Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net ForumNew releases room: stewie
Re: The blind swordsman - a flash audio only game Any reference to assuming people were stupid was not meant by any comment about the manual in any way, shape or form.If you are using NVDA you could try nvda>preferences>keyboard settings>simple review mode and unchecking that.Make sure that you

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net ForumNew releases room: stewie
Re: The blind swordsman - a flash audio only game Ok a brief overview on how to get it working with NVDA:When the page loads, unless yo uhave something along the lines of firefox's addblocker, you'll receive an advertisement. Wait for it to end. After that, the game's main flash object is enable

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: stewie
Re: The blind swordsman - a flash audio only game Ah I figured it out. I'm also stuck on the last boss.When on story mode, at least with nvda, tab and shift the focus to the button then left click. It's annoying, but it is due to the fact that each level's button is in a different location, so v

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: stewie
Re: The blind swordsman - a flash audio only game The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object revie

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: stewie
Re: The blind swordsman - a flash audio only game The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object revie

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net ForumNew releases room: stewie
Re: Kerkerkruip 9 released The game comes bundled with filfer, which is kind of a problem for nvda uesrs. I'd download the sepparate story file with a sepparate interpreter, git or win Glulxe I've had experience with.URL: http://forum.audiogames.net/viewtopic.php?pid=172010#p172010

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net ForumNew releases room: stewie
Re: Kerkerkruip 9 released I'm using windows 7, the Git interpreter. Nvda is my primary screenreader, and I'm using it's interpreter addon to read the text. I tried running it with a linux command line version of glulxe, however that freezes entirely when it reaches the help system (interpreter

Re: [Audiogames-reflector] dectalk scripter, a program for the easier production of dectalk files

2014-04-13 Thread AudioGames.net ForumNew releases room: stewie
Re: dectalk scripter, a program for the easier production of dectalk files Sorry about that, the file was removed when I cdleared the public folder a while ago. The link in the first post should work now.URL: http://forum.audiogames.net/viewtopic.php?pid=171988#p171988 _

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net ForumNew releases room: stewie
Re: Kerkerkruip 9 released The game seems cool so far, however I'm having issues reading the help system. The help text is printed over the top of the original text, so it's extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: stewie
Re: Braillemon status update! Is anyone getting really bizarre audio output?On game launch I just receive a very very garbled output instead of the traditional 8 bit music. The sapi is working fine, so I'm wondering if it's a weird driver problem or something.URL: http://forum.audiogames.net/vie

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-09 Thread AudioGames.net ForumNew releases room: stewie
Re: wayfar1444, a colonization/strategy futuristic mud You don't actually need the surveyor. After typing look it will say something like an X ore is here streaked with red bands. Or it will show that a certain type of vegetation is here. If you know the identifier of the resource you only reall

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-09 Thread AudioGames.net ForumNew releases room: stewie
Re: wayfar1444, a colonization/strategy futuristic mud The format of changing settings is @prefs is .URL: http://forum.audiogames.net/viewtopic.php?pid=168049#p168049 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-08 Thread AudioGames.net ForumNew releases room: stewie
Re: The NER BBS, accessible gaming for all, now available It seems that the configuration reset to it's initial state when the bbs went down a while ago. People are having issues connecting to the same node run games again.URL: http://forum.audiogames.net/viewtopic.php?pid=164819#p164819 __

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net ForumNew releases room: stewie
Re: The NER BBS, accessible gaming for all, now available Ah thanks for that.Also how exactly do you level on Usurper? I don't see the option anywhere.URL: http://forum.audiogames.net/viewtopic.php?pid=164653#p164653 ___ Audiogames-reflector mailing l

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net ForumNew releases room: stewie
Re: The NER BBS, accessible gaming for all, now available Is there anyway to avoid a conflicting node problem? Me and another person are trying to play tradewars yet we're trying to connect on the same node and it's failing miserably.URL: http://forum.audiogames.net/viewtopic.php?pid=164645#p164

