Re: An early christmas present
Can you give me name of the player who's doing it? Its getting really annoying having to block off connections every time I wake up, and it only happens while i'm asleep and when i'm not paying attention to the server, so whoever's obviously doing it is waitin
Re: An early christmas present
Greetings all, the crashes are finily fixt. We've ran the server for a hole night and its stayed up, no crashes, no me needing me to reboot the server.
URL: http://forum.audiogames.net/viewtopic.php?pid=200932#p200932
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Re: death match project alpha
Get rid of the enemies first. And be careful where you walk.
URL: http://forum.audiogames.net/viewtopic.php?pid=200976#p200976
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Re: death match project alpha
Yes, keep going left and shooting until they are dead. q will heal your character. If they jump ontop of you, rappidly press enter to throw them off and keep shooting. If you run out of ammunition, press r.
URL: http://forum.audiogames.net/viewtopic.php?pid=20
Re: death match project alpha
Rappidly press enter on the tenticle to kill him.
URL: http://forum.audiogames.net/viewtopic.php?pid=201183#p201183
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Re: An early christmas present
Greetings all, a new update is coming soon with a few bug fixes, and a brand new star chart system. No longer will you need to refer to systems as specific areas in outer space. Want to know where a specific system is, check the star chart on sensors console.
Re: An early christmas present
Well, star chart is done, I want to fix a few more things before the next update. Also, i've finished implementing starship enemies server side. I'm currently trying to decide how I want missions to play out. My current idea is having a pre defined region of s
Re: Death match a new beginning, online roleplaying science fiction MMO
Hi all. This new update adds in the star chart, accessible via the sensors console. It also adds in hand held teleporters. Only one are allowed per person and you can get them at inderion station. Just link them to a sh
Re: Death match a new beginning, online roleplaying science fiction MMO
Unfortunitly, this is an ishue with jaws I saddly can't fix. Sometimes it appears to work, sometimes on the default settings it just hates the game. Also, if I knew how to set up the information.txt to show up in the st
Re: Death match a new beginning, online roleplaying science fiction MMO
Guys, this isn't a matter of security, what's happening here is simpply that the lag spike is so grate for some reason its failing to download the map file properly. Layter today i'm finding a server host, preferibly a
Re: Death match a new beginning, online roleplaying science fiction MMO
That's exactly what i'm doing, the client uses http to grab the map files and player files off the server.
URL: http://forum.audiogames.net/viewtopic.php?pid=201951#p201951
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Re: Death match a new beginning, online roleplaying science fiction MMO
I'm also using U D P, and I can tell its our vps because when run localy, the server doesn't have any lag ishues what so ever. And it was perfectly fine until mid monday, that's when it appears to have started lagging.
Re: Death match a new beginning, online roleplaying science fiction MMO
The problem is, it lags with even one player on, which is very strange. On my windows box, even with 2, mayby 4 players on all of them for load testing, the connection stays as stable and as responcive as ever. I am usi
Re: death match project alpha
That's not a bug, that's called a quick time event. Tip: try rappidly pressing enter, its used in a lot of mainstreem games. Also, to kill that enemy, keep on the move and keep using health packs while shooting.
URL: http://forum.audiogames.net/viewtopic.php?p
Re: Death match a new beginning, online roleplaying science fiction MMO
We've relocated it to a new server, and it seems to have gotten rid of the lag, in fact i'm iddling on it right now with 0 lag. I've already accounted for the possibility of lag, that's exactly why we launched this earl
Re: Death match a new beginning, online roleplaying science fiction MMO
Yep, you've sort of miss understood about the client. Player movement is handled both by client and server. The server contains the importent player structure of course, the client has x and y and z variables to match,
Re: Death match a new beginning, online roleplaying science fiction MMO
We've already got someone paying for the current server, if I had enough money i'd be paying for it myself. Unfortunitly, do to preparing to move back to arizona, I don't really have any money to pay for the server. I'l
Re: Death match a new beginning, online roleplaying science fiction MMO
OK yep, its just as I prodicted, the vps. I looked the problem up and i'm not the only one who has that problem. It apparently is related to virtual shared resources, something like that, which means its basicly cramppi
Re: Death match a new beginning, online roleplaying science fiction MMO
Unfortunitly camlorn, not everyone has 10 bucks to spair. My parents are tite on funds as it is, my dads just 3 months away from losing his own job, mom can't even get one, that's why we're trying to move back to arizon
Re: Death match a new beginning, online roleplaying science fiction MMO
