On Aug 6, 2009, at 8:30 AM, James Lin wrote:
well...I guess you can call it some sort of real time messaging
service...
I just need to send a string from iPhoneA to iPhoneB.
And allow iPhoneB to reply with another string back to iPhoneA.
That's all I am trying to do.
I had no idea it is so d
well...I guess you can call it some sort of real time messaging
service...
I just need to send a string from iPhoneA to iPhoneB.
And allow iPhoneB to reply with another string back to iPhoneA.
That's all I am trying to do.
I had no idea it is so difficult and involves so much.
given my state
On 6 Aug 2009, at 09:27, James Lin wrote:
Is this my best option given what I want to accomplish?
Thanks in advance...
Stepping back a little bit. Are you trying to build some sort of real
time messaging service? Or does it matter if the second phone doesn't
receive the message straig
Can you please elaborate a bit more?
What technology option do I have when it comes to a "messaging server"?
What's involved on the iPhone's side?
Thank you in advance...
James
On 2009/8/6, at 下午 4:33, Keith Duncan wrote:
On 6 Aug 2009, at 09:27, James Lin wrote:
[...]
keeps querrying th
On 6 Aug 2009, at 09:27, James Lin wrote:
[...]
keeps querrying the php/mysql server for message left for it with a
querry to php/mysql server inside a NSTimer (say querry once every
30 seconds).
[...]
Is this my best option given what I want to accomplish?
I'm afraid it isn't, poll
On 6 Aug 2009, at 09:13, Roland King wrote:
I've never seen any. I assume that as well as multicast dns there
are ways to configure bonjour to point to some central DNS server
which would enable something like that to work
Yes, you can use regular unicast DNS, and query a specified DNS ser
My goal:
1. 1 iPhone running my app working as a server waiting for
connection from another iPhone from the "internet".
2. Another iPhone running my app working as a client connects to
the server iPhone and send a string "hi, I am James".
3. The server iPhone, upon receiving this string re
ecode/BonjourWeb/index.html
Well ad-hoc discovery only works on the local sub-net or across
bridged sub-nets. To do service discovery across sub-nets would
require a known DNS server publishing the existence of services and
how to contact them via public IP addresses.
Of course, in the context o
ad-hoc discovery only works on the local sub-net or across
bridged sub-nets. To do service discovery across sub-nets would
require a known DNS server publishing the existence of services and
how to contact them via public IP addresses.
Of course, in the context of the original question (re: iPhone
Just brainstorming theory here, but it might be made much easier if
you had a server act as an intermediary, even if all that server does
is 'introduce' the two iphones to each other.
Bryan McLemore
Kaelten
On Tue, Aug 4, 2009 at 1:10 PM, James Lin wrote:
> Correct me if I am wrong...but from w
On Aug 4, 2009, at 4:42 PM, Shawn Erickson wrote:
Of course, in the context of the original question (re: iPhone
networking), the iPhone is almost never going to have a public IP
address (being hidden behind WiFi or cell phone NATs).
Assuming cell carriers don't get off their butt
them via public IP addresses.
Of course, in the context of the original question (re: iPhone
networking), the iPhone is almost never going to have a public IP
address (being hidden behind WiFi or cell phone NATs).
Glenn Andreas gandr...@gandreas.com
<http://www.g
On Tue, Aug 4, 2009 at 11:13 AM, Luke the Hiesterman wrote:
>
> On Aug 4, 2009, at 11:10 AM, James Lin wrote:
>
>> Bonjour is for local area network, right?
>
> No, Bonjour is applicable to any networking, local or wide area. Here's some
> sample code.
>
> http://developer.apple.com/iphone/library/
On Aug 4, 2009, at 11:10 AM, James Lin wrote:
Bonjour is for local area network, right?
No, Bonjour is applicable to any networking, local or wide area.
Here's some sample code.
http://developer.apple.com/iphone/library/samplecode/BonjourWeb/index.html
Luke
__
I did call CFSocketSetAddress in my socket setup code to bind an IP
address to a socket before the above code asking for ip...
Thanx in advance...
James
On 2009/8/5, at 上午 2:09, Luke the Hiesterman wrote:
It looks like you're asking for the IP address from a socket before
you've given it an
Correct me if I am wrong...but from what i have read so far...
Bonjour is for local area network, right?
What I am trying to do is to get 2 iPhones located in 2 different part
of the world to connect to each other on the internet.
Can Bonjour work?
Thanx in advance...
James
On 2009/8/5, at
It looks like you're asking for the IP address from a socket before
you've given it an IP. As someone said earlier, you have to bind an IP
address to a socket - it doesn't just come out of thin air.
Luke
On Aug 4, 2009, at 11:07 AM, James Lin wrote:
I am not using CFHost...
I use the CFSo
I am not using CFHost...
I use the CFSocketCopyAddress() on a CFSocketRef (my server socket)
called TCPServer.
CFDataRef serverAddressData = CFSocketCopyAddress(TCPServer);
NSString *serverAddressString;
serverAddressString = [NSString stringWithFormat: @"%@", [self
addressHost:serverAddres
On Aug 4, 2009, at 12:49 PM, James Lin wrote:
I am trying to make the iPhone a server and a client at the same
time...
What I am trying to accomplish...
1. iPhone running my application opens a "server" socket and listens
for incoming network connection from another iPhone running the sam
Have you tried using CFHost to get your IP?
Luke
On Aug 4, 2009, at 10:49 AM, James Lin wrote:
I am trying to make the iPhone a server and a client at the same
time...
What I am trying to accomplish...
1. iPhone running my application opens a "server" socket and listens
for incoming netw
I am trying to make the iPhone a server and a client at the same time...
What I am trying to accomplish...
1. iPhone running my application opens a "server" socket and listens
for incoming network connection from another iPhone running the same
application.
2. The server socket has an "ip ad
On Aug 4, 2009, at 5:43 AM, James Lin wrote:
Hi all,
Does anyone know the limitation of the iPhone simulator when it
comes to networking?
Is it crippled on the simulator?
I've tried two seperate ways of opening up a "server" socket.
By "server" socket, do you mean you are trying to connec
Networking should work on the simulator. There are several networking
related pieces of sample code that work on the simulator.
http://developer.apple.com/iphone/library/navigation/SampleCode.html
Luke
On Aug 4, 2009, at 6:48 AM, James Lin wrote:
Safari works for me too...
The reason I am a
On 4 Aug 2009, at 13:43, James Lin wrote:
I've tried two seperate ways of opening up a "server" socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from
google codes.
but i've so far failed to obtain the "ip address" of the server
socket.
it is not crippled
On Aug 4, 2009, at 9:48 PM, James Lin wrote:
Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country
until end of Aug)
and I am doing all my programming "blind" on the
Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country until
end of Aug)
and I am doing all my programming "blind" on the simulator.
if networking is crippled on the simulator, that means
On Aug 4, 2009, at 5:43 AM, James Lin wrote:
Hi all,
Does anyone know the limitation of the iPhone simulator when it
comes to networking?
Is it crippled on the simulator?
I've tried two seperate ways of opening up a "server" socket.
1. is by opening up a CFSocket
2. is by a socket wrapper
Hi all,
Does anyone know the limitation of the iPhone simulator when it comes
to networking?
Is it crippled on the simulator?
I've tried two seperate ways of opening up a "server" socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from
goog
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