On Jul 20, 2008, at 4:04 PM, Rick Mann wrote:
David, I checked my code again, and realized I was setting the bias
to 1 (I thought I saw that in a sample). I don't really understand
how the numbers are interpreted, but when I set it higher (4, and
then 10), my layers started getting redrawn
On Jul 20, 2008, at 22:57:12, Scott Anguish wrote:
Nope. That is entirely private.
The reason I had mentioned the animatable properties is because
those visuals (including background color and the border) are not
scaled the same as your content, since they aren't cached..
Okay, thanks f
On 21-Jul-08, at 1:52 AM, Rick Mann wrote:
On Jul 20, 2008, at 22:44:37, Scott Anguish wrote:
all the visual properties that are 'animatable' are applied at
render time.
Thanks for that answer, Scott.
So, can I not make my own drawing code an animatable property? I
thought I could.
On Jul 20, 2008, at 22:44:37, Scott Anguish wrote:
all the visual properties that are 'animatable' are applied at
render time.
Thanks for that answer, Scott.
So, can I not make my own drawing code an animatable property? I
thought I could.
I was really hoping I would be able to do this
On 21-Jul-08, at 1:20 AM, Rick Mann wrote:
On Jul 16, 2008, at 16:23:23, David Duncan wrote:
This is also why when you scale up a CALayer its content its
content looks interpolated - its the same number of pixels as
before, just interpolated larger. If you exceed the maximum LOD of
a ti
On Jul 16, 2008, at 16:23:23, David Duncan wrote:
This is also why when you scale up a CALayer its content its content
looks interpolated - its the same number of pixels as before, just
interpolated larger. If you exceed the maximum LOD of a tiled layer,
you will see the same thing (which
On Jul 16, 2008, at 16:23:23, David Duncan wrote:
Can't really say what you are or are not seeing here, I'd probably
have to see code. If this is critical, I'd recommend filing a DTS
incident.
David, I checked my code again, and realized I was setting the bias to
1 (I thought I saw that
On Jul 16, 2008, at 16:23:23, David Duncan wrote:
Can't really say what you are or are not seeing here, I'd probably
have to see code. If this is critical, I'd recommend filing a DTS
incident.
I'm happy to send you my code. It's not critical, in that I can find
other ways to do what I w
On Jul 15, 2008, at 10:42 PM, Rick Mann wrote:
However, at the time that my drawing code is called, the
CGContextRef that's handed to me is NOT scaled. So my drawing is
done small, and then only scaled afterward by some blit operation.
The result is very pixilated lines.
If you are dealin
On Jul 9, 2008, at 12:59:33, David Duncan wrote:
A tiled layer will trigger redraws when it detects that higher (or
lower) resolution content is available. It caches this drawing as
well, so you won't get called to redraw just because of a resize of
content at that level is already availab
On Jul 9, 2008, at 2:08 PM, Rick Mann wrote:
On Jul 9, 2008, at 12:59:33, David Duncan wrote:
Given what it sounds like your content is, I might consider putting
the whole canvas on a single or small set of tiled layers (they can
be unbounded in size).
Oh. I had thought making each indiv
On Jul 9, 2008, at 12:59:33, David Duncan wrote:
Given what it sounds like your content is, I might consider putting
the whole canvas on a single or small set of tiled layers (they can
be unbounded in size).
Oh. I had thought making each individual part its own CALayer was most
appropri
On Jul 9, 2008, at 11:09 AM, Rick Mann wrote:
My CAD program has a number of "parts" laid out on the canvas at the
whim of the user. These parts are interconnected by the user with
lines comprised of a series of orthogonal line segments (it's
schematic capture CAD). There is one instance of
On Jul 9, 2008, at 09:56:36, David Duncan wrote:
Your best solution for rendering multi-representational content in
Core Animation is to use a CATiledLayer. It will automatically be
called to update content as you zoom in and out (assuming you
specify that the level of content exists). The
On Jul 8, 2008, at 10:53 PM, Rick Mann wrote:
I'm trying to use scaling of the superlayer to implement a zoom
feature in my CAD app. The various elements in the canvas are drawn
by a CALayer subclass I have, which overrides drawInContext:. After
the zoom finishes animating, I want CA to cal
I'm trying to use scaling of the superlayer to implement a zoom
feature in my CAD app. The various elements in the canvas are drawn by
a CALayer subclass I have, which overrides drawInContext:. After the
zoom finishes animating, I want CA to call all the sublayer's
drawInContext: methods as
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