I don't intend to make it long term, in fact if my parents would allow it i'd start selling death match project alpha as a lot of people have told me I really should sell that. Mom want's me to really find out the risks
Re: Death match a new beginning, online roleplaying science fiction MMO
OK guys, we've finily reopened after 2 days of server testing. Grab the new build from the first post or this link. Their's also a new status buffer you can access with the dot and comma keys, which will list messages s
Re: Death match a new beginning, online roleplaying science fiction MMO
Hi, the reason players characters keep getting wiped out during the server moves is because file zilla isn't backing up the directory up fully. Also, i've thought more on this shareware thing. For the moment, i'm not qu
Re: Death match a new beginning, online roleplaying science fiction MMO
I'd like to make this clear for new players. While I am indeed the games creator of course, and while I will answer any questions you have, what I don't like is constant questions every 30 seconds or 30 minutes, unless
Re: Death match a new beginning, online roleplaying science fiction MMO
Majoz, download the newest build. @crashmaster. You know I can't keep operating this project for free all the time. Camlorn said it himself. At some point, we are going to have to go into subscription baste, be it money
Re: Death match a new beginning, online roleplaying science fiction MMO
@majoz, donations won't be enough to run the server in future. Even with everyone putting in 20 or 10 dollars. @ethin As we discussed over skype, the game isn't worth 120 dollars. My personal pricing plan would be like
Re: Death match a new beginning, online roleplaying science fiction MMO
Mayby camlorn can explain this better than me, but donations will not offset the cost of the server. What happens when people don't pay. No server. In order to have a game like this, I can't keep developing out of my ow
Re: Death match a new beginning, online roleplaying science fiction MMO
For though's wundering what rp is like on dmnb as aposed to space moo's, i've compiled a bit of a recording of an rp event. If your wundering, yes, it is the enterprise. I built it speshily for star trek fans, and we we
Re: Death match a new beginning, online roleplaying science fiction MMO
Guys, let me explain first of all why donations won't do the trick. Lets say we require people to donate, like ultra power does. That's not donating, that is, in all respects, a monthly subscription. To though's people
Re: Death match a new beginning, online roleplaying science fiction MMO
Greetings all. We are proud to announce this new version of death match: a new beginning which includes the following new features. Fixt bug with status buffer crashing the game. Added in the emote feature. For though's
Re: Death match a new beginning, online roleplaying science fiction MMO
Thanks camlorn, couldn't have said it better myself. Like I said before, i'm waiting to charge until I have enough content to justify charging for it, also because i'm moving in a few days so can't start right now.
URL
Re: death match project alpha
@nick that is dephanatly showing impayshant, also, aegis8 was a custom mission rote along with code of solis which was never finished. Aegis8 was ethin's attempt into the dead space universe.
URL: http://forum.audiogames.net/viewtopic.php?pid=202894#p202894
Re: Death match a new beginning, online roleplaying science fiction MMO
Hi all, coming soon in the next update, a brand new engineering interface. This console allows you to enable and disable the ships A P U, which is the ships generator. If it is damaged in combat and fails, all consoles,
Re: death match project alpha
@nick I'm sorry, i'm not a robot. Further more I don't respond nore do things for people with aditudes like that. Drag the module over to 281 and once its centered, let it go. Their's my walkthrough on levels 1 and 2, and guitarman has also produced a few walkt
Re: death match project alpha
@nick I'm sorry, i'm not a robot. Further more I don't respond nore do things for people with aditudes like that. Drag the module over to 182 and once its centered, let it go. Their's my walkthrough on levels 1 and 2, and guitarman has also produced a few walkt
Re: death match project alpha
Check in the articles room.
URL: http://forum.audiogames.net/viewtopic.php?pid=202986#p202986
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Re: death match project alpha
Drag it to 271, then let go. Fly over the structural failure and hit enter on the console. Then run back the way you came to the airlock.
URL: http://forum.audiogames.net/viewtopic.php?pid=203044#p203044
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Re: Survive the Wild!
So far as I understand it, its to smooth out gameplay and to increase roleplay, though i'm slitely confused as to how that fixes the delemma of smoothing out the gameplay. I also think banning people for not having a firstname and a last name is a bit harsh, speshily s
Re: Survive the Wild!
Woops, mist sams post before mine.
URL: http://forum.audiogames.net/viewtopic.php?pid=222575#p222575
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Re: Reality mud client, a small and lightweight portible mud client
Unfortunitly, the reason their hasn't been updates to the client is because I ended up losing the source to it, all I have is the version that's on the site currently. I'll probably try to recode it for soundpack support, b
Re: Survive the Wild!
