I am using models/props_windows/window_industrial.mdl window prop in a csgo
map. It's breakable and automatically spawns gibs and a window frame prop.
the problem is that the window frame prop that stays behind is also
breakable, and it turns into two huge chunks of wood when broken. how do i
make
I don't think you can make it so, unless there is another window frame
that is static (which you can set to non solid). Use that with the
breakable one.
Otherwise you would need to adjust to model itself to work as you want
it to work but it's no way easy task to do if you haven't been
im confused about why the window frame prop breaks and spawns big chunks of
wood when broken. just doesnt seem right. theres no way to change it?
On Wed, Oct 15, 2014 at 8:30 AM, ics i...@ics-base.net wrote:
I don't think you can make it so, unless there is another window frame
that is static
Call me Nick. I have the same problem with some mailing list users ending up
in my spam folder too.
!self is good to go, it's a universal for whatever calls itself or you could
name it and refer to it's own name, they work the same, but !self is easier.
Unbreakable, might have been something