Re: The blind swordsman - a flash audio only game
Any reference to assuming people were stupid was not meant by any comment about the manual in any way, shape or form.If you are using NVDA you could try nvda>preferences>keyboard settings>simple review mode and unchecking that.Make sure that you
Re: The blind swordsman - a flash audio only game
Ok a brief overview on how to get it working with NVDA:When the page loads, unless yo uhave something along the lines of firefox's addblocker, you'll receive an advertisement. Wait for it to end. After that, the game's main flash object is enable
Re: The blind swordsman - a flash audio only game
Ah I figured it out. I'm also stuck on the last boss.When on story mode, at least with nvda, tab and shift the focus to the button then left click. It's annoying, but it is due to the fact that each level's button is in a different location, so v
Re: The blind swordsman - a flash audio only game
The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object revie
Re: The blind swordsman - a flash audio only game
The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object revie
Re: Kerkerkruip 9 released
The game comes bundled with filfer, which is kind of a problem for nvda uesrs. I'd download the sepparate story file with a sepparate interpreter, git or win Glulxe I've had experience with.URL: http://forum.audiogames.net/viewtopic.php?pid=172010#p172010
Re: Kerkerkruip 9 released
I'm using windows 7, the Git interpreter. Nvda is my primary screenreader, and I'm using it's interpreter addon to read the text. I tried running it with a linux command line version of glulxe, however that freezes entirely when it reaches the help system (interpreter
Re: dectalk scripter, a program for the easier production of dectalk files
Sorry about that, the file was removed when I cdleared the public folder a while ago. The link in the first post should work now.URL: http://forum.audiogames.net/viewtopic.php?pid=171988#p171988
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Re: Kerkerkruip 9 released
The game seems cool so far, however I'm having issues reading the help system. The help text is printed over the top of the original text, so it's extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974
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Re: Braillemon status update!
Is anyone getting really bizarre audio output?On game launch I just receive a very very garbled output instead of the traditional 8 bit music. The sapi is working fine, so I'm wondering if it's a weird driver problem or something.URL: http://forum.audiogames.net/vie
Re: wayfar1444, a colonization/strategy futuristic mud
You don't actually need the surveyor. After typing look it will say something like an X ore is here streaked with red bands. Or it will show that a certain type of vegetation is here. If you know the identifier of the resource you only reall
Re: wayfar1444, a colonization/strategy futuristic mud
The format of changing settings is @prefs is .URL: http://forum.audiogames.net/viewtopic.php?pid=168049#p168049
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Re: The NER BBS, accessible gaming for all, now available
It seems that the configuration reset to it's initial state when the bbs went down a while ago. People are having issues connecting to the same node run games again.URL: http://forum.audiogames.net/viewtopic.php?pid=164819#p164819
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Re: The NER BBS, accessible gaming for all, now available
Ah thanks for that.Also how exactly do you level on Usurper? I don't see the option anywhere.URL: http://forum.audiogames.net/viewtopic.php?pid=164653#p164653
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Re: The NER BBS, accessible gaming for all, now available
Is there anyway to avoid a conflicting node problem? Me and another person are trying to play tradewars yet we're trying to connect on the same node and it's failing miserably.URL: http://forum.audiogames.net/viewtopic.php?pid=164645#p164
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I'm running into issues with the 7th or 8th tutorial, in which you have to block a certain number of attacks by an enemy mob. The problem though is that there's no way to tell when the enemy is crouching to perform a low attack. Is
Re: snow race demo released
I'm not sure how but I managed to prevent the game from crashing and now I can't cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in admin mode automatically).URL: http://forum.audiogames.net/viewtopic.php?pid=164228#
Re: snow race demo released
I'm not sure how but I amnaged to prevent the game from crashing and now I can't cause the bug to trigger. Admin mode might have been the cause (though I should be running programs in amdin mode automatically).URL: http://forum.audiogames.net/viewtopic.php?pid=164228#
Re: snow race demo released
Yeah I have a monitor installed.URL: http://forum.audiogames.net/viewtopic.php?pid=164225#p164225
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Re: snow race demo released
Windows 7, core i7 processor dual quad core. The computer specs shouldn't be the problem. What language are you using to create the game with out of curiosity?URL: http://forum.audiogames.net/viewtopic.php?pid=164222#p164222
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Re: snow race demo released
It's still crashing when I attempt to select an option in the main menu. Sapi reads part of the menu option name before it crashes.URL: http://forum.audiogames.net/viewtopic.php?pid=164212#p164212
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Re: snow race demo released
I attempted to run this, but as soon as I used down arrow to progress through the game it crashed. Also is there a way the game could run in the non-full screen mode it's currently using?URL: http://forum.audiogames.net/viewtopic.php?pid=164205#p164205
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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I had weird issues with web visum in attempting this. I usd control alt f6, waited for about 3 minutes then repeated the key combination, which pasted the result to the clipboard. If your getting the repeat invalid capcha message th
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I find it vaguely amusing that you find steamn an accessible medium that requires a number of "hacks" to get around.How is using the barely accessible Steam application any different than doing the following:1: Purchasing a ps4 or x
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I find it vaguely amusing that you find steamn an accessible medium that requires a number of "hacks" to get around.How is using the barely accessible Steam application any different than doing the following:1: Purchasing a ps4 or x
Re: Star traders rpg for IOS accessibility update
I tried this, however I'm still having problems with the navigation aspect. I don't see an option to move to a set of coordinates, or to autopilot to a contract destination. there are also issues with a number of sliders that do not seem to inter
Re: Jeqo Prime (V0.1B), and other Jeqocon Console updaes
I figured it out. The cae folder is within the audiogames subdirectory, so:http://www.kaldobsky.com/audiogames/cae/JeqoconB.zipURL: http://forum.audiogames.net/viewtopic.php?pid=160465#p160465
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Re: papa sangre has returned!
