Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-31 Thread Len Ovens

On Wed, 28 May 2014, ttoine wrote:


I do most of my multimedia production with Unity desktop and it is fine... I
don't want to change anymore to another desktop, and I would be for just
letting people choose what they want.


You are destined to be disapointed  :)  I am sure Ubuntu will find another 
UI to change to not long after the kinks are worked out of this one. 
Things are always changing.


All kidding aside though, What changes (if any) have you made to the 
default unity install? I know I could do whatever work I do from stock 
Unity, but can not help but think adding the applications I use most to 
the sidepanel/dock would make things much easier. What method do you use 
for starting apps? Do you use more than one workspace? Do you use dual 
monitors? Do the applications you use migrate to a favourites group that 
is easy to access?



After all, Ubuntu has Unity per default, why not use Unity for Ubuntu Studio
? Less time on DE customisation, and more time on building good tuning
tools, be sure that application are working well, etc.


If we were setting up unity for studio what changes would you make to the 
stock Unity? (aside from eye candy) I get the feeling that adding all the 
MM apps to the dock would be way too much. Would adding dropdown menus for 
collections of apps be worthwhile? (I think this is possible as things are 
just with settings)


In the end, our choice of xfce for a DE has proven popular. It has less 
emotional love/hate kinds of baggage and is more open for those who's 
freedom relies on not letting info into the wild. It allows useful work to 
be done on lower end/older HW than other DEs too. Yet it has all the 
features of an up to date DE and is quite stable. lxde as it sits is not 
going to be maintained much longer and that maintenance will not be as 
good as it might be if development was to continue. However, things are 
headed to LXQt which may be a great DE when it is done.


I would like to have some extras that would make unity work better though. 
Gnome session is another animal though. My experience with it has been 
about the same as TWM... open a terminal and run things from there. I like 
a lot of things about GS, but the application access is just not there for 
me. It's auto workspace setup is something I would like to see more of for 
example.


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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread ttoine
I do most of my multimedia production with Unity desktop and it is fine...
I don't want to change anymore to another desktop, and I would be for just
letting people choose what they want.

After all, Ubuntu has Unity per default, why not use Unity for Ubuntu
Studio ? Less time on DE customisation, and more time on building good
tuning tools, be sure that application are working well, etc.

Antoine


Antoine THOMAS
Tél: 0663137906


2014-05-28 7:32 GMT+02:00 Kaj Ailomaa zeque...@mousike.me:

 Personally, having used Gnome3 ever since it was released, I have no use
 whatsoever for a traditional DE. The main upsides with Gnome3 for me are
 two things: 1.speed 2.simplicity.
 Also, the menu is not central for Ubuntu Studio. It's only needed for
 DEs that have menus, as those menus otherwise get cluttered.

 Our job is to make multimedia production work on Ubuntu, generally - on
 all its flavors. And, really, there aren't that many things we need to
 worry about when it comes to the DE for that to happen. The custom menu
 is nice, again for the DEs that have menus. But, what we still are
 missing is gui tools for tuning the system appropriately.

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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Ralf Mardorf
On Wed, 2014-05-28 at 10:42 +0200, ttoine wrote:
 After all, Ubuntu has Unity per default, why not use Unity for Ubuntu
 Studio ?

There are several reasons why experienced computer users likely don't
use Unity. One of the famous examples is this one:

On 7 December 2012, Richard Stallman said that Ubuntu contains spyware
and should not be used by free software supporters. Jono Bacon rebuked
him; he said that Ubuntu responded and implemented many of the
requirements the community found important.[77][78][79]

None of Ubuntu's official derivatives (Kubuntu, Xubuntu, Lubuntu, etc.)
include the feature or any variation of it. -
https://en.wikipedia.org/wiki/Unity_%28user_interface%29#Privacy_controversy





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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Helios Martinez Dominguez
I'm simply *needing* a distro that i don't have to install over again every
two months, having to back-up, re-install most of my work-flow apps, choose
a different OS to experiment with to *develop or create*.

✡
. . : : הליוס שמש : : . .

