im confused about why the window frame prop breaks and spawns big chunks of
wood when broken. just doesnt seem right. theres no way to change it?

On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote:

> I don't think you can make it so, unless there is another window frame
> that is static (which you can set to non solid). Use that with the
> breakable one.
>
> Otherwise you would need to adjust to model itself to work as you want it
> to work but it's no way easy task to do if you haven't been playing with
> models before.
>
> -ics
>
> Aaron Stout kirjoitti:
>
>> I am using models/props_windows/window_industrial.mdl window prop in a
>> csgo map. It's breakable and automatically spawns gibs and a window frame
>> prop. the problem is that the window frame prop that stays behind is also
>> breakable, and it turns into two huge chunks of wood when broken. how do i
>> make the original window prop breakable but the leftover frame prop
>> non-solid and non-breakable like you'd expect?
>>
>>
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