I'm a mac user, but have never like the .dmg approach. It is probably done with
good intentions in mind, but makes a really simple thing (copying a directory)
unnecessarily complicated. I'd rather see the most simple solution, accompanied
by just as simple an explanation =) I came from Linux to
If you are a real mac user, you use .dmg images very often,
since it's the way most apps do it, so why should this be confusing?
I guess I would rather be confused by a zip on mac.
as said, it takes the same amount of clicks.
So, my voice is for .dmg
Původní zpráva
Hi,
There's something that has been bugging me since it was implemented in
blender 2.5 some months ago:
Object mode PET is enabled whenever you enable it in edit mode and
exit edit mode. In object mode, PET is very useful in some cases but
it's rarely used and the user always expect it not to be
There's really not much point trying to use something as complicated
in computer usage terms as blender if one can't cope with the
installation how it is now.
On 7/14/10, Vilem Novak pildano...@post.cz wrote:
If you are a real mac user, you use .dmg images very often,
since it's the way most
Thank you for bringing this up, it annoys me since a long time already.
PET in Object mode is awesome (a tad slow, hung my computer many times
when using it by mistake), but not always desired, as opposed in Edit
Mode where is used much more often.
I brought this topic on IRC a while ago and had
I agree, is very annoying.
Regards
malefico
Pablo Vazquez - www.venomgfx.com.ar wrote:
Thank you for bringing this up, it annoys me since a long time already.
PET in Object mode is awesome (a tad slow, hung my computer many times
when using it by mistake), but not always desired, as opposed
+1 on the annoyance factor.
On 7/14/2010 3:03 PM, malefico wrote:
I agree, is very annoying.
Regards
malefico
Pablo Vazquez - www.venomgfx.com.ar wrote:
Thank you for bringing this up, it annoys me since a long time already.
PET in Object mode is awesome (a tad slow, hung my
'If you are a real mac user, you use .dmg images very often,
since it's the way most apps do it, so why should this be confusing?'
If your ANY kind of real computer user, you've probably decompressed a .zip
file before.
On another note, PackageMaker.app *may* provide an easier installation, as
I totally agree, some times i spend serverals minutes finding out why when i
duplicate an object and move it, it seems to be never duplicated, then i
realize that PE was grabing all the objects, the original and the
duplicates, very very very annoying!
We could fix this it to have a PET state for
It will be fixed.
People can stop filling the list with +1 now.
Martin
--- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote:
From: Alberto Torres kungfoo...@gmail.com
Subject: [Bf-committers] Object mode proportional edit transform.
To: bf-blender developers
Thanks Martin, you simply rock man
2010/7/14 Martin Poirier the...@yahoo.com
It will be fixed.
People can stop filling the list with +1 now.
Martin
--- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote:
From: Alberto Torres kungfoo...@gmail.com
Subject: [Bf-committers]
I vote for .dmg for the OSX version. See Firefox for how easy installation can
be:
http://www.mozilla.com/en-US/products/download.html?product=firefox-3.6.6os=osx〈=en-US
Different topic - would love to see Blender package its libraries on Linux the
way it does for OSX. Would make life easier
Hi,
As far I can see, the version for OSX was always a .zip file.
So I think the best is do that as usually and if the plataform
mantainer can do a dmg at the same time (and there is no problem with
that), we can put both in the download section.
This discussion is not really about what is best,
On Wed, Jul 14, 2010 at 9:36 AM, W. Scott Meador ws_mea...@yahoo.comwrote:
Different topic - would love to see Blender package its libraries on Linux
the
way it does for OSX.
Anything but that, just link them statically.
___
Bf-committers mailing
For sculpting I'd really like to have the Fkey related key combos
changed to some other key.
The reason for this is that even though I use Blender almost
exclusively for sculpting work - whenever I want to switch to the
flatten brush, I press the FKey.
Thus I would recommend that the brush
Hey everyone,
the cmake install target was broken after the configuration path changes.
I created a new patch #22849 at
http://projects.blender.org/tracker/index.php?func=detailaid=22849group_id=9atid=127
which fixes the issue.
Cheers,
Ralf
___
Hi all,
After playing around with the curve modifiers, I wanted to request a
feature: a f-curve modifier that evaluates another f-curve to
determine its function, but this seems so obvious that I must be
missing something. It could be hard to implement, or, is it already
possible to do this
Hi,
Could you explain why you want such functionality? What is it that you're
trying to achieve, and why are any existing methods not adequate to do so?
I just want to verify that this is something that is really necessary, and
not just something that would be nice to have for bragging rights,
I would agree with changing the key for this However, rather than H, which
is quite far from the normal left-hand location on the keyboard, perhaps we
could do Q and/or W? These don't make much sense from an abbreviation
standpoint but they are easy to reach and available. F doesn't really make
On Wed, Jul 14, 2010 at 4:33 PM, Joshua Leung aligor...@gmail.com wrote:
Hi,
Could you explain why you want such functionality? What is it that you're
trying to achieve, and why are any existing methods not adequate to do so?
Finding the first and second derivative of a curve modifier could
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