Helios Reinaldo Martínez Domínguez
+34 657 633 848  helios.vze.com
reverbnationhttp://www.reverbnation.com/heliosexe
hardwarelibre http://hardwarelibre.vze.com
facebookhttps://www.facebook.com/heliusv
manifiesto http://manifesto.2freedom.com icdie http://icdie.vze.com


2014-05-28 11:54 GMT+02:00 Ralf Mardorf ralf.mard...@alice-dsl.net:

 On Wed, 2014-05-28 at 10:42 +0200, ttoine wrote:
  After all, Ubuntu has Unity per default, why not use Unity for Ubuntu
  Studio ?

 There are several reasons why experienced computer users likely don't
 use Unity. One of the famous examples is this one:

 On 7 December 2012, Richard Stallman said that Ubuntu contains spyware
 and should not be used by free software supporters. Jono Bacon rebuked
 him; he said that Ubuntu responded and implemented many of the
 requirements the community found important.[77][78][79]

 None of Ubuntu's official derivatives (Kubuntu, Xubuntu, Lubuntu, etc.)
 include the feature or any variation of it. -

 https://en.wikipedia.org/wiki/Unity_%28user_interface%29#Privacy_controversy





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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Jimmy Sjölund
On Wed, May 28, 2014 at 10:42 AM, ttoine tto...@ttoine.net wrote:

 I do most of my multimedia production with Unity desktop and it is fine...
 I don't want to change anymore to another desktop, and I would be for just
 letting people choose what they want.

 After all, Ubuntu has Unity per default, why not use Unity for Ubuntu
 Studio ? Less time on DE customisation, and more time on building good
 tuning tools, be sure that application are working well, etc.


For me that wouldn't work since my computers wouldn't have enough power
left to handle the audio and video for me. I like to keep everything as low
as possible to let the computer put in everything on the applications I'm
using. That's just me and newer hardware might not have any issue with
Unity or other heavier DE. For my own work I would have to stick with
something like Xfce anyway. As Ubuntu Studio is its own distribution I see
no harm in it having its own DE. Not that that would matter if/when it's DE
agnostic.


 2014-05-28 7:32 GMT+02:00 Kaj Ailomaa zeque...@mousike.me:

 Personally, having used Gnome3 ever since it was released, I have no use
 whatsoever for a traditional DE. The main upsides with Gnome3 for me are
 two things: 1.speed 2.simplicity.
 Also, the menu is not central for Ubuntu Studio. It's only needed for
 DEs that have menus, as those menus otherwise get cluttered.

 Our job is to make multimedia production work on Ubuntu, generally - on
 all its flavors. And, really, there aren't that many things we need to
 worry about when it comes to the DE for that to happen. The custom menu
 is nice, again for the DEs that have menus. But, what we still are
 missing is gui tools for tuning the system appropriately.


There is a factor about support to the community, I think. If everyone has
different DE and menus it's a bit harder to help IMHO. If the goal is to
support multimedia production on all Ubuntu flavors then is there really a
need for a Ubuntu Studio distribution?

/Jimmy
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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Jimmy Sjölund
On Wed, May 28, 2014 at 12:37 PM, Helios Martinez Dominguez 
helios.martinez.doming...@gmail.com wrote:

 I'm simply *needing* a distro that i don't have to install over again
 every two months, having to back-up, re-install most of my work-flow apps,
 choose a different OS to experiment with to *develop or create*.

 I don't really see your point here. Noone is forcing you to upgrade every
2 or 6 months? You can stick with LTS releases only and even that is not
necessary.

/Jimmy
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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread lukefromdc
The new DE's are all more popular than the old ones with folks who 
did NOT start using computers on desktops. That means both elders
using them for the first time, and younger folks whose introduction to 
computing was phones or tablets.  

When what the Windows team called NewShell was under development 
prior to the release of Windows 95, the Internet was not available to the
general public, and people most often used computers in the office for
productivity tasks. As such, it was designed for that sort of use, and 
lowered the bar for what it took to be computer literate. It was in my
opinion in improvement on what Apple had essentially fished out of the
dumpster at Xerox because computers of 1980 could not be made 
powerful enough to use it at reasonable cost.

For someone who had used phones or tablets until now, the Win95 interface,
and especially one with multple workspaces is a stranger. In an office
one would be taught to use it, but in the home that means rejection.
For those of us who grew up on it, DE's inspired by phones or tablets
break the workflow and cannot match it. I do not know if the maximum 
productivity index for Unity or Shell would equal a traditional DE when
comparing skilled users of each for things like speed to switch apps, to
move files from one program to another, to find and open a randomly
chosen application, etc. I do know that someone who mostly uses one
DE becomes trained to it and slows down in any other.