I have a bit of a question for that last change. If this is ment to be a roleplaying game, wouldn't that sort of kill it? The roleplaying atmosphere I mean.
URL: http://forum.audiogames.net/viewtopic.php?pid=223248#p223248
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Re: Survive the Wild!
That clarifies it sam, thanks. What I was meaning was say, while your in roleplay, and you suddenly are forced to sleep. What if your in a battle or such. It doesn't make much sence in a roleplay situation if say, you are to suddenly go to sleep while an oponent is hac
Re: Survive the Wild!
@post 912, I agree with you on the hole realism thing, and that's honestly why I hardly log on to play. I've tried logging on a few times to try and enjoy myself, but the realistic factor is way high enough for me that I lose intrest after. I'm not saying get rid of th
Re: Survive the Wild!
I don't know what people are talking about when they say the server is lagging baddly, for me its actually prytty good.
URL: http://forum.audiogames.net/viewtopic.php?pid=227089#p227089
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Re: death match project alpha
@post 376 I agree. While I have looked into voice acting, and made small updates to the source, voice acting seems rather pointless at this stage. It would basicly require me ripping out the entire objective code, and redoing the storyline from scratch, another
Re: Survive the Wild!
I'm going to have to step in here and say it as well. I realize that some people may not like what i'm about to say. But its got to be said. I've been a beta tester of survive the wild for a while now, ever since sam first showed me it. Even if I did think the game was
Re: Reality mud client, a small and lightweight portible mud client
If I knew of a way to output through voiceover, and I could find the source again, yes.
URL: http://forum.audiogames.net/viewtopic.php?pid=218495#p218495
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reality skateboarding, a minny skateboarding game
Hi all. Reality skateboarding is a little skateboarding game I sat down to work on yesterday. Currently, it has the following features. A fully functional trick system, though their are only 3 tricks currently done at the moment. A combo sys
Re: reality skateboarding, a minny skateboarding game
The pipe is like the turning in snow race, their are 2 sections to it. First, you'll need to hold down left aero to try to avoid crashing, once your at the end you'll go flying out of the pipe into the air. During this time you have a ve
Re: reality skateboarding, a minny skateboarding game
To be honest no I haven't, though the main focus was setting up the gameplay. I might in future however once more tricks and such are added.
URL: http://forum.audiogames.net/viewtopic.php?pid=219337#p219337
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Re: reality skateboarding, a minny skateboarding game
Hi, combo lost means exactly as it says, you lost a combo. You need at least 3 tricks to make a combo and to link it together, you do a seporit trick to the one you just did. My prefered combo is something like a kickflip to a nose grab
Re: reality skateboarding, a minny skateboarding game
Hi, to create your own track create a blank file in notepad with the extention of .trk. See the countryclub.trk file in the tracks directory of the games installation directory for exampples
URL: http://forum.audiogames.net/viewtopic.ph
Re: Snow Race 1.0.1030.105 released!
Hi, I am the main developer of snow race, and just recently saw this topic on the first page of the new releases room so figured i'd post some news. I have been slowly going through the games code, and cleaning it up for a rerelease of v1.0. I also have
Re: Snow Race 1.0.1030.105 released!
To add songs to the playlest, it needs to be a .ogg file and must be track and then a number, like track8.ogg.
URL: http://forum.audiogames.net/viewtopic.php?pid=221749#p221749
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Re: Survive the Wild!
As much as I hate to say it, ishues like this constant killing are what's preventing me from staying on the game for too long. Sometimes, I just want to come on and check things out before i'm suddenly jumpt by a dude with a knife and a revolver. I'd just like to point
Re: Survive the Wild!
Sam, forgive me here, but i'm extremely confused. How does that fix the constant killing ishue? I mean, part of the killing ishue is people being armed to the teath and invading campsites. Which I understand, that is a part of the game as its survive the wild. But at t
Re: Survive the Wild!
I have no problem with running away or killing. Sometimes i'll do it myself, but only if the other person is ok with it, and I have no problems with death. Constant killing is an ishue, i'm still standing on that, but it would be less if that cowered system were dropt,
Re: death match project alpha
@vlad25, If I ever here you ask that stupid question one more time, I swair I will report you to the moderators as you, just like last weak, ignored everything I have said. Further more, your really starting to extremely tick me off now. As slj put it, no one k
Re: death match project alpha
Yes, that would be grate.