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net ForumNew releases room: stewie
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I'm running into issues with the 7th or 8th tutorial, in which you have to block a certain number of attacks by an enemy mob. The problem though is that there's no way to tell when the enemy is crouching to perform a low attack. Is

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released I'm not sure how but I managed to prevent the game from crashing and now I can't cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in admin mode automatically).URL: http://forum.audiogames.net/viewtopic.php?pid=164228#

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released I'm not sure how but I amnaged to prevent the game from crashing and now I can't cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in amdin mode automatically).URL: http://forum.audiogames.net/viewtopic.php?pid=164228#

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released Yeah I have a monitor installed.URL: http://forum.audiogames.net/viewtopic.php?pid=164225#p164225 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/m

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released Windows 7, core i7 processor dual quad core. The computer specs shouldn't be the problem. What language are you using to create the game with out of curiosity?URL: http://forum.audiogames.net/viewtopic.php?pid=164222#p164222 __

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released It's still crashing when I attempt to select an option in the main menu. Sapi reads part of the menu option name before it crashes.URL: http://forum.audiogames.net/viewtopic.php?pid=164212#p164212 ___ Audiogames-reflector m

Re: [Audiogames-reflector] snow race demo released

2014-02-03 Thread AudioGames.net ForumNew releases room: stewie
Re: snow race demo released I attempted to run this, but as soon as I used down arrow to progress through the game it crashed. Also is there a way the game could run in the non-full screen mode it's currently using?URL: http://forum.audiogames.net/viewtopic.php?pid=164205#p164205 __

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: stewie
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I had weird issues with web visum in attempting this. I usd control alt f6, waited for about 3 minutes then repeated the key combination, which pasted the result to the clipboard. If your getting the repeat invalid capcha message th

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: stewie
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I find it vaguely amusing that you find steamn an accessible medium that requires a number of "hacks" to get around.How is using the barely accessible Steam application any different than doing the following:1: Purchasing a ps4 or x

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: stewie
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I find it vaguely amusing that you find steamn an accessible medium that requires a number of "hacks" to get around.How is using the barely accessible Steam application any different than doing the following:1: Purchasing a ps4 or x

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net ForumNew releases room: stewie
Re: Star traders rpg for IOS accessibility update I tried this, however I'm still having problems with the navigation aspect. I don't see an option to move to a set of coordinates, or to autopilot to a contract destination. there are also issues with a number of sliders that do not seem to inter

Re: [Audiogames-reflector] Jeqo Prime (V0.1B), and other Jeqocon Console updaes

2014-01-03 Thread AudioGames.net ForumNew releases room: stewie
Re: Jeqo Prime (V0.1B), and other Jeqocon Console updaes I figured it out. The cae folder is within the audiogames subdirectory, so:http://www.kaldobsky.com/audiogames/cae/JeqoconB.zipURL: http://forum.audiogames.net/viewtopic.php?pid=160465#p160465 _

Re: [Audiogames-reflector] papa sangre has returned!

2013-11-03 Thread AudioGames.net ForumNew releases room: stewie
Re: papa sangre has returned! They could be but I have heard that people with iphone 5s have encountered similar problems.Has anyone encountered the issue where as you reach level 14, after a while the game will just freeze utterly? It's intresting to have the screen freeze when forgotten men ar

Re: [Audiogames-reflector] papa sangre has returned!