They could be but I have heard that people with iphone 5s have encountered similar problems.Has anyone encountered the issue where as you reach level 14, after a while the game will just freeze utterly? It's intresting to have the screen freeze when forgotten men ar
Re: papa sangre has returned!
Despite the notice in the description on the appstore, papasangre II works perfectly with an iphone 4 in swipe mode. The laggy footsteps thing is annoying though.URL: http://forum.audiogames.net/viewtopic.php?pid=154092#p154092
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Re: bokurano daiboukenn 3
With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps aren't really echoes they're more a duplicated footstep. So you'll hear 2 as your moving.URL: http://forum.audio
Re: bokurano daiboukenn 3
With the camera, hold g then press the arrow keys to move the view of the camera. The beep determines the land or obstacle value of that square.The footsteps aren't really echoes they're more a duplicated footstep. So you'll hear 2 as moving.URL: http://forum.audiogames
Re: bokurano daiboukenn 3
For people having issues with the number sequence I'm guessing that.3, 9, 273^3=273^4=81URL: http://forum.audiogames.net/viewtopic.php?pid=150898#p150898
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Re: bokurano daiboukenn 3
I have discovered a huge bug.I bought 17 rice balls from the stage 2 shop, hit the exit button. You can now move onto the next stage. and stage 4 was unlocked, despite the fact I was still on stage 3-4.URL: http://forum.audiogames.net/viewtopic.php?pid=150794#p150794
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Re: bokurano daiboukenn 3
I was able to kill the bear by just using the sword. Run towards it. attack, run past, jump it's attacks, repeat. The bear's slow to turn to attack.URL: http://forum.audiogames.net/viewtopic.php?pid=150781#p150781
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Re: bokurano daiboukenn 3
For people having issues:in 1-2, go to the first warehouse, jump to the first level of scafolding, kill the approaching lamp. Head to the far right of the levle, and pick up the rope weapon which allows for longer rane damage. Head to the second door, destroy all of the
Re: bokurano daiboukenn 3
The game is cool so far.For 1-2 head to the second door, open it ,destroy all of the lab equipment and get the key.I was under the impression that you had to avoid the sparks.And if you want a truely awesome bug try opening the game now.URL: http://forum.audiogames.net/
Re: wayfar1444, a colonization/strategy futuristic mud
This game's focus isn't space exploration. I've been playing for a few hours now and am not even close to buildinga starsihp or purchasing one.When getting started exit the shuttle, play with the hatemoo simulator (which is extremely fun fo
wayfar1444, a colonization/strategy futuristic mud
This mud has been mentioned in the past I think, however I'll post this as there are significant updates since that time:http://wayfar1444.comBasically your dropped onto an inhospitable planet in an attempt to build a colony with environmental r
Re: Dragonflame 0.3a is out!
That should work. Though it's if currentwindow=="start menu" not currentwindow="start menu"._One_ = is the assignation operator, the other is the equivalency operator. I'm unsure of their official names.URL: http://forum.audiogames.net/viewtopic.php?pid=148179#p14817
Re: Dragonflame 0.3a is out!
Not quite:The .. operator literally adds 2 variables (well a string and other variables). Therefore:string1="This is a test."string2=" htwioqthwpo."string3=string1..string2That literally adds both strings together formingThis is a test. htwioqthwpo.Therefore you woul
Re: Dragonflame 0.3a is out!
Ok.let's say you have this:function returnmsg(message)return messageendso you have the next line:print("message: "..returnmsg("There is some stuff."))Your literally assigning a variable to the function's output. So if you did:test=returnmsg("stuff")The test function
Re: Dragonflame 0.3a is out!