URL: http://forum.audiogames.net/viewtopic.php?pid=185424#p185424
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Re: death match project alpha
Yes. I drew insperation from several space stuff, but dead space was my main insperation. In my opinion, its really the only true non sports game that I have actualy gotten attached onto, not just because of its fantastic background story, which goes quite into
Re: death match project alpha
No, the wiki wouldn't be around the game itself. It basicly would be anything in the death match universe, be it your favorite spacecraft, planet, etc. I plan to finish off the story for death match project alpha in beta 4, and then focus on bug fixes and addin
Re: death match project alpha
I mean everything really death match related. That's why I coded the custom mission parcer. And I have no problem with people writing fanfiction. The music only plays for the first fight, not after. And, I fixt that bug as soon as slj made me aware of it.
URL:
Re: death match project alpha
I have a copy someware stored on my hd, but I don't understand why you want to even play it. The older versions, ritten in bgt btw, were quite inferior to project alpha. In fact that's why we ditched the 2d interface for project alpha because of the cumbersom i
Re: death match project alpha
The 2d version of death match was a rewrite of the side scroller, attempting to modernize it a little as at the time the side scroller was lacking in a lot of stuff. Compared to the gameplay of project alpha, the old side scroller and 2d versions were quite lai
Re: death match project alpha
Sure, you can upload them, but your gonna need to handle the support of questions because I myself don't support any versions of death match below project alpha.
URL: http://forum.audiogames.net/viewtopic.php?pid=185862#p185862
Re: death match project alpha
As part of the revamp of existing areas in the game, I have added text logs, which give some insite as to project alpha and what it was created for. Their's also some secret areas, like the captains quarters that can only be accessed after hacking the door that
Re: death match project alpha
Open your inventory and select the battery when your at the door.
URL: http://forum.audiogames.net/viewtopic.php?pid=186014#p186014
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Re: death match project alpha
Hi, for all though's having trouble with enemies in the game I just rote an article describing the process, and the tactic I normaly use when dealing with them. Its my first guide so hope its useful. If someone else want's to do a walkthrough of the current gam
Re: death match project alpha
Hi guys, sorry for taking so long to respond. @ethin the reason I haven't fixt it? Because their's nothing to fix. What dark is most likely having is either a bad download or the free sl audio engine simpply acting up under windows xp. I have no idea on how to
Re: death match project alpha
OK, it sounds like a free sl problem. Try the desktop. I do hope we can find a way to get it working, because it would be grate to have a news posting or a db entry for it. Also a bit of advice. I did keep in mined that people like exploring, so be sure to chec
Re: death match project alpha
Its so the enemies don't pile directly on top of you and cause you to lose health. As for the maps problem, if you rote it in notepad, save it as all files and put the extention as .dmpam or else the game won't see it in the custom missions screen.
URL: http:/
Re: death match project alpha
I've tried to test it in a windows xp virtual machine, but the sound worked fine on my end. I'm guessing it is most likely free sl not working with the soundcard is what's the problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=186738#p186738
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Re: death match project alpha
Head back out of the room where you got the databoard. Walk up the ladder and open the door on the left, and back track all the way to the last ladder. Climbing down it should reveal a console that you can walk to.
URL: http://forum.audiogames.net/viewtopic.ph
Re: death match project alpha
That is the battery. Don't take it down the lift, take it back to the left to 0, 0 and be ready for a quicktime event.
URL: http://forum.audiogames.net/viewtopic.php?pid=187207#p187207
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Re: death match project alpha
Beta 4 is now released! Here's just some things new. Implemented text logs. You will find these scattered throughout red warp and other areas of the game, giving an insite to project alpha. Added some more secret areas, which are protected via door hacks. To ha
Re: death match project alpha
The short answer, upgrade your weapon can not be overstated. Put some towards firing speed and damage. Your plasma rifle will need it. The fusion cutter also works, but its speed isn't really all that grate. In which case you might want to start over so you can
Re: death match project alpha
Vlad, read the release announcement fully. It explains how to go about hacking doors.
URL: http://forum.audiogames.net/viewtopic.php?pid=187361#p187361
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Re: death match project alpha
Nothing. If their's anything new in that area of the game I will post about it. If I don't, consider that their's nothing for me to post.
URL: http://forum.audiogames.net/viewtopic.php?pid=187491#p187491
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Re: death match project alpha
As soon as I find a nice set of beeps yes.
URL: http://forum.audiogames.net/viewtopic.php?pid=187502#p187502
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Re: UltraPower
Hi, I have worked with mason on teaching him pure basic, but its really slow going, mainly because the pure tts lib broke down and if you depend a lot on classes and O O P, it will be hard to get used to structures.
URL: http://forum.audiogames.net/viewtopic.php?pid=187909#p
Re: death match project alpha
Why do you think? Because its not ready? As for that bug, I know of it. I will fix it when I get back from my break.