Therefore, we have user requirements for multiple DE's. The best way to 
support that is probably US workflow metas that are desktop agnostic by
avoiding DE specific requirements entirely. For now,if the applications target
X they can use xwayland or xmir on DE's using those. That part of the issue 
is too big for any one distro to even touch. Only games and display intensive
applications will suffer from the resulting framerate hit, and content creation
like in Blender uses openGL directly. In my experience the bottleneck in 
GPU usage when rendering something is the CPU-GPU memory transfers,
not the total GPU power. I've seen this in both the development version of
kdenlive that supports Movit and in Blender.

Oh and you are so right about Nautilus. Once the standard to which all other
file managers were compared, it is now the most radical new style file
manager out there. Caja is a fork of GNOME 2 nautilus, Nemo is a fork of
early GNOME 3 nautilus before the UI changes. Unfortunately Nemo uses
a transparancy patch that lightens the cinnamon desktop but makes it 
incompatable with seemingly any other window manager except gnome-shell. 
The patch can be reverted at compile time, there is a hacked version of 
Nemo aimed at Unity in which this is done.

On 5/28/2014 at 12:35 AM, Len Ovens l...@ovenwerks.net wrote:

On Tue, 27 May 2014, lukefro...@hushmail.com wrote:

 I have found that for  video editing and news audio use nothing 
seems to beat the basic
 Win95 taskbar concept extended by multiple workspaces. GNOME2, 
MATE, Cinnamon
 LXDE,  XFCE, and even IceWM all support this concept and thus 
are essentially used
 the same way once set up.

I would tend to agree. It does work best for me because I am used 
to it. 
However, someone who wants to install Studio on Unity, wants to do 
that 
because they like the way unity looks and feels. If I make unity 
work like 
win95, I have taken their reason for choosing Unity away from 
them. People 
who like the newer DE style... or just want to be up to date 
(for good 
or ill) need to have something that works for them in the new 
workstyle.

For us, the US dev team, That means thinking from a point of view 
that may 
feel just wrong. But a lot of new people are using computers and 
more 
people are trying out Linux too. There are boxes sold with Unity 
in them 
and it may be what someone has learned on and the win95 menu may 
just be 
awkward to them. To be honest, our whole customization of the menu 
is 
because the way it was made audio/video work a nightmare with all 
the 
applications in one big lump it was as bad as the win8 all the 
apps on the 
desktop. So the win95 menu is not perfect either though we have 
made it a 
lot better than it was.

 Differences between Thunar and old style Nautilus are behind a 
lot of that.

Thunar is closer to old nautilus than what they have now. Software 
is not 
static. I don't know if that is good or bad... sometimes I wish 
there was 
just bug fixes and not UI changes :)

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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread leo
What is a DE?



On Wednesday, May 28, 2014 10:43 AM, lukefro...@hushmail.com 
lukefro...@hushmail.com wrote:
 


The new DE's are all more popular than the old ones with folks who 
did NOT start using computers on desktops. That means both elders
using them for the first time, and younger folks whose introduction to 
computing was phones or tablets.  

When what the Windows team called NewShell was under development 
prior to the release of Windows 95, the Internet was not available to the
general public, and people most often used computers in the office for
productivity tasks. As such, it was designed for that sort of use, and 
lowered the bar for what it took to be computer literate. It was in my
opinion in improvement on what Apple had essentially fished out of the
dumpster at Xerox because computers of 1980 could not be made 
powerful enough to use it at reasonable cost.

For someone who had used phones or tablets until now, the Win95 interface,
and especially one with multple workspaces is a stranger. In an office
one would be taught to use it, but in the home that means rejection.
For those of us who grew up on it, DE's inspired by phones or tablets
break the workflow and cannot match it. I do not know if the maximum 
productivity index for Unity or Shell would equal a traditional DE when
comparing skilled users of each for things like speed to switch apps, to
move files from one program to another, to find and open a randomly
chosen application, etc. I do know that someone who mostly uses one
DE becomes trained to it and slows down in any other.