Use pairs:for n,v in pairs(tbl) doprint(N..": "..v.."\n")endPairs returns a key/value pair, and itterates through the specified table.If you don't understand functions/itterator finding a lua tutorial somewhere about them should be possible.URL: http://forum.audiogam
Re: Dragonflame 0.3a is out!
You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. You'd have them interspersed with functions though.URL: http://forum.audiogames.net/viewtopic.php?pid=147340#p147340
Re: Dragonflame 0.3a is out!
You could possibly use pairs to itterate through the keys, then assign entries in a table to the key values. You'd have them interspersed with functions though.Pairs doesn't return the values in order either so you'd have to do some kind of sort if you wanted an orde
Re: Bloody school, as close as survival horror as you'll get
For the people having issues with the tutorial equip both gun and knife in the equipment menu, then use the reload option in the tab submenu.I'm beginning to think that the game is named after the tendancy of players to die truely horr
Re: Epitaph Officially Released
Also note that resolve has a huge role in combat. I was battling a walker zombie and resolve decreased as a fast rate. My blows kept missing and somehow (despite the laws of physics) my steel axe shattered.URL: http://forum.audiogames.net/viewtopic.php?pid=145936#
Re: Dragonflame 0.3a is out!
I just received a rather interesting error message:F:\dfe\start.dfs:17: attempt to call field 'setvol' (a nil value)Huh?That function worked a while ago but apparently isn't here. I'm using the compilation that fixes the getpan issue.URL: http://forum.audiogames.net/
Re: Epitaph Officially Released
There's no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And you'd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?pid=145887#p145887
Re: Epitaph Officially Released
It's just a game. There's no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And you'd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?
Re: Audio-Only Game test participants
I would test it. If you are sending a link could you send it via audiogames.net pm?URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14
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Re: Galactic destiny! A new MUD in development
I tried to connect but either the mudi s down or it's been moved.URL: http://forum.audiogames.net/viewtopic.php?pid=145532#p145532
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Re: Galactic destiny! A new MUD in development
I'm not attempting to be harsh or unsupportive of this project in any way, but here are some of my observations.There's a relatively common pattern regarding muds based off of the cosmos db:1: Someone releases a copy of the mud. Usually it uses the
Re: Galactic destiny! A new MUD in development
I'm not attempting to be harsh or unsupportive of this project in any way, but here are some of my observations.There's a relatively common pattern regarding muds based off of the cosmos db:1: Someone releases a copy of the mud. Usually it uses the
Re: Dragonflame 0.3a is out!
I wasn't giving a definate example as I was trying to be vague so you'd figure it out. While programming it just makes things easier. Well for me it did anyway.enemies={}
for i=1,10 do
enemies[i]={math.random(1,100),math.random(1,100),math.random(1,10)}
end
Theref
Re: Dragonflame 0.3a is out!
I wouldn't that was just an example.URL: http://forum.audiogames.net/viewtopic.php?pid=143884#p143884
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Re: Dragonflame 0.3a is out!
All variable types work in a table.URL: http://forum.audiogames.net/viewtopic.php?pid=143869#p143869
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Re: Dragonflame 0.3a is out!
All variable types work in a table. So you could contain and entire set of properties about an object. Also tables can be nested IE a table within a table. They can be nested to infinity (or memory limit).URL: http://forum.audiogames.net/viewtopic.php?pid=143869#p143
Re: Dragonflame 0.3a is out!
A table is literally a list of variables in 1 variable that you dont' have to refer to by variable name.for example you could have:enemy1hp=50enemy2hp=50enemy3hp=50enemy4hp=50orenemies={50,50,50,50}This literally declares a table with a list of variables that could b
Re: Dragonflame 0.3a is out!
I tihnk you need to learn about tables. They're an easier way to handle multiple tables.URL: http://forum.audiogames.net/viewtopic.php?pid=143740#p143740
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Re: Dragonflame 0.3a is out!
Uh. that was a failure actually it should be more like 125.I multiply the pan by a number that high as just moving by 1 pan means nothing when the pan's 0 to 1. So 2500/20.URL: http://forum.audiogames.net/viewtopic.php?pid=143727#p143727
Re: Dragonflame 0.3a is out!
If your looking for something to pan the sound relatie to position then:--source is the sound source, pos is the listener position.audio.setpan(snd,(source-pos)*2500)it makes sense:source is positive pos is negativeThe pan is just the difference between the sounds mu
Re: The Inquisitor Audio Game for iOS, Windows and Mac
The one problem I had with the game is that it takes an extremely lengthy period of time to move through items in the use dialog and I end up resorting to the divine aid thing. Is there any way to speed item selection up?URL: http://forum.au
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