URL: http://forum.audiogames.net/viewtopic.php?pid=188044#p188044
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Re: snow race beta released!
For though's that have been waiting, recently I got time during my coding break to go over and look at the server code. The following has happened because of that. I have upgraded the server from T C P connections to U D P connections, which means the server sho
Re: death match project alpha
Just to let you all know the bug with not saving plasma damage and plasma speed is still their, i'm trying to fix it but its not cooperating with me.
URL: http://forum.audiogames.net/viewtopic.php?pid=188859#p188859
Re: UltraPower (Abandonware)
I'm completely astonished by what's been going on here. I'm gonna try to be balanced rather than ranting and assuming, but if I am being too unbalanced I expect to know about it. First off, let me explain that I have red every post here, and i've carefully calcu
Re: snow race beta released!
To be honest I did for a little while, seeing as I don't really have anything to add to the formula itself. However I did decide that I would try to finish off the incomplete bits of multiplayer and a few other things that could really use some touching up on.
Re: death match project alpha
If I wanted to get into a hole mess of copyright. I don't, so know.
URL: http://forum.audiogames.net/viewtopic.php?pid=189134#p189134
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Re: death match project alpha
Pluss, if you think about it, dm differs grately from the concept it started out as. I will freely admit in past versions, such as the side scroller, dm could have been considered almost a clone of dead space. It was all the simpple, repair the ship, ship gets
Re: introducing Tarandi MOO
OK first off, has anyone even taken a look at the last post before jesse's post? Its from 2012. To answer your question, yes, the moo is down. Space zone and this moo were practicly the same, because that's what the moo used to be called quite a while ago. This m
Re: Space Agents - a new mud in development stages
Seriously, you have got to be joking, right?First off. While I don't condone the fact that jesse may have put his moo up running on a stock cosmos, nore do I condone the fact that everyone seems to be showing off their grate english skills
Re: Space Agents - a new mud in development stages
Here's what I personally think on the ishue. Its no secret that I am not a fan of the cosmos database, but its just my opinion. Fair enough, I won't play it. Prome is an acception because they are, in my eyes trying to show people that they
Re: death match project alpha
Don't worry, i'm not dead. Put it this way i've been taking a long coding break until my nentendo gamecube get's here to refresh my head on ideas. It will be well worth the wait because we'll have some new developments on not just death match project alpha, but
Re: death match project alpha
Hi all, their is now an information section on the site under the games link and the dm link. If you go to view information on the universe of dm and spaceships, you'll find an article on the red warp colony ship that I have just ritten. I suggest you read it,
Re: death match project alpha
I'm very sorry to say this, but, i've almost had enough with audio game development. Ethin and I have just recently setup a forum and have already had a situation come up with the games in general, you can see the full news posting at http://176.126.243.200/for
Re: death match project alpha
@dgleks, that is exactly what i'm talking about. That aditude, is exactly why I don't want to develop.
URL: http://forum.audiogames.net/viewtopic.php?pid=192433#p192433
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Re: death match project alpha
@dgleks, that is exactly what i'm talking about. That aditude, is exactly why I don't want to develop. The reason ethin yelled at you wasn't simpply asking for administrative rights. You pushed me, even tried to force me into making the 2 of you friends. Then y
Re: death match project alpha
For the most part, this situation now appears to be fixt.
URL: http://forum.audiogames.net/viewtopic.php?pid=192462#p192462
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Re: Death match a new beginning, online roleplaying science fiction MMO
Hi all, during the next weak and possibly the next weak and a half, I won't have access to the computer while I move out of my current place. This means I won't have access to the game. However, the main admins will sti
Re: Death match a new beginning, online roleplaying science fiction MMO
Apparently it did, however I don't have access to the computer at the moment to bring the server back online. Rest assured that as soon as I am able to get my computer setup after the move and once I have a proper net c
Re: Death match a new beginning, online roleplaying science fiction MMO
The server is running on a linux box, however do to the fact its still in beta stages its prone to crashes like that, and they always seem to happen if i'm away from the server.
URL: http://forum.audiogames.net/viewtop
Re: Death match a new beginning, online roleplaying science fiction MMO
Ahh, looks like the server host got my message. I won't have an internet connection until satterday, even though i'm in arizona.
URL: http://forum.audiogames.net/viewtopic.php?pid=204523#p204523
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Re: Death match a new beginning, online roleplaying science fiction MMO
OK, apparently the situation with names has come up again. For future reference. Once again, you are not allowed to use names like moddorator, admin, or administrator. We do not take powergaining like that, and if you r
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