Therefore, we have user requirements for multiple DE's. The best way to 
support that is probably US workflow metas that are desktop agnostic by
avoiding DE specific requirements entirely. For now,if the applications target
X they can use xwayland or xmir on DE's using those. That part of the issue 
is too big for any one distro to even touch. Only games and display intensive
applications will suffer from the resulting framerate hit, and content creation
like in Blender uses openGL directly. In my experience the bottleneck in 
GPU usage when rendering something is the CPU-GPU memory transfers,
not the total GPU power. I've seen this in both the development version of
kdenlive that supports Movit and in Blender.

Oh and you are so right about Nautilus. Once the standard to which all other
file managers were compared, it is now the most radical new style file
manager out there. Caja is a fork of GNOME 2 nautilus, Nemo is a fork of
early GNOME 3 nautilus before the UI changes. Unfortunately Nemo uses
a transparancy patch that lightens the cinnamon desktop but makes it 
incompatable with seemingly any other window manager except gnome-shell. 
The patch can be reverted at compile time, there is a hacked version of 
Nemo aimed at Unity in which this is done.

On 5/28/2014 at 12:35 AM, Len Ovens l...@ovenwerks.net wrote:

On Tue, 27 May 2014, lukefro...@hushmail.com wrote:

 I have found that for  video editing and news audio use nothing 
seems to beat the basic
 Win95 taskbar concept extended by multiple workspaces. GNOME2, 
MATE, Cinnamon
 LXDE,  XFCE, and even IceWM all support this concept and thus 
are essentially used
 the same way once set up.

I would tend to agree. It does work best for me because I am used 
to it. 
However, someone who wants to install Studio on Unity, wants to do 
that 
because they like the way unity looks and feels. If I make unity 
work like 
win95, I have taken their reason for choosing Unity away from 
them. People 
who like the newer DE style... or just want to be up to date 
(for good 
or ill) need to have something that works for them in the new 
workstyle.

For us, the US dev team, That means thinking from a point of view 
that may 
feel just wrong. But a lot of new people are using computers and 
more 
people are trying out Linux too. There are boxes sold with Unity 
in them 
and it may be what someone has learned on and the win95 menu may 
just be 
awkward to them. To be honest, our whole customization of the menu 
is 
because the way it was made audio/video work a nightmare with all 
the 
applications in one big lump it was as bad as the win8 all the 
apps on the 
desktop. So the win95 menu is not perfect either though we have 
made it a 
lot better than it was.

 Differences between Thunar and old style Nautilus are behind a 
lot of that.

Thunar is closer to old nautilus than what they have now. Software 
is not 
static. I don't know if that is good or bad... sometimes I wish 
there was 
just bug fixes and not UI changes :)

--
Len Ovens
www.ovenwerks.net


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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Ralf Mardorf
On Wed, 2014-05-28 at 13:37 -0700, leo wrote:
 What is a DE?

You're aware that this is the development mailing list ;)?

https://en.wikipedia.org/wiki/Desktop_environment
https://en.wikipedia.org/wiki/Window_manager

Some of us using X with GUIs only run a WM.



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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Len Ovens

On Wed, 28 May 2014, ttoine wrote:


I do most of my multimedia production with Unity desktop and it is fine... I
don't want to change anymore to another desktop, and I would be for just
letting people choose what they want.
After all, Ubuntu has Unity per default, why not use Unity for Ubuntu Studio
? Less time on DE customisation, and more time on building good tuning
tools, be sure that application are working well, etc.


My post was not intended to start a lets change the DE talk. I 
personally would not use unity for audio production without 
modification/tweaking. UbuntuStudio (and Ubuntu/linux in general) already 
gives us enough support headaches with getting Jackdbus to work for people 
even when it works fine. A person sees a daw (Ardour for example) and 
starts it... jackd gets started by that application and it is not stopped 
by that application. Now we have pulse-jack not able to work and have to 
teach the person to kill -9 the process from a terminal... that is just 
plain bad. It gets worse with Unity... hit the lens and type jack or 
control or what someone looking to start jack is going to type... worse 
type audio. None of the jack untilities shows up on the first page of 
applications. I have to go down three pages to find qjackctl and the only 
reason I would do so is because I _know_ I have to have it.


