedish
> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
> for comp.
>
> Here's some of the more interesting ones I think (excuse the
> compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved
> the level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
> in Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined
> with some green screen uw-plates of the actress. The "entity" is made with
> a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
> volumetrics
> btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
> sound, without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including
> myself, and a few more for shorter periods. I also supervised the vfx on
> the show, which was a true pleasure! Can't imagine a better tool for the
> job than Soft and RS, it's quite remarkable how well they work together,
> it's all rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
> We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>
>>
>
>
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios 
>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-25 Thread Chris Johnson
Yeah I'm having a hard time finding the 780's?!

Looking forward to going the way of the redshift!



On Mon, May 25, 2015 at 5:23 AM, Arvid Björn  wrote:

> Cheers everyone, glad you like it!
>
>
>
>
> On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> Awesome work Arvid!
>>
>> /Jens
>>
>> On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau  wrote:
>>
>>> VDB’s and Yeti!!!
>>>
>>> I wait for this before really going to try it seriously!!
>>>
>>> thanks for sharing all this infos Arvid!!
>>>
>>> sly
>>>
>>> *Sylvain Lebeau // SHED*
>>> V-P/Visual effects supervisor
>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 
>>>  >
>>> VFX Curriculum 03: Compositing Basics
>>> mail to: s...@shedmtl.com
>>>
>>>
>>>
>>>
>>> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
>>>
>>> Highly recommended! We're running mostly gtx780 6gb (great bang for the
>>> buck if you can find them), we basically render on the workstations and a
>>> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
>>> to like 50 Arnolds measured in final render time, it's that fast. I always
>>> render brute force with all the bells and whistles too. Our racked cpu farm
>>> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
>>> too.
>>> The other beauty of RS is that you can generally run a batch render on
>>> the gpu and keep working with other stuff on the workstation if you like,
>>> you can hardly notice it's working most of the time. Makes Soft more
>>> responsive too, and everything just works. The day RS supports VDBs, my
>>> life will be complete ;)
>>>
>>>
>>>
>>> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>>>
>>> Amazing...buying my license of redshift in the VERY near future! What
>>> cards are you running on your work stations? What have you set up for a
>>> render farm or are you just using local stations for rendering redshift?
>>>
>>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
>>> wrote:
>>>
 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi 
 wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
 davegsoftimagel...@gmail.com> wrote:

> Impressive!
>
>
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish
>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
>> for comp.
>>
>> Here's some of the more interesting ones I think (excuse the
>> compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering
>> achieved the level of detail, comped using deep data to combine Redshift
>> and Mantra smoke renders. RS frame time was about 20 minutes on this, 
>> which
>> is the highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage,
>> rendered in Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined
>> with some green screen uw-plates of the actress. The "entity" is made 
>> with
>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
>> volumetrics
>> btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>> sound, without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including
>> myself, and a few more for shorter periods. I also supervised the vfx on
>> the show, which was a true pleasure! Can't imagine a better tool for the
>> job than Soft and RS, it's quite remarkable how well they work together,
>> it's all rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around 
>> really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>


 --



>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> 
>> VFX Supervisor & Lead TD
>> Magoo 3D Studios 
>>
>
>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-25 Thread Cristobal Infante
It's because they are discontinued, you can buy second hands one but then
you have no warrany. I understand the 980ti will be announced anytime now..

On Monday, 25 May 2015, Chris Johnson  wrote:

> Yeah I'm having a hard time finding the 780's?!
>
> Looking forward to going the way of the redshift!
>
>
>
> On Mon, May 25, 2015 at 5:23 AM, Arvid Björn  > wrote:
>
>> Cheers everyone, glad you like it!
>>
>>
>>
>>
>> On Mon, May 25, 2015 at 9:56 AM, Jens Lindgren <
>> jens.lindgren@gmail.com
>> > wrote:
>>
>>> Awesome work Arvid!
>>>
>>> /Jens
>>>
>>> On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau >> > wrote:
>>>
 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 
  >
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com
 




 On May 23, 2015, at 6:20 PM, Arvid Björn >>> > wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on
 the gpu and keep working with other stuff on the workstation if you like,
 you can hardly notice it's working most of the time. Makes Soft more
 responsive too, and everything just works. The day RS supports VDBs, my
 life will be complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson >>> > wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic >>> > wrote:

> Amazing work!
>
> On May 23, 2015, at 09:56, Alok Gandhi  > wrote:
>
> Very cool!
>
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
> davegsoftimagel...@gmail.com
> > wrote:
>
>> Impressive!
>>
>>
>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>
>>> Hi guys, just wanted to show a couple of shots we did for the
>>> Swedish tv series "Jordskott." We did all the 342 vfx shots for all 10
>>> episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
>>> sim
>>> and Nuke for comp.
>>>
>>> Here's some of the more interesting ones I think (excuse the
>>> compression):
>>>
>>> Full cg env and destruction. Redshift+ICE instance scattering
>>> achieved the level of detail, comped using deep data to combine Redshift
>>> and Mantra smoke renders. RS frame time was about 20 minutes on this, 
>>> which
>>> is the highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>
>>> Here's a bunch of cg ravens rigged and animated in Softimage,
>>> rendered in Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>
>>> All the underwater environments in this sequence is full cg combined
>>> with some green screen uw-plates of the actress. The "entity" is made 
>>> with
>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
>>> volumetrics
>>> btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>> sound, without grade)
>>>
>>> And about 300 other shots.. =)
>>>
>>> We worked for ~8 months with a core team of 3 artists including
>>> myself, and a few more for shorter periods. I also supervised the vfx on
>>> the show, which was a true pleasure! Can't imagine a better tool for the
>>> job than Soft and RS, it's quite remarkable how well they work together,
>>> it's all rendered on cheap GTX780's as well.
>>>
>>> So Softimage is alive and well over here at least! The Maya licenses
>>> doesn't even work as a door stop, not sure why we keep them around 
>>> really.
>>>
>>> We'll do a proper reel for the whole season soonish, hope you like
>>> it!
>>>
>>> Cheers
>>>
>>>
>>>
>>
>
>
> --
>
>
>


>>>
>>>

Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-26 Thread Tim Crowson

Great work Arvid!
-Tim

On 5/22/2015 3:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish 
tv series "Jordskott." We did all the 342 vfx shots for all 10 
episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke 
sim and Nuke for comp.


Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved 
the level of detail, comped using deep data to combine Redshift and 
Mantra smoke renders. RS frame time was about 20 minutes on this, 
which is the highest I've ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered 
in Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

All the underwater environments in this sequence is full cg combined 
with some green screen uw-plates of the actress. The "entity" is made 
with a bit of ICE strand magic. Soft+Redshift, RS really has awesome 
volumetrics btw.
https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with 
sound, without grade)


And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including 
myself, and a few more for shorter periods. I also supervised the vfx 
on the show, which was a true pleasure! Can't imagine a better tool 
for the job than Soft and RS, it's quite remarkable how well they work 
together, it's all rendered on cheap GTX780's as well.


So Softimage is alive and well over here at least! The Maya licenses 
doesn't even work as a door stop, not sure why we keep them around really.


We'll do a proper reel for the whole season soonish, hope you like it!

Cheers




--
Signature



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-27 Thread Morten Bartholdy
Really well done Arvid! And I too love the Softimage+Redshift combo - I
just wish they would support ICE/emFluid volumetrics soon. It is still
amazing how much work a small team can do with Softimage.

Who were the other guys - staff at Stopp or freelancers? I am asking as it
is hard to find (good) XSI freelancers here in Copenhagen.

Morten



Den 22. maj 2015 kl. 22:37 skrev "Arvid Björn" :

> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
> comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
> 
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
> 
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
> 
> 
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a
>  (with sound,
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, and
> a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
> 
> 


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-28 Thread Arvid Björn
Thanks guys! Indeed, Soft is such a powerhouse, I only had to go outside it
for volumetric smoke effects, but even emFluid is pretty cool, even though
I prefer Houdini. On the 3D side of things it was me and Per Bergstén, an
ex-Stopp'er which I like to work with and I also got some help from Robin
Erneström who's fulltime at Stopp. Niklas Lundgren (freelancer in Göteborg)
did most of the raven animations and also the rig for it in Soft. We also
had Victor Sanchez on compositing, he's now an employee as well. Great team
and great tools =)





On Wed, May 27, 2015 at 4:20 PM, Morten Bartholdy 
wrote:

>   Really well done Arvid! And I too love the Softimage+Redshift combo - I
> just wish they would support ICE/emFluid volumetrics soon. It is still
> amazing how much work a small team can do with Softimage.
>
>
>
> Who were the other guys - staff at Stopp or freelancers? I am asking as it
> is hard to find (good) XSI freelancers here in Copenhagen.
>
>
>
> Morten
>
>
>
>
> Den 22. maj 2015 kl. 22:37 skrev "Arvid Björn" :
>
>   Hi guys, just wanted to show a couple of shots we did for the Swedish
> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
> for comp.
>
> Here's some of the more interesting ones I think (excuse the compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
>  https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
>  https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
>  https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>  https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
> without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including myself,
> and a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
>  We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>
>
>
>