2013-11-02 Thread AudioGames.net ForumNew releases room: stewie
Re: papa sangre has returned! Despite the notice in the description on the appstore, papasangre II works perfectly with an iphone 4 in swipe mode. The laggy footsteps thing is annoying though.URL: http://forum.audiogames.net/viewtopic.php?pid=154092#p154092 _

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps aren't really echoes they're more a duplicated footstep. So you'll hear 2 as your moving.URL: http://forum.audio

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps aren't really echoes they're more a duplicated footstep. So you'll hear 2 as moving.URL: http://forum.audiogames

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 For people having issues with the number sequence I'm guessing that.3, 9, 273^3=273^4=81URL: http://forum.audiogames.net/viewtopic.php?pid=150898#p150898 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 I have discovered a huge bug.I bought 17 rice balls from the stage 2 shop, hit the exit button. You can now move onto the next stage. and stage 4 was unlocked, despite the fact I was still on stage 3-4.URL: http://forum.audiogames.net/viewtopic.php?pid=150794#p150794 _

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 I was able to kill the bear by just using the sword. Run towards it. attack, run past, jump it's attacks, repeat. The bear's slow to turn to attack.URL: http://forum.audiogames.net/viewtopic.php?pid=150781#p150781 ___ Audioga

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 For people having issues:in 1-2, go to the first warehouse, jump to the first level of scafolding, kill the approaching lamp. Head to the far right of the levle, and pick up the rope weapon which allows for longer rane damage. Head to the second door, destroy all of the

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: stewie
Re: bokurano daiboukenn 3 The game is cool so far.For 1-2 head to the second door, open it ,destroy all of the lab equipment and get the key.I was under the impression that you had to avoid the sparks.And if you want a truely awesome bug try opening the game now.URL: http://forum.audiogames.net/

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-22 Thread AudioGames.net ForumNew releases room: stewie
Re: wayfar1444, a colonization/strategy futuristic mud This game's focus isn't space exploration. I've been playing for a few hours now and am not even close to buildinga  starsihp or purchasing one.When getting started exit the shuttle, play with the hatemoo simulator (which is extremely fun fo

[Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-21 Thread AudioGames.net ForumNew releases room: stewie
wayfar1444, a colonization/strategy futuristic mud This mud has been mentioned in the past I think, however I'll post this as there are significant updates since that time:http://wayfar1444.comBasically your dropped onto an inhospitable planet in an attempt to build a colony with environmental r

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! That should work. Though it's if currentwindow=="start menu" not currentwindow="start menu"._One_ = is the assignation operator, the other is the equivalency operator. I'm unsure of their official names.URL: http://forum.audiogames.net/viewtopic.php?pid=148179#p14817

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! Not quite:The .. operator literally adds 2 variables (well a string and other variables). Therefore:string1="This is a test."string2=" htwioqthwpo."string3=string1..string2That literally adds both strings together formingThis is a test. htwioqthwpo.Therefore you woul

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-10 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! Ok.let's say you have this:function returnmsg(message)return messageendso you have the next line:print("message: "..returnmsg("There is some stuff."))Your literally assigning a variable to the function's output. So if you did:test=returnmsg("stuff")The test function

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-07 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! Use pairs:for n,v in pairs(tbl) doprint(N..": "..v.."\n")endPairs returns a key/value pair, and itterates through the specified table.If you don't understand functions/itterator finding a lua tutorial somewhere about them should be possible.URL: http://forum.audiogam

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-05 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. You'd have them interspersed with functions though.URL: http://forum.audiogames.net/viewtopic.php?pid=147340#p147340

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-05 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. You'd have them interspersed with functions though.Pairs doesn't return the values in order either so you'd have to do some kind of sort if you wanted an orde

Re: [Audiogames-reflector] Bloody school, as close as survival horror as you'll get

2013-08-31 Thread AudioGames.net ForumNew releases room: stewie
Re: Bloody school, as close as survival horror as you'll get For the people having issues with the tutorial equip both gun and knife in the equipment menu, then use the reload option in the tab submenu.I'm beginning to think that the game is named after the tendancy of players to die truely horr

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net ForumNew releases room: stewie
Re: Epitaph Officially Released Also note that resolve has a huge role in combat. I was battling a walker zombie and resolve decreased as a fast rate. My blows kept missing and somehow (despite the laws of physics) my steel axe shattered.URL: http://forum.audiogames.net/viewtopic.php?pid=145936#