Gnome 3 is worse, searching for jack, qjack, control, audio, etc. Tells me 
no items found. Even typing qjackctl (no user would know to do that) gives 
no results. The only way I can find it is to either start a terminal (so much 
for GUI) or to select show applications... and search by hand through 
the whole shot because if I start typing qj already all the app have been 
filtered out. Typing qjackctl does not work either.


Ubuntu Gnome does have a classic session with a normal menu, but it is 
broken and non-standard having only one level of submenu which combines 
all the audio applications into a big mish-mash of unsorted 
applications... the very thing we worked to fix. It does not even 
in-line submenus as some menus do. It is made for the modern desktop 
with 10 to 20 applications spread over the normal range of app types first 
envisioned in the late 90s.


I think the new side app dock (standard unix/linux way of starting apps 
before win95 came BTW) could be a very good way of doing things if at 
least a part of it could be switched in/out depending on the task at 
hand. It would also be very nice if all of these docks uses the same 
method of configuration. A standard is needed.


I would envision the top icon on unity/G-shell would drop down a list of 
work flows and when a workflow was selected, the dock would show the 
applications as relevant to that work flow. new workflows would be 
downloadable.


Perhaps having jackdbus start with the session would make this simpler... 
The idea of having to start (another) sound server before doing audio work 
is foreign to most people, even those who have used Linux for years. 
Having jackd be a script that runs jack_control could work too. In any 
case audio production is not straight forward at all, and even worse with 
the new DEs. Those who know the binary name of all the appliactions they 
use can probably alt F2 their way through any DE... in which case they may 
as well use TWM or openbox directly.


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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-28 Thread Len Ovens

On Wed, 28 May 2014, leo wrote:


What is a DE?


Desktop Environment. Everything that makes up a session, starts with a 
window manager which positions and decorates new windows. Then add dual 
monitor support, workspaces, a taskbar, a systray, a backdrop/background, 
a menu, sound server, clock all those things that are not a part of 
the application you are running that make the desktop nice to use. As 
Ralf has said, some people have only the window manager as their desktop 
environment. The original DE was a window manager with an open terminal.


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[ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-27 Thread Len Ovens

And some personal feelings as well.
In the past I have tried lubuntu, xubuntu and KDE as they relate to use 
with the studio metas. I tried unity and gnome shell, but was not able to 
evaluate them well as they seemed to require more than my system had to 
offer. They seemed exclusive to those who could afford new and fast HW. 
Even my new laptop found it could not keep up with the computational 
requirements. In my mind this continued to make xfce the DE to use.


I have used Linux for about 20 years now and started with slackware back 
when the default boot was text only and X was a play thing that needed 
more memory than most people could afford (I can get a whole system for 
what 16MB of Ram cost then). The WM at the time was TWM and then FVWM. KDE 
was the first modern style DE with a menu that did not have to be crafted 
by hand (or as was more aften the case, came with anything you might load 
so that the menu looked full, but many selections didn't do anything) but 
rather updated itself as SW was added. Effects became common and then 
gnome came along. There was a point that KDE started to use more cpu than 
I had and getting to artsy and effecty for me and so I started using 
gnome. I had a tape based studio with an Atari that I did sequencing on... 
the PCs didn't have anything as good or stable. I moved to AudioSlack when 
it came out with the hope I could record audio, but the SW wasn't really 
there yet and sub GB drives were still normal too. I tried other audio 
distros too. but found nothing better at the time. Somewhere in the early 
2000s (2004 maybe?) I bought what was one of the better MB/RAM/Audio 
cards. and not too long after installed some different audio distros to 
try again... with some success. I don't know when I first started using 
UbuntuStudio maybe 2008-2010ish after a move to another city. I had done 
very little with my computer for a few years and liked the newer stuff 
happening in audio.


Anyway, I like some of the features of the newer WM/DEs I have tried a 
modern version of FVWM, which is still being developed. It is fast and 
light there is not doubt, but it takes a lot of hand tweaking of config 
files to do anything.


There has been a trend in linux distros not too long ago to include as 
many apps as possible. I am guessing there were two reasons for this: To 
show off how many free apps there are in the linux world and because it 
used to be hard to install stuff. Audio distros went through that too but 
there are now so many apps available there is just not enough room. So 
people have to be more picky.


things seem to be swinging the other way now. Many distros are pretty 
bare. The installation tools are easy to use and really, most people use 
about three applications for everything. So unity, gnome shell, 
xfce-wisker and some of KDEs new environments are right on target for most 
users.


I am noticing also, a simplification in the settings area. Many normal X 
settings are hidden. focus follows mouse cannot be set from the settings 
screen as an example. Having more than one workspace (FVWM was normally 
set up with at least 3 sets of 4 screens) is there, but hidden and not 
really set up... most users find it confusing.


Linux is crossing over from a desktop made for development, to a system 
made for the end user. I think this is the right path. In the end it will 
bring better working hardware drivers to Linux.


However, things are more tricky for distros like UbuntuStudio and other 
development based distros. There are desktops around that still have all 
the things that make development nice, but we have the task of making 
creative tools work well with the latest desktops too. They are not going 
away and it is the direction all DEs are going. The xdg based menus seem 
to be on their way out to be replaced by panel menus, lens based menus, 
and search based menus. (aside from the show everything as icons deal that 
android and win8 have chosen)


We have talked about workflow based applications in the past and I think 
we were on the right track. I think it is what will fit in with the new 
DEs that we are seeing. Remove the clutter of the workflows not in use and 
present only the applications needed for one workflow at a time.


What I am saying is that we can just map our applications over into some 
DEs (LXDE, xfce and KDE), but others we can't really. I have tried just 
adding an applications menu to unity and it does work, but it hacky and 
takes away from that DE. We need something better. There are add-on menus 
for gnome shell too, but I have not been impressed with their quality so 
far... they are also a hack right now.


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Len Ovens
www.ovenwerks.net


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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-27 Thread lukefromdc
I have found that for  video editing and news audio use nothing seems to beat 
the basic 
Win95 taskbar concept extended by multiple workspaces. GNOME2, MATE, Cinnamon  
LXDE,  XFCE, and even IceWM all support this concept and thus are essentially 
used 
the same way once set up. 

Honestly,  nothing has come along that is more functional to me than  US 
Hardy's 
GNOME 2 with Compiz enabled and a 4 workspace grid or cube.  GNOME 3 is pretty
but hard to use for someone used to a traditional desktop, Cinnamon is gorgeous 
with 
the GNOME theme and works like  the old GNOME 2 did but is heavy , XFCE is just 
enough different from GNOME2 to interrupt the workflow until you get used to 
it. 
Differences between Thunar and old style Nautilus are behind a lot of that. 

Now for the bad news:

GNOME/Red Hat, Unity/Ubuntu, and KDE  will all be handling the X/Wayland/Mir 
issue on their
own schedules, so this  is about to get messy for everyone else, especially 
those of us who
favor any DE other than the Big Three, like 2011 but worse.

As an example, if I had been sucessful in developing a metapackage to install 
Cinnamon 
with the US themes without a lot of hand configuration and in some cases rt 
kernel bugs, 
that work would have just been obsoleted by an  upstream response to the 
Mir/Wayland 
transition. Mint is pinning Ubuntu at 14.04 and will not use the rolling 
releases, staying  
with 14.04LTS  until 16.04LTS and relying on backports of end user 
applications.  What do
you want to be they won't be the last to throw in the towel and do this?

As for me, I am keeping  Cinnamon set up to look and work like GNOME 2/Compiz in
UbuntuStudio Hardy did and will pin whatever I have to between LTS releases to 
keep it.
I do in fact now have debs for my themes and icons, but am not sure they are up 
to 
standards for redistribution thus have not set up a PPA.  I have the legacy 
theme packages
ported to GTK3 with some customizations I've used since 2008, plus systemd, a 
working dracut
with systemd in it,  multi encrypted disk unlocker both for initramfs-tools and 
for dracut,
and even a Plymouth theme using the KDE3 soft-green background image as on my 
desktop. 
The systemd, plymouth, and dracut stuff use some binaries  harvested out of  
Debian Unstable 
packlages rather than locally built.

All of this grew out of what started as UbuntuStudio Hardy back in 2008.


On 5/27/2014 at 9:19 PM, Len Ovens l...@ovenwerks.net wrote:

And some personal feelings as well.
In the past I have tried lubuntu, xubuntu and KDE as they relate 
to use 
with the studio metas. I tried unity and gnome shell, but was not 
able to 
evaluate them well as they seemed to require more than my system 
had to 
offer. They seemed exclusive to those who could afford new and 
fast HW. 
Even my new laptop found it could not keep up with the 
computational 
requirements. In my mind this continued to make xfce the DE to use.

I have used Linux for about 20 years now and started with 
slackware back 
when the default boot was text only and X was a play thing that 
needed 
more memory than most people could afford (I can get a whole 
system for 
what 16MB of Ram cost then). The WM at the time was TWM and then 
FVWM. KDE 
was the first modern style DE with a menu that did not have to be 
crafted 
by hand (or as was more aften the case, came with anything you 
might load 
so that the menu looked full, but many selections didn't do 
anything) but 
rather updated itself as SW was added. Effects became common and 
then 
gnome came along. There was a point that KDE started to use more 
cpu than 
I had and getting to artsy and effecty for me and so I started 
using 
gnome. I had a tape based studio with an Atari that I did 
sequencing on... 
the PCs didn't have anything as good or stable. I moved to 
AudioSlack when 
it came out with the hope I could record audio, but the SW wasn't 
really 
there yet and sub GB drives were still normal too. I tried other 
audio 
distros too. but found nothing better at the time. Somewhere in 
the early 
2000s (2004 maybe?) I bought what was one of the better 
MB/RAM/Audio 
cards. and not too long after installed some different audio 
distros to 
try again... with some success. I don't know when I first started 
using 
UbuntuStudio maybe 2008-2010ish after a move to another city. I 
had done 
very little with my computer for a few years and liked the newer 
stuff 
happening in audio.

Anyway, I like some of the features of the newer WM/DEs I have 
tried a 
modern version of FVWM, which is still being developed. It is fast 
and 
light there is not doubt, but it takes a lot of hand tweaking of 
config 
files to do anything.

There has been a trend in linux distros not too long ago to 
include as 
many apps as possible. I am guessing there were two reasons for 
this: To 
show off how many free apps there are in the linux world and 
because it 
used to be hard to install stuff. Audio distros went through that 
too but 
there 

Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-27 Thread Len Ovens

On Tue, 27 May 2014, lukefro...@hushmail.com wrote:


I have found that for  video editing and news audio use nothing seems to beat 
the basic
Win95 taskbar concept extended by multiple workspaces. GNOME2, MATE, Cinnamon
LXDE,  XFCE, and even IceWM all support this concept and thus are essentially 
used
the same way once set up.


I would tend to agree. It does work best for me because I am used to it. 
However, someone who wants to install Studio on Unity, wants to do that 
because they like the way unity looks and feels. If I make unity work like 
win95, I have taken their reason for choosing Unity away from them. People 
who like the newer DE style... or just want to be up to date (for good 
or ill) need to have something that works for them in the new workstyle.


For us, the US dev team, That means thinking from a point of view that may 
feel just wrong. But a lot of new people are using computers and more 
people are trying out Linux too. There are boxes sold with Unity in them 
and it may be what someone has learned on and the win95 menu may just be 
awkward to them. To be honest, our whole customization of the menu is 
because the way it was made audio/video work a nightmare with all the 
applications in one big lump it was as bad as the win8 all the apps on the 
desktop. So the win95 menu is not perfect either though we have made it a 
lot better than it was.



Differences between Thunar and old style Nautilus are behind a lot of that.


Thunar is closer to old nautilus than what they have now. Software is not 
static. I don't know if that is good or bad... sometimes I wish there was 
just bug fixes and not UI changes :)


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Len Ovens
www.ovenwerks.net


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Re: [ubuntu-studio-devel] DEs and how they relate to media production use

2014-05-27 Thread Kaj Ailomaa
Personally, having used Gnome3 ever since it was released, I have no use
whatsoever for a traditional DE. The main upsides with Gnome3 for me are
two things: 1.speed 2.simplicity.
Also, the menu is not central for Ubuntu Studio. It's only needed for
DEs that have menus, as those menus otherwise get cluttered.

Our job is to make multimedia production work on Ubuntu, generally - on
all its flavors. And, really, there aren't that many things we need to
worry about when it comes to the DE for that to happen. The custom menu
is nice, again for the DEs that have menus. But, what we still are
missing is gui tools for tuning the system appropriately.

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