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-23 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! I just received a rather interesting error message:F:\dfe\start.dfs:17: attempt to call field 'setvol' (a nil value)Huh?That function worked a while ago but apparently isn't here. I'm using the compilation that fixes the getpan issue.URL: http://forum.audiogames.net/

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net ForumNew releases room: stewie
Re: Epitaph Officially Released There's no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And you'd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?pid=145887#p145887

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net ForumNew releases room: stewie
Re: Epitaph Officially Released It's just a game. There's no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And you'd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-08-20 Thread AudioGames.net ForumNew releases room: stewie
Re: Audio-Only Game test participants I would test it. If you are sending a link could you send it via audiogames.net pm?URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-20 Thread AudioGames.net ForumNew releases room: stewie
Re: Galactic destiny! A new MUD in development I tried to connect but either the mudi s down or it's been moved.URL: http://forum.audiogames.net/viewtopic.php?pid=145532#p145532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-20 Thread AudioGames.net ForumNew releases room: stewie
Re: Galactic destiny! A new MUD in development I'm not attempting to be harsh or unsupportive of this project in any way, but here are some of my observations.There's a relatively common pattern regarding muds based off of the cosmos db:1: Someone releases a copy of the mud. Usually it uses the

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-20 Thread AudioGames.net ForumNew releases room: stewie
Re: Galactic destiny! A new MUD in development I'm not attempting to be harsh or unsupportive of this project in any way, but here are some of my observations.There's a relatively common pattern regarding muds based off of the cosmos db:1: Someone releases a copy of the mud. Usually it uses the

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-08 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! I wasn't giving a definate example as I was trying to be vague so you'd figure it out. While programming it just makes things easier. Well for me it did anyway.enemies={} for i=1,10 do enemies[i]={math.random(1,100),math.random(1,100),math.random(1,10)} end Theref

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-08 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! I wouldn't that was just an example.URL: http://forum.audiogames.net/viewtopic.php?pid=143884#p143884 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-08 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! All variable types work in a table.URL: http://forum.audiogames.net/viewtopic.php?pid=143869#p143869 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-b

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-08 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! All variable types work in a table. So you could contain and entire set of properties about an object. Also tables can be nested IE a table within a table. They can be nested to infinity (or memory limit).URL: http://forum.audiogames.net/viewtopic.php?pid=143869#p143

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-08 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! A table is literally a list of variables in 1 variable that you dont' have to refer to by variable name.for example you could have:enemy1hp=50enemy2hp=50enemy3hp=50enemy4hp=50orenemies={50,50,50,50}This literally declares a table with a list of variables that could b

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-07 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! I tihnk you need to learn about tables. They're an easier way to handle multiple tables.URL: http://forum.audiogames.net/viewtopic.php?pid=143740#p143740 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-07 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! Uh. that was a failure actually it should be more like 125.I multiply the pan by a number that high as just moving by 1 pan means nothing when the pan's 0 to 1. So 2500/20.URL: http://forum.audiogames.net/viewtopic.php?pid=143727#p143727

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-08-07 Thread AudioGames.net ForumNew releases room: stewie
Re: Dragonflame 0.3a is out! If your looking for something to pan the sound relatie to position then:--source is the sound source, pos is the listener position.audio.setpan(snd,(source-pos)*2500)it makes sense:source is positive pos is negativeThe pan is just the difference between the sounds mu

Re: [Audiogames-reflector] The Inquisitor Audio Game for iOS, Windows and Mac

2013-07-31 Thread AudioGames.net ForumNew releases room: stewie
Re: The Inquisitor Audio Game for iOS, Windows and Mac The one problem I had with the game is that it takes an extremely lengthy period of time to move through items in the use dialog and I end up resorting to the divine aid thing. Is there any way to speed item selection up?URL: